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0.528.1 just hit the experimental branch, featuring:
- New visuals/background of the dive summary screen.

Feedback Focus: The new visuals.
0.529.0 just hit the experimental branch, featuring:
- New "services" menu at Enceladus Prime station, currently with rest options.
- Removed the "skip hour" and "skip day" buttons, as they are superseded by the station hotel services now.
- Improved background loading times, which should remove more lags when the game was loading resources in the background.
- Enceladus station movement adjusted to match the actual rotation velocity as would be observed from the docking ring of the station.

Feedback Focus: The services menu and performance. I'm looking on general feedback how the new menu and it's options feel before I add more of them.
0.529.2 just hit the experimental branch, featuring:
- The system list will now update automatically when the systems of your ship change. This both opens up the possibility of installing or removing systems during gameplay and fixes a race condition that could cause your HUD to display a wrong system list - if the HUD managed to boot up before the rest of the ship did.
- MA337 autopilot lidar overlay when installed on Runasimi KR37 could cause rapid flickering if it was to display a lot of contacts, like inside a moonlet or a Space Bar.
- Fixed the Tuning menu and Hardware menu closing themselves after some actions.

Feedback Focus: Still looking for feedback on the new Services menu.
0.529.3 just hit the experimental branch, featuring:
- Big Bad Wolf point defences now use safety protocols and will not accidentally shoot your ship, unless they actually want to.

Feedback Focus: I had reports that the way new station backgrounds look is uncomfortable for some, looking for feedback on that.
0.530.0 just hit the experimental branch, featuring:
- Additional hotels and a bar are available in the Services menu at the Enceladus Prime station.
- Fixed a number of race conditions that could cause the game to crash on the Enceladus station or when you exited the station quickly enough.
- Fixed a performance-related object leak that could cause a log flood and degraded performance in the dive.
- In some cases, a ship could report that it had multiple mineral processing units installed, even if it had none.
- Adjusted the warning levels on AT-K225 HUD cargo container readouts. When flying with a full container and even a slightly damaged computer, the HUD would issue a warning siren at unexpected intervals.

Feedback Focus: Release candidate. I want to get the new Services menu out to the public before I start working on subsequent features, so please focus on that - but also report anything that you feel works worse than in the current stable branch.
0.530.2 just hit the experimental branch, featuring:
- Geologist controls over mineral-aware were gone.
- The "unmarked" mineral setting on the Geologist tab will now ignore the minimum price since unmarked objects can't have price estimation assigned.

Feedback Focus: Release candidate. Please report anything that you feel works worse than in the current stable branch.
0.530.9 just hit the experimental branch, featuring:
- A new way of handling small objects, like certain crystals and small pockets of carbon. They will not clog your cargo processors anymore and will fit in-between gaps in the ore you are carrying.
- Capturing a rogue cargo container will now stop the mystery music from playing.
- When using a smart camera, holding RMB will not cause a slow zoom level change anymore.

Feedback Focus: New way of interacting with small objects. As this changes the way physics work in the game, please be on the lookout for any quirks.
0.531.1 just hit the experimental branch, featuring:
- Streamlined the background resource loader. The game should load faster now and allow you to jump into action a few seconds earlier.
- Improved performance of the Enceladus prime on low-end systems.

Feedback Focus: Performance, especially if you had a bad performance on the Enceladus station.
0.532.0 just hit the experimental branch, featuring:
- New tactical awareness markers, connected to your ship's IFF system, will highlight ships that your ship's computer considers hostile.

Feedback Focus: New tactical awareness markers.
0.533.0 just hit the experimental branch, featuring:
- New Pilot OMS tab, with the ability to hail ships and a big LIDAR display.

Feedback Focus: The new Pilot tab on OMS. This is a pretty big change, and while I put a lot of effort to ensure it will not break anything, I'm pretty sure there might be some edge cases that I missed. The new OMS tab will show you all the ships your crew and ship are aware of, combining the LIDAR responses with the astrogator's tactical awareness markers. In this release, you'll be able to hail ships before they contact you. You will also see when you have an open channel to a ship.
0.534.1 just hit the experimental branch, featuring:
- IFF settings on your Pilot tab. You can now designate targets as hostile or friendly manually.
- Fixed the display of your ship hull on the cargo bay scanner display.
- Performance improvements for the Pilot tab.
- Fixed a number of weird interactions you could trigger with the hail system.

Feedback Focus: IFF system. How does it work for you, if it's easy to control and understand and does it look good enough?
0.535.0 just hit the experimental branch, featuring:
- Tuneable point defence targeting criteria. You have now multiple options to tune the behaviour of advanced point defence turrets, including the preferred targets, the ability to ship obscured targets and integration with Identify Friend-Foe system. Currently available for NDPT-4205 Point Defence Turret.

Feedback Focus: PDT tuning.
0.536.1 just hit the experimental branch, featuring:
- Increase the number of geologist mineral markers displayed simultaneously on the screen by 400% and use the priority queue to expire the ones with the lowest value first.
- The HUD Size slider will work on vertical displays now.
- Improved performance of ship initialization.
- Improved performance of Enceladus menu initialization.
- Fixed ex-pirate quest, which could loop on itself.

Feedback Focus: New geologist markers.
0.536.2 just hit the experimental branch, featuring:
- When arriving at an event via astrogation and being close enough for a ship or station to initialize comms before the cutscene ends, they would not talk with you.
- If a ship would start talking to you, a nearby station of the same faction would refuse comms later on.
- Stations were not marked by your astrogator, which prevented hailing stations with no valid transponders.
- Fixed a possible memory leak that could lead to crashes when astrogating.

Feedback Focus: Still looking for feedback on geologist markers, the IFF system and any quirks related to hails.
0.537.1 just hit the experimental branch, featuring:
- EI1337 autopilot will now expose its internal decision process on the HUD.
- All AI, including autonomic player-driven ships, are now better at detecting collisions on their immediate paths.
- Pilots will not freak out near moonlets.
- AI is better at navigating near moonlets.
- Visual cues for the hearing-impaired players that showcase music changes are no longer mono-coloured.
- Obonto stations now have correct names on your tactical awareness markers.
- Radiators of the AT-K225 ship will not stay around after the ship exploded.
- When arriving at an astrogation target, if you ended up too close to a ship or station, it would not talk to you.
- Talking to a ship near a station of the same faction caused the station to ignore you.
- Fixed possible memory leak that could cause crashes during astrogation.

Feedback Focus: Flight with the autonomic autopilots.