Endoryl: Agreed with the OP.
It's so sad that nearly every game these days is clearly developed for consoles, with the pc as an 'option'. It has almost become standard that we have to cope with crappy console controls and UI's. Even if the game is so called "developed with the pc as priority".
I think this can also be seen as some sort of provocation of pc-gamers and an invitation or encouragement for piracy, so to speak.
Offering a DRM free game might be a step in the right direction, but it takes more imo.
If you don't treat pc-gamers with some more respect, and keep giving them console-spinoffs as a cheap and fast solution, I seriously can understand that there are players who think you don't deserve the full price you ask.
Why not develop games with a seperate interface for pc-games, as an extra sign of dedication and quality. A sign that your game really is worth it's price.
I keep on buying these consolified games as a token of support, in the hopes that one day we can expect some 'real' pc games again. But so far I'm not seeing much in return. Frustrating and disappointing...
Devs/Publishers spend thousands upon thousands of dollars in cinematics, voice acting, etc. The games are almost movie-like. But a decent interface and control system stays too much to ask it seems. Sigh.
Well said End
Personally, as Ive said, I dont hate console games. If there is nothing else out at time ill take a look at the console games available as a back up concept. But im still primarily a PC player and I do expect more from PC titles then console style games.
The Witcher 2 is very JRPG stylized/influenced!
In a different thread they talked about having your standard mmorpg keyboard layout and I got to admit that would go along ways in fixing TW2 combat sequences (not boss fights as the boss fights still console style over PC style.
If I had on the 1,2,3,4... to + keys, attacks associated to them!
1= quick attack
2= strong
3= whirl (whirlwind)
4=
well you get idea and the TAB button was used to actually target and lock on opponent your focusing on, The Witcher 2 would be much better combat wise IMO!
Blocking and parrying and dodging should be a Percentage chance and automatic, not a button pushing skill. I mean if its up to you to push the button, why are we spending points on it to begin with??? Some character skills should be automatic with a percentage chance of working (and then CDProjekt would have more attributes for which the player could raise via mutagens, potions, equipment, training.
That would go along way in taking the twitch outta the encounters and giving the player some more control over it so how they handle the encounter up to them and them alone!
As for bosses, well I only done the first one so far but that encounter should be redesigned to utilize Geralts abilities more and player reflexes less!
Just some basic stuff