Level 34:
This is probably the last time that I grind. It's getting tedious. However, what's the point of unlocking expert skills, if you're not going to max them, right?
The whole time that I was in Arnika, no friendly green dots (friendly to the party) died on my watch. Vi Domina was escorted safely to He'Li's bar, Myles is still prowling around the fountain, Lord Braffit has his 3 Lay Brothers wandering around, and the two Higardi patrols of 4 (8 total) are still wandering around town.
The four specialist casters managed to max Ranged Combat, Throwing and Sling, and Eagle Eye skills. Basically, they had to buy and use every dart (Feather Dart, Poison Dart, Doom Dart) and stone (Bullet Stone, Spike Stone) available. This came from Burz, He'Li, Antone, Anna, and Fuzzfas (portals to both the first and last).
The Bard, Gadgeteer, and Rogue (if I had one) get 3 attacks per round now, both in melee and ranged combat. This is assuming white encumbrance, maxed Dexterity and Speed, maxed Close or Ranged Combat, and maxed weapon skill. This is quite a penalty, considering that the Fighter and hybrids get it much sooner, and the casters will never get it until level 50.
I am pretty much done with skill grinding. Here are the skills that I maxed (100 skill).
Melee: The Bard and Gadgeteer maxed Close Combat, Sword, and Shield (ready for Fang/Light Sword and Light Shield). The Priest maxed Close Combat, Mace and Flail, and Shield (ready for The Mauler or Diamond Eyes, and a Light Shield). The Alchemist maxed Close Combat and Staff and Wand (ready for the Staff of Doom, since he is the toughest among himself, the Psionic, and the Mage). The Psionic and Mage are too weak for melee combat (worst hit points, worst armor selection, no shields).
Ranged: The Bard and Gadgeteer maxed Ranged Combat and Bow (ready for the Tripleshot Crossbows that they already have, and good quarrels/bolts). The four casters maxed Ranged Combat and Throwing and Sling (ready for Wrist Rockets and good stones).
Magic: The Bard and Gadgeteer maxed Music and Engineering. No Powercast for them, as they get no benefit from it. The four specialist casters maxed their respective spellbooks to 125 (Divinity, Alchemy, Psionics, Wizardry). All six realms were maxed (Fire, Water, Air, Earth, Mental, Divine, with the exception of the Alchemist not using the Mental realm).
Special skills: Mythology is maxed for everybody, with so many battles. Artifacts is at the soft cap of 75 for most characters. Communication is at 78 for the Bard (97 with the 25% class bonus). Locks and Traps is at 77 for the Gadgeteer.
Expert skills: The Bard and Gadgeteer have maxed Powerstrike, Reflextion, and Eagle Eye skills. The casters have maxed Iron Will and Eagle Eye skills.
Snakespeed is something that eludes me, because it takes forever to increase. My casters maxed Speed, and unlocked Snakespeed, at level 16, and it's still stuck in the 90s. My Bard and Gadgeteer are stuck with it in the 70s and 80s, It's time to accept that it will never max, and that my initiative is high enough.
Powercast: The Bard and Gadgeteer do not benefit from this. The four casters (Priest, Alchemist, Psionic, Mage) are at 99 skill.
Edit: The attributes are evened out as well. The Bard and Gadgeteer have maxed Strength, Dexterity, Speed, and Senses. The four casters have maxed Intelligence, Piety, Speed, and Senses.
The Bard and Gadgeteer have the remaining 3 attributes (Intelligence, Piety, Vitality) at 59 and 60. The four casters have the remaining 3 attributes (Strength, Vitality, Dexterity) at 59 and 60.
Post edited April 02, 2023 by RChu1982