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mastorofpuppetz: Can you read? Nothing in my post said anything about not improving things.
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cloud8521: well the way you said it did. by complain we can possibly make the game better. its a means to an end
Again, can you read or should I say comprehend? My post was all about saying this game is a console game, thats perhaps the most retarded thing anyone can say about this game. Nothing about this game is consolized. Games can always be improved sherlock, captain obvious in the house. @ different topics.
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mastorofpuppetz: This is pathetic, PC gamers are the whiniest bunch I have ever seen. every game no matter if its true or not gets labelled as a CONSOLE game, there is not even a console version of this game yet. This is one of the most PC centric games tha has been released in many years, i swear some of you will complain a game is terrrible if the font is not PC enough, get a life and enjoy this amazing game and rare breed, a PC RPG clearly designed for PC. Nothing about this game is anything like a console game, how many console games have you played? They are notr like this game I can tell you that.
The only one complaining is you that there is a sensible discussion going on about the influence of consoles in game design and gameplay. I'm somewhat surprised though that you cannot recognise the console elements of the game. Perhaps you need to plug in a XBox 360 controller to see it. As I said it's doesn't make it a bad game. By all means it's a fantastic game but there's little point denying the console influence.
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mastorofpuppetz: This is pathetic, PC gamers are the whiniest bunch I have ever seen. every game no matter if its true or not gets labelled as a CONSOLE game, there is not even a console version of this game yet.
There is ample material and evidence to support claims of console influence. This isn't negative in or on itself, but its usually a drawback from what usually remains truer to PC origins.
The Witcher 2's inventory system is terrible. However, The Witcher 1 initially had a terrible inventory when it first came out too. Once they get the official forums back, a suggestion thread will be made, and I strongly recommend bringing up all your gripes there. I'm definitely going to. I absolutely love the game. It can only get better if they make the inventory more PC friendly. As it stands, I can't force myself to do as much crafting as I would like because it is simply too bothersome.
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SystemShock7: My apologies. I didn't realize Witcher was a first person shooter.
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Cyjack: You didnt frame your argument in the context of "RPGs Only". You keep referring to PC "Games" vs Console "Games". The Witcher 2 is an RPG with a real time action combat component. Games with real time action combat components invariably require you to move around to avoid enemy damage, regardless of platform, and the less you get hit, the better you tend to do.

Geralt has very good tools for avoiding damage in terms of blocking, dodging and magic shielding. Yes, you have to stick and move, and strike opportunistically in encounters with multiple opponents. Much like a swordsman in real life would have to stick and move and remain highly mobile when defending against multiple opponents in real life. Thats not a "console thing".

Nothing wrong with preferring turn based RPGs...I prefer them myself. But theres no way you could not have known going in that the game didnt have a strong, highly mobile action component, unless you had somehow bought the game without watching a single trailer, or reading anything about the game beforehand.
I guess you are right, I didn't specify RPG, but in my defense :), I felt it was implied as we are all talking about an RPG.

The thing is, even if you avoid getting hit, you still have to run in circles until you get to hit someone, and you are running around in circles because all of the sudden all the doors magically shut down, or you have to unwillingly go into a pit with a horde of enemies.

And it is not about turn-based either... I'm not particularly fond of turn-based... is the entire mechanic of the fight setting: I'd greatly prefer fight 2-3 tough opponents in an open-world setting where I can use the environment to fight and move around yes, but no just go literally in circles in such a reduced area where it would be much logical for the 8-10 opponents to just stand in the circle and wait for me rather than dumbly run behind me in circles
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mastorofpuppetz: This is pathetic, PC gamers are the whiniest bunch I have ever seen. every game no matter if its true or not gets labelled as a CONSOLE game, there is not even a console version of this game yet. This is one of the most PC centric games tha has been released in many years, i swear some of you will complain a game is terrrible if the font is not PC enough, get a life and enjoy this amazing game and rare breed, a PC RPG clearly designed for PC. Nothing about this game is anything like a console game, how many console games have you played? They are notr like this game I can tell you that.
QTF.
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thelostdunmer: Made for the game console? Are you kidding me?

Instead of focusing on the numerous boss fights, why not go back to the original story and the post-assassination plot which immediately connects the witcher and witcher 2.

Geralt is a witcher, a professional monster-slayer, did you forget that?

Do you want to go back to the usual "get me this, get rewarded" quest cliches?

TW2 is way better than the usual formula. *facepalm*
Er.. we are not talking about the plot. We are talking about the mechanics and feel of gameplay.
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SystemShock7: Well, I have played just about 3/4's of the game, and although I am enjoying it to an extent, it is so painfully obvious that this game was meant for consoles, and not PCs. Either it was meant for consoles from the beginning, or the developers have been playing too much xbox/ps3 and were heavily influenced by it.

The menu system with its scrolling menus and buttons to accept actions, it was definitely made for console and gamepad in mind, clearly not a keyboard and a mouse.

The sequences of wave after wave after wave of fights with QTEs in between... having to restart the entire sequence should you falter, and being forced in most cases to re-watch the damned QTE.

The now (unfortunately) popular amongst PC games "pit boss fight", one in which the player is trapped within a small area, is totally outmatched by either a horde of enemies or an enemy which is much bigger, stronger, faster, etc than the player, with the only advantage for the player being not whatever attributes/skills he has developed, but simply that the player can regenerate health... and therefore, has to resort to the insipid tactic of hit 1-2 times, then after being hit in a flurry of blows and health drops to 10%, runs around and around and around until the health bar has enough points to hit a couple enemies 1-2 times again, then rinse and repeat over, and over, and over again.

I will replay the game a couple more times, but this time in easy so I can move along, just so I can see the different paths the game takes as decisions are made along the way... but I can't help it to feel a bit disappointed by the "consolization" of yet another great PC franchise.
I gotta admit, I been bitching about the combat and the 1st boss and id be lieing if I didnt admit the game play feels like its designed for a PS3 or XBox 360. The comabt, the boss fights, their all standard console system type encounters, not your traditional PC style encounter.

Maybe id be better off hooking up my 360 controller to game (the idea has passed my mind a few times now).

Gotta agree with OP, TW2 does "feel" like it was designed with consoles in mind!
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mastorofpuppetz: This is pathetic, PC gamers are the whiniest bunch I have ever seen. every game no matter if its true or not gets labelled as a CONSOLE game, there is not even a console version of this game yet. This is one of the most PC centric games tha has been released in many years, i swear some of you will complain a game is terrrible if the font is not PC enough, get a life and enjoy this amazing game and rare breed, a PC RPG clearly designed for PC. Nothing about this game is anything like a console game, how many console games have you played? They are notr like this game I can tell you that.
Nice rant, but you are off.
PC players will label a game a "console game" because of the mechanics of gameplay. You may not think it is true, but it is. If one is a PC player, one cannot look at W2's scrolling inventory system, or the video settings not being in-game, or the interfaces for advancement, etc etc etc and say those where designed with a PC interface in mind because it just doesn't make sense that a PC developer would do that. These mechanics are the same as we have seen in the past of games which have been made with consoles in mind, or made for console then ported to PC.
Post edited May 19, 2011 by SystemShock7
playing TW2 using my 360 controller definitely feels like second nature. the menu, using signs, them QTEs..

nevertheless i like the game just fine. now i just want is a quickload function and storage to keep my loot..
Well the main buying factor for this game for me was the support for the controller. I could not get into the first game because i simply could not be bothered with the mouse and keyboard setup. Even with the controller implementation, there are still some issues with the controls and the game that would be great if resolved.
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geniusprime: Well the main buying factor for this game for me was the support for the controller. I could not get into the first game because i simply could not be bothered with the mouse and keyboard setup. Even with the controller implementation, there are still some issues with the controls and the game that would be great if resolved.
... what the hell is this..... you are a pc gamer?

are you sure


and since when is any great pc game better with a controller besides racing games, flying games, and other certain genreas. but this is a game that would have lent best to a M+K setup if they built it with pc more in mind.
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geniusprime: Well the main buying factor for this game for me was the support for the controller. I could not get into the first game because i simply could not be bothered with the mouse and keyboard setup. Even with the controller implementation, there are still some issues with the controls and the game that would be great if resolved.
I can understand that.

I play ALOT of MMORPGs and this games mouse and keyboard controls feels so alien and unresponsive to me.

So I can see people using the controler.
As I said above, im almost to point where I will use mine as well.

My problem with this game can be summed up neatly in

I wanted a PC Game.
I got a console game on the PC.

I dont hate console games like so many others but I do expect MORE from my PC games tactical and strategy wise.

This games combat is pretty simular to what you get from any assortment of console only JRPGs to be honest!

Said in a different thread and say it here!

Give me The Witcher 2 every but combat
Give me Dragon Age:Origin combat

Id be in absolute heaven.

Tactical and strategic combat combined with MATURE ADULT RPG with a very deep and unlinear storyline where your choices matter!

You wouldnt be able to tear me away from the game and I wouldnt have time to post here to be damn sure!
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thelostdunmer: Made for the game console? Are you kidding me?

Instead of focusing on the numerous boss fights, why not go back to the original story and the post-assassination plot which immediately connects the witcher and witcher 2.

Geralt is a witcher, a professional monster-slayer, did you forget that?

Do you want to go back to the usual "get me this, get rewarded" quest cliches?

TW2 is way better than the usual formula. *facepalm*
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SystemShock7: Er.. we are not talking about the plot. We are talking about the mechanics and feel of gameplay.
Ha? What's this? You generalize a game without using the story as a factor?

Games evolve, although bitter to admit, developers like CDPR often revamp their game to accommodate more gamers thus dumbing down the original game mechanics.

If it was made for the console then why didn't they release it simultaneously with 360 and PS3?
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geniusprime: Well the main buying factor for this game for me was the support for the controller. I could not get into the first game because i simply could not be bothered with the mouse and keyboard setup. Even with the controller implementation, there are still some issues with the controls and the game that would be great if resolved.
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cloud8521: ... what the hell is this..... you are a pc gamer?

are you sure


and since when is any great pc game better with a controller besides racing games, flying games, and other certain genreas. but this is a game that would have lent best to a M+K setup if they built it with pc more in mind.
I am sorry I forgot that there are criterias for being a PC gamer. I always thought that gaming on the PC qualifies me and gaming on the PC for the pass two decades would suffice. My sincere apologies.