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Mentalepsy: Most of them. Even the genres I do like have devolved into lesser things.
I hate to say it but I agree.
It gets harder and harder for me to find new games that I enjoy even in the genres I like.

Edit: I don't hate to agree with you. It's that you're right from my point of view and it's not a fun thing to be right about.
Post edited December 05, 2013 by Tarm
Platform games, i just don`t have the nerves
MMO,MMORPGs, RTS, Any game that has a multiplayer focus
Post edited December 05, 2013 by PrincessMilissa
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Charon121: Yeah, but they do get rather repetitive. I mean, there's only one set of rules, and only one way to win the match. It gets boring after a few matches, because you're only improving your skill, but not discovering anything new. Not to mention there's no story, and I'm a huge storyfag. ;)
Noooo! So many tactics and formations and plays and opportunities to experiment and outsmart your opponent!

(Turns out I'm a gameplayfag.)
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LiquidOxygen80: The Sims or games like The Sims. >.>
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tinyE: How far does that go? SimCity? SimAnt? Civ games? Settlers? Zeus? I'm not trying to be a smartass I'm serious; there is such a varying degree of sim games. I myself like sim games that I can change the realism of because I like sim games but I like them EXTREMELY laid back.
Absolutely not including games like Civ, or other turn based strategy, which is what I regard some of those titles.

When I say The Sims, I mean Second Life BS that revolves around playing virtual dollhouse and doing mundane things as entertainment. I play games to escape real life, not spend more time micromanaging someone else's. lol
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deshadow52: Sierra's "Quest" games:
Now I like Point and Click adventure games I just don't think I would like these Point and Click adventure games. The reason is because of the games difficult puzzles and deaths. From what I heard, None of the puzzles make much sense, some of the times you can't get stuck making you restart the game and the deaths that happen because you did or did not do something earlier? really? Now i know that they did that to make the game longer because without the games would be a lot shorter or whatever. To me that is not an excuse, that just makes it worse no game should make itself stupid hard to make the game longer. I respect what the Quest games did for Point and Click adventures but, I just couldn't play them now. at the very least I could watch a let's play of them done by some guy that has played the game so much he could play it blindfolded...maybe.
To be fair Sierra was kind of mapping out the parameters of graphic adventure design as they went along. They got to make the mistakes relative latecomers like Lucasarts were able to learn from. That said, I think people today are too hard on Sierra about the sudden deaths because part of the fun of the games at the time was saving in a screen and trying to figure out how to get yourself killed, enjoying the different animations and goofy drawings. I guess it was like an early kind of "100-percenting" the games. Not that I'm trying to talk you into liking something!

Personally, I don't care for realistic racing games - I'm just not enough of a gearhead for that. I also dislike most RTSs beyond Dune 2 and one or two others because I find resource gathering to be tedious and the games don't feel all that strategic to me.

Tower defense games aren't very involving to me. Diablo-type games bore me because so much of the gameplay involves clicking the mouse over and over (and over and over) and because finding and parsing through LOOT isn't appealing to me as a core aspect of the game. MMORPGs hold no appeal for me at all. I don't feel like I'm overcoming anything by grinding through them.
Most Modern MMORPGs - There better be some actual RPG in there, if it's just you and your group of 4-24 friends must kill 10-50 wolves I'm walking. I would even play it if when enough people walked the wolves ran rabid and ate the townsfolk because none of the heroes were keeping them in check. And then the newly christened Wolf's Teeth had no shopkeepers or any form of connivance, due to the wolf population. And when the wolves were done devouring the surrounding land they started spreading! Dun dun duuun. But nope, everything in these games is static and nothing you choose to do has any impact. That's the kind I despise.

JRPGs - Can't stand the art style. It just grates on me.

FPS- I actually like them! A lot! But please have some kind of option to either switch to a third person perspective or limit the camera bounce/panning. Because I do not want to throw up from simply playing a game. :(

Retro Platformers - Just everything about them. I like the originals just fine, and I like new innovative platformers, but the retro ones just feel lazy and needlessly frustrating.
I hate Hidden Object Games with a passion.
I don't like pay-to win games
Most games that require split-second decisions (typically platformers)
and/ or very precise timing are not for me, with a few notable exceptions such as Cave Story.
Rail-shooters/ bashers realistic racing games bore me.
The umpteenth game with zombies leaves me cold like the grave,
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andysheets1975: To be fair Sierra was kind of mapping out the parameters of graphic adventure design as they went along. They got to make the mistakes relative latecomers like Lucasarts were able to learn from. That said, I think people today are too hard on Sierra about the sudden deaths because part of the fun of the games at the time was saving in a screen and trying to figure out how to get yourself killed, enjoying the different animations and goofy drawings.
More importantly they are way too hard on Sierra because it's not true for all Sierra games. In the later ones you'd either be unable to die or get the option to continue from just before you died without having to load a save state. I think even the King's Quest 1 EGA remake already had that option. Getting to see a unique death without having to repeat hours of gameplay is hardly a serious problem.

Plus I'm pretty sure that you could die in some LucasArts games as well. If I recall correctly I quit Indiana Jones and the Last Crusade when I died during an absurdly long series of action sequences without the ability to save in-between.
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tinyE: How far does that go? SimCity? SimAnt? Civ games? Settlers? Zeus? I'm not trying to be a smartass I'm serious; there is such a varying degree of sim games. I myself like sim games that I can change the realism of because I like sim games but I like them EXTREMELY laid back.
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LiquidOxygen80: Absolutely not including games like Civ, or other turn based strategy, which is what I regard some of those titles.

When I say The Sims, I mean Second Life BS that revolves around playing virtual dollhouse and doing mundane things as entertainment. I play games to escape real life, not spend more time micromanaging someone else's. lol
Clearly you've never felt the joy of chucking people into the ocean during a round of Black & White. :D
Holy shit I totally forgot one.

Horror:
Anyone who knows me in real life knows that a cat running in the middle of a highway with highspeed traffic has steadier nerves and I do, someone can sneak up behind me or gets my attention scares the shit out of me. Being like that doesn't translate well to horror games or just horror in general. Zombies are ok though they are way too overdone that how can they be scary nowadays. Although i remember my first experience with horror games. My brother rented Resident Evil 2 for the N64 one time, we had no idea what it was at the time so he just popped it in and played it(he did I just watched). First off I was ten or so that was great. secondly for those who have not played RE2 the game starts out literally with you in a street next to a dozen or so zombies so add that to the fact that the game has controls that takes sometime getting used to and you have my ten year old self watching Leon getting eaten alive by zombies. Needless to say I did not sleep well that night and I cried.
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deshadow52: Being like that doesn't translate well to horror games or just horror in general.
Well, as a kid I couldn't stand violent scenes nor horror stuff, I could easily get traumatized by things like that (oddly enough I don't recall Resident Evil 1 being too terrifying for my taste - Alone in the Dark 1 scared the shit out of me, though) so for a long time I wouldn't touch horror films or horror games with a ten-foot-pole. The first "horror" game that I seriously dared to play and enjoyed the hell out of was Nocturne (probably because it was kind of a parody of the horror genre), later I moved on to The Suffering and eventually even the Silent Hill games. So I think at least some people can actually get used to things like that by slowly upping the ante.

Of course I'm not suggesting that everyone should force oneself to watch or play horror films/games but the thought that I would have missed out on some of the most brilliant game experiences I ever had if I hadn't gotten into that stuff... wow. Totally worth it.
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deshadow52: Being like that doesn't translate well to horror games or just horror in general.
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F4LL0UT: Well, as a kid I couldn't stand violent scenes nor horror stuff, I could easily get traumatized by things like that (oddly enough I don't recall Resident Evil 1 being too terrifying for my taste - Alone in the Dark 1 scared the shit out of me, though) so for a long time I wouldn't touch horror films or horror games with a ten-foot-pole. The first "horror" game that I seriously dared to play and enjoyed the hell out of was Nocturne (probably because it was kind of a parody of the horror genre), later I moved on to The Suffering and eventually even the Silent Hill games. So I think at least some people can actually get used to things like that by slowly upping the ante.

Of course I'm not suggesting that everyone should force oneself to watch or play horror films/games but the thought that I would have missed out on some of the most brilliant game experiences I ever had if I hadn't gotten into that stuff... wow. Totally worth it.
I could see that, I wonder what metaphorical ladder of horror games I would have to climb to get used to it
Post edited December 05, 2013 by deshadow52
Platformers are the hardest for me to like. I enjoyed Trine, but I'm not that skilled at timing button mashing and i end up dying to games expecting me to time things just right. I also hate having to reload on autosaves or checkpoints that force you to replay over and over sections of the game you've already passed once. Collecting floating thingies has never been that interesting to me, so platformers are on the bottom of the list of games I'd get my hands on.
There are a few genres I don't touch. The way I see it, I don't have as much time as I'd like and I'm not gonna waste that time trying to force myself to like something I know isn't for me. The genres i dislike tend to be:

MMOs:
There are a few exceptions here, but I hate the idea of plowing through a tedious level up system to do raiding. Not to mention I have to schedule time out of my day to play a game, that is just silly. The only ones I will touch are those that have a fun leveling system, like Lord of the Rings Online or Guild Wars 2.

RTS:
I don't like wasting the time needed to build bases and have my dudes fight it out with your dudes. The more aggressive games are just as boring because it turns into a game of 'do this build order' and only changing your build up to counter the opponents moves that you scout out.

Adventure games:
A lot of these games have fantastic stories, but are bogged down by shitty puzzles that make absolutely no sense to me. Some people love them and understand them, but I guess they just go over my head because I feel like a fucking idiot everytime I start up one of these games. The only ones I can play and enjoy are Telltale ones.

TBS:
There are a few exceptions here, but most of these are too bogged down in their own mechanics to be any fun at all. I'm a huge fan of the game 'Warlock: Master of the Arcane' because it cuts all the fat that is normal for the genre and leaves me with basic management so I can focus on my glorious conquest.

Menu Driven JRPGs:
By this I mean the style of combat system that Final Fantasy made popular in the '90s with the menu combat system and random encounters. Random encounters disrespect my time as a player and I shouldn't have to go through 5 menus just to issue a basic attack. The notable exception to Pokemon, which keeps the combat nice and fast without getting bogged down in menus.

Fighting games:
Terrible reflexes make these unplayable for me outside of fighting the computer. I'll do the occasional fight vs. bots and have fun, but anything beyond that is just not for me.

Modern military shooters:
I hate everything Call of Duty stands for, and as a result they weren't fun past Call of Duty 4, and that was only because it was something completely new.