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Standalone installer updated: [Windows, Linux, Mac] 3.12.4.1 ⇒ 3.12.5.
3.12.5 patch released

Dear Stellaris Fans,

Our latest and greatest version of the game, the 3.12.5 patch, is now live and available for download.

This patch brings further fixes and tweaks and wraps up our 3.12 + The Machine Age release cycle.
Please find the patch notes below.

3.12.5 PATCH NOTES

① Improvement
• Obsessional Directive empires that control a black hole now get an option for safe and secure storage for their commodities.
• Reworked how Fallen Empires view empires trying to match their technological level. Unless you're a Scion, any FE level tech you acquire will accrue a stacking opinion penalty with them, that is doubled for the materialist Fallen Empire.
• Added new building icons for the Sensorium and Simulation Sites and their upgrades
• Species list will not longer show founder species from various contacts that do not even have any presence on any of the planets.
• Megastrutures that are supposed to be built outside the gravity well will not be displayed in the list whilte trying to build one on top of planets or stars.
• Nanite deposits with non-zero available quantity below 1 now appear in galaxy and solar system views
• Nanotech empires will no longer receive ships every 5 years, and will instead gain an equivalent amount of nanites with which to build ships. They now have access to the Interdictor ship, a battleship alternative with a fixed nanite cost that can use torpedoes and hangars.

② UI
• The first Outliner tab now includes military fleets, civilian ships and armies by default.

③ Balance
• Constructing an Arc Furnace in a system will now remove all trade deposits to make way for the mining stations
• Increased the output of Haruspex and Technophants.
• Haruspex now produce 3 Unity and 2.5 Engineering Research (was 2 Unity and 2 Engineering Research).
• Technophants now produce 6 Unity and 5 Engineering Research (was 4 Unity and 4 Engineering Research).
• Spyware Directives now start with Basic Cloaking Fields as a research option
• Synaptic Subprocessing for Hive Minds now grants Augmentor Drones to Spawning Pools instead of Modular Cybernetics, however the effect on Empire Size from Districts was halved
• Modular Cybernetics now grants Hive Minds +3 Organic Species Trait Points as they cannot research robotic technologies
• The AI Emporium Branch Office Holding no longer provides +5% resources from jobs, instead it provides +1 Identity Designer job and +10% Branch Office Value from Roboticists and Identity Designers. This allows the empire in which it is constructed to assemble robots even if they do not have the required technology. However, only one can be constructed in each empire in which you have a branch office and it can only be constructed if the empire has not outlawed robots.
• The Customer Insights edict now reduces both the energy and influence cost for Branch Offices
• The Empire Size Effect for Integrated Hives has been reduced from -50% to -33%
• Empire Size from Pops for OTA Updates has been reduced from -20% to -15%
• Empire Size from Pops from Harmony and Synchronicity tradition trees have been reduced from -15% to -10%
• Cetana's relic now provides -50% planetary ascension cost, down from 75%.
• The job strata bonuses from Synthesization have been rebalanced, moved to the robot assembly buildings, and apply to both regular empires and Synthetic Fertility

④ Bugfix
• Planets which had an anomaly present while an Arc Furnace was constructed will now correctly inherit all the deposits when the anomaly is cleared, if the planet can support mining deposits
• Updated many anomalies to no longer remove deposits if applicable.
• Gone Native' event has default text in case none of the other options were appropriate
• AI Empires will check if they already have an assigned emissary for the galactic community before assigning a new one.
• AI will assign emissaries to the Galactic Community.
• AI will check if a federation already has an assigned representative before assigning a new one. Will prevent it from continually switching representatives.
• Cybernetic Creed start event duplication blocked
• Fallen Empires created by Cosmogenesis should now no longer sometimes be created tragically without a personality.
• Federation/Galcom fleet template size is now limited by the corresponding capacity, not by the command limit.
• Fixed Augmentation Bazaars sometimes not granting the full effects from some Cyberization choices
• Fixed Expand the Council agenda behavior for savefiles that predate Galactic Paragons DLC
• Fixed former federation fleets being treated as federation fleets when checking which ship designs can be added to the template.
• Fixed some logical errors for the Bot Lord, Truth Seeker and Shroud Preacher traits
• Fixed the concept tooltip for Machine Template System
• Fixed the nanite deposit scaling
• Fixed the void dweller origin sometimes trying to spawn a mining station around the habitat central complex
• Hide Dyson Sphere build option when Machine DLC is enabled
• Increased the animation speed of Imperial Colossus. Now it has enough time to trigger laser beam animation.
• New rulers will properly abandon their old council positions.
• Paradox titan graphics no longer uses the same mesh twice and looks broken.
• Pre-sapient pop will no longer display colony abandonment cost if only one sapient pop is left on the planet.
• Psionic species variants can be cyberized
• Refugees will no longer flee to places where they will be dismantled on arrival
• Replaced most checks for the Servile, Nerve Stapled, Zombie and Suppressed traits with the can_think trait.
• Science ships using automation should no longer excavate archeology sites that aren't available to the owning empire.
• Script error in resort worker job block
• The Psionic Theory no longer tries to check if your empire has the Psionic Expertise trait, instead it checks if a Councilor has the trait.
• The tooltip for Diplomatic Weight now states "Delegate" instead of "Envoys"
• The Victory Score breakdown will now correctly include Victory Score from effects in its Score calculation at the top of the screen.
• When a country leaves a federation, its federation fleet templates are now transferred to the president.
• When a federation is disbanded, the president takes control of all federation fleet templates, including ones without a fleet.
• When a non-president country builds a federation fleet from a template, the template is now transferred to the president along with the fleet.
• When the GDF changes ownership, GDF fleet templates without actual fleets are now transferred.
• The Eternal Throne relic still grants immortality after the Eternal Machine species trait has been modified away.
• Arc Furnace and Dyson Swarm limits no longer suffer an off-by-one error
• Outposts raids conducted by multiple fleets should no longer be cut short after one of the fleets is destroyed.
• Made sure that non player countries are properly destroyed upon activation of the Aetherophasic Engine.
• The Reformed Queen event should now properly display Cetana.
• Ministry of Acquisition checks for Overlord Consumer Goods Use
• Ship preview should no longer black out when viewing certain ships

⑤ AI
• AI empires can no longer adopt Virtuality.

⑥ Stability
• Fixed crash in federation fleet ui entry after resync
• Fixed crash in federation member UI item when resyncing
• Fixed crash upon loading a save with faulty owners of megastructures
• Fixed CTD when technology without tech area is processed by the database
• Fixes oos related to mining planet megastructure
• Fixed CTD at startup on older macOS (before 13.x) due to missing library

⑦ Modding
• Added on_auto_colony_type_changed on_action.
• Added the Servile trait to the can_think scripted trigger

The team will now shift focus to our next major release, as well as take some vacation in between.

See you again after summer!
Standalone installer updated: [Windows, Linux, Mac] 3.12.5 ⇒ 3.13.0.1.
3.13.0 Patch

① Improvements
• Update to Thrall Worlds, adding two new slave-focused districts, Battle Thrall Jobs, and improvements to tooltips and theme
• Update to Prison Worlds - adding two new penal-focused districts, five new jobs, and improvements to tooltips and theme
• Xenophobe ethics now swaps to providing pop assembly when appropriate
• The location of empire-scope special projects will move to the new capital if the empire’s capital changes
• Gestalt Empires are now allowed to decide on their land appropriation policy, and are no longer forced to populate every planet
• Corvee System now gives -15% resettlement cost for Individualist Machines
• Standardized volume of all advisor VO lines
• War allies will be able to use wormholes, hyper relays, and gateways in each other's territory even if their borders are closed
• Removed the galaxy-wide Space Storm introduced in 2.7 “Wells”

② UI
• Updated the megastructure selection UI
---• Improved tooltips in the megastructure selection UI
---• When selecting a location for Arc Furnace stage 1, the tooltip shows the number of deposit sites in the system
---• When selecting a location for a Habitat Central Complex, the tooltip shows orbital capacities in the system
---• Fixed tooltip not showing when selecting a location to build a megastructure
• Map icons in galaxy and system view no longer truncate the resource amount when between 0 and 1
• The tooltip that mentions if a civic is locked is now red instead of orange
• Enabled mouse scrolling in the research completed window
• Extended the minimum width of the "Veteran Level Reached!" window in case too few options are available to choose from
• Fixed some overlapping UI in the Empire Creation screens
• Fixed position of "Cross-platform play" checkbox on MS Store
• Updated the Map Modes UI
---• The Players map mode is no longer available when observing in singleplayer
---• The Players and Trade Routes map mode buttons are now disabled instead of hidden when they're unavailable
---• Fixed Players mapmode not graying out AI empires in some cases
---• The Unions map mode is now a regular map mode instead of a toggle

③ Bugfix
• Fixed the placeholder icon for the diplomatic message to request to join the galactic imperium
• Made AI capable of building planetary shields
• The Chthonian Planet, Extensive Moon System and Carbon World modifiers will now only add their mineral deposits to the planet the first time they are surveyed instead of every time they are surveyed
• Corrected tooltip and loyalty effects for the Ministry of Acquisition
• Individualistic Machine empires should no longer get an event intended for Organics
• Fixed the Nanite Intercessor being present in ship previews in the empire creator
• Fixed cyberpunk advisor lines for council agenda ready and council agenda available notifications
• Fixed fleets' cloaking strength sometimes not updating when ships' cloaking strength changes due to modifiers
• Fixed juggernauts not showing the fleet bombardment button
• Election auto pausing and unpausing now functions like other event pop ups
• Removed the double modifiers for Defense platforms from Ancient Shield Overcharger
• Removed serviles from the can_think trigger due to unintended knock on effects
• If an arc furnace is built around a potential Contingency Hub, when the planet becomes their hub, the arc furnace is correctly destroyed
• Fixed uncovered deposits not being removed when an arc furnace is destroyed
• Colossus special project will reward the original country that started the project instead of the current planet owner
• Leaders who are researching an anomaly or project or on cooldown can be assigned to the council
• Roccan Resistance and Free Peoples of the Fall genders changed from indeterminate to default
• The species of planetary defense armies will get updated after species modification
• AI empires will select ethics required by their origin
• All starbase types now explode when destroyed instead of blinking out of existence
• Fixed numerous instances, such as when establishing an embassy, where the game would load the countries home planet instead of their capital
• Game should no longer crash when an empire you had a trade deal with is destroyed during a war
• Various Out Of Sync fixes
• War allies will be able to use each wormholes in each other's territory even if their borders are closed

④ Modding
• Implemented "on_storm_encountered" on_action when a country is affected for the first time by a new storm
• Added on_storm_entered_system on-action
• Added on_storm_left_system on-action, for when a cosmic storm has left a solar system
• Added support for generate_random_name = yes to the spawn_planet effect
• Refactored Arcology industrial districts into Inline Scripts
• Replaced all "has_authority" checks with scripted triggers making it easier to add new authorities
• Added the awakening_not_allowed country flag that blocks fallen empires from awakening
• Added the keep_deposit_on_terraform deposit flag to make sure deposits don't go missing when you terraform
• Added "visible" trigger to map modes
• Added "tutorial" member to map modes
• Added is_infertile trigger
• Added support for displaying comma and period as hotkeys in button tooltips
• Added planet_crime_floor_add modifier that sets a minimum level of crime on a planet
• Added fail trigger for special projects + documentation
• Added 'mod_name_affix' to create_species effect
• Added num_asteroid_belts trigger to check the number of asteroids in a system
• Added game rules for founder_species_uses_growth_speed, founder_species_uses_organic_assembly and founder_species_uses_assembly
• Added game rule to force visibility on fleets for a specific system
Standalone installer updated: [Windows, Linux, Mac] 3.13.0.1 ⇒ 3.13.1.0.
3.13.1 "Vela" update

① Balance
• Added free pop to first blocker for planetscapers
• Decreased Storm Creation costs and buffed Astrometeorology job
• Stormriders and Subterranean get less devastation from storms
• Scientist governors now also reduce devastation from storms
• The Nexus Storm of 2211 will no longer happen. (Nexus Storms have been removed from the Early Game storm pool.)

② Bugfix
• A Fallen Empire cannot ask for a scientist that is exploring an Astral Rift
• Added traits to hired marauder leaders
• Added victory score to the two new precursor relics
• All starting council positions are also filled without Galactic Paragons
• Fixed a spelling error in the event Stormbound Sighted
• Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.
• Fixed machine name lists using ruler names for all non-envoy leaders.
• Fixed randomly generated rulers not using regnal names when they should.
• Fixed the concept tooltip for Storm Riders in the Storm Chasers origin tooltip
• Fixed the handling of scientist heirs in the Stormfall event Cosmic Shapes
• Fixes to Unique planets from Cosmic Storms:
---• Unique planets from Cosmic Storms can no longer spawn in the starting cluster of an empire
---• Reduced the size of the unique planets from Cosmic Storms
• Fixing Rick the Cube tooltip in the additional content being misleading
• Payload Padding technology now properly apply its effects
• Removed Double Jobs for Gestalts on Ecumenopolis
• Solar storm orbital resource modifiers now applying correctly
• The Crimson Crawlers: Cooked Consumption planet modifier now has a yellow border
• The Storm Touched trait is made available for individual machines
• The Strip Mine Planet decision is only allowed once per planet
• adAkkaria chain actually ends now when its over
• Added a job weight to Storm Dancers so that pops actually want to work the job
• Allow proper switching between corporate and non corporate planetscapers civic
• Fixed descriptions for the special projects Stabilize the Collision and Harmonize the Collision
• Fixed the secrets of the new precursors
• Fixing resetlement cost modifiers not being capped by minimum economic modifier mult define
• Made militarist empires with imperialist factions less likely to become vassals
• Made the Irradiated Wasteland planet modifier produce +10% physics research
• Planetscapers on Ocean Paradise will now get their blockers as promised
• Removed the mention of sector automation from the planet designation tooltip
• Saturated Filters can now be removed by the one who conquered the planet
• Tempest Invocator storm placement will now be canceled if you lose the selected Scientist.
• The Tempest Invocator's range is now centered on the selected Scientist's location.
• Voidforged may not access Geo-Engineering Inc anymore
• Fix to Initiate Storm replacing Sustain Storm if you have the Galactic Weather Control Ascension Perk
• Several Tempest Invocator fixes

③ Stability
• Changed cosmic storm spawn cooldown scale to prevent CTD
• Fixed CTD in fleet manager when reinforcing fleets with ships without fleet size
• Fixed CTD when in-game music player has no permission to write to playlist file

④ Modding
• Added regnal_second_names_female and regnal_second_names_male to namelists.
• Added use_regnal_name to effects that create leaders.
• Fixed randomly generated empires in static galaxies having missing data if the player empire is randomly generated.
• Removed ruler_names from namelists and added regnal_full_names. When generating regnal names, non-regnal full names will no longer be used if a regnal name is available, but if no regnal name is available, normal names will be used.
Standalone installer updated: [Windows, Mac, Linux] 3.13.1.0 ⇒ 3.13.2.0.
3.13.2 Patch Notes

① Bugfix
• Fixed the issue where Gestalt Empire industrial districts only provided 1 Fabricator job instead of 2.
• Fixed the issue where the tooltip of a Cosmic Storm incorrectly stated 0 days remaining.
• Triggered species modifiers will now show in trait tooltips even when there are no regular modifiers.
• Fixed crash in species creation when trait for planet class does not exist.
• Fixed crash in espionage tooltip on multiplayer resync.

The team is now focusing their effort towards the next major patch.

More on that later!
Standalone installer updated: [Windows, Mac, Linux] 3.13.2.0 ⇒ 3.14.1.
Stellaris 3.14.1 'Circinus' Preliminary Release Notes

① Improvements
• Renamed Shattered Ring "Irreparable Damage" to "Reparable Damage" as once you have researched Mega Engineering. You can now restore it via decision.
• Setting AI Empires to 1 and enabling Randomize will now generate 0-1 empires instead of always generating 1.
• Special Project research order selector from system view now checks all possible projects for the location

② Balance
• Made the Nexus storm chonkier
• Significantly reduced storm effect on fleet pathfinding
• Doubled Ranger science to 4
• Subjects that are released from a country now copy the ascension perks of that country

③ Bugfixes
• Fixed strange boxes around technology icons
• AI should now utilize leader assigned science ships
• Corrected Technology Frames
• Archaeological site Green Skies now requires Cosmic Storms DLC - you should no longer get Storms without the DLC enabled.
• Fixed the Machine Worlds AP accidentally doubling the jobs and housing giving by Generator districts on Shattered Ringworlds
• Reuniting the Pod project now resets tiyankis hostility before and after the project
• Fix tiyankis potentially fleeing the system in Reuniting the Pod
• Cybernetic leader portraits immediately change when the trait is gained
• Fixed Regnal Names for the Fungoid 4 name list. All hail Emperor Globbelius!
• Democratic and oligarchic Storm Chaser empire names can be randomized
• Fixed some event leaders found in anomalies claiming that they were previously employed on your capital on their resumes
• The Operation Exposed event (operation.5037) text no longer uses your country's name instead of the operation's name.
• Added the correct icon to the job_researcher_upkeep_mult modifier
• The Nu-Baol once again spawn with the Hive Mind trait and with the Phototropic Trait if the proper conditions are met.
• Caravaneers cannot ask for a science ship that is exploring an Astral Rift
• Saved StormVisuals as a .txt file
• Synth ascended and Individualist Machine empire can now set the migration rights for mechanical and machine species
• Virtual pops in synth ascended empires are now allowed to auto-migrate
• The Event Eat or be Eaten will no longer select machine pops to be the most delicious in the galaxy.
• Renamed the Government View to Empire View so it is no longer easily confused with the Government UI introduced in Galactic Paragons.
• Fixed the Khan's starbases not showing a correct construction entity
• The Unity tooltip now says Unity can be used to ascend Planets.
• Guided Sapience and Natural Design are now mutually exclusive
• Hid an unlocalized flag inside of the "Rorganize Leviathan Parade" button
• Marauder Fleets now count as mercenaries for the purpose of being in breach of the Neutral Defenders Resolutions
• The Imitator will no longer generate with the Hoarder trait causing immediate consumer goods deficit for gestalt empires.
• Fixed a number of Cybernetic traditions not giving the correct effects if The Machine Age is not active
• Empire generation now will be able to generate random Machine Intelligence empires.
• The relic Crystal of Odryskia uses the correct trait name in the tooltip
• Added the Researchers Upkeep modifier icon
• Fixed empire designs with different randomized names sometimes preventing each other from spawning in galaxy generation.
• add_random_technology_option effect now correctly checks techs weight
• Fixed ships not entering the correct animation state after a combat if there was any incoming projectile animation
• Auto-mod swapped traits won't disappear when loading a save
• Made Genesis Guides and Natural Design mutually exclusive
• Fixed assorted typos in script
• Fixed assorted syntax error in script

④ AI
• The AI now has a set limit on the maximum number of habitats it should have, determined by galaxy size and difficulty setting. This limit is doubled for the Void Dweller and Void-Forged origins.
• AI empires and Auto-Best feature now consider adding additional power sources to ship designs if there is no better component
• When in combat, ships stay with their targets a bit longer, reducing the amount of ships flip-flopping on targets and ending not attacking anything.

⑤ Performance
• Updated the way ship modifiers are checked for tooltip display using a static cache

⑥ UI
• Polish for Game Setup UI
• Changed icon for Exploration Vessels.
• Fixed some ship types using the wrong icon in the fleet and combat UIs.
• Game settings for DLC-specific features are now hidden if you don't have the DLC.
• Reworked game setup UI.
• Fixed triggered icons tooltip hitbox in event options

⑦ Modding
• planet_damage for bombardment stances is now a scripted value
• Added on_ship_engulfed on_action
• Added on_specimen_acquired on_action
• Added is_last_acquired_specimen trigger
• Added give_specimen effect
• Allow to override technology name, description, icon and effects based on trigger conditions
• Added centerPosition member to buttonType.
• Smooth listbox's borderSize now affects the list's scrollable length.
• Fixed listboxes' borderSize using X value for both X and Y.
• Starbase building & module icons now use triggered description to allow it to be dynamic
• spawn_planet_effect orbit_distance_offset parameter can now read variables and values
• Concept tooltips can now be auto-generated for static modifiers using the modifier: prefix
• Starbase buildings can now use scripted_effect_cooldown and scripted_effect_cooldown_flag fields to display cooldowns for a scripted action
• export_modifier_to_variable can now be used with dynamic modifiers
• Added on_fauna_capture_ended on_action, fired whenever a capture attempt ends no matter the outcome
• Bombardment stances can now use scripted localization with a base scope of fleet
• create_ship effect now supports rarity argument
• Added is_last_acquired_specimen_rarity trigger
• Starbases now support timed modifiers
• Added ship_size_cost_resource_percent trigger
• Added create_smaller_size_creature_in_fleet effect
• Added component_lifesteal_add modifier
• Added has_dna trigger
• Section templates can now use compatible_with_all_ship_sizes instead of ship_size
• Added mutation_slot_add modifier
• create_nebula effect now generates nebula graphics in the galaxy view without needing to reload the current game
• remove_point_of_interest effect now localizes the point of interest's name key if possible
• Added age parameter to create_ship effect
• Added evaluate_scripted_value console command
• Added planet scope to distance_to_capital trigger
• Added is_ship_category trigger
• Added support to inline_scripts in event files
• set_mia = mia_emergency_ftl now does a complete emergency ftl instead of just going mia, displaying the associated vfx
• Added handled_by_event_tooltip parameter to special projects requirements allowing special projects to not being possible to complete manually
• Added country_specimen_selling_cost_mult modifier
• Added num_exhibits trigger
• Added on_exhibit_unlocked on_action
• Added space_fauna_growth_rate_mult modifier
• Added ship_damage_against_boss_mult modifier
• Added months and years parameters to event firing effects like country_event
• Added monthly_loyalty_from_synthetic_subjects and monthly_loyalty_from_organic_subjects modifiers
• Add detailed description to add_relic effect
• Add trigger field to message variables
• Added "has_any_flag" trigger
• Added graphical_culture_fallback to create_ship effect in case graphical_culture targets an invalid GFX culture
• Added is_core_component_set to component_sets, forcing the use of the core component icon in the technology view
• Added on_colony_destroyed_by_bombardment on_action
• Added timed_flag_days_left trigger
Standalone installer updated: [Windows, Mac, Linux] 3.14.1 ⇒ 3.14.15.
3.14.15 ‘Circinus’ Hotfix Release Notes

① Bugfixes
• Gravity Snare costs can no longer go negative.
• Fixed a case where lured space fauna were uncapturable.

② Stability
• Fixing potential crash when trying to create a ship from a scripted design that contains unusable components for the creator
• Fixed potential crash when using FromFromFrom scope in "on_planets_zero_pops" on action
• Fix a crash where an AI could capture fauna even if they shouldn't be able to.
Standalone installer updated: [Windows, Linux, Mac] 3.14.15 ⇒ 3.14.159.
If everything goes according to plan, I expect that our next patch, 3.14.159, will be released on Tuesday, November 12th. This will let us include some fixes to issues that are reported this weekend and early next week.