Posted May 29, 2022
0.514.0 just hit the experimental branch, featuring:
- Performance enhancement in a number of rendering subsystems. The way the game renders autopilots, lidars and similar vector graphics was changed to use much less memory, in the hope to prevent the L3 cache overflow that was plaguing some systems. While this enhancement is targeted mostly to address the "very bad framerate when AI ships are near" problem, it should improve performance all overboard.
Feedback Focus: Performance. Since the rendering of most of the vector displays was changed, please also be on the lookout for any rendering quirks.
- Performance enhancement in a number of rendering subsystems. The way the game renders autopilots, lidars and similar vector graphics was changed to use much less memory, in the hope to prevent the L3 cache overflow that was plaguing some systems. While this enhancement is targeted mostly to address the "very bad framerate when AI ships are near" problem, it should improve performance all overboard.
Feedback Focus: Performance. Since the rendering of most of the vector displays was changed, please also be on the lookout for any rendering quirks.