MarioFanaticXV: And on that same note, I'd like to add:
Star Wars: The Old Republic
Seriously, why? The second game did so much in redeeming the first, and then... Bioware threw a tantrum and completely destroyed any hope the series had at a decent story.
On other unrelated notes, I'd like to add:
The Legend of Zelda: Twilight Princess
Final Fantasy VII, VIII, X, X-2, and XIII
Golden Sun: Dark Dawn
Mega Man X6... and X7 was so bad that even when compared to X6, it was still an unworthy successor
Elmofongo: 1. Twilight Princess had the best dungeons in the entire series by far. They were all huge and diverse.
2. The Final Fantasy games you listed were the games that has a mostly sci fi background. So you prefer FF games that takes place in a fantasy setting aswell? I notice you did not put 9, 12, not even the MMOs 11 and 14. I love FF games that takes place in Medieval Fantasy.
3. I bought that game just to add another RPG to my handheld games. My memory with the first Golden Sun game is fuzzy so I don't know whats wrong with Dark Dawn.
4. How bad is Megaman X6 exactly? And I grew up playing X5 a LOT. I loved that X could use a Saber.
1. To me, it felt like Twilight Princess was reimagined by Bethesda: Big, open, and empty, with very little actual substance. It was also the easiest game in the series, with even Minish Cap proving to be a bigger challenge than it- which I partially blame on the fact that it wasn't designed with motion controls in mind, and thus had to be simplified to force them into the game without completely reworking everything. Which isn't to say motion controls are bad per se- I actually loved Skyward Sword- but forcing them in where they clearly weren't meant to be just detracts from the experience.
2. I don't consider the MMOs to be part of the main series, and beyond that, I've never actually played them, so it'd be unfair for me to bash them despite my hatred of MMOs in general. I'm fine with sci-fi elements- every Final Fantasy game has had them. It's just Nomura's characters I haven't been able to stand; they always seem so bland and one-dimensional; even when he reimagined characters that I had enjoyed for Dissidia, I found myself wanting to bash my head in at how single-faceted everyone was- though admittedly, Dissidia's tight combat system and being one of the few fighters to break away from the Street Fighter-style mold was enough for me to enjoy it regardless, even with the non-sensical story.
3. Dark Dawn suffers from what I call Bioware syndrome: There's lots of dialogue that serves very little to develop plot or characters, and often feels like it's just repeating what you've already been told. Also, a nitpick, but there's the fact that despite the majority of DS models having a GBA slot, they decided to do nothing with those Lost Age save files, making those post-game saves utterly useless. With the first game and Lost Age, they worked out a way that you could still have the full experience without having to have the previous game, yet still gave that little bonus if you did. This felt lazy and like a bit of a slap in the face.
4. The underlying engine is great- it's the same engine used in X5; but the level design is attrocious- even ignoring the fact that it has the random changes to the levels, there are just parts of it that are absolutely awful, including fights that are impossible to win without the proper weapon (which depending on the randomized changes, can actually be impossible to do when you first encounter them if you get unlucky), and I think one of the final stages can be impossible if you equip the wrong armor- though I'd have to doublecheck that one.