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ReynardFox: Max Payne 3. The Terminator 3 of video games.

On top of a criminally short campaign which was mostly cinematics and load times, it's an unneccessary, unwanted sequel to game that had a perfect ending and I refuse to acknowledge it as canon due to Remedy not developing it.
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darthspudius: Terminator 2 was anything but perfect haha.
What do you expect? Kids ruin everything.
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darthspudius: Terminator 2 was anything but perfect haha.
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ScotchMonkey: What do you expect? Kids ruin everything.
I was thinking of the whole fact they set out to destroy everything from the feature but forget the Terminators severed arm in the machine gears. Beaten up maybe but it still an object they should of destroyed completely.
I hated the seagulls in Heart of China.
Oh sequels...
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Enebias: More on topic: I think Final Fantasy 2 deserves a spot here. It had probably the worst (and completely broken as a system, not for bugs) character progression ever, forcing characters to use abilities to improve them. What's the difference between this and The Elder Scrolls, one may say? In TES, each action, no matter how small, will reward you with a few points in a certain skill, making everything work fine. In FF2, you need to surpass arbitrary amounts of uses, effectiveness or damages to achieve the same results, meaning that most of the time you will get no improvement at all and you will be too weak for the next dungeon.
Solution? A masochist party with low level monsters. Seriously, I was either too strong to level up or too weak to win the fight, so I had to go back to the starting area, and purposely order team mates to attack each others to hone their skills and gaining HP from their wounds.
You should not have to attack your party in Final Fantasy 2. Instead, you need to (as I mentioned I believe earlier in this topic) to keep your evasion high by avoiding heavy armor (or even avoiding armor entirely).
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darthspudius: I was thinking of the whole fact they set out to destroy everything from the feature but forget the Terminators severed arm in the machine gears. Beaten up maybe but it still an object they should of destroyed completely.
This point gets brought up a lot, but the movie seems to indicate that even the original Terminator's arm was largely inconsequential. After all, it's "just" a mechanical object, while the real danger was in the processing units, the analysis and replication of which would have lead directly to the creation of SkyNet.

Although, the arm could also be seen as a small indicator that things will not work out as nicely as the protagonists think. That would actually open up interesting sequel-possibilities, such as a future scenario where SkyNet doesn't exist, but Terminators do.
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darthspudius: I was thinking of the whole fact they set out to destroy everything from the feature but forget the Terminators severed arm in the machine gears. Beaten up maybe but it still an object they should of destroyed completely.
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InfraSuperman: This point gets brought up a lot, but the movie seems to indicate that even the original Terminator's arm was largely inconsequential. After all, it's "just" a mechanical object, while the real danger was in the processing units, the analysis and replication of which would have lead directly to the creation of SkyNet.

Although, the arm could also be seen as a small indicator that things will not work out as nicely as the protagonists think. That would actually open up interesting sequel-possibilities, such as a future scenario where SkyNet doesn't exist, but Terminators do.
It's amazing what you can do with a small insignificant piece of equipment haha. Personally, I preferred Terminator 3, even with all its flaws. It is a lot less pretentious.
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darthspudius: Terminator 2 was anything but perfect haha.
I never claimed it was, but at least it was a good movie with a satisfying conclusion. T3 has so many contrivances, plot holes, contradictions and general plot points that shit all over the events of the previous movie.

T3 would have been an "Ok" action flick if it was it's own standalone thing, but as a sequel? It's one of the most insipid, unnecessary sequels ever made.
Post edited September 17, 2015 by ReynardFox
I'd also count these as my least favourite sequels in gaming:

* Far Cry 3 ... the first Far Cry games embody what I want from this series
* Grand Theft Auto IV ... I couldn't sympathize with the main characters, I really liked the DLCs though
* Assassin's Creed 2 ... I like simplicity in my action games, which the first game had
* Company of Heroes 2 ... pretty much for these reasons: https://www.youtube.com/watch?v=2m4SCUaBHS8
* Diablo 3 ... the gameplay reminds me of WoW, which is not a positive thing
* Forza 4 ... driver AI that's based on online gaming = no realism = a bad simulator experience

To be fair, the early Assassin's Creed sequels, following the first one, are as much platformers as they are action games.
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dtgreene: You should not have to attack your party in Final Fantasy 2. Instead, you need to (as I mentioned I believe earlier in this topic) to keep your evasion high by avoiding heavy armor (or even avoiding armor entirely).
You should not have, but you still must.
I read your previous post, but I still found (at least, if my memory is correct, as I've played the game ages ago) the game unbalanced, counter-intuitive and frankly broken. FF2 is imo one of the very few games (along with Castlevania 2, ironically) I repute so bad to be totally irredeemable. and taht's not counting the plot ripped-off from Star Wars.
Yes, you can have all the advantages you mentioned if you raise evasion -and I have actually used it, yet when eventually the enemy hits you -because they will, you are dead. If that happens a few times in a row, it is game over. Besides, with the "attack yourself" method I have become almost invincible in the end even when taking lots of hits, so it definitely works! XD
Also, magic sucks, but imo that is a recurring issue Final Fantasy: overpowered in the beginning, useless in the end -except for "buffs" (basically just shell, protect and berserk). Debuffs and status effects never work when they should, anyway (example: why should I be able to poison, paralize or confuse a weak enemy that I could kill in one hit or two and not a boss with thousands of hp? That way, it is just the typical "buff, bash, heal" in circle gameplay. Where is the strategic depth?).
I also remember the "Lawful Evil Capitalist Style" inns: the more you were injured (both in HP and mana), the more you had to pay, making them fundamentally useless. In the beginning of the game, they were almost unaffordable.
low rated
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dtgreene: You should not have to attack your party in Final Fantasy 2. Instead, you need to (as I mentioned I believe earlier in this topic) to keep your evasion high by avoiding heavy armor (or even avoiding armor entirely).
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Enebias: You should not have, but you still must.
I read your previous post, but I still found (at least, if my memory is correct, as I've played the game ages ago) the game unbalanced, counter-intuitive and frankly broken. FF2 is imo one of the very few games (along with Castlevania 2, ironically) I repute so bad to be totally irredeemable. and taht's not counting the plot ripped-off from Star Wars.
Yes, you can have all the advantages you mentioned if you raise evasion -and I have actually used it, yet when eventually the enemy hits you -because they will, you are dead. If that happens a few times in a row, it is game over. Besides, with the "attack yourself" method I have become almost invincible in the end even when taking lots of hits, so it definitely works! XD
Also, magic sucks, but imo that is a recurring issue Final Fantasy: overpowered in the beginning, useless in the end -except for "buffs" (basically just shell, protect and berserk). Debuffs and status effects never work when they should, anyway (example: why should I be able to poison, paralize or confuse a weak enemy that I could kill in one hit or two and not a boss with thousands of hp? That way, it is just the typical "buff, bash, heal" in circle gameplay. Where is the strategic depth?).
I also remember the "Lawful Evil Capitalist Style" inns: the more you were injured (both in HP and mana), the more you had to pay, making them fundamentally useless. In the beginning of the game, they were almost unaffordable.
The thing is, due to the way evasion works, enemies with lots of attacks will consistently hit you, though they will hit you fewer times. Hence, you can still gain HP from that and enemy spells.

As for magic, there is a way to make status ailments far more effective: avoid using armor (and, in the Famicom version, weapons and shields) that interfere with your magic. If you do this and get Toad (Famicom) or Teleport (GBA) up to level 5 or 6, you will find that it starts working really well. There are a few things to note about this:
1. The spells can be multi-targeted, and still work well when this is done. This allows you to kill more than 4 enemies in a single round. This is unlike damage spells, which do very little damage when multi-targeted. Note that this works better in later versions with auto-targeting; a character who hasn't yet acted will re-target if her target happened to be killed by the previous spell.
2. There are only 2 bosses who are immune (4 if you count the GBA Soul of Rebirth bosses, but one of those can have the immunity removed with Dispel (ever use *that* spell (which doesn't work in the Famicom version)?). Against any other boss, you can turn it into a toad (which counts as killing it) or teleport it away without any trouble.
3. In the PSX/GBA versions (probably WSC and the more recent PSP/iOS/Android versions), multi-target Toad has one of my favorite animations; a bunch of toads rain from the sky while enemies turn into toads and hop away.

For the Inns, you can often save money by casting Cure to heal your characters before sleeping. It is usually cheaper to heal MP in the inn than the HP Cure would restore, plus it helps level up your Cure spell.
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darthspudius: Terminator 2 was anything but perfect haha.
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ReynardFox: I never claimed it was, but at least it was a good movie with a satisfying conclusion. T3 has so many contrivances, plot holes, contradictions and general plot points that shit all over the events of the previous movie.

T3 would have been an "Ok" action flick if it was it's own standalone thing, but as a sequel? It's one of the most insipid, unnecessary sequels ever made.
Unnecessary but extremely good fun. As for satisfying ends, the machines took over and the world exploded. What better ending could an apocalyptic robot movie get?! T2 was fun but it is most definitely so far up it's own arse that the fans can't see all the glaring issues. Especially that pacing issue. God damn is it long, even worse with that special edition.
Star Fox Adventures

A sub par Ocarina clone that had little or nothing to do with Star Fox.

It was also wayyyyy too easy. Fighting lacked depth and soon felt like a burden.
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ScotchMonkey: Star Fox Adventures

A sub par Ocarina clone that had little or nothing to do with Star Fox.

It was also wayyyyy too easy. Fighting lacked depth and soon felt like a burden.
If only it was that original Dinosaur Planet game that was going to be made:

https://www.youtube.com/watch?v=cOVBRJToVDY
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ScotchMonkey: Star Fox Adventures

A sub par Ocarina clone that had little or nothing to do with Star Fox.

It was also wayyyyy too easy. Fighting lacked depth and soon felt like a burden.
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Elmofongo: If only it was that original Dinosaur Planet game that was going to be made:

https://www.youtube.com/watch?v=cOVBRJToVDY
It would still be an Ocarina clone, it just wouldn't have dissapointed the Star Fox fans.
I knew Dragon Age 2 and Mass Effect 2 would be mentioned a couple of times. ^^
I like both games a great deal (Mass Effect and Dragon Age are two of my favourite franchises), but I understand why so many cant stand these entries of the franchise. :)

As for my pick...Id go with Arcania or Gothic 4 as some call it. Now this game is truly horrendous.