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Carry On, Day 16

Diplomacy has failed. Now what?

TS
Gabby, Day 16 (I finally looked at my name)

Thieves are eevrywhere and our mighty slayer was defeated while he was recovering after exhausting combat.

Turn sent.
Necking, Day 17 (for real this time)

We found a powerful ally and sent a strong force onward.
Halflings, Day 17

Uh oh. That is a strong force. Very strong.

TS
Post edited December 23, 2016 by Mimo
Carry On, Day 17

Lots of fighting is apparently about to happen. I'm a meanie head this time.

TS
Gabby, Day 17

I decided to start working on crazy plan. (after the last crazy plan failed)

Turn sent.
Necking, Day 18

The Halflings should have fled!
Halflings, Day 18

Things go poorly. Retreating to the Shire. Not by choice.

TS
Carry On, Day 18

Poking my nose in places where it might get bitten off.
You're so slow, according to the game I got the save 20 minutes ago. :-)

Gabby, Day 18

Back to our original plan.

Turn sent.
Post edited December 23, 2016 by Vitek
Necking, Day 19

We sent the halflings away, but new challengers appear.

Halflings, Day 19


Things go very poorly for this poor Wizard.

TS
Carry On, Day 19

I feel woefully underequipped against that stack of disables.
avatar
Bookwyrm627: Carry On, Day 19

I feel woefully underequipped against that stack of disables.
At least you now know who the true meanie is. :)
Gabby, Day 19

We have draconian town yet we don't even have draconians on race raltions screen.
Weird.

Turn sent.