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Ganni1987: Looks like a nice game, haven't heard about it before. The kickstarter page has me confused though with "Chapter 1" written all over the place, do they mean chapters as in Diablo style or Episodic releases?

I'm hoping the answer is "Diablo style" and if so this might be an insta buy when released.
Not an episodic game, it's just a game with 5 chapters , it's written on the kickstarter page (FAQ)

https://www.kickstarter.com/projects/balconyteam/balrum#project_faq_62595

https://www.kickstarter.com/projects/balconyteam/balrum#project_faq_64123
Post edited November 04, 2014 by DyNaer
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Cyraxpt: Uhm, i have to say that it's intriguing, i can't imagine a normal rpg with the survival crafting system. Is it open world? Does the house have some kind of purpose (protecting against enemies or just a place to drop stuff)?
Wasn't home today, but I hope to play some more tonight. From what I've seen though, I believe it's open world. I honestly don't know what role the house building plays yet, but will report back if I'm able to put some decent time into the game soon. :)

The idea of a true RPG with a survival / crafting / building system seems like a pretty thought that couldn't realistically be done well. That said, that seems to be just what this game is, and if the whole thing shines as much as the first couple hours, they're really onto something.
I missed out on the original KS and never saw them open up paypal option again after they had closed it...
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Getcomposted: If you go to a trainer like the woodsman or the smith and you've managed to max your skill level in mining, say, you can talk to the smith and spend that skill point to go up a level.
How the heck do you afford the skills and upgrades? Only gems and some of the excess gear I've found are worth anything and it costs over 1000 money to get all the first level skills (you don't seem to learn anything on a skill until you unlock the first level so doing anything with a skill before that is wastefull). And training only gets more expensive each new level not to mention that improving atributes cost near 1000 coins per point (have played some 10 hours with several setbacks due to crashes but I've not even managed to obtain enough cash to pay for all 1st level skills let alone increasing atributes, recipies or special skills). I've yet to find recipe that would allow me to create product that is worth more than components it requires (nourishmen given by materials is greater than food made from them it seems too). So how do you pay for those skills?
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Petrell: How the heck do you afford the skills and upgrades? Only gems and some of the excess gear I've found are worth anything and it costs over 1000 money to get all the first level skills (you don't seem to learn anything on a skill until you unlock the first level so doing anything with a skill before that is wastefull). And training only gets more expensive each new level not to mention that improving atributes cost near 1000 coins per point (have played some 10 hours with several setbacks due to crashes but I've not even managed to obtain enough cash to pay for all 1st level skills let alone increasing atributes, recipies or special skills). I've yet to find recipe that would allow me to create product that is worth more than components it requires (nourishmen given by materials is greater than food made from them it seems too). So how do you pay for those skills?
Yeah, that's something the devs have to work on - it also seems really unbalanced to me. You, can get money for the frogs in the puddles when it rains, and the wood etc.
I have a hard time finding the trainers, the map's so big - let alone paying them to upgrade my skills!
I'm also being very choosy as to what skills I upgrade first as that allows me to get better loot. You can also sell pretty much everything - even bones.
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Getcomposted: If you go to a trainer like the woodsman or the smith and you've managed to max your skill level in mining, say, you can talk to the smith and spend that skill point to go up a level.
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Petrell: How the heck do you afford the skills and upgrades? Only gems and some of the excess gear I've found are worth anything and it costs over 1000 money to get all the first level skills (you don't seem to learn anything on a skill until you unlock the first level so doing anything with a skill before that is wastefull). And training only gets more expensive each new level not to mention that improving atributes cost near 1000 coins per point (have played some 10 hours with several setbacks due to crashes but I've not even managed to obtain enough cash to pay for all 1st level skills let alone increasing atributes, recipies or special skills). I've yet to find recipe that would allow me to create product that is worth more than components it requires (nourishmen given by materials is greater than food made from them it seems too). So how do you pay for those skills?
I'm not very far into the game at all yet, but so far the best solution I've found for making at least a bit of income is to mine like crazy. I don't have the skill so I'm not progressing in it at all, but the gems you occasionally find sell for a decent bit of coin. I made the mistake early of buying some cooking recipes I don't find useful at all, but I figure I'll be restarting this one a few times anyway, and will plan to narrow down what I plan to level up.
Looks pretty cool! Will the game be DRM-free? Here is the GOG Wishlist!
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akhliber: I'm not very far into the game at all yet, but so far the best solution I've found for making at least a bit of income is to mine like crazy. I don't have the skill so I'm not progressing in it at all, but the gems you occasionally find sell for a decent bit of coin. I made the mistake early of buying some cooking recipes I don't find useful at all, but I figure I'll be restarting this one a few times anyway, and will plan to narrow down what I plan to level up.
I was hoping I was missing something but apparently not then :-/. This'll make testing various skills difficult and combat as well as, while I have the levels, I won't have the skills or perks I should have at my level.

I was concerned that I might need the gems later (and buying them back would be freakishly expensive) but I probably should be more concerned getting at least some training so anything and everything doesn't chomp my face off. :-p Pretty much everything kills me at melee range and I've already out of arrows. The firebolt spell wont help against multible oppoments and my pet dog (that is more powerfull than me! :-p) has some difficulty engaging hostiles sometimes (obviously when I need it the most) and it did not follow me into first dungeon I found at least (got eaten for breakfast by everything down there). Equipment also need to require you to have high enough base stat so I need few thousand coins to wear the stuff I found.

Oh well. I quess I'll have to keep trying to find bugs until devs move to working on game balance.
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Petrell: I was hoping I was missing something but apparently not then :-/. This'll make testing various skills difficult and combat as well as, while I have the levels, I won't have the skills or perks I should have at my level.

I was concerned that I might need the gems later (and buying them back would be freakishly expensive) but I probably should be more concerned getting at least some training so anything and everything doesn't chomp my face off. :-p Pretty much everything kills me at melee range and I've already out of arrows. The firebolt spell wont help against multible oppoments and my pet dog (that is more powerfull than me! :-p) has some difficulty engaging hostiles sometimes (obviously when I need it the most) and it did not follow me into first dungeon I found at least (got eaten for breakfast by everything down there). Equipment also need to require you to have high enough base stat so I need few thousand coins to wear the stuff I found.

Oh well. I quess I'll have to keep trying to find bugs until devs move to working on game balance.
Make more arrows. All you need is wood! And you already have the basic arrow recipe. Go to a forge, either at the smith's or just outside your grandpa's house. 4? wood makes 13? arrows.

You can also smelt the ore you get from mining into iron etc., and get more money for selling them.
Post edited November 06, 2014 by Getcomposted
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Getcomposted: Make more arrows. All you need is wood! And you already have the basic arrow recipe. Go to a forge, either at the smith's or just outside your grandpa's house. 4? wood makes 13? arrows.
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Getcomposted: You can also smelt the ore you get from mining into iron etc., and get more money for selling them.
That's the problem. You don't get more money from refined goods.

Iron ore is worth 2 coins. Iron bar is worth 3 and takes 2 ore + fuel to make.
Silver ore is worth 2 coins. Silver bar is worth 4 but takes 3 ore + fuel to make.
I need higher mining level to smeld anything better.
Spicy potato soup is worth 20 coins but just one of it's ingredients, the songbird egg, is worth 35 coins. Also ingredients restore way more various stats than the resulting soup.
It takes 1 iron bar and 1 wood to make 5 arrows so I could, with my current reserves or iron, make 100 arrows that would be probably used up in less than hour. My current bow causes 2-6 damage. I have better bow but even if I could use it (can't due to 4 base dex requirement. I have 6 due to equipment but only base stat counts and that's 3. Rising it to 4 would cost me 750 coiins or something) it would only do 4-6 damage. Do remember that iron is not infinite resourse either.

As I said before only gems and some items you can find have any real value. I've already sold all the excess (left 2 min of each) but I've yet to acumulate enough money to pay all level 1 trainings let alone higher levels or special skills.

Unless I find infinite resourse I can readily sell and is actually worth the trouble, I find manufactured good that turns way more profit than the ingredients or quests start paying hundreds or thousands of gold. I really don't see how you're supposed to pay for all the training available.
Post edited November 07, 2014 by Petrell
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Petrell: That's the problem. You don't get more money from refined goods.

Iron ore is worth 2 coins. Iron bar is worth 3 and takes 2 ore + fuel to make.
Silver ore is worth 2 coins. Silver bar is worth 4 but takes 3 ore + fuel to make.
I need higher mining level to smeld anything better.
Spicy potato soup is worth 20 coins but just one of it's ingredients, the songbird egg, is worth 35 coins. Also ingredients restore way more various stats than the resulting soup.
It takes 1 iron bar and 1 wood to make 5 arrows so I could, with my current reserves or iron, make 100 arrows that would be probably used up in less than hour. My current bow causes 2-6 damage. I have better bow but even if I could use it (can't due to 4 base dex requirement. I have 6 due to equipment but only base stat counts and that's 3. Rising it to 4 would cost me 750 coiins or something) it would only do 4-6 damage. Do remember that iron is not infinite resourse either.

As I said before only gems and some items you can find have any real value. I've already sold all the excess (left 2 min of each) but I've yet to acumulate enough money to pay all level 1 trainings let alone higher levels or special skills.

Unless I find infinite resourse I can readily sell and is actually worth the trouble, I find manufactured good that turns way more profit than the ingredients or quests start paying hundreds or thousands of gold. I really don't see how you're supposed to pay for all the training available.
You don't need to light the forge!
Or at least I don't need to light the forge. I can make basic arrows just on their own.

At least in the last iteration of Beta, I didn't.
I haven't played the latest version yet - too many games. The backlog! It sways above my head! Sways!
But I'll get right on it.

You might also try making an account on their forums

http://balconyteam.com/forums/

and posting about the money imbalance.
Post edited November 07, 2014 by Getcomposted
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Petrell: That's the problem. You don't get more money from refined goods.

Iron ore is worth 2 coins. Iron bar is worth 3 and takes 2 ore + fuel to make.
Silver ore is worth 2 coins. Silver bar is worth 4 but takes 3 ore + fuel to make.
I need higher mining level to smeld anything better.
Spicy potato soup is worth 20 coins but just one of it's ingredients, the songbird egg, is worth 35 coins. Also ingredients restore way more various stats than the resulting soup.
It takes 1 iron bar and 1 wood to make 5 arrows so I could, with my current reserves or iron, make 100 arrows that would be probably used up in less than hour. My current bow causes 2-6 damage. I have better bow but even if I could use it (can't due to 4 base dex requirement. I have 6 due to equipment but only base stat counts and that's 3. Rising it to 4 would cost me 750 coiins or something) it would only do 4-6 damage. Do remember that iron is not infinite resourse either.

As I said before only gems and some items you can find have any real value. I've already sold all the excess (left 2 min of each) but I've yet to acumulate enough money to pay all level 1 trainings let alone higher levels or special skills.

Unless I find infinite resourse I can readily sell and is actually worth the trouble, I find manufactured good that turns way more profit than the ingredients or quests start paying hundreds or thousands of gold. I really don't see how you're supposed to pay for all the training available.
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Getcomposted: You don't need to light the forge!
Or at least I don't need to light the forge. I can make basic arrows just on their own.
Where did you get the basic arrow recipe? I started with simple arrow recipe but it most certainly needs one wood and one iron bar and makes 5 arrows. The materials are properly deducted from my inventroy. And you're mixing the forge (for smelting) and the anvil (for crafting items).
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Petrell: Where did you get the basic arrow recipe? I started with simple arrow recipe but it most certainly needs one wood and one iron bar and makes 5 arrows. The materials are properly deducted from my inventroy. And you're mixing the forge (for smelting) and the anvil (for crafting items).
I just checked - you can use the anvil to craft simple arrows in my version.

I'm now going to load up the new beta and see what's what. I'll report in ten, hopefully.
Crap, you're right.
They rewrote the crafting.
In that case, I'm as far up the creek as you. ;)
I was discussing about this game with a friend and we have a couple of questions:

- How do you level up? The usual way or does the crafting system do something?
- Can you Zoom in/out?
- Is there a story/endgame?
- Is there coop?