dtgreene: In any case, I am enjoying Morrowind immensely. I have obtained the Fortify Attribute spell effect. With that, I can break the economy; 400+ Mercantile allowed me to buy the Grandmaster's Mortar and Pestle for 1 gold and sell my Journeyman one for 3001. Now I just need to create a spell that will allow me to jump to the opposite side of the island in one jump.
Sarisio: I broke it before even starting the game. I took citizens' house in starting city by force, and if I need money, I just sell some of the stuff in those houses. For now I don't feel pressed for money.
dtgreene: By the way, Sarisio, have you played any of the Disgaea games?
Sarisio: Yeah, I played 1st (hours of Darkness) and 2nd (Cursed Memories) on PS2. What interests you about these games?
Personally, I don't like doing illegal actions in this sort of games. Growing up with the NES version of Ultima IV I think taught me that lesson. On the other hand, I don't mind doing exploits, like fortifying my Mercantile 400 points, allowing me to get arbitrary prices. (Incidentally, I could have saved time by buying the Mortar and Pestle for the asking price and then getting the money selling back the old one.)
My biggest expense at this point is buying spells so I get their effects to make more spells. The buyable Charm spell is *really* expensive.
As for the Disgaea series, what I find interesting is all the ways to become stronger, as well as how strong you can become. The fact that damage eventually needs to be abbreviated with a "K" tells you something about the game. I have only played 1 and 2, but I have read about the others. (In the PS3 game Disgaea 3, for instance, if you reincarnate a character 50 times, the character will get quintuple stat growth.) I think that you would like managing all the numbers involved and the ways of increasing them (level up, reincarnate, item world, innocent farming, weapon/skill leveling, innocents that speed up weapon/skill leveling, etc).