Posted April 17, 2020
high rated
Changelog for Update 2.6.3 (16 April 2020) - Part I:
Balance
- Corporate Embassy and Disinformation Center branch office buildings now require 50 pops on the host planet, and now also require the Xeno Diplomacy tech.
- Starting with the Prosperous Unification origin now gives you the Planetary Unification tech option.
- Juggernauts will now automatically repair themselves after battle.
- Added extra crisis strength x10 and x25.
- Greater Good Resolutions now trigger breach events.
- Common Ground and Hegemony leader starts are now far less likely to be completely blocked off by their alliance partners, and will usually have direct access to at least unoccupied one system.
- Cybrex War Forge now increases empire alloy production by 5% and allows building Cybrex Warform armies at your capital. Its active ability now converts 10000 minerals into 5000 alloys on a shorter than normal relic cooldown.
- The Flesh is Weak assembly bonus reduced from 33% to 10%.
- The resolution to form the galactic market now also increases resource storage cap by +10000.
- The Rubricator Shard dragon will now wait two years before killing everyone on the planet, giving you the chance to fight her.
- Being the president of a Hegemony now also satisfies the Imperialist faction's desire to lead others.
- Diplomatic Stance can now only be changed while you are at peace. (Supremacist empires will thus no longer change out of Supremacist in the middle of a humiliation war if you blow up their fleet).
- Sentinels blocker is now a special deposit.
- Docile Migrating Forests modifier now decreases available planet districts by 1.
- Egalitarian empires will no longer draw leader enhancement technologies they cannot use.
- Roboticists now have 2 alloy upkeep instead of minerals.
- Trade Leagues now have access to the basic Wealth Creation trade policy as well, for empires that prefer cold hard energy credits to a combination of consumer goods and unity.
Stability & Performance
- Fixed a possible OOS after hotjoin when a fleet is looking for a starbase to orbit around.
- Fixed the AI going OOS when the military strategy needs to be initialized. Also fixes ship angles going OOS because normalization was not applied everywhere correctly.
- Another AI related OOS fix.
- Fixed an OOS related to victory rankings.
- Fixed a FLEET_MODIFIER oos on hotjoin.
- Fixed an OOS with species when growing halfspecies.
- Fixed an OOS (POP_MODIFIERS, PLANET_MODIFIERS) when the values cached by planet (amenities, crime, housing, stability) changed but the modifiers weren't recalculated.
- Fixed a potential OOS when a pop joins or leave a faction.
- Fixed an OOS when sending repair building commands.
- Fixed technology status being read incorrectly, causing an OOS.
- Fixed tooltip in planet view colonization tab not clearing between updates and just adding lines each update until it crashes.
- Safed up some code that should keep a rare CTD from happening.
- Prevent Species from creating hybrids with their own sub species.
- Temporary modifiers added to a system are now also added to the fleet and ships inside that system.
- Increased threading scalability for when updating the ai attitudes.
UI
- An interface for unassigning envoys has been added and can be opened through clicking on the envoy count in the top bar.
- Cohesion tooltip shows how it is impacted by each law separately now to make it more clear.
- Adjusted the decision elements in galactic community voting so the last one is fully shown.
- The Javorian Pox Sample modifier now has a modifier icon.
- Added modifiers tooltip to civics with custom desc.
- Show acceptance icon and tooltip also for non-possible actions.
- Made sure scroll bar works for city appearance and ship type in species creation view.
- Enclaves and Marauders now show their government names in the contacts list.
- Galactic Community scrollbar is now properly sized.
AI
- The AI will no longer support resolutions it is in breach of, and will now more consistently support their repeal.
- AI gestalts should set purge policies correctly. Empathic AI hive minds should no longer use the full purge allowed policy.
Modding
- Added a trigger "galaxy_size" which returns true if the size of the galaxy is the one tested by the trigger. Usage= "galaxy_size = medium".
- set_owner now works on leader, but use this responsibly. Don't leave leaders hanging out where they shouldn't be able to go.
- Added systems and fleet modifiers to debug tooltips.
- Added external modifiers to systems so that fleet can receive modifiers from systems.
- Added pop_has_happiness = yes/no and species_has_happiness_with_owner = country triggers.
- Changed default behaviour of add_district to not add a district if the planet's district cap or planet size has been reached. This can still be forced by an added ignore_cap flag.
- Decluttered debugtooltip for countries by adding a print_flags console command.
- Added trigger in_breach_of = resolution.
- Added num_system_planets trigger.
- It is now possible to assign multiple solar system initializers to origins
- Origins can now have more system initializers to define origin-specific initializers it is now possible in the origin definition to use: ``` initializers = { some_initializer another_initializer even_more_initializer } ``` The old initializer key is not available anymore. Current scripts are updated.
- Added a flag "no_origins" to country_types to indicate they don't need/use an origin.
- Added a "restrictions" field to create_country/create_rebel that works like government restrictions described in "common\governments\readme_requirements.txt"
Balance
- Corporate Embassy and Disinformation Center branch office buildings now require 50 pops on the host planet, and now also require the Xeno Diplomacy tech.
- Starting with the Prosperous Unification origin now gives you the Planetary Unification tech option.
- Juggernauts will now automatically repair themselves after battle.
- Added extra crisis strength x10 and x25.
- Greater Good Resolutions now trigger breach events.
- Common Ground and Hegemony leader starts are now far less likely to be completely blocked off by their alliance partners, and will usually have direct access to at least unoccupied one system.
- Cybrex War Forge now increases empire alloy production by 5% and allows building Cybrex Warform armies at your capital. Its active ability now converts 10000 minerals into 5000 alloys on a shorter than normal relic cooldown.
- The Flesh is Weak assembly bonus reduced from 33% to 10%.
- The resolution to form the galactic market now also increases resource storage cap by +10000.
- The Rubricator Shard dragon will now wait two years before killing everyone on the planet, giving you the chance to fight her.
- Being the president of a Hegemony now also satisfies the Imperialist faction's desire to lead others.
- Diplomatic Stance can now only be changed while you are at peace. (Supremacist empires will thus no longer change out of Supremacist in the middle of a humiliation war if you blow up their fleet).
- Sentinels blocker is now a special deposit.
- Docile Migrating Forests modifier now decreases available planet districts by 1.
- Egalitarian empires will no longer draw leader enhancement technologies they cannot use.
- Roboticists now have 2 alloy upkeep instead of minerals.
- Trade Leagues now have access to the basic Wealth Creation trade policy as well, for empires that prefer cold hard energy credits to a combination of consumer goods and unity.
Stability & Performance
- Fixed a possible OOS after hotjoin when a fleet is looking for a starbase to orbit around.
- Fixed the AI going OOS when the military strategy needs to be initialized. Also fixes ship angles going OOS because normalization was not applied everywhere correctly.
- Another AI related OOS fix.
- Fixed an OOS related to victory rankings.
- Fixed a FLEET_MODIFIER oos on hotjoin.
- Fixed an OOS with species when growing halfspecies.
- Fixed an OOS (POP_MODIFIERS, PLANET_MODIFIERS) when the values cached by planet (amenities, crime, housing, stability) changed but the modifiers weren't recalculated.
- Fixed a potential OOS when a pop joins or leave a faction.
- Fixed an OOS when sending repair building commands.
- Fixed technology status being read incorrectly, causing an OOS.
- Fixed tooltip in planet view colonization tab not clearing between updates and just adding lines each update until it crashes.
- Safed up some code that should keep a rare CTD from happening.
- Prevent Species from creating hybrids with their own sub species.
- Temporary modifiers added to a system are now also added to the fleet and ships inside that system.
- Increased threading scalability for when updating the ai attitudes.
UI
- An interface for unassigning envoys has been added and can be opened through clicking on the envoy count in the top bar.
- Cohesion tooltip shows how it is impacted by each law separately now to make it more clear.
- Adjusted the decision elements in galactic community voting so the last one is fully shown.
- The Javorian Pox Sample modifier now has a modifier icon.
- Added modifiers tooltip to civics with custom desc.
- Show acceptance icon and tooltip also for non-possible actions.
- Made sure scroll bar works for city appearance and ship type in species creation view.
- Enclaves and Marauders now show their government names in the contacts list.
- Galactic Community scrollbar is now properly sized.
AI
- The AI will no longer support resolutions it is in breach of, and will now more consistently support their repeal.
- AI gestalts should set purge policies correctly. Empathic AI hive minds should no longer use the full purge allowed policy.
Modding
- Added a trigger "galaxy_size" which returns true if the size of the galaxy is the one tested by the trigger. Usage= "galaxy_size = medium".
- set_owner now works on leader, but use this responsibly. Don't leave leaders hanging out where they shouldn't be able to go.
- Added systems and fleet modifiers to debug tooltips.
- Added external modifiers to systems so that fleet can receive modifiers from systems.
- Added pop_has_happiness = yes/no and species_has_happiness_with_owner = country triggers.
- Changed default behaviour of add_district to not add a district if the planet's district cap or planet size has been reached. This can still be forced by an added ignore_cap flag.
- Decluttered debugtooltip for countries by adding a print_flags console command.
- Added trigger in_breach_of = resolution.
- Added num_system_planets trigger.
- It is now possible to assign multiple solar system initializers to origins
- Origins can now have more system initializers to define origin-specific initializers it is now possible in the origin definition to use: ``` initializers = { some_initializer another_initializer even_more_initializer } ``` The old initializer key is not available anymore. Current scripts are updated.
- Added a flag "no_origins" to country_types to indicate they don't need/use an origin.
- Added a "restrictions" field to create_country/create_rebel that works like government restrictions described in "common\governments\readme_requirements.txt"