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solzariv: This describes even the first Wizardry.
So? Never played the first wizardry, but if it consists of that, I won't like it.
Not really a genre but im not keen on sandbox or open world games...
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Stevedog13: Although I have been able to pinpoint certain Horror games as a genre I don't like. Not all Horror as I like Alone in the Dark, Resident Evil and Silent Hill style Survival Horror games. I also enjoy the more action oriented System Shock 2 style and what ever category you want to put Alan Wake in. What I don't like are the No Combat Allowed Horror games like Amnesia and Slender. If there is something scary and evil coming after me, I feel the safest course of action is to destroy it. Running away and hiding just isn't part of my personality.
Though I love the Resident Evil style horror aswell, I recommend One Late Night for it is the best of the, "Non-Combat, First-Person Horror" game for me. And in the end of the game you can, "defeat" the evil force. and the game is free.

http://www.onelatenight.com/
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nijuu: Not really a genre but im not keen on sandbox or open world games...
Why, don't tell me your one of those guys that says you can't make good stories out of Open World games.

Morrowind had a great Story :(
Post edited December 07, 2013 by Elmofongo
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AlKim: Golden Sun 1 and 2, actually. Funny how I managed to forget them, but there we go.
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Barefoot_Monkey: Ah cool, thanks. I should try those some time. There is only a small handful of JRPGs that I enjoyed - maybe my tastes are similar to yours.
Well, I mentioned that I dislike JRPG's because of their OTT visual design, poor writing and unlikable characters. The limitations imposed upon the games by Gameboy Advance hardware mean that the graphics are clean (surprisingly, even the official art is relatively simple), the writing concise and the dialogue pretty streamlined. Granted, it does sap the characters of some, uh, character, but at least they don't come across as juvenile or unlikable either. Because the games can't fill themselves with the dreary writing that put me off so many JRPG's, the Golden Sun games fill the vacuum with consistently good puzzles that remind me of those in the Zelda series. As tends to be the case with JRPG's, the soundtrack kicks ass as well.

I played through the series a few years ago on a GBA SP that I borrowed from a friend, but I've seen a few friends of mine use GBA emulators on Android and iOS devices. That's one way of playing Golden Sun if you're not too bothered about the legality of ROMs.
Post edited December 07, 2013 by AlKim
1. Shoot 'm ups

I never liked them much. Never saw the appeal. I have played Serious Sam 1 & 2 those were just plain humor and fun with local co-op.

2. Real time strategy games

I don't like to be rushed and I also don't like futuristic stuff.

3. simulators.

Sims, city building, etc

4. Space games.

Sorry, I don't care about space

Anything else, probably I will like.
I don't hate certain type of games - only game play.

Other than that, I don't play sport games - mostly because I don't understand sport rules.

I love playing Need for Speed 3 - Hot Pursuit. Usually getting your opponent crash so that the police can catch up with them.

I love Tekken series, DOA and Soul Calibur. (i dno't have consoles so I play those at arcades in the good old days). Interestingly, I prefer CPU compared to human because human thed to pull off the usual popular moves and in case of newbies, easy moves. And the pro - no way you can win moves (remember King rolling attack? I think you and King will roll together until you died). I remember watching a guy finish a line of people with just that move as a finisher moves ( this is at arcade where a player is on one side and the other on another).

RTS, role playing, rpg, shoot em up, etc.

But I tend to notice when a game is all-the-genre, none-the-gameplay. Usually a low quality (in the gameplay department) me-too.
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Nicole28: Hey deshadow52, how about doing a favorite genres thread sometime? I'd also love to post in that one. :)
Yeah sounds like a good idea, I should do that sometime.
Tower defense games, MOBA's and hidden object puzzle games are the only ones I can think of that I just don't get at all. They're all genres that are just extremely stripped down versions of larger genres, and the stuff they cut out is generally exactly what I like about the original genres - the large scale warfare of RTS games, preferably with random map generators and a vast pool of units (which is also why I never quite liked the Blizzard games, since they have strictly limited unit counts, and are usually played on only a few specific maps - before DOTA everybody just played Lost Temple in StarCraft). Hidden object games are obviously very stripped down adventure games, taking out pretty much all the exploration, narrative and variety by focusing on a series of identical puzzles that at best could be allowed to be used once over the course of a regular adventure game.
I don't like MMORPGs because I don't feel important to the story when all the other thousands of players are going through the same story. In particular, that's what killed the Warcraft storyline for me. I love single-player RPGS, though, because I feel like I'm central to the story.

I also dislike hunt-the-pixel adventure games and many simulation games. Just don't see the appeal.

Oh, and I find sports titles boring because sports aren't my thing. Alternate worlds, fantasy, and sci-fi are!
Sports games - with the exception of Speedball 2, but it seems I'm definitely not alone in that particular exception. Oh and the SNES NBA Jam. That was fantastic.

MMOs - I've never seen the appeal. In fact any 'monetised' game can be included here.

Various simulators - not including city sims, but driving and piloting and the like.

On rails FPS - the overwhelming majority of FPS are linear, but hand-holding QTE-centric modern military FPS aren't for me.

Fighting games - including 1v1 and scrolling. I used to love them when I was younger but not anymore.

Bullet hell shumps - as above. Just don't like them anymore.

Hidden object games - I suppose Botanicula counts here, but that's one exception in a vast sea of the bastards.

JRPGs - neither the style or the gameplay is what I'm looking for in an RPG.

Anything that requires physical activity like dancing games - fuck that shit.
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Navagon: Hidden object games - I suppose Botanicula counts here, but that's one exception in a vast sea of the bastards.
Botanicula is a HOG to you? I wouldn't have put it into that category myself. But I guess that's the problem with genres in general, everyone has a little different definition of them and some games are hard to put a label on. ;)
Post edited December 07, 2013 by Leroux
Everyone who posts that they don't like RTS is because they don't like to be rushed, and I'm a little confused. I HATE to be rushed but I found that depending on the title it's easy to avoid constantly being rushed. Every RTS has one or two time missions but the ones I prefer, which are many, keep them extremely few and far between. In fact that's why I like them. Most AOE 1 and AOE 2 missions involve slow build up and attack at your leisure (which is my favorite endeavor in all of gaming), ditto for StarCraft 1, and most of the C&C games. Of the few pressure missions that do come around all you need to do is set up a halfway good defense at a certain choke point and BAM, no more pressure. Mind you I don't play them on high difficulty and that could be a huge factor.
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Leroux: Botanicula is a HOG to you?
Well it's not really anything else, is it? The only element of adventure games it retains are the things you have to click on in each scene. So yes, to me that's a HOG.
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tinyE: Everyone who posts that they don't like RTS is because they don't like to be rushed, and I'm a little confused. I
When it comes to RTS I much prefer the ones with a proper pause feature that lets you issue orders. That does make a big difference compared to some games that leave you trying to do multiple things at multiple points on the map all in real time.
Post edited December 07, 2013 by Navagon
I would agree with the OP on fighting games, though when playing with friends in the same room it can be fun to take turns playing one of these rotating out players.

My personal hated genre though is real time strategy. Slightly alleviated if playing against a real person, but I like to learn the game and go through the story on single player and no matter how good I am at a particular game, playing against a computer I'll always be at a disadvantage by definition since the computer doesn't have to 'use' an interface, all 3172 units go there! takes the computer microseconds by which time the computer can be ordering more units produced, upgrading that next research and so forth. The computer by definition cheats as compared to a human player, better designed games try to place some artificial limits on the computer AI so that these types of situations aren't so blatantly obvious. Other games just presume that because a computer AI isn't going to be as strategic as a real player and keeps trying the same things even when they aren't working that means the computer needs to cheat to stay competitive. I'd rather just destroy the computer every time thanks, and then get to move on to playing real people. I just tend to avoid the genre entirely at this point and anything that says it's RTS I just drop any interest in playing, for those that I do try anyway I don't think I've gotten past the vs. AI on any of them, except when I use cheats just to see how the story progresses without having to waste hours and hours trying the same battles just for a 2 min story clip.
Zombie games and military FPS. Unfortunately, both are by far the most popular. Will not die.