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Technically it's not a sequel so not sure if it belongs here.

Z: Steel Soldiers - Remastered

Give a 2001 game some minor graphics facelift and take out skirmish + multiplayer so only campaign mode remains. (with no adjustable difficulty settings because it also got removed) Then add a couple new bugs so even the campaign can't be finished.
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227: It makes me sad when people are mean to Sacred 3. It's basically a sequel to Sacred Citadel that doesn't take itself seriously at all, and yet it got crucified for daring to be a numbered entry. It's stupid fun, though, and a great deal of the hate is just bandwagon-hopping.

For me, one of the worst sequels I've played would be Legend of Mana. Seiken Densetsu 3 is a brilliant game that was never officially localized, but everything good about it was removed in LoM in favor of little mini-stories that make little sense, have no impact, and are basically just meaningless fluff padding the whole thing out.
Legend of Mana was the best game in the series because of the depth of the story and the worldbuilding that went into the setting and all that. It just happens to be written more like a wrpg or SaGa game with a lot of it in the background or lore and you'd have to work a lot of it out yourself. Basically you get out what you put into it. If you're rushing through and only doing the initial quests when you unlock a new area, you probably aren't getting a lot out of it (particularly since out of the main arcs you'd probably only finish the dragon arc, which is the weakest one and had the least to do with other characters/sub quests). You'd probably be missing out on a lot of follow up subquests and the other two main arcs.

granted, some of the plot/lore didn't acutally make it into the final game and you'd probably only find out about it if you were willing to look it up online. Like the quest about Flamshe/the mummy chick/Deathbringer about him killing mermaids to maintain his immortality got cut

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Donkixotis: One that popped immediately in my head,when i saw the title
Alundra 2-An ok game by it's own,cute,fun....but it's no Alundra,by ANY stretch of the imagination.
Also,Unlimited saGa.Seriously,what the hell?
Unlimited SaGa is a good game, it was probably the game that felt the most feature complete in the series until the Romancing SaGa remake came along. I think the problem is more with the audience, as in it was probably aimed at the wrong audience at the wrong time (since square became more known for blockbuster style graphics and FMVs with FF while most of their other more modestly budgeted or niche series were ignored by everyone, and most of square's audience at the time wouldn't be familiar with wrpgs or pen and paper games that US was more influenced by). I can't help but think it would be a bit more warmly received in the modern game market as a niche download only title in the 15-20 buck range, when you look at how people seemed to eat up Crimson Shroud which had a similar but shorter/more basic/repetitive version of the concept.
low rated
(About Breath of Fire V: Dragon Quarter)

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Narcia_: I seem to recall some way to heal ... items, or a specific character's skill.
From what I have read there are issues with that. First, the specific character's skill is only a minor partial drain effect, meaning it only heals the user, and it apparently is not that easy to get, so it can be ignored.

Second, items have one rather significant issue: using them doesn't consume AP. In a typical RPG, one of the strategic decisions you have to make is whether to spend a character's turn (or for games with this sort of AP system, some of the character's AP for the turn, which has similar strategic implications) healing or do something else, like attack or use status ailments. In BoF5, however, that choice is not present; you can use as many healing abilities as you want and still do anything else you could in the round. Also, from what I have read, the cost and inventory space issues with healing items disappear later in the game.
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darthspudius: I don't know, the rumours that the trailer was fake back then kind of made me think twice very quickly. I was good to do so it seemed. haha
I'm not sure if it mattered much even if that trailer was, in fact, fake. As far as I know, the devs of Duke Nukem Forever started over from scratch at least twice in between that trailer and the actual release. It appears they simply kept ditching most of what they made and, supposedly, development on the game we ultimately got really begun in 2007.
At least that would explain the huge design differences between the game and the 2001 trailer.

Although, they also could have been bullshitting us all along, I wouldn't put it past them.
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darthspudius: I don't know, the rumours that the trailer was fake back then kind of made me think twice very quickly. I was good to do so it seemed. haha
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InfraSuperman: I'm not sure if it mattered much even if that trailer was, in fact, fake. As far as I know, the devs of Duke Nukem Forever started over from scratch at least twice in between that trailer and the actual release. It appears they simply kept ditching most of what they made and, supposedly, development on the game we ultimately got really begun in 2007.
At least that would explain the huge design differences between the game and the 2001 trailer.

Although, they also could have been bullshitting us all along, I wouldn't put it past them.
I still reckon they were bullshitting the whole time. it seems most likely. Though I always loved that Gearbox bought the game to purposely finish it off just so they could make their own. Still hopeful that they will do it haha.
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Elmofongo: 1. Twilight Princess had the best dungeons in the entire series by far. They were all huge and diverse.

2. The Final Fantasy games you listed were the games that has a mostly sci fi background. So you prefer FF games that takes place in a fantasy setting aswell? I notice you did not put 9, 12, not even the MMOs 11 and 14. I love FF games that takes place in Medieval Fantasy.

3. I bought that game just to add another RPG to my handheld games. My memory with the first Golden Sun game is fuzzy so I don't know whats wrong with Dark Dawn.

4. How bad is Megaman X6 exactly? And I grew up playing X5 a LOT. I loved that X could use a Saber.
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MarioFanaticXV: 1. To me, it felt like Twilight Princess was reimagined by Bethesda: Big, open, and empty, with very little actual substance. It was also the easiest game in the series, with even Minish Cap proving to be a bigger challenge than it- which I partially blame on the fact that it wasn't designed with motion controls in mind, and thus had to be simplified to force them into the game without completely reworking everything. Which isn't to say motion controls are bad per se- I actually loved Skyward Sword- but forcing them in where they clearly weren't meant to be just detracts from the experience.

2. I don't consider the MMOs to be part of the main series, and beyond that, I've never actually played them, so it'd be unfair for me to bash them despite my hatred of MMOs in general. I'm fine with sci-fi elements- every Final Fantasy game has had them. It's just Nomura's characters I haven't been able to stand; they always seem so bland and one-dimensional; even when he reimagined characters that I had enjoyed for Dissidia, I found myself wanting to bash my head in at how single-faceted everyone was- though admittedly, Dissidia's tight combat system and being one of the few fighters to break away from the Street Fighter-style mold was enough for me to enjoy it regardless, even with the non-sensical story.

3. Dark Dawn suffers from what I call Bioware syndrome: There's lots of dialogue that serves very little to develop plot or characters, and often feels like it's just repeating what you've already been told. Also, a nitpick, but there's the fact that despite the majority of DS models having a GBA slot, they decided to do nothing with those Lost Age save files, making those post-game saves utterly useless. With the first game and Lost Age, they worked out a way that you could still have the full experience without having to have the previous game, yet still gave that little bonus if you did. This felt lazy and like a bit of a slap in the face.

4. The underlying engine is great- it's the same engine used in X5; but the level design is attrocious- even ignoring the fact that it has the random changes to the levels, there are just parts of it that are absolutely awful, including fights that are impossible to win without the proper weapon (which depending on the randomized changes, can actually be impossible to do when you first encounter them if you get unlucky), and I think one of the final stages can be impossible if you equip the wrong armor- though I'd have to doublecheck that one.
1. I played many Zelda games in my time and believe me a lot of Zelda games have that empty feeling late game. Even Wind Waker's extra activities are just shallow fluff. I mean who needs the Magic Armor in Wind Waker? I had more use of the Twilight Princess Magic Armor.

2. I would say the actual original FF7 was the only game that Numora did not had total control over. Looking at the credits he certainly was not the creative director. But again I'm a person that miss Final Fantasy games thats Medieval Fantasy. I wish FF15 was the MMORPG while 14 was the next single player game.

3. Wait Golden Sun had a save transfer system?
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dtgreene: (About Breath of Fire V: Dragon Quarter)

From what I have read there are issues with that. First, the specific character's skill is only a minor partial drain effect, meaning it only heals the user, and it apparently is not that easy to get, so it can be ignored.

Second, items have one rather significant issue: using them doesn't consume AP. In a typical RPG, one of the strategic decisions you have to make is whether to spend a character's turn (or for games with this sort of AP system, some of the character's AP for the turn, which has similar strategic implications) healing or do something else, like attack or use status ailments. In BoF5, however, that choice is not present; you can use as many healing abilities as you want and still do anything else you could in the round. Also, from what I have read, the cost and inventory space issues with healing items disappear later in the game.
Thanks for the reminder! I probably stocked up on items or tried to get through the battles without healing just for the challenge. If you place yourself strategically, you can avoid getting hit at all in most fights, iirc. That might have earned you bonus experience as well. I certainly never remembered it being a problem.

I think anyone who hasn't played it should give it a try and decide for themselves. That goes for all games though. lol
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Elmofongo: 3. Wait Golden Sun had a save transfer system?
Yes, Original 2 games were expected to be one big game, but they had to be split because of memory limits. After beating first game you receive special code. When you input it in second game your old characters will retain their stats, but you won't meet them until quite far in the game Not really big of a bonus as you start with totally new party anyway.
low rated
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Donkixotis: One that popped immediately in my head,when i saw the title
Alundra 2-An ok game by it's own,cute,fun....but it's no Alundra,by ANY stretch of the imagination.
Also,Unlimited saGa.Seriously,what the hell?
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mrcrispy83: Unlimited SaGa is a good game, it was probably the game that felt the most feature complete in the series until the Romancing SaGa remake came along. I think the problem is more with the audience, as in it was probably aimed at the wrong audience at the wrong time (since square became more known for blockbuster style graphics and FMVs with FF while most of their other more modestly budgeted or niche series were ignored by everyone, and most of square's audience at the time wouldn't be familiar with wrpgs or pen and paper games that US was more influenced by). I can't help but think it would be a bit more warmly received in the modern game market as a niche download only title in the 15-20 buck range, when you look at how people seemed to eat up Crimson Shroud which had a similar but shorter/more basic/repetitive version of the concept.
I haven't played Unlimited SaGa (though I own a copy of it), but my understanding is that the game needed a tuturial.

(I have, however, played every other US released SaGa plus a couple remakes that were not released outside of Japan.)

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Elmofongo: 3. Wait Golden Sun had a save transfer system?
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Sarisio: Yes, Original 2 games were expected to be one big game, but they had to be split because of memory limits. After beating first game you receive special code. When you input it in second game your old characters will retain their stats, but you won't meet them until quite far in the game Not really big of a bonus as you start with totally new party anyway.
Of note:
1. There were three (IIRC) grades of passwords. The higher grades transferred more information over, but were, of course, longer.
2. As an alternative, you could use 2 GBAs and a link cable to transfer the data only. Much more convenient, provided you actually have the necessary equipment.
Post edited September 15, 2015 by dtgreene
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Roxolani: Call of Juarez: The Cartel
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R8V9F5A2: Dude I thought that game was awesome, but the things that I liked about the game are probably the same as what others don't like about it. I have an odd taste in shooters, I've come to accept this.

You are absolutely right though ! both of the previous games were better than the Cartel.

I assume you have played the previous ones. Not many have. They feel rather underrated in my opinion.
I wish we had more Western-based shooters. We only have the Juarez series and the GUN game.
There's a big lack of Western-based games in general, which is a great shame because its such a fantastic setting.
I played all Call of Juarez games. The Cartel is not very bad, but it's not as good as 2 previous games. Maybe when Techland developed The Cartel, they wanted to create a "modern western" FPS, but in my opinion it was not very successful. It does not feel like the other CoJs.

If they want to continue Call of Juarez series, they should stick to Western settings. Because a good Western FPS will attract many gamers.
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MarioFanaticXV: 1. To me, it felt like Twilight Princess was reimagined by Bethesda: Big, open, and empty, with very little actual substance. It was also the easiest game in the series, with even Minish Cap proving to be a bigger challenge than it- which I partially blame on the fact that it wasn't designed with motion controls in mind, and thus had to be simplified to force them into the game without completely reworking everything. Which isn't to say motion controls are bad per se- I actually loved Skyward Sword- but forcing them in where they clearly weren't meant to be just detracts from the experience.

2. I don't consider the MMOs to be part of the main series, and beyond that, I've never actually played them, so it'd be unfair for me to bash them despite my hatred of MMOs in general. I'm fine with sci-fi elements- every Final Fantasy game has had them. It's just Nomura's characters I haven't been able to stand; they always seem so bland and one-dimensional; even when he reimagined characters that I had enjoyed for Dissidia, I found myself wanting to bash my head in at how single-faceted everyone was- though admittedly, Dissidia's tight combat system and being one of the few fighters to break away from the Street Fighter-style mold was enough for me to enjoy it regardless, even with the non-sensical story.

3. Dark Dawn suffers from what I call Bioware syndrome: There's lots of dialogue that serves very little to develop plot or characters, and often feels like it's just repeating what you've already been told. Also, a nitpick, but there's the fact that despite the majority of DS models having a GBA slot, they decided to do nothing with those Lost Age save files, making those post-game saves utterly useless. With the first game and Lost Age, they worked out a way that you could still have the full experience without having to have the previous game, yet still gave that little bonus if you did. This felt lazy and like a bit of a slap in the face.

4. The underlying engine is great- it's the same engine used in X5; but the level design is attrocious- even ignoring the fact that it has the random changes to the levels, there are just parts of it that are absolutely awful, including fights that are impossible to win without the proper weapon (which depending on the randomized changes, can actually be impossible to do when you first encounter them if you get unlucky), and I think one of the final stages can be impossible if you equip the wrong armor- though I'd have to doublecheck that one.
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Elmofongo: 1. I played many Zelda games in my time and believe me a lot of Zelda games have that empty feeling late game. Even Wind Waker's extra activities are just shallow fluff. I mean who needs the Magic Armor in Wind Waker? I had more use of the Twilight Princess Magic Armor.

2. I would say the actual original FF7 was the only game that Numora did not had total control over. Looking at the credits he certainly was not the creative director. But again I'm a person that miss Final Fantasy games thats Medieval Fantasy. I wish FF15 was the MMORPG while 14 was the next single player game.

3. Wait Golden Sun had a save transfer system?
1. I meant the whole game felt empty; like it was just a shell. Wind Waker, sure, there were clearly some islands that were just there to round out the map, but there was still a lot to do, even if a lot of it was just superfluous.

3. Yes; if you finish the first game, it allows you to make a save file that you can use to transfer to Lost Age, and in doing such, allows you to keep all your stats and items when the first game's part joins you in Lost Age. Lost Age similarly lets you save the file at the end of the game, but... It's just a waste of a file slot.
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Elmofongo: 1. I played many Zelda games in my time and believe me a lot of Zelda games have that empty feeling late game. Even Wind Waker's extra activities are just shallow fluff. I mean who needs the Magic Armor in Wind Waker? I had more use of the Twilight Princess Magic Armor.

2. I would say the actual original FF7 was the only game that Numora did not had total control over. Looking at the credits he certainly was not the creative director. But again I'm a person that miss Final Fantasy games thats Medieval Fantasy. I wish FF15 was the MMORPG while 14 was the next single player game.

3. Wait Golden Sun had a save transfer system?
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MarioFanaticXV: 1. I meant the whole game felt empty; like it was just a shell. Wind Waker, sure, there were clearly some islands that were just there to round out the map, but there was still a lot to do, even if a lot of it was just superfluous.

3. Yes; if you finish the first game, it allows you to make a save file that you can use to transfer to Lost Age, and in doing such, allows you to keep all your stats and items when the first game's part joins you in Lost Age. Lost Age similarly lets you save the file at the end of the game, but... It's just a waste of a file slot.
I still meant that alot of Zelda game's has a very empty feeling world late game. Ocarina of Time, A Link to the Past.

Majora's Mask is probably the only game that did not felt "empty".
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Mr.Caine: what what what? Quake 3 is still the best TDM of all time-is it a bad sequel just because it dropped a singleplayer campaign to you?
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hedwards: How many sequels result in players not bothering to pay attention to any more? If that's not justification for calling something a terrible game, then I don't know what is.

I know some people like MP games, but I'm really sick and tired of being ignored because I'm not interested in social whatever bullshit.

The list here is largely going to be subjective, but the fact that Quake 3 resulted in me not bothering with more recent versions is a completely legitimate reason for binning it.
Oh, I had assumed you were one of those diehard Quake 2 multiplayer fans. A lot of those guys despise Q3A even more than UT99.
Dragon Age 2. Some would argue it’s a decent game, but I’d say it’s an abysmal sequel regardless. There’s no consistency. It completely dropped the spiritual successor to Baldur’s Gate shtick and you could sense the hand of EA prodding it in the direction of Mass Effect. Dragon Age: Origins apparently sold a similar amount to Mass Effect 1, but rather than have two separate RPG franchises sporting two very different design philosophies, they seem to have elected to latch onto Mass Effect just because Mass Effect 2 released the year before to great sales. Despite being a proven franchise, Dragon Age wasn't given a chance.
Post edited September 16, 2015 by markrichardb
low rated
In the Zelda series, I would say Link's Awakening and Ocarina of Time were both disappointing.

Link's Awakening felt like they toned down the action in favor of puzzles (some not particularly fair) and mandatory segments between dungeons. Before then, you could just go from one dungeon to the next without having to deal with tedious scripted events. (Of course, you still had to *find* the next dungeon.) Also, the game was linear, unlike the original Zelda and A Link to the Past. It was also too easy; once you get a decent number of hearts, dying was not likely. Also, the game lacks a true final dungeon; the endgame area was just an enemy-less lost woods type area followed by a boss fight.

Ocarina of Time also had its issues like the empty overworld (and the lack of the traditional Zelda theme) and the fact that the game introduced an interesting mechanic (being able to use Iron Boots (which should have been a C button item) to sink in the water) and only using it in one dungeon. Also, and what really ruined the game for me, is the inclusion of mandatory stealth sequences. An analogy I like to use is that you are up against guards who constantly shoot invisible bullets, and if you get hit, it's instant death. That sort of gameplay is not fun and is why I don't replay that game (and why I never finished the Master Quest).

Majora's Mask is better about the stealth sections; the first one lets you see those normally invisible bullets if you go during the night, plus the guards don't shoot them when they're not moving. The second one is made trivial by the Stone Mask.

Stealth is also the reason why I never played The Wind Waker, despite owning it. Stealth does *not* belong in a Zelda game.