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Consoles are home to some of the best games ever made. Prove me wrong.
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ledgabriel: Don't forget lack of customization of keyboard keys, clear sign of console-oriented game.
You can change keybinds via the launcher, what are you talking about?
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ledgabriel: Don't forget lack of customization of keyboard keys, clear sign of console-oriented game.
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slophlong: You can change keybinds via the launcher, what are you talking about?
Try again. Try mapping movement to arrow keys for example, then come back here.
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CaLeDee: Consoles are home to some of the best games ever made. Prove me wrong.
but they are better on those consoles. PC has its own feel.

what we want is pc centric things on our system, then have them change the ui for consoles. thats what good devs do
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slophlong: You can change keybinds via the launcher, what are you talking about?
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AudreyWinter: Try again. Try mapping movement to arrow keys for example, then come back here.
I've never tried that and can't imagine how you'd play the game using arrow keys as opposed to WASD/ESDF, where are the rest of your keybinds?
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ledgabriel: Don't forget lack of customization of keyboard keys, clear sign of console-oriented game.
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slophlong: You can change keybinds via the launcher, what are you talking about?
but thy are shoehorned in.

along with graphic settings. it should be ingame so i can test settings better so i know what works best fps wize

the way it is, test.. .close game new setting.. open game test.. close game new setting
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AudreyWinter: Try again. Try mapping movement to arrow keys for example, then come back here.
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slophlong: I've never tried that and can't imagine how you'd play the game using arrow keys as opposed to WASD/ESDF, where are the rest of your keybinds?
keyboards can be on the numpad, the home button set.. lots of places for it
Post edited May 19, 2011 by cloud8521
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CaLeDee: Consoles are home to some of the best games ever made. Prove me wrong.
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cloud8521: but they are better on those consoles. PC has its own feel.

what we want is pc centric things on our system, then have them change the ui for consoles. thats what good devs do
The thing is, TW2's combat is fairly difficult and requires tactics, are you calling it a console game because it doesn't play exactly like Baulder's Gate? TW2 isn't dumbed down at all, its just a different game with its own combat.
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cloud8521: but they are better on those consoles. PC has its own feel.

what we want is pc centric things on our system, then have them change the ui for consoles. thats what good devs do
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slophlong: The thing is, TW2's combat is fairly difficult and requires tactics, are you calling it a console game because it doesn't play exactly like Baulder's Gate? TW2 isn't dumbed down at all, its just a different game with its own combat.
when the F*%$ did i say that?
Considering the myriad ways in which badly tuning graphics settings or even key bindings can lead to epic failures of unusability (like completely unreadable text, unbearably blinking textures, et al) there are good design reasons for keeping them separate.

Granted, this can be done by using hand-editable, human-comprehensible config files, but a launcher also provides the ability to provide in-tool documentation. In addition, having a separate launcher allows one to support mod configuration, and somewhat simplifies the design of the game engine itself since you can then rely on a "load on start and presume static-ness" philosophy.
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slophlong: You can change keybinds via the launcher, what are you talking about?
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cloud8521: but thy are shoehorned in.

along with graphic settings. it should be ingame so i can test settings better so i know what works best fps wize

the way it is, test.. .close game new setting.. open game test.. close game new setting
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slophlong: I've never tried that and can't imagine how you'd play the game using arrow keys as opposed to WASD/ESDF, where are the rest of your keybinds?
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cloud8521: keyboards can be on the numpad, the home button set.. lots of places for it
Personally I don't have an issue with the graphics options being on the launcher, you'd have to restart the game to change anything major anyways.

And I know the keybinds can be anywhere, but what I fail to see is how TW2 is a console game because you can't bind things to Arrow Keys (which is most likely a bug and will be fixed soon).

Last I checked CDProjekt hasn't had an official announcement for a console port and its pretty obvious that the game was created for the PC (in my opinion at least).
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slophlong: The thing is, TW2's combat is fairly difficult and requires tactics, are you calling it a console game because it doesn't play exactly like Baulder's Gate? TW2 isn't dumbed down at all, its just a different game with its own combat.
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cloud8521: when the F*%$ did i say that?
I interpreted "PC has its own feel" as you saying that all action RPGs are console games. I'm sorry if I misunderstood, I'm just having difficulty understanding what you're trying to get at.
Post edited May 19, 2011 by slophlong
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lw2jgog: Considering the myriad ways in which badly tuning graphics settings or even key bindings can lead to epic failures of unusability (like completely unreadable text, unbearably blinking textures, et al) there are good design reasons for keeping them separate.

Granted, this can be done by using hand-editable, human-comprehensible config files, but a launcher also provides the ability to provide in-tool documentation. In addition, having a separate launcher allows one to support mod configuration, and somewhat simplifies the design of the game engine itself since you can then rely on a "load on start and presume static-ness" philosophy.
im sorry but that's not good enough for me. that's why you make an optimization that wiped the graphic date then fills with the new.

the wy you make it sound no game has ever done this when the truth is almost no one does it that way. i know only a few games that use that method and they are all xbox ports.

but for controls that's fine.

if they cant put a in-game graphical menu then they designed their new engine badly.
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AudreyWinter: Try again. Try mapping movement to arrow keys for example, then come back here.
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slophlong: I've never tried that and can't imagine how you'd play the game using arrow keys as opposed to WASD/ESDF, where are the rest of your keybinds?
Yeah well, be glad you don't have the necessity to try and change controls because you can't use the standard ones. I can't use WASD, so I use the controller, but that doesn't work too well, either (like I explained earlier).
When using KBM, I usually run with the mouse, but someone knew better than to allow that... and with the new combat system, that would probably not work out at all.
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cloud8521: when the F*%$ did i say that?
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slophlong: I interpreted "PC has its own feel" as you saying that all action RPGs are console games. I'm sorry if I misunderstood, I'm just having difficulty understanding what you're trying to get at.
im talking about UI really
Made for the game console? Are you kidding me?

Instead of focusing on the numerous boss fights, why not go back to the original story and the post-assassination plot which immediately connects the witcher and witcher 2.

Geralt is a witcher, a professional monster-slayer, did you forget that?

Do you want to go back to the usual "get me this, get rewarded" quest cliches?

TW2 is way better than the usual formula. *facepalm*
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thelostdunmer: Made for the game console? Are you kidding me?

Instead of focusing on the numerous boss fights, why not go back to the original story and the post-assassination plot which immediately connects the witcher and witcher 2.

Geralt is a witcher, a professional monster-slayer, did you forget that?

Do you want to go back to the usual "get me this, get rewarded" quest cliches?

TW2 is way better than the usual formula. *facepalm*
i agree with this, although the game does need a few tweaks to make it better and a few alterations but they got DAMN close to perfect