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timppu: And yes I have the party AI always disabled in Baldur's Gate 1-2, Icewind Dale etc. I want to control what my party members do.
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jjsimp: Are there really people that use the AI in those games? I always found the AI to be too stupid to use.
Maybe so. Anyway, I recall Ultima 7 was a bit similar, except that it didn't give you an option to switch off the AI on your party members. Which meant a lot of collateral damage when some stupid ass decided to use his fireball wand. And I hated that, wishing that I was completely on control. Turn-based is even better.

Note though, the party members in those Black Isle Studios RPGs seem to have some mind of their own, even with party AI disabled. For example if they have killed an enemy, they seem to automatically pick another enemy to fight.
Post edited December 06, 2013 by timppu
Sports Games.

If I wanted to play sports id go and play sports. within a 15 mile radius of where i live you can do almost any sport, there is even an amateur wrestling club and about 5 shooting ranges. there is a carting track and if you increase the raduis a little further to 20 miles there is Knockhill racing circuit. About the only sport here there isnt a club for that im aware of is American Football. Over in the UK we play it properly and call it Rugby.
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AlKim: JRPG's, with the exception of Chrono Trigger and another game that I just can't remember at the moment.
Terranigma, perhaps? Or maybe Breath of Fire?
Post edited December 06, 2013 by Barefoot_Monkey
I forgot one genre:

4. 1-on-1 fighting games. I used to like the early ones where the controls were very easy (Karate Champ, Yie Ar Kung Fu etc.), but ever since Super Street Fighter 2 or so, the number of buttons and controls overall just became too complex for me to want to learn. I also specifically disliked the Street Fighter series because their movements looked so overly stupid. A Chinese chick spiralling upside down through the air? An Indian yoga master with 3 meter long rubber arms? Or even that generic karate guy doing a roundhouse kick: what the heck is that? Looks like he has a bad case of rheumatoid arthritis or something.

I liked the much more how realistic e.g. the few moves in Karate Champ looked like, it even felt realistic, as in "block the enemy punch/kick, and follow up with a reverse roundhouse kick to his head". Hey, just like I'd do it in the martial arts class!

Virtua Fighter 2 (arcade) was a bit different though. It again looked somewhat realistic (after all those silly looking 2D fighting games with their fake looking moves), so I even learned to play it a bit.

And overall, fighting games were a bit like sports games to me, you were just playing in one arena. I liked more games where you were exploring new areas, even if it was a mere platform jumping game.
Post edited December 06, 2013 by timppu
Strategy. I just can't be bothered, especially any game involving micro-management.

Sport/Team Management. I get really annoyed when a game decides it's time for you to lose. For instance, I played one of the NHL 2K* games and had all the settings carefully tailored to my preferences. If I won a few in a row, those settings would adjust themselves and the opposition goal tender would have a worldy.

Racing games such as Gran Tourismo or a Grand Prix/Indie Racing sim. I want escapism, not simulated reality. Running people over, getting points for stunt jumps and smashing in to other cars to make them explode is good though.

edit: Add Puzzle games to the list. I spent too long having to think and concentrate so I certainly don't want to pay for the privilege.

edit 2: What he said
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Post edited December 06, 2013 by pigdog
5. Oh yeah, and MMOs. But mostly because I feel they would eat all my time. I prefer single-player games which I can play whenever I feel like it, and stop at a short notice.
Horror

Period. And I'm not talking about roaring monsters and gore, or sexy elements like vampires and werewolves. But spine-chilling horror from the deep. Twisted, the supernatural, will-give-you-nightmares for days kind of terror. Coupled in with ghosts and other scary stuff. Yes, I'm a chicken and squeamish, so I avoid these like the plague.

Extreme fast-action

This isn't a real genre, like you wanted. But basically, anything from beat-ems up, action, racing, tournaments that require a ton of finger kung-fu to even pass a level. Of course, things like, real time typical RPG combat is completely fine and fun to boot. What I'm talking about are those kind of games which require immense reflexes. Because I'm kind of a tortoise, and have always been more of a turn-based chess strategist type of player.

FPS

I don't dislike the genre per se, but I can't play it, because I suffer from motion sickness and giddyness. I've tried, and have had it with throwing up and needing to lay down.

Hey deshadow52, how about doing a favorite genres thread sometime? I'd also love to post in that one. :)
Post edited December 06, 2013 by Nicole28
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timppu: I forgot one genre:

4. 1-on-1 fighting games. I used to like the early ones where the controls were very easy (Karate Champ, Yie Ar Kung Fu etc.), but ever since Super Street Fighter 2 or so, the number of buttons and controls overall just became for me too complex to want to learn. I also specifically disliked the Street Fighter series because their movements looked so overly stupid. I Chinese chick spiralling upside down? An Indian yoga master with 3 meter long rubber arms? Or even that generic karate guy doing a roundhouse kick: what the heck is that? Looks like he has a bad case of rheumatoid arthritis or something.

I liked the much more how realistic e.g. the few moves in Karate Champ looked like, it even felt realistic, as in "block the enemy punch/kick, and follow up with a reverse roundhouse kick to his head". Hey, just like I'd do it in the martial arts class!

Virtua Fighter 2 (arcade) was a bit different though. It again looked somewhat realistic (after all those silly looking 2D fighting games with their fake looking moves), so I even learned to play it a bit.
The new mortal combat game (2012 or early 2013 maybe) was pretty fun. Way OTT on the "gore" aspect. which is funny considering all the fuss that was around the first mortal combats fatality moves compared with the new ones.
Btw, there have been several threads like this in the past, I believe, and one thing I've noticed is that the dislikes are not equally distributed among the genres, instead there are several genres that are mentioned in every second post and others that hardly appear on anyone's "dislike" list (making e.g. RPGs look like the most popular genre of them all).

Do you think that's due to the composition of this community or to the accessibility of the genres in general? Or maybe both, as on the one hand some genres like turn-based Strategy actually seem to be comparatively niche and you might expect them to be more appreciated by the average GOG user than the average gamer in general, while others like Sports games might be a lot more popular among casual and console gamers? Although I can see what this generalizing might lead to, in the end we're going to invent new stereotypes like "the nerd gamer" vs. "the jock gamer" ... :D
Post edited December 06, 2013 by Leroux
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pigdog: Racing games such as Gran Tourismo or a Grand Prix/Indie Racing sim. I want escapism, not simulated reality. Running people over, getting points for stunt jumps and smashing in to other cars to make them explode is good though.
For me e.g. racing and flying simulations are escapism, as in, I never get to race or fly in real life (I guess I could if I really wanted to, but then I would have no money for other hobbies, like gaming). And flying in between skyscrapers in a simulation is safer too than in real life. :)

Arcade racers and simplified flying games I find less interesting, it is like they are missing the whole point of me wanting to fly a biplane or racing a high-speed car. Heck, I've been overly irritated even in Gran Turismo games that the cars are indestructible, taking no damage whatsoever from crashes. FAKE!
Post edited December 06, 2013 by timppu
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AlKim: JRPG's, with the exception of Chrono Trigger and another game that I just can't remember at the moment.
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Barefoot_Monkey: Terranigma, perhaps? Or maybe Breath of Fire?
Golden Sun 1 and 2, actually. Funny how I managed to forget them, but there we go.
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Leroux: Btw, there have been several threads like this in the past, I believe, and one thing I've noticed is that the dislikes are not equally distributed among the genres, instead there are several genres that are mentioned in every second post and others that hardly appear on anyone's "dislike" list (making e.g. RPGs look like the most popular genre of them all).
Good point, but many genres might have become meta-genres or über-genres which contain elements from many other genres.

I don't know what genre e.g. GTA clones are, but they feel like shooters, driving games, flight simulators, business simulations, even rhythm games etc. (which is why I am finding pure racing games less interesting nowadays).

Or RPGs like Icewind Dale or Baldur's Gate 2: the combat sometimes feels like a strategy (RTS) game, or the puzzle parts in BG2 feel like genuine adventure games, etc.

That reminds me:

6. Adventure games. I usually get fed up the first time I get stuck in some puzzle. These games don't flow that well for me, sometimes I'm stuck for several weeks in one point just due to some ridiculous puzzle. Hence, it is adventure games where I most often end up reading walkthroughs, In FPS and RPGs I do that only if I want to find all secrets or subquests.

And as implied above, I feel the adventure (puzzle) parts of pure adventure games are nowadays many times part of e.g. RPGs or even action games.
Post edited December 06, 2013 by timppu
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Leroux: Btw, there have been several threads like this in the past, I believe, and one thing I've noticed is that the dislikes are not equally distributed among the genres, instead there are several genres that are mentioned in every second post and others that hardly appear on anyone's "dislike" list (making e.g. RPGs look like the most popular genre of them all).

Do you think that's due to the composition of this community or to the accessibility of the genres in general? Or maybe both, as on the one hand some genres like turn-based Strategy actually seem to be comparatively niche and you might expect them to be more appreciated by the average GOG user than the average gamer in general, while others like Sports games might be a lot more popular among casual and console gamers? Although I can see what this generalizing might lead to, in the end we're going to invent new stereotypes like "the nerd gamer" vs. "the jock gamer" ... :D
Well, GOG is a site that prides itself on its DRM-free offline installers. The catalogue reflects that, what with all the RPGs and adventures on offer. Competitors like Steam and Origin are linked to clients which require an online connection and offer many community and mulitiplayer features.

Guess it makes sense that the community on average prefers offline games like the classic CRPGs to the more competitive stuff like sports and fighting games.
Post edited December 06, 2013 by Ivory&Gold
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jjsimp: Are there really people that use the AI in those games? I always found the AI to be too stupid to use.
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timppu: Note though, the party members in those Black Isle Studios RPGs seem to have some mind of their own, even with party AI disabled. For example if they have killed an enemy, they seem to automatically pick another enemy to fight.
They will attack the same type of monster. If there are two types of monsters attacking you and you finish off the one, your party will just sit there staring in to oblivion until you tell them to attack the other type of monster. But you are right they will continue killing that type of monster without your say so.
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timppu: Note though, the party members in those Black Isle Studios RPGs seem to have some mind of their own, even with party AI disabled. For example if they have killed an enemy, they seem to automatically pick another enemy to fight.
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jjsimp: They will attack the same type of monster. If there are two types of monsters attacking you and you finish off the one, your party will just sit there staring in to oblivion until you tell them to attack the other type of monster. But you are right they will continue killing that type of monster without your say so.
Thanks, I was actually wondering why they only sometimes attack a new enemy automatically.

Doesn't matter that much though, thanks to autopause. I like to tell them anyway one by one, who to attack next.