Posted November 16, 2023
Stellaris [Part 1/3]
Standalone installer updated: [Windows, Linux, Mac] 3.9.3 ⇒ 3.10.0.2.
Standalone installer updated: [Windows, Linux, Mac] 3.9.3 ⇒ 3.10.0.2.
3.10.0 “Pyxis” Update
① Features
• Leader Consolidation - see Dev Diary 322 for more details.
---⬫ Admirals and Generals have been merged into the Commander, the Military leader class.
---⬫ Governors and some Envoy functions have been merged into Officials, the Administrative leader class.
------◾️ Officials are now assigned to represent your empire in each of the Galactic Community (or Imperium) and your Federation rather than assigning multiple Envoys.
------◾️ Envoys still represent your Empire's overall diplomatic bandwidth, and handle First Contact, Improving and Harming Relations, and Espionage.
---⬫ Scientists remain the third, Scientific leader class.
---⬫ All leader classes can now govern planets and sectors.
------◾️ Military governors apply Martial Law to a planet or sector, which increases worker and slave output at the cost of specialist and ruler output, adds soldiers to the planet or sector, and causes soldiers to increase stability.
------◾️ Administrative governors increase general material resource extraction and industrial productivity.
------◾️ Scientific governors increase research output on the planet or sector. This replaces the old Assist Research Scientist action, which has been removed.
------◾️ Most governor traits now include apply to a lesser extent to the rest of the sector, unless a local planetary governor is overriding them.
---⬫ Added the Minister of State for most non-gestalt empires. (Some civics, such as Fanatic Purifiers or Inwards Perfection, remove this position.)
---⬫ The Minister of Defense, Research, and State council positions are no longer locked for players with Galactic Paragons, and can be replaced with other council positions when you reorganize your council, though at a cost.
------◾️ No Minister of Defense: -25% Naval Capacity
------◾️ No Minister of State: -25% Diplomatic Weight
------◾️ No Head of Research: -25% Research Speed
---⬫ A balance pass has been made on all leader traits and subclasses. Many have changed significantly, and the overall power level has generally been decreased.
------◾️ Traits chosen when levelling up will now be biased towards the leader's current position, whether or not you have Galactic Paragons. (i.e., A Scientist that is governing a planet will be more likely to receive leader traits related to planet governance.)
---⬫ The classes of all event leaders and paragons, as well as leader themed civics, technologies, and traditions, have been reviewed and adjusted.
• Council Legitimacy now gives bonuses or penalties to council agenda speed.
• Replaced the Recommended Content window with a more full-featured Additional Content Browser.
---⬫ The Additional Content Browser increases the clarity and transparency of what various DLCs contain, by letting you preview things like Origins, Civics with full tooltips that include nested concepts, animated Portraits, and Shipsets. It is our hope that this will help you make more informed decisions about DLC purchases. (The Additional Content Browser will only be available on some storefronts, and will not update information without an active internet connection.)
• Added Tabbed Outliner.
---⬫ Information is now split across Government, Ships, Politics, and Structures tabs, which will appear as they become relevant to your empire.
② Improvements
• Many event chains now include event chain titles in the event window.
• Added three new planet modifiers: Abundant Geothermal Activity, Subterranean Wildlife, Rich Microflora
• Added four planetary decisions to be able to remove some negative modifiers without having to terraform the planet: Remove Bleak Planet, Add Dayside Farm, Remove Hazardous Weather, Remove Dangerous Wildlife
• A toast message will now appear when a truce expires.
• Clarified tooltips of modifiers that increased leader cap
• Expanded on the Zroni dig site descriptions.
• A notification will now be sent when yoour fleets are unexpectedly forced to decloak
• You can now change the destination of a Leviathan Parade Situation at the cost of some unity.
③ Bugfixes
• Blocked special event leaders from having backgrounds and homeworlds. Warform was not hanging around with the Romans.
• Fix a case where the leader UI would remain on screen when exiting to main menu
• Fix councilor position triggers related to authority not being evaluated correctly in galaxy creation
• Fix diplo weight tooltip when affected by a resolution category weight modifier
• Fix gestalt leader backgrounds not clearing other leaders' BGs
• Fix scripted fleet order buttons having incomplete tooltips (e.g. Azaryn's terraforming special action)
• Fixed Alien Box event changing getsalt councilor nodes portrait
• Fixed bypasses mapicons always being placed in second position if there is an upgraded starbase in the system, hiding the icon below
• Fixed crash when checking if an invalid system is in sensor range
• Fixed Cultist event chain not having any target to pick planet from if the fleet that attacked was destroyed in the meantime
• Fixed gestalt nodes not having a starting trait
• Fixed leader portrait changes when changing species
• Fixed leaders with a preset design using the wrong portrait when their species changes without its portrait changing.
• Fixed misaligned buttons and inconsistent tooltips in the Planet View
• Fixed num_owned_relics trigger not displaying its dynamic values in tooltip
• Fixed num_researched_techs_of_tier tooltip not displaying the technology tier
• Fixed random rulers never being generated with origin-locked traits.
• Fixed situation target tooltip not being completely localized
• Fixed Starbases receiving ship modifiers twice
• Fixed the "pick trait" button for recruitable leaders
• Fixed the Inevitable Assimilation tradition for DAs saying you need to adopt Cybernetic traditions twice.
• Fixed UOR ruler not benefiting from other initial skill modifiers.
• Fixed UOR setting ruler level to 4 instead of giving +3 initial levels.
• Leaders excluded from the upkeep cost now correctly produce resources
• Set the base value for percent_of_leader_lifespan to match the leader lifespan define value.
• Subjects now support their Overlords resolutions in the Galactic Community correctly
• The Escape key no longer closes any event windows.
• The first event option for the event Dysfunctional Council now informs you that the leader will be dismissed.
• The Xenophobic Fallen Empire will once again be able to get real mad at you if you border them.
• Worker Coops can no longer be Xenophobic
• You will no longer be able to avoid being synthetically ascended by being an assault army in space.
⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ ⭢ CONTINUED BELOW ⤵︎① Features
• Leader Consolidation - see Dev Diary 322 for more details.
---⬫ Admirals and Generals have been merged into the Commander, the Military leader class.
---⬫ Governors and some Envoy functions have been merged into Officials, the Administrative leader class.
------◾️ Officials are now assigned to represent your empire in each of the Galactic Community (or Imperium) and your Federation rather than assigning multiple Envoys.
------◾️ Envoys still represent your Empire's overall diplomatic bandwidth, and handle First Contact, Improving and Harming Relations, and Espionage.
---⬫ Scientists remain the third, Scientific leader class.
---⬫ All leader classes can now govern planets and sectors.
------◾️ Military governors apply Martial Law to a planet or sector, which increases worker and slave output at the cost of specialist and ruler output, adds soldiers to the planet or sector, and causes soldiers to increase stability.
------◾️ Administrative governors increase general material resource extraction and industrial productivity.
------◾️ Scientific governors increase research output on the planet or sector. This replaces the old Assist Research Scientist action, which has been removed.
------◾️ Most governor traits now include apply to a lesser extent to the rest of the sector, unless a local planetary governor is overriding them.
---⬫ Added the Minister of State for most non-gestalt empires. (Some civics, such as Fanatic Purifiers or Inwards Perfection, remove this position.)
---⬫ The Minister of Defense, Research, and State council positions are no longer locked for players with Galactic Paragons, and can be replaced with other council positions when you reorganize your council, though at a cost.
------◾️ No Minister of Defense: -25% Naval Capacity
------◾️ No Minister of State: -25% Diplomatic Weight
------◾️ No Head of Research: -25% Research Speed
---⬫ A balance pass has been made on all leader traits and subclasses. Many have changed significantly, and the overall power level has generally been decreased.
------◾️ Traits chosen when levelling up will now be biased towards the leader's current position, whether or not you have Galactic Paragons. (i.e., A Scientist that is governing a planet will be more likely to receive leader traits related to planet governance.)
---⬫ The classes of all event leaders and paragons, as well as leader themed civics, technologies, and traditions, have been reviewed and adjusted.
• Council Legitimacy now gives bonuses or penalties to council agenda speed.
• Replaced the Recommended Content window with a more full-featured Additional Content Browser.
---⬫ The Additional Content Browser increases the clarity and transparency of what various DLCs contain, by letting you preview things like Origins, Civics with full tooltips that include nested concepts, animated Portraits, and Shipsets. It is our hope that this will help you make more informed decisions about DLC purchases. (The Additional Content Browser will only be available on some storefronts, and will not update information without an active internet connection.)
• Added Tabbed Outliner.
---⬫ Information is now split across Government, Ships, Politics, and Structures tabs, which will appear as they become relevant to your empire.
② Improvements
• Many event chains now include event chain titles in the event window.
• Added three new planet modifiers: Abundant Geothermal Activity, Subterranean Wildlife, Rich Microflora
• Added four planetary decisions to be able to remove some negative modifiers without having to terraform the planet: Remove Bleak Planet, Add Dayside Farm, Remove Hazardous Weather, Remove Dangerous Wildlife
• A toast message will now appear when a truce expires.
• Clarified tooltips of modifiers that increased leader cap
• Expanded on the Zroni dig site descriptions.
• A notification will now be sent when yoour fleets are unexpectedly forced to decloak
• You can now change the destination of a Leviathan Parade Situation at the cost of some unity.
③ Bugfixes
• Blocked special event leaders from having backgrounds and homeworlds. Warform was not hanging around with the Romans.
• Fix a case where the leader UI would remain on screen when exiting to main menu
• Fix councilor position triggers related to authority not being evaluated correctly in galaxy creation
• Fix diplo weight tooltip when affected by a resolution category weight modifier
• Fix gestalt leader backgrounds not clearing other leaders' BGs
• Fix scripted fleet order buttons having incomplete tooltips (e.g. Azaryn's terraforming special action)
• Fixed Alien Box event changing getsalt councilor nodes portrait
• Fixed bypasses mapicons always being placed in second position if there is an upgraded starbase in the system, hiding the icon below
• Fixed crash when checking if an invalid system is in sensor range
• Fixed Cultist event chain not having any target to pick planet from if the fleet that attacked was destroyed in the meantime
• Fixed gestalt nodes not having a starting trait
• Fixed leader portrait changes when changing species
• Fixed leaders with a preset design using the wrong portrait when their species changes without its portrait changing.
• Fixed misaligned buttons and inconsistent tooltips in the Planet View
• Fixed num_owned_relics trigger not displaying its dynamic values in tooltip
• Fixed num_researched_techs_of_tier tooltip not displaying the technology tier
• Fixed random rulers never being generated with origin-locked traits.
• Fixed situation target tooltip not being completely localized
• Fixed Starbases receiving ship modifiers twice
• Fixed the "pick trait" button for recruitable leaders
• Fixed the Inevitable Assimilation tradition for DAs saying you need to adopt Cybernetic traditions twice.
• Fixed UOR ruler not benefiting from other initial skill modifiers.
• Fixed UOR setting ruler level to 4 instead of giving +3 initial levels.
• Leaders excluded from the upkeep cost now correctly produce resources
• Set the base value for percent_of_leader_lifespan to match the leader lifespan define value.
• Subjects now support their Overlords resolutions in the Galactic Community correctly
• The Escape key no longer closes any event windows.
• The first event option for the event Dysfunctional Council now informs you that the leader will be dismissed.
• The Xenophobic Fallen Empire will once again be able to get real mad at you if you border them.
• Worker Coops can no longer be Xenophobic
• You will no longer be able to avoid being synthetically ascended by being an assault army in space.