2023-07-30
Update to 1.700.0 Changelogs from SteamDB (with slight adaptation): ------------------------------
Fixes before the big update Hello Patrons
Last fixes before the big update:
CHANGELOG
• Continue button fix
• Only one notification fix
• Model Optimizations – more improvements
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Celebrating two year release anniversary with awesome update and hefty discount! Hi honorable Patrons! In a few days we'll celebrate the
two year anniversary of Patron release. A lot has been changed, expanded and improved during this time and we're happy majority of players appreciate this continuous effort to make the experience ever more enjoyable. Heck, a lot of ideas came directly from you so
big thanks for supplying us with such a nice amount of inspiration! So, for the occassion, we've naturally prepared some
nice surprises:
Central element of today's update is the addition of
„Creative“ game mode. This has been requested numerous times by so many of you, so it's here now. When you start the New game you'll be prompted to choose between two game modes –
Sandbox and Creative. First is basically the original game mode that existed from before: All game rules apply, players faces challenges with securing resources, balancing societal issues, tackling problems and disasters, forces the way ahead through resources and everything else connected to selected game difficulty.
Creative mode is a special game mode that
OPENS EVERYTHING to players. Entire research tree is available from the start,
ALL RESOURCES ARE INFINITE, Citizens will always spaws in sufficient numbers, access to all buildings is open and so on… you get the picture. This mode is for anyone wishing to simply spend some time playing the role of ultimate medieval urbanist. If you were a mayor of a medieval city, with limitless resources and logistics –
what kind of marvelous city would you create? Only sky is the limit…
We hope you'll enjoy this new dimension of Patron, and that you'll go wild building impressive urban fantasies. We'll be happy to take a look at what you come up with. Feel free to
share it on our Discord.
Another important thing in this update is the introduction of
„automatic jobs board“. This means you can now check this option on ingame jobs board and all jobs will be automatically populated depending on available citizen numbers, stage of building upgrades and current city requirements.
More detailed list of v1.610.0 content:
CHANGES • ADDED: Second game mode: Creative mode with unlimited resources and people, as well as all researches and buildings unlocked
• ADDED: Jobs board now has „automatic“ option
• ADDED: Several new flags for players to choose from
• UPDATED: Another batch of 3D models optimized for faster performance
• UPDATED: Trees in orchards now use different drawing system aimed at increased game performance
• UPDATED: Visual improvements on water wells
• FIXED: Hitting ESC button in main menu doesn't initiate save loading anymore
• FIXED: Error disabling more then one on screen notification is removed. All notifications are now clearly visible
• FIXED: Numerous corrections to text in several languages
Hope you'll like the contents of this update! Thank you for following us in this two year journey, and see you on next update!
Enjoy and have fun! Overseer Games ------------------------------
Pressing on - update 1.700.0 Hello Patrons! In recent days following our extensive update and significant increase in active player numbers, we've also received a number of suggestions and possible bug reports. Today's update responds to these requests, at least to ones we've already confirmed and can react to quickly. Thanks to everyone communicating with us on forums and sending us valuable data for pinpointing the areas of improvements!
These are the elements for today's update, and we're throwing ourselves at work for the next one:
CHANGES • FIXED: All chopped and prepared wood will now be properly picked up and taken to warehouses in a timely manner
• UPDATED: When upgrading a trading dock, autotrade list will be properly refreshed
• FIXED: Harbour trade list glitch where manual value input is being duplicated to scrolled resources is now removed
• FIXED: Distillery production building now updates correct upkeep resources when switching production output
• FIXED: Few ingame panels that were previously displayed visually incorrectly
• FIXED: Several text typos in new game starting panels
• OPTIMIZED: Another batch of foliage models heavily optimized for faster rendering
Hope it makes your playtime even more enjoyable!
Until next update,
Overseer Games
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