GOG.com: We are having a contest to celebrate the re-release of the double vinyl album with the music of Heroes of Might Magic III, which is packed in a gatefold jacket with antistatic sleeves adorned with the stunning artwork by Magdalena Katanska, printed in high quality with several embellished elements.
Together with Gamemusic we give you the chance to win 1 of 3 of said vinyls! To enter, simply answer the question about which video game soundtrack is the most memorable to you and why. Submit your entries before May 30th, 3 PM UTC. Terms and conditions apply. You can check them in the first comment on the forum.
For me it's
Dragon Quest VIII (specifically the versions with live orchestra) without a question. The overworld music alone is a masterpiece, but the way it contains many styles of classical music in different contexts in a way that sounds
authentic is awesome. It gives a feeling of not being inspired by movie/game soundtracks but by actual classical music. Baroque in a king's castle, romanticism travelling the sea, modernism at an evil altar. Listening through the soundtrack recordings outside the game, they were even performed by the orchestra as longer "suites" then cut up into the sections that loop within the game, making it feel like a classical concert. Within the game, those "section/version switches" instead occur along with gameplay, like as you hit tresholds in moving further into a dungeon.
One of my favourite examples of the style shifts is how the boss music starts out as just a more "epic" version of the jaunty normal battle music, but when you get to more serious fights and expect it to escalate further, it instead takes a 90 degree turn into slowly creeping and dissonance (and then THAT is what's dialled to 11 with bombast later). As if to show that this isn't just fighting a more mighty monster than normal, this is a fight against something truly evil and corrupted.