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UPDATE: The first No Man's Sky update is now out!
It's a much-awaited bundle of fixes, as well as compatibility and performance improvements and you can grab it now via GOG Galaxy auto-updates, or with the newest offline installers.



<span class="bold">No Man's Sky</span> a massive science-fiction game set in an infinite procedurally generated galaxy, is available now, DRM-free on GOG.com. Note that the game takes place in one persistent PC universe, shared across GOG and Steam.

In an intergalactic society, only the few set off towards the stars — explorers, those unafraid, those with nothing to lose. They set off never to come back as far as any of us are concerned. And thus, we still look up at an infinite sky, now within our reach, yet still untouched — a no man's land, a No Man's Sky.

No Man's Sky promises discovery of an infinite, uncharted universe. Its billions of stars, planets, unknown living creatures, breathtaking sights and lonely wastelands — all seamlessly connected — gradually getting catalogued by explorers drawn to the distant mysteries of the horizon, eager to leave a permanent mark in their wake.

The frontier is merciless and dangerous. Exposed to a universe of extremities in your fragile suit and ship, you'll need resources and upgrades to get far — as well as the means to stand your ground in a fight. Whether you journey to the center of it all or seek out the farthest reaches of existence, the trip will not be simple or dull. You'll catalogue things unseen, discover alien artifacts and reveal the greatest mysteries of the universe. If you survive.



Calibrate your suits for extreme insomnia, reach out and touch the <span class="bold">No Man's Sky</span>, DRM-free on GOG.com!
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mkess: What really sad about this story is, that they ruined every chance of any indie developer to get ever again 60 $ for their games ever again. They really fucked it up, not only for themselves, but for every other dev.
I don't think that's entirely true. A good game can still be sold for $60, even if it's indie. But regardless they fucked up. If there's 2-3 more of these then the towel will have to be thrown in.

It really depends on the scale of the game, i suppose. A good RPG can be dozens of hours, RPG mixed with Visual Novel and great graphics... Can't go wrong with that.

(Unless you put microtransactions in it...)
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skeletonbow:
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mkess: Do you know, that the lastest drop in approval, 12 %, came from the fact, that steam did not refund the fraudulant game? They were positive reviews, before reviewers changed them to be negative.

Because of the "Steam refunds this game regardless of the playing time hoax" on the web. Hope died last. ;)
No, but the timing seems to match so it wouldn't surprise me.

When I started playing it I was enjoying myself at first but HATED the stupid press-and-hold the mouse until the circle completes on EVERYTHING. That is one of the stupidest user interface designs I've ever seen in any software. It'd be like pulling the trigger on your gun in an FPS to have the game pause the game and pop up "Are you sure you want to fire a bullet? [y/N]".. Jesus, the developers must have never played a game before in their lives.

Anyhow, I was enjoying the exploration and discovery for a while much like Angry Joe did. The next annoyance was the inventory screens that show you the upgrades you have but you can't read the text on them to figure out what you have and what you don't because it is too large to fit in the tiny little boxes so they made it bounce back and forth like an HTML MARQUEE scroll. Annoying... but... the game's discovery was still interesting at that point.

So I played about 8 hours or so the day my buddy left his machine here and maybe 4 hours the next day mostly thinking "this isn't quite as bad as what some others are saying about it". But it started to get a little tedious and repetitive, so I kept on... and then like Angry Joe I started to notice various quirks and limitations, how lame and crappy alien interactions were, how meaningless the alien language crap was, and on and on and on. It didn't take much longer to get thorougly annoyed at the game's complete repetitiveness.

After a few more sessions I understood why the game was getting murdered online, it is terrible. But then I saw the 50% rating still and thought - "Really? 50% of people ACTUALLY LIKE THIS???". I just could not accept that. The only thing that made sense was 50% of people had played it for 12 hours or less before reviewing it. I find it hard to believe that any more than a very small percentage of people could play this game for more than a couple of days and not start getting really bored and annoyed by it even if they'd never seen any of the promised features that aren't in the game.

So what I wondered was how long it would be until people who had given the game good reviews and were vehemently defending it would realize they were wrong and go change their fanboy reviews to reflect the reality of the game.

What's funny is that many of them had 12 or less hours logged and if you go to their accounts now and they have them set to public, their game time in the game hasn't went up since their review. Obviously if they truly thought the game was fun and worth the money then they'd still be playing it. :)

So it's not a huge surprise if people are changing their reviews from good to bad as they probably wrote them whimsically based on the game's hype than from actually playing it long enough.


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skeletonbow: So the plunge to the bottom of the top 100 list seems to have hit a temporary slight plateau of sorts, but the approval ratings continue to drop. I have to wonder though if the slowdown in dropping on the list might be from people buying the game thinking "it can't be THAT bad, I have to see for myself", however I'd presume that most people who have that mindset would probably wait for it to go on sale for at least 50-75% off or so.

What's funny is that Flappy Bird was such a simplistic game and better received globally and probably made more money with higher ratings too, and people got super frustrated by it. :)
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mkess: I played this game for exact 20 minutes. Started on a planet with barely anything. Mined a bit of iron. "Killed" one fucking tree for carbon. Got attacked immediatlly by the guardians. Killed two of them, only to find out, you have to recharge your fucking gun with resources, you have to harvest, too. In a gunfight ...
What annoyed me is that you'd be engaged doing something in the game and trigger one of the stupid completely meaningless pointless game milestones like "You walked 200 steps for the first time, congradulations!" then 5 minutes later ""You walked 300 steps!" followed by "You bet your first alien!" then 5 minutes later ""You walked 400 steps!" "You met your second alien!" etc. ad infinintum, each time letterboxing the screen causing all of the HUD elements to become temporarily unviewable and preventing you from interacting with anything or shooting your weapon or reloading it or doing things in your inventory etc. 15-20 fireworks display that prevents you from playing the friggen game over some trivial stupid achievement that is insignificant and patronizing.

Worst user interface in a game ever.

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mkess: Ok, found the resources even without getting killed. Had manually to recharge my shield. WITHIN THE MENU. During a gunfight .... MANUALLY RECHARGE. How? Why? Have the devs ever played any type of game before?
Yup, same thing in starship battles in space too. Deflector shields down. Hit tab, then try to figure out which one of the 48 random squares in this particular ship's inventory hold the deflector shield compared to the ship you owned 10 minutes ago, then click the mouse 57 times while fucking around and getting shot, flying blindly into asteroids that are causing further damage. I don't think the devs ever played any video games before.


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mkess: After that, fleeing into my broken spaceshiip, hoping it had stronger shield. The assumpion proved to be correct.Then MANUALLY RECHARGING my fucking gun. Getting out, and finish off the rest of the 4 guardians.

I was OK with harvesting things, to construct new things. But I was NOT OK with manually recharging EVERYTHING in this poor excuse for a menu. I expect a hotkey for that, or, even better, autorecharge.
Yeah, I never understood the boltcaster both having clips that run out and require a reload and then also eventually running out of "charge" and having to go into the inventory to refill it with resources. Makes no sense whatsoever. Same thing with the plasma grenades. They come apparently in clips of 6 then you have to wait a sec while it reloads, and after 3 or 4 discharges of 6 grenades you have to put more carbon or plutonium or whatever into the grenades. WTF Makes no sense whatsoever.


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mkess: Seeing and undderstanding this kind of gameplay, I decided for my person, that I was not able to do this over and over and over and over again.

After that traumatic experience I deleted the game from my harddisk. My personal oppinion about this kind of gameplay and the developers is not fit seen printed here. It would be censored anyway.
Wow, you must really hate the game then as I don't think GOG would even censor death threats containing 50 vulgarities in the forums. :)


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mkess: In the state the game was at that point, it lacked the most basic thing I expect from a playable game.

This is a techdemo, not worth anything. Or a screensaver with some content. The price of 60$ is fraud. Simple as that.

What really sad abiout this story is, that they ruined every chance of any indie developer to get ever again 60 $ for their games ever again. They really fucked it up, not only for themselves, but for every other dev.
I mostly agree for the average dev that that is completely true however I wouldn't say it is ruined for every dev totally. Technically Cloud Imperium Games is an indie developer and Star Citizen will retail for $45 for the single or multiplayer, or $60 for the combined single+multiplayer experience, all the way up to $15000 for the highest tiered game buy-in. But then... they're an exception to just about every rule so far so... :)

But yeah, most indie devs are likely to get more scrutinized from now on, as will more games that hype themselves up like that. I honestly don't understand why so many people pre-order games or buy them on day 1 to be the first on the block or whatever. In some cases it is clear a game is going to be a huge hit and it can be understood to a degree, like The Witcher 3 for example, but games like that IMHO are ultra-rare. At a bare minimum I'd be waiting at least 1 day if not more to see what reviews and ratings are showing as well as all the people hitting day 1 game bugs, installation problems etc.

$66 for NMS is the video game con of the century.
As i see on this tread people want car but buy bike (knowing what they buying) and 5 minutes later screem to whole wolrd how bad it was and how lieyng developers was. I found this game (and Hello games) 1,5 years ago, read about it, liked idea, preordered it, installed with out problems and played it without problems (tho my video card is below minimum spec (Nvidia GT730) but it plays on 1024 at ~60 fps). I got what i wanted AND found few nice features not present in other games i played (and i played more games in my 20 years of gaming experience than i can remember and curently have 84 games installed on my last (5) computer) like safety against acidently pressing of a button/wrong button and losing that precious half day colected resurce or selecting wrong option with alien, what gives you time to change your mind about what you just pressed. For people who want this to be very basic shooter with no reloading and no recharging play Serious sam or like. And for people who want to game change to theyr every whim : it wont hapen anytime soon in any game (unless you are serious modder).
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ciberzombie: As i see on this tread people want car but buy bike (knowing what they buying) and 5 minutes later screem to whole wolrd how bad it was and how lieyng developers was.
Except that isn't an accurate representation of what has actually happened. People were advertised and marketed a slick next-generation car, bought into the marketing of that car and the features it came with. Then they ended up getting a more or less featureless bike instead and they're rightfully upset that they were marketed a car and received a bike. The list of features and claims of what you could do in the game are documented very well on the well known Reddit thread, along with links to the source information coming from the company, interviews with Sean Murray immoralized on youtube etc. Every complaint that people have about this game is backed by solid documented evidence of being straight out lied to.

You might enjoy this game all that you want to and be completely happy with it, but it does not negate the fact that the developers very much did lie to people about this game and mis-market it. Just because you may choose to ignore these facts does not mean the facts do not continue to exist.
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skeletonbow: ...but HATED the stupid press-and-hold the mouse until the circle completes on EVERYTHING.
Sounds like Yandere Simulator.
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ciberzombie: As i see on this tread people want car but buy bike (knowing what they buying) and 5 minutes later screem to whole wolrd how bad it was and how lieyng developers was.
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skeletonbow: Except that isn't an accurate representation of what has actually happened. People were advertised and marketed a slick next-generation car, bought into the marketing of that car and the features it came with. Then they ended up getting a more or less featureless bike instead and they're rightfully upset that they were marketed a car and received a bike. The list of features and claims of what you could do in the game are documented very well on the well known Reddit thread, along with links to the source information coming from the company, interviews with Sean Murray immoralized on youtube etc. Every complaint that people have about this game is backed by solid documented evidence of being straight out lied to.

You might enjoy this game all that you want to and be completely happy with it, but it does not negate the fact that the developers very much did lie to people about this game and mis-market it. Just because you may choose to ignore these facts does not mean the facts do not continue to exist.
I saw the same trailers and previews that the rest of you did. I did not order or preorder No Mans Sky. I waited patiently for LPs and reviews to come in, and then made my decision accordingly (as in did NOT purchase). I saved myself both the money and the headache of a refund expecting something based solely on quick trailers and PR hype. That's what annoys me about the refund culture. Rather than make informed decisions based on research and patience, gamers prefer to buy absolutely everything that appears on the market, then bitch about everything that went wrong when any level of expectations are not met.

I learned my lessons with games like Fable, Black and White, and Spore. I wonder how many will have learned a lesson with this current debacle.
Does anyone care about this anymore?
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rtcvb32: Does anyone care about this anymore?
This is the internet. So no. If it's more than 3 days old, it's outta sight, outta mind.

In B4 'No Man's Sky 2 promises to deliver all of the greatness that the first game failed to.'
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Emob78: I saw the same trailers and previews that the rest of you did. I did not order or preorder No Mans Sky. I waited patiently for LPs and reviews to come in, and then made my decision accordingly (as in did NOT purchase). I saved myself both the money and the headache of a refund expecting something based solely on quick trailers and PR hype. That's what annoys me about the refund culture. Rather than make informed decisions based on research and patience, gamers prefer to buy absolutely everything that appears on the market, then bitch about everything that went wrong when any level of expectations are not met.

I learned my lessons with games like Fable, Black and White, and Spore. I wonder how many will have learned a lesson with this current debacle.
Smart man, that's the same thing that I did as well. I had the game on my wishlist for quite some time as it sounded interesting to me, much like to a lot of other people. With the exception of The Witcher 3, I've never pre-ordered a game before in my life and I've only bought one game that I can think of on its release day - Warcraft 3. I didn't go out of my way to buy that one though either, I just happened to be downtown in Toronto in a store and saw it on display and grabbed it. Can't really think of any other times though, I am never in a super hurry to buy a game when it comes out, I usually wait until they're under $10 if they're exciting to me, and under $3 if they're just standard wishlist stuff. :)

When No Man's Sky released I planned to do what I normally do, wait a long time... but only after I saw people's reactions to the game being so negative did I pay closer attention. I thought to myself "oh come on, it can't be THAT bad" and figured it was just a few release day bugs in the game causing people to not be able to play it right away, so they throw a tantrum and go give it negative reviews and similar. This went on for a few days and a friend had the game and knew I wanted to try it out to see what all the fuss was about. Brought his PC over for a LAN party and left it for me to try out NMS. I just had to see for myself if the game was being bashed merely by raging drama queens that go off the deep end over minor crap or not. After my first few hours of play I figured "yep, just a bunch of whiners", but after 12 hours the game started to get tedious and I kept wondering "where is X, Y, and Z?" - things that Sean Murray had promised were in the game.

Went back and watched various video interviews with him, the Late Show interview, video conference demos and presentations etc. to get it fresh in my mind. I couldn't help think the game they were showing and talking about was from another parallel dimension because the game I had played was nothing like what they had shown, not even close.

I got another day or so of play in and my buddy picked up his PC, but brought it back days later and I was able to finish the game once. It was a horrible disappointment that lacked 90% of the things that had been promised prior to release, even weeks before release. If that's not a company straight out lying to hype up the sales of their game, I don't know what is.

At the end of the day I think the game was fun for the first 8 hours or so then declined steadily into a repetitive tedious boring grindfest with no actual purpose, and the big "secret" at the end of the game was just stupid dumb ass crap. What a rip off. I feel sorry for all of the people that spent $60+ on this, and twice as sorry for the people who bought it and are still in denial that they like the game because it's easier to lie to themselves about it than to accept the kick in the nuts that they blew $60 on a pile of crap.

Sure am glad I didn't blow any money on it though, and hope everyone who bothered to try to get a refund for it got it. I guess every now and then another game has to try to win some kind of 'worst game ever' badge though. I think they should have John Romero hand the award to them at some upcoming video game award ceremony, while cosplaying as a Daikatana character. That'd be some funny shit right there. :o)

No Man's Sky 2? LOL That would be funny to hear an announcement for. I bet they'd struggle to sell 100 copies, or even get it through the Greenlight process for that matter. :)
I'm just gunna wait it out.

It seems better with every patch more stable but most of us are now waiting on features.

Where is the Base Building?

It's time they started adding in all those promises with each patch like all the promises from the Sean Murray Interviews and E3.
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gamingrules666: I'm just gunna wait it out.

It seems better with every patch more stable but most of us are now waiting on features.

Where is the Base Building?

It's time they started adding in all those promises with each patch like all the promises from the Sean Murray Interviews and E3.
Might need to buy Fallout 4 for that. :)
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gamingrules666: I'm just gunna wait it out.

It seems better with every patch more stable but most of us are now waiting on features.

Where is the Base Building?

It's time they started adding in all those promises with each patch like all the promises from the Sean Murray Interviews and E3.
You may be flying an actual ship in real space before that happens.
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gamingrules666: I'm just gunna wait it out.

It seems better with every patch more stable but most of us are now waiting on features.

Where is the Base Building?

It's time they started adding in all those promises with each patch like all the promises from the Sean Murray Interviews and E3.
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GR00T: You may be flying an actual ship in real space before that happens.
and if it does happen any add-on is gonna be steam exclusive just like what happened with Armello just to rub it in even more
Post edited September 21, 2016 by X-com
NMS hits the headlines again and as per usual, not in a good way...


http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky
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fishbaits: NMS hits the headlines again and as per usual, not in a good way...

http://www.eurogamer.net/articles/2016-09-28-advertising-standards-launches-investigation-into-no-mans-sky
*sigh*

Its like a big ass appeared in the sky and shat all the rage of all time of any disapointment in gaming onto NMS.