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sounds like an isometric terraria... which isnt bad i freaking loved terraria, its just kind of meh in this indie game landscape.
I hope they end up using better art assets. I liked Avadon - The Black Fortress, for example, but I'd prefer an RPG that looks better than that.

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Crosmando: Baking bread in Ultima 7 :)
:D Except you could eat the bread when the party got hungry...
the RPG I have been waiting for is currently being developed by Warhorse studios - medieval theme with no magic and fantasy crap like dwarves and elves

https://www.youtube.com/watch?v=4enAzrRJjs4
Post edited July 21, 2013 by grecza
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grecza: the RPG I have been waiting for is currently being developed by Warhorse studios - medieval theme with no magic and fantasy crap like dwarves and elves

https://www.youtube.com/watch?v=4enAzrRJjs4
Looks like a bad Skyrim clone, all focus on graphics and none on gameplay.
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grecza: the RPG I have been waiting for is currently being developed by Warhorse studios - medieval theme with no magic and fantasy crap like dwarves and elves

https://www.youtube.com/watch?v=4enAzrRJjs4
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Crosmando: Looks like a bad Skyrim clone, all focus on graphics and none on gameplay.
your lack of knowledge about the game, developers and lead designer is so obvious it is not worth further commenting
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grecza: your lack of knowledge about the game, developers and lead designer is so obvious it is not worth further commenting
Whatever, realistic graphics are for people who have no imagination and have to have everything graphically represented for them to understand. It's a waste of time and money to try and put that much resources into graphics because it just means an even less interactive world, less complex gameplay and mechanics, ie an interactive screensaver. Also the little of the "combat" in that video looks exactly like button-mashy Skyrim-like action combat.

Also, horrible first-person perspective.
I immediately backed this project. Very nice work from only a couple of guys, and its easy to see how much work they've put into it, while there's obviously more to be done. Definitely gives me a feel of a game like Ultima VII, or Gothic, but with more sandbox appeal.
Oooh, looks like Eschalon. (that's a good thing)
Looks like a cross between Unreal World and Gothic (also a good thing, though not enough for me to back it: then again I haven't backed anything else, either).
Sexy.
Somehow it reminds me of my all time favorite Ultima Online.
I loved playing one of my crafter.
I hope to read an update if KS is success (and later if they release it).
You should spread this to RPG Codex and RPG Watch by the way, if you haven't yet.
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StingingVelvet: You should spread this to RPG Codex and RPG Watch by the way, if you haven't yet.
They're both already on it - there's no discussion/ thread on RPG Codex and there're only a few comments on RPG Watch.
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ShadowWulfe: Oooh, looks like Eschalon. (that's a good thing)
My thoughts exactly, was surprised the comparison didn't pop earlier though.
Because I like mixing thing : eschalon + terraria ? That's a great thing too.
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Schnuff: Somehow it reminds me of my all time favorite Ultima Online.
I loved playing one of my crafter.
I hope to read an update if KS is success (and later if they release it).
Yea, the crafting in UO was awesome. The whole economy was terrific (minus your standard MMO gold inflation), and I'm hopeful Richard Garriot's new RPG does as good of a job with its crafting system, as his recent RTX video tried to demonstrate.

I liked the idea of the fact you need to eat food in Balrum, just like in the old Ultimas you'd need torches, provisions, etc. to prepare for a lengthy trip into a dungeon/underworld. Knowing that you would have a finite amount of resources determined how long you could explore for gave the feeling of "embarking on an expedition" over just a "entering a dungeon". I'd wished games like Dragon Age (with the Deep Roads) had tried for that, since such "Underworlds" in games rarely feel like more than just a fancy dungeon.

The fact you need to eat food helps setup resource management when you're adventuring, and the fact Balrum lets you build a farm, and plant crops that you can harvest when you return from your adventures, providing resources for your next excursion, feels like a logical next step of that.