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0.622.0 just hit the Experimental branch, featuring:
- Additional interactions with the Ganymedean base.
- When performing actions on your crew using the dialogue system, crew occupation will be listed next to their name.
- Updated translations.

Feedback Focus: Interactions with Ganymedeans, new crew dialogue decorators.
0.622.8 just hit the Experimental branch, featuring:
- Fixed display on EIME and Bald Eagle HUDs, which defaulted to your ship being automatically positioned a bit above the centre of your screen.
- Disabling all the lights will also disable the lights on the Crew display on the Enceladus station lower-left display, giving you an extra performance edge if your system struggles with the graphical effects.
- Fixed the universe tour your resident singer takes to last only seven days, not 168.
- Phage-class station docking arms will be aligned in the same direction again.
- Sound PDT actuator motors make will now respect the slowed-down state of the game in the adrenal boost or OMS menu and adjust the pitch accordingly.
- Adjusted PDT railgun safety protocol to be a bit more careful, as in some ship configurations (EIME with a rapid acceleration), rapid-fire of PDT could hit your own excavator, with shrapnel damaging equipment directly above it.
- Bullets launched from the PDT railgun will no longer appear to originate behind the railgun due to excessive motion blur.
- Classic Mode will now work on the Enceladus station again.
- Updated translations and translation credits.

Feedback Focus: NDPT-4205 Point Defence Turret. The new safety protocol tweaks should prevent it from damaging your ship (assuming you have the safety protocol on), even on unusual configurations like Elon Interstellar Model E with a moving excavator. The turret should now take your variable ship configuration into account and refuse to fire if it would hit your equipment.
0.623.0 just hit the Experimental branch, featuring:
- Additional interaction paths with Vilcy.
- Fixed a bug in the dialogue systems, which made some options unavailable.

Feedback Focus: Still looking for feedback on new settings of NDPT-4205 Point Defence Turret.
0.624.0 just hit the Experimental branch, featuring:
- You can now call out bounty hunters for not acting on the information you provide them.
- You can get an additional job at the bounty hunter HQ as long as you have relevant information.

Feedback Focus: New bounty hunter / pirate interactions.
0.624.4 just hit the Experimental branch, featuring:
- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
- Fixed the Equipment menu list automatically scrolling down when purchasing new equipment.
- Stock reconnaissance craft installed on available ships will now be displayed in the Dealer menu.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.624.6 just hit the Experimental branch, featuring:
- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
- Fixed the background viewport scaling at the Enceladus station. When changing resolution, HUD size or window size, the station in the background could get distorted.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.624.10 just hit the Experimental branch, featuring:
- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
- Fixed a bug that could cause complex objects to spawn on top of other entities.
- Added extra logging to pinpoint any potential astrogation problems.
- Updated translations.

Feedback Focus: Astrogation and object spawning. New settings for astrogation should put you about 800-1500m from your astrogation target, and fixed collider tests should prevent certain complex entities from appearing on top of each other.
0.624.12 just hit the Experimental branch, featuring:
- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.624.13 just hit the Experimental branch, featuring:
- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also increases substantially the risks of astrogation accidents.
- You can now scroll your pre-flight inspection screen with a gamepad.

Feedback Focus: Astrogation. These experimental changes change the balance of astrogation jumps a lot, probably removing the whole section of the gameplay loop, instead making another loop tighter. With them, you can spend much less time flying and exploring, focusing more on interacting with already-discovered entities. I'm not sure I like this change, but with recent reports of trouble finding astrogation targets all around, I'd like to hear your feedback on this.
0.624.15 just hit the Experimental branch, featuring:
- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
- Your RCS thruster and torch dynamic lights will now respect the light detail settings and turn themselves off when requested, improving performance on low-end systems.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.624.16 just hit the Experimental branch, featuring:
- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.625.0 just hit the Experimental branch, featuring:
- You can now finish the Ganymedean infiltration quest. This release includes a lot of dialogues and options but is not yet as polished as I'd like to be. There are paths that you could reasonably take which are not implemented or reasonable choices that I didn't think about yet. I'll be keeping a close eye on your feedback on this, especially parts where you suggest alternative solutions.

Feedback Focus: Ganymedean Infiltration quest.
0.625.1 just hit the Experimental branch, featuring:
- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could made in the past.
- You will now be able to access the GAnet even if you did not agree to perform the infiltration job.
- Fixed a bug that caused flight logs to be marked as downloaded even if you did not succeed.
- Updated translations.

Feedback Focus: Interactions with the Ganymedean Anarchy station and the related quest.
0.626.1 just hit the Experimental branch, featuring:
- Improved sick leave resolution. If a member of your crew is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive instead unless there is a free seat available on your ship.
- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
- Using data obtained through espionage will now hurt your reputation with the party that you obtained it from, should they discover it.

Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
0.626.3 just hit the Experimental branch, featuring:- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will now be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
- Fixed the native executable icon on Windows.
- Updated translations.

Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.