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Fish the Half-Orc Berserker

I want that hag's head as a trophy! I'll go with the group that wants to fight her.
(I really hope paladin181's character is still alive. I'm half expecting to find Roosevelt dangling over a witch's cauldron while she stirs in ingredients. :D )
I, uhm, pick up a few bones from the ground (preferibly with some meat left) in case we find wild carnivores.

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phaolo: "We should formulate an attack plan against that witch."

"She has surely already recast her magical barrier, so you must not engage her until I'll dispel it."
"Also, she'll probably focus on me now, so any help would be greatly appreciated."

"If you have magic protections of any kind, you'll have to prepare it before the battle. Her spells are powerful and fatal."
"And as you witnessed, she has a supernatural strength too."
I have no kind of magical protection or attack, so I am fine with others focusing on her magical barrier first. She will hopefully won't be 100% recovered and will need to recharge after the previous battle and her emergency teleport.

We should also throw any disposable elements at her first (elementals/creatures, ranged weapons) to weaken her as soon as possible.

And is combat strictly turn-based? Can several of us attack the witch at the same time, provided there is enough space in the room?

If messing with the red wall somehow brings us to the Hag, I will protect magic users while they cast their spells against the Hag, then attack the Hag when her magic barriers are down or if everything else fails. But first we need to find Roosevelt and/or the witch.

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Siegfried the Human Paladin
Post edited October 18, 2019 by ConsulCaesar
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BenKii: (I really hope paladin181's character is still alive. I'm half expecting to find Roosevelt dangling over a witch's cauldron while she stirs in ingredients. :D )
(Hint: Check the other tunnels. ;-) I always check, because I like reading the stories.)

(Also: Nice to know others wanted to know where this -edit: the dragon story line- would lead to, too.)
@
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BenKii:
and
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Pouyou-pouyou:
Post edited October 18, 2019 by FlockeSchnee
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ConsulCaesar: I have no kind of magical protection or attack, so I am fine with others focusing on her magical barrier first.
"I could cast protection on a few of you in the front, but my magic is limited in this place, so I must save spells as much as possible."
"Ideally, someone sneaky should scout a bit ahead of the party and report the witch's location (and traps), so we'll be able to prepare accordingly."

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ConsulCaesar: I, uhm, pick up a few bones from the ground (preferibly with some meat left) in case we find wild carnivores.
"Umm, are you sure that won't just make them detect us? Maybe avoid.. eww.. the fleshy one"

(also, isn't such disrespect for the dead a bit blasphemous for a paladin? lol)
Post edited October 18, 2019 by phaolo
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phaolo: (also, isn't such disrespect for the deads a bit blasphemous for a paladin? lol)
If there was anything I could do for those poor fellas I would give my life for them... But that ship has sailed so I'd rather make something useful of their death. For all we know, these could have been the witch "sisters" and hold magic powers. Perhaps when we make it out of the tunnels I can give them a proper burial.

(My character doesn't care abour blasphemy, I guess. Or perhaps his religion doesn't care about the mortal body once the soul has departed. I don't necessarily tie Paladins with religion, although it can give good flavor and roleplaying opportunities. In the end as the RPG noob that I still am, my take on some aspects of the game may be very unorthodox.)
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FlockeSchnee: (Hint: Check the other tunnels. ;-) I always check, because I like reading the stories.)
(Caught up with the Southern Tunnel story. Looks like Roosevelt is still alive and held captive by several witches. And there is a big cauldron of stew. I guess I guessed it right. Now I wonder if the Hag's prison will lead us to the Southern Tunnel.)
(Looks like I have some reading to do...)
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FlockeSchnee: (Hint: Check the other tunnels. ;-) I always check, because I like reading the stories.)
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BenKii: (Caught up with the Southern Tunnel story. Looks like Roosevelt is still alive and held captive by several witches. And there is a big cauldron of stew. I guess I guessed it right. Now I wonder if the Hag's prison will lead us to the Southern Tunnel.)
(Not in form of a tunnel. To the right of West is North. A tunnel would have to be in the left room to go South. Could only be, if it's some kind of portal. So better be careful, because If that mark hides a tunnel, it might lead to a different threat/battle altogether.)
(A little switch up is nice. Keeps us on our toes. Regarding that: I have to say, I'm a little sad, that Elven Necromancer won't come through the picture. I'm sure, it would have been very interesting.)
Post edited October 18, 2019 by FlockeSchnee
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BenKii: (Caught up with the Southern Tunnel story. Looks like Roosevelt is still alive and held captive by several witches. And there is a big cauldron of stew. I guess I guessed it right. Now I wonder if the Hag's prison will lead us to the Southern Tunnel.)
( Spoilers! :P I hadn't checked that tunnel today, yet.
Anyway that's bad news, I read that 3 Hags form a coven, which renders them even more powerful.
If we'll manage to join the battle, we should focus on killing one witch ASAP. )
Current Actions Summary:

38 - ZyloxDragon - Roy Jenks - Half-Orc Battemage
Coughing out the smoke, and shaking his head at the ruins of one magical item, Roy will take a closer inspection at the painting he holds in his hands.

25 - BenKii - BenKii - Human Warrior
I walk inside the right room and inspect/loot the body in the corner looking for anything useful or something to identify
who he or she was while thinking to myself "Please don't be Roosevelt". I grab some hunks of flesh off the body and a few bones off the ground. I then move outside the right room just to the side of the entrance and wait to see if a mage or thief can disarm the red slab. If their attempts fail or no one tries to act against the red slab, I then tell everyone, "Everyone, move out of the room. I'm going to try and throw this bone at the glowy wall to see what it does." I then throw the bone at the red slab and hide behind the wall. If the bone goes through the slab or it disarms the trap or someone else manages to disarm it then I walk through/in the wall and inspect what is inside with shield raised ready for anything.

58 - FlockeSchnee - Tanea - Halfling Shaman
The Ice Elementals makes to move towards the main chamber to look if the rats are (still) there, but he will proably
disappear before he can actually move. EDIT: If he actually can do that before he vanishes, he will send Tanea another picture of what he sees. And of course he will know to avoid that acid trap, because Tanea thought about it when thinking about the rats and the way down to the main chamber.
Tanea looks closely at the muddy prints. Can she make out what creature left them?
EDIT2: Tanea looks a the painting/s she can see, does the scenery look familiar? (Since Web/Roy is holding the painting from the right wall, she will probably not be able to see it.)
Then Tanea turns to Web and asks incredulous "Why are you carrying that around?" And to everyone in the room: "What is it with you and these paintings? Are you even aware you were about to suffocate in here?!"

4 - sasuke12 - Strigon - Drow Necromancer
I, Strigon, Drow Necromancer, have cast the Death armour spell twice so far.
So what is the new group consensus ? Explore the two rooms and the paintings or go further into the tunnel ?

63 - Genocide2099 - Fish - Half Orc Berserker
I will also try to search for anything useful in the room. I vote for going deeper inside the right room. That hag's head will make a fine trophy.
I want that hag's head as a trophy! I'll go with the group that wants to fight her.

40 - Pouyou-pouyou - Gilius - Dwarven Druid
Once BenKii has thrown his bone on the slab, I say : "Here, let me disarm it my own way ! Stand back." Then I send my new stone elemental running as fast as possible and trying to crash into the slab to see what happens.
If nothing particular happens, I call Peloquin and ask him if he can look for traps near it. Meanwhile I search the room for anything interesting apart from the slab.
"Is anybody hurt ?"
And what about Shins ??

67 - Testor0 - Rufus - Human Cleric
While keeping an eye on the paintings, Rufus looks at the content of the left room. Is there anything on the wall that was behind the now burned painting? Anything useful to take in the room: some torches for the group? a relic? some treasure?
He grabs his findings if there isn't any risk or trap, and leaves the room.
Rufus asks: "What should we do with the two other painting? Should we take them both with us?"
As a last request (if he doesn't vanish on the current turn), Rufus asks his Guardian to go forward in the tunnel with his torch in order to clear and enlight the way.

45 - phaolo - Loradan - Elven Mage
The tunnel seemed safe for the moment, so Loradan returned to the doors.
He asked both groups if they had found anything useful, then he added:
"We should formulate an attack plan against that witch."
"She surely already recast her magical barrier, so you must not engage her until I'll dispel it."
"Also, she'll probably focus on me now, so any help would be greatly appreciated."
"If you have magic protections of any kind, you'll have to prepare it before the battle. Her spells are powerful and fatal."
"And as you witnessed, she has a supernatural strength too."
"Most importantly, are you orcs and drows willing to fight the Hag with us?"
"It would be ideal to attack her on two fronts."

57 - ConsulCaesar - Siegfried - Human Paladin
I, uhm, pick up a few bones from the ground (preferibly with some meat left) in case we find wild carnivores.
If messing with the red wall somehow brings us to the Hag, I will protect magic users while they cast their spells against the Hag, then attack the Hag when her magic barriers are down or if everything else fails. But first we need to find Roosevelt and/or the witch.

Haven't taken turn yet:

76 - Lemon_Curry - Shins A'Hoy - Halfling Thief
74 - runnerex - Yeenwi - Drow Necromancer
68 - matterbandit - Peloquin - Dwarven Thief
I Strigon, drow necromancer goes inside the left room to inspect the paintings.
I make sure to steer clear of the walls that were becoming red on the left side of the tunnel.
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sasuke12: I Strigon, drow necromancer goes inside the left room to inspect the paintings.
I make sure to steer clear of the walls that were becoming red on the left side of the tunnel.
(What? Did I read something wrong? I thought the red slab was inside the right door opposite of the doorway.)
Loradan decided to cast Detect Secret in both rooms, to reveal if the party missed something important.

( Doc said that it can be done before the spell reset in turn 10 )
Post edited October 20, 2019 by phaolo
[68 - Peloquin - Dwarven Thief]

I failed to execute my plan. Perhaps it was for the best. Rufus had successfully reduced the Gold Dragon painting to a scrunched up ball of flame. My having shut the door earlier to protect us from the Hag had backfired. Fortunate for us in the left room, Tanea opened the door just in time and Gilius cleared the room of the putrid smoke. Tanea was right in scolding us for being too focused to notice how close we were to being suffocated. How did I not notice I was choking on smoke and burning at the eyes?

Something about that left painting next to me gripped my attention. The desolate mountain pass sent a cold breeze my way and that rope bridge swaying gently in the wind was beckoning me to enter the painting and cross it. I resisted the temptation. I hear Rufus ask, "What should we do with the two other painting? Should we take them both with us?" I inspect the frame to see if it was safe to remove the painting from the left wall. If so, I also inspect the flip side of the painting and the wall it was hanging from. Any revealing details? Was it light enough to carry? Perhaps I could use it as a shield/trap? I cautiously leave the room with the painting, holding it as a shield ahead of me, fearing the Hag was waiting for us. Much to my relief, the Hag was no longer lingering in the tunnel between the two doors. I see Rufus heading further up the tunnel and a handful of souls in the room beyond where the Magic Ward once stood. Where do I go from here?

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High constitution. Leather armour.
1 x cure poison potion. 1 x heal potion.
Lockpicks. Trap disarm kit. Rope.
Ring of free movement - this ring means traps and spells to ensnare me will not work.
Shortbow and quiver of enchanted arrows (paralyze).
Lucky dagger. Light hammer.