Posted September 30, 2021
-| Update 1.020.4 |-
Hi everyone,
The last update was just a couple of days ago, but as I posted then, there are some things that were still in testing, which brings us to today.
The changelog for today isn't massive, but it should help alleviate some of the issues you could have experienced. As usual, the changelog can be found below.
Moving on to the next topic at hand and that's the coming soon segment.
In the next update...
The next update is planned to be released on October 11th. Please don't kill us if we miss the planned date ;). Along with the usual assortment of fixes and tweaks, we also plan to add some nice free new stuff to the base game which we hope you'll like:
- Glass and glass-related production chain
- Paper and paper-related production chain (books)
- 5 new buildings
- 4 new resources
- some new flora for the maps
- at least one new map
That's the short version. The longer version will come with the update announcement and changelog.
What else is looming on the horizon...
One other bit of info is that you can expect a nice freebie surprise for the upcoming Halloween. A reskin of sorts, completely free and completely optional of course.
Moving back to the changelog of today
Change log
- Buffed the King sends his regards event. He'll be dishing out more stuff and the overall quantity is dependent on what year it is in-game
- Fixed a problem where builders sometimes simply didn't go home which could cause further problems down the road.
- Fixed a problem where workers wouldn't bring the required resources to build a field/orchard/ranch
- Fixed a problem with pest events where they could sometimes get out of hand
- Fixed a problem with displaying the number of field/orchard/ranch workers being faulty
- Improved the German translation of the game. All thanks go to Daniel Brinkmann for this iteration.
- Tweaked Tornado movement so it looks and feels better.
As a final note for today, we'd like to extend our thanks to everyone who contributed to the game in whichever way, either by sending us your game logs or save files, by reporting an issue or a suggestion, by pointing out translation muck-ups and sending us the appropriate wording, both on the forums and on Discord. We thank you kindly.
That's it for today. As usual, we'll be monitoring for any feedback so if anything critical pops up, we'll make sure to respond with a quick-fix.
Govern on!
Overseer Games[i][/i]
Hi everyone,
The last update was just a couple of days ago, but as I posted then, there are some things that were still in testing, which brings us to today.
The changelog for today isn't massive, but it should help alleviate some of the issues you could have experienced. As usual, the changelog can be found below.
Moving on to the next topic at hand and that's the coming soon segment.
In the next update...
The next update is planned to be released on October 11th. Please don't kill us if we miss the planned date ;). Along with the usual assortment of fixes and tweaks, we also plan to add some nice free new stuff to the base game which we hope you'll like:
- Glass and glass-related production chain
- Paper and paper-related production chain (books)
- 5 new buildings
- 4 new resources
- some new flora for the maps
- at least one new map
That's the short version. The longer version will come with the update announcement and changelog.
What else is looming on the horizon...
One other bit of info is that you can expect a nice freebie surprise for the upcoming Halloween. A reskin of sorts, completely free and completely optional of course.
Moving back to the changelog of today
Change log
- Buffed the King sends his regards event. He'll be dishing out more stuff and the overall quantity is dependent on what year it is in-game
- Fixed a problem where builders sometimes simply didn't go home which could cause further problems down the road.
- Fixed a problem where workers wouldn't bring the required resources to build a field/orchard/ranch
- Fixed a problem with pest events where they could sometimes get out of hand
- Fixed a problem with displaying the number of field/orchard/ranch workers being faulty
- Improved the German translation of the game. All thanks go to Daniel Brinkmann for this iteration.
- Tweaked Tornado movement so it looks and feels better.
As a final note for today, we'd like to extend our thanks to everyone who contributed to the game in whichever way, either by sending us your game logs or save files, by reporting an issue or a suggestion, by pointing out translation muck-ups and sending us the appropriate wording, both on the forums and on Discord. We thank you kindly.
That's it for today. As usual, we'll be monitoring for any feedback so if anything critical pops up, we'll make sure to respond with a quick-fix.
Govern on!
Overseer Games[i][/i]