Posted December 12, 2018
high rated
Changelog for Update 2.2.0 (added 06 December 2018) - Part I:
Please be advised that 2.2.0 WILL UTTERLY DEMOLISH SAVES from previous versions! If you have games that you want to complete, please roll back to the previous version before trying to load the save.
DESIGNERS' NOTE
Greetings!
Stellaris has (once again) undergone bold changes! In 2.2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. The purpose is to make the management of planets more fun and engaging.
Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. You will now instead construct City Districts, Farming Districts, Mining Districts, and Generator Districts, as well as various Buildings with more specialized roles. Districts and buildings provide Jobs, and a job worked by a Pop will produce resources.
As a planet gains more Pops it will unlock more Building Slots. Buildings work similar to how they did before, but now most of them provide Jobs instead of producing resources directly.
2.2 also introduces a new Trade Route system. What you essentially want to do is to collect Trade Value (found in space and produced on planets) by upgrading a nearby starbase. You should then set up a Trade Route leading back to your home system. Trade Value is converted into usable resources when it reaches your Trade Capital.
We recommend you to take a look at the updated tutorial!
Megacorp Expansion Features
Megacorps
* Added the Megacorporation empire type, which features unique civics as well as the ability to become an economic powerhouse by spreading branch offices on the planets of other empires
Ecumenopolis
* Added new ascension perk: Arcology Project, enabling the Decision to convert a planet to an City-World completely covered in urban sprawl
Xeno-Compatibility
* Added new ascension perk: Xeno-Compatibility, which allows cross-breeding between species
Universal Transactions
* Added new ascension perk: Universal Transactions, which makes it easier for Megacorporation empires to establish branch offices and commercial pacts
Caravaneers
* Added the Caravaneers, nomadic space traders who will give unique offers in exchange for a variety of resources, and also offer games of chance in their home system
New Civics
* Added new civic: Byzantine Bureaucracy, that reduces housing/amenities usage and allows for the construction of Bureaucratic Complex building that adds administrator jobs
* Added new civic: Merchant Guilds, that add a merchant job to capitol buildings, and merchants provide unity
* Added Shared Burden civic for all your luxury space communism needs, with a new prescripted empire using it, the Kilik Cooperative
New Megastructures
* Added new Megastructures: the Matter Decompressor, Mega-Art Installation, Interstellar Assembly, and Strategic Coordination Center, including ruined versions you can discover
Slave Market
* Added a galactic Slave Market so you can buy or sell slave Pops and robots (once the Galactic Market is established)
New Voices and Music
* Added 3 new advisor voice sets as well as 16 minutes of new music (added to the soundtrack DLC as well)
New Canon Empires
* Added new pre-scripted Empires using Megacorp mechanics, and changed the existing Chinorr to a Megacorp
Achievements
* Added 10 new achievements
New Utopia Expansion Features
Hive Worlds
* Added new ascension perk: Hive Worlds, similar to Machine Worlds but for Hive Minds, which allows them to terraform planets into living planets on which only hive drones can live. Hive Worlds gain a bonus to resource output and are not limited by deposits in how many resource districts they can support
Please be advised that 2.2.0 WILL UTTERLY DEMOLISH SAVES from previous versions! If you have games that you want to complete, please roll back to the previous version before trying to load the save.
DESIGNERS' NOTE
Greetings!
Stellaris has (once again) undergone bold changes! In 2.2 the focus of the changes has been to rework how you develop planets and to deepen the game's economy. The purpose is to make the management of planets more fun and engaging.
Tiles are gone, and have been replaced with Districts, Buildings, and Jobs. You will now instead construct City Districts, Farming Districts, Mining Districts, and Generator Districts, as well as various Buildings with more specialized roles. Districts and buildings provide Jobs, and a job worked by a Pop will produce resources.
As a planet gains more Pops it will unlock more Building Slots. Buildings work similar to how they did before, but now most of them provide Jobs instead of producing resources directly.
2.2 also introduces a new Trade Route system. What you essentially want to do is to collect Trade Value (found in space and produced on planets) by upgrading a nearby starbase. You should then set up a Trade Route leading back to your home system. Trade Value is converted into usable resources when it reaches your Trade Capital.
We recommend you to take a look at the updated tutorial!
Megacorp Expansion Features
Megacorps
* Added the Megacorporation empire type, which features unique civics as well as the ability to become an economic powerhouse by spreading branch offices on the planets of other empires
Ecumenopolis
* Added new ascension perk: Arcology Project, enabling the Decision to convert a planet to an City-World completely covered in urban sprawl
Xeno-Compatibility
* Added new ascension perk: Xeno-Compatibility, which allows cross-breeding between species
Universal Transactions
* Added new ascension perk: Universal Transactions, which makes it easier for Megacorporation empires to establish branch offices and commercial pacts
Caravaneers
* Added the Caravaneers, nomadic space traders who will give unique offers in exchange for a variety of resources, and also offer games of chance in their home system
New Civics
* Added new civic: Byzantine Bureaucracy, that reduces housing/amenities usage and allows for the construction of Bureaucratic Complex building that adds administrator jobs
* Added new civic: Merchant Guilds, that add a merchant job to capitol buildings, and merchants provide unity
* Added Shared Burden civic for all your luxury space communism needs, with a new prescripted empire using it, the Kilik Cooperative
New Megastructures
* Added new Megastructures: the Matter Decompressor, Mega-Art Installation, Interstellar Assembly, and Strategic Coordination Center, including ruined versions you can discover
Slave Market
* Added a galactic Slave Market so you can buy or sell slave Pops and robots (once the Galactic Market is established)
New Voices and Music
* Added 3 new advisor voice sets as well as 16 minutes of new music (added to the soundtrack DLC as well)
New Canon Empires
* Added new pre-scripted Empires using Megacorp mechanics, and changed the existing Chinorr to a Megacorp
Achievements
* Added 10 new achievements
New Utopia Expansion Features
Hive Worlds
* Added new ascension perk: Hive Worlds, similar to Machine Worlds but for Hive Minds, which allows them to terraform planets into living planets on which only hive drones can live. Hive Worlds gain a bonus to resource output and are not limited by deposits in how many resource districts they can support
Post edited December 12, 2018 by HypersomniacLive