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0.523.3 just hit the experimental branch, featuring:
- S&R ships will not ask if you seen a broken down ship if there is a helpless ship just next to them anymore.
- Improved performance and appearance of the crew hire menu.
- Improved performance of "skip time by a day" button on Enceladus.

Feedback Focus: Crew menu improvements.
0.523.4 just hit the experimental branch, featuring:
- Fixed overexposed faces in the Crew menu.
- Fixed dialogue tree of the habitats, which would prompt you to confirm a non-existing trade deal when you shot a habitat, apologized and then docked.

Feedback Focus: Crew menu improvements.
0.523.5 just hit the experimental branch, featuring:
- Fixed a bug that caused your cradled equipment to jerk and rotate when you exited the initial cutscene in some of the ship configurations.
- All arms - salvage, docking, cradle - now have a firmer grasp on their targets in the locked position, making your cargo not jiggle so much when manoeuvring.

Feedback Focus: Cradles, docking arms, stability. This patch includes changes in the docking arm/salvage manipulator/cradle code, and that has proven to be remarkably fragile due to myriad interactions between math, framerate and physics engine. Please be on the lookout for unexpected physics quirks and - most importantly - game crashes.
0.523.7 just hit the experimental branch, featuring:
- Fixed a bug in mass computation of ships that caused interlunar transit propellant usage to be different than what was presented in the tuning menu.
- The dive selection screen now shows correct propellant usage for xenonless transit, and will take into account propellant and consumables added or removed while you pick your target.
- If you go to an established Vilcy Drop Point, the ship awaiting you will not fly away after the conversation just to be re-spawned nearby again.

Feedback Focus: Interlunar transits.
0.523.8 just hit the experimental branch, featuring:
- Consistent multi-monitor display numbering. The game will now rely on the relative positions of the monitors to assign the display numbers instead of querying your operating system. This makes the display you pick consistent and immune to your OS changing its mind as to which screen is the primary one - as long as the relative positions of your monitors are the same.

Feedback Focus: Multi-monitor consistency.
0.524.0 just hit the experimental branch, featuring:
- Mods on MacOS will now load from the correct directory.
- More friendly interactions with miners.
- Miners will stop hinting you to obtain an Obonto hardware licence when they can see that you already have it.
- Crew that successfully salvages a derelict vehicle will now return to your ship automatically as soon as you return to the station.
- New achievement.
- Updated translations.

Feedback Focus: Miner interactions. There are a lot of tiny tweaks in how the dialogue flows and I'd like to hear if I broke something in the process. While many of the interactions affected by this patch were present in the previous versions, they were pretty uncommon, so you are very likely to encounter something new.
0.524.1 just hit the experimental branch, featuring:
- Some of the discovered Uranium Caves could disappear from your astrogation list if you followed a specific order of events.
- You can now continue the conversation with Big Bad Wolf after you docked for a prisoner transfer, making obtaining the bounty hunting licence bit more immersive.
- Fixed some typos.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.524.2 just hit the experimental branch, featuring:
- Relaxed safety protocols of NDPT-4205 point defence turrets. The firing solution computer was overzealous at times, limiting the fire cone far more than it should - in extreme cases completely preventing the fire on certain ships and mounts.
- Adjusted position of spinally-mounted NDPT-4205 on all the ships with spinal mounts.
- Vilcy patrol will not ask you if you have seen something suspicious or warn about rumoured piracy when you are in process of fighting off a pirate anymore.
- When telling your crewmember to get out from your ship during a quest event, you will now see the proper EVA action happening.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch. Please take a look if NDPT works better for you.
0.524.5 just hit the experimental branch, featuring:
- Performance enhancements in the ship spawning and background initialization routines. The most obvious difference will be the dealer screen, which should load much smoother, but you should also see enhancements whenever you encounter a bunch of ships or drones simultaneously in the rings.

Feedback Focus: Performance, dealer. Since the ship initialization was altered, please be on the lookout for any weirdness regarding your ships - equipment, component prices, etc.
0.524.6 just hit the experimental branch, featuring:
- Fixes physics initialization of ships, which caused astrogation failures, boresight failures, NDCI warnings triggering constantly, AI pathfinding failures and more. Basically, parts of your ship were read as a foreign objects and that caused all kinds of trouble.

Feedback Focus: Ship physics quirks, dealer.
0.524.7 just hit the experimental branch, featuring:
- Fixed a race condition in dealer loading that could cause it to initialize the ships more than once, which both hurt loading performance and caused a corrupted ship list, with "empty" ships shown on the end of the list.

Feedback Focus: Ship physics quirks, dealer.
0.526.0 just hit the experimental branch, featuring:
- Improved loading time for the Dealer when running high physics framerates.
- Smart camera will not move or zoom automatically as long as you hold the "turn ship to face this way" button (RMB on the mouse).

Feedback Focus: Ship physics quirks, the smart camera.
0.526.1 just hit the experimental branch, featuring:
- Fixes a bug that caused equipment to not show up in your geologist tab.

Feedback Focus: Release candidate. Please report anything that's worse than in the current default branch.
0.527.1 just hit the experimental branch, featuring:
- Smoothened the performance hit when first entering the Enceladus station - the background loading will take fewer resources now.
- The dealer window for displaying ship stats is now a bit bigger and will fit all the equipment craft you are examining might have.
- Added cargo bay size stat to the ships stats in the Dealer menu.

Feedback Focus: Release candidate. Please report anything that's worse than in the current default branch.
0.527.4 just hit the experimental branch, featuring:
- You can cure cancer now.
- Improved monitor detection code. The primary monitor you are using should now always have number one. Added more logging to detect weird edge cases.
- Fixed a bug that caused ships at the dealer to appear in the wrong order if you sold ships or skipped time.

Feedback Focus: Release candidate. Please report anything that's worse than in the current default branch.