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-| Update 1.020.4 |-

Hi everyone,

The last update was just a couple of days ago, but as I posted then, there are some things that were still in testing, which brings us to today.

The changelog for today isn't massive, but it should help alleviate some of the issues you could have experienced. As usual, the changelog can be found below.

Moving on to the next topic at hand and that's the coming soon segment.

In the next update...

The next update is planned to be released on October 11th. Please don't kill us if we miss the planned date ;). Along with the usual assortment of fixes and tweaks, we also plan to add some nice free new stuff to the base game which we hope you'll like:

- Glass and glass-related production chain
- Paper and paper-related production chain (books)
- 5 new buildings
- 4 new resources
- some new flora for the maps
- at least one new map

That's the short version. The longer version will come with the update announcement and changelog.

What else is looming on the horizon...
One other bit of info is that you can expect a nice freebie surprise for the upcoming Halloween. A reskin of sorts, completely free and completely optional of course.

Moving back to the changelog of today

Change log
- Buffed the King sends his regards event. He'll be dishing out more stuff and the overall quantity is dependent on what year it is in-game
- Fixed a problem where builders sometimes simply didn't go home which could cause further problems down the road.
- Fixed a problem where workers wouldn't bring the required resources to build a field/orchard/ranch
- Fixed a problem with pest events where they could sometimes get out of hand
- Fixed a problem with displaying the number of field/orchard/ranch workers being faulty
- Improved the German translation of the game. All thanks go to Daniel Brinkmann for this iteration.
- Tweaked Tornado movement so it looks and feels better.

As a final note for today, we'd like to extend our thanks to everyone who contributed to the game in whichever way, either by sending us your game logs or save files, by reporting an issue or a suggestion, by pointing out translation muck-ups and sending us the appropriate wording, both on the forums and on Discord. We thank you kindly.

That's it for today. As usual, we'll be monitoring for any feedback so if anything critical pops up, we'll make sure to respond with a quick-fix.

Govern on!
Overseer Games[i][/i]
high rated
Hello!

As we announced late last week, we're ready to push a bit more sizeable Update today.
There is something for everyone this time in terms of both new content, improvements of previous features and a bunch of fixes.

A quick breakdown of goodies from today's release…

First and foremost – the new stuff!

+ New full map added: Caldera.
+ New wild animal added to some maps: deer
+ The Clothes shop now has the ability to give citizens in its radius nice looking and fashionable hats and a small
Happiness bonus to boot
+ Added Scarecrow to crop field, if wheat or oats is planted
+ Added loading screens hints
+ Added new foliage on certain maps
+ Added Quartz mining in Stone quarry (used in Glass production)
+ Added University building for the educating of the young (12-20 yrs). Allows faster class advancement and elevated
Education SI
+ Added Book binder building – produces Books
+ Added Paper Mill building – produces Paper
+ Added Glassworks building – produces Glass

Then a bunch of tweaks and improvements…

+ Changed the position of the Jewelry store I research to prevent researching Jewelry store II before the first one
+ When switching trade deals from Docks to Harbor, game doesn't transfer maximum Dock trade amount anymore, but
sets a new one as intended
+ In buildings panel filter, the last building in the group isn't missing anymore
+ If an adult lives in a Shelter, no marriage will occur
+ When moving into a house, housing SI increases by +40, and when moving into a Shelter it increases by +20
+ Continue button in the main menu now properly detects the last used save
+ Combo bonuses are now set properly if you simultaneously build two buildings that affect each other
+ Farmers in Fields and Orchards now literally pick up harvest from plant to plant, during harvest season
+ Tweaked Pest event: radius between affected fields is increased, and probability of infection for adjacent field is
decreased
+ Tweaked Research: the balance between several research prices and research durations has been adjusted
+ Tweaked Cookies prices and rebalanced the Bakery
+ The size of Tornado disaster is increased
+ Tweaked difficulty: on higher difficulty settings, adult population consumes more food in later years
+ Tweaked difficulty: on higher difficulty settings, adult population consumes more luxuries in later years
+ Tweaked climate variables: dry and tropical climate now require more firewood in temperatures of 15 degrees Celsius
and below

And finally, a batch of additional fixes…
+ Corrected the Townhose typo
+ Leaves on trees now have a proper coloring change when switching from Winter to Spring
+ Corrected situation when wrong SI hint was shown on one of the answers on the King's ransom event
+ Corrected a bug that could cause workers to not pick up crops from the fields
+ Corrected a possible bug when game reloading sometimes kept field crops resources/lumber in a forest to linger from
the previous save
+ Large Park research now unlocks Orchard seed III research, as intended
+ Buildings panel icons are now properly aligned and do not overlap with other visuals
+ When building a road, all plants in its path are now properly removed

We hope you'll like this update. Many elements will be obvious from the start, others will pop out as you play the game further, and for some nice details you'll have to really pay attention. But overall, we're confident this update pushes the game another step towards an even more enjoyable experience for all of you!

And as usual – this isn't the end, more updates are on the way…
Enjoy and govern on!
10/12/2021

in the last 24h

after the big v1.0.30.0 update was released, 2 hotfix's have been released.

v1.0.30.1 & v1.0.30.2

Great job by the Team.

Current Game version 1.0.30.2 is now out to all platforms.
10/22/2021

Second October Update (v1.040.0) arrived

Upgraded pathfinding & AI, citizen behavior, improvements to farms & orchards…

Hello Patrons!

We have some news for all of you today, all good ones! First of all – the second October update just landed on Steam, and secondly – Patron will soon receive a nice free Halloween DLC!

A few words on today's update: content of this package has been crafted to improve and address some of the troubles you've been encountering.

Pathfinding of your citizens has been improved, as well as their AI in numerous situations. Linked to that, we've been making adjustments to people behavior routines as well, in order to make the simulation more smooth and realistic.

In addition, workers on farms also received new animations and visuals when performing their duties on farms and in orchards.

Further tweaks have been done to some of the social classes and birthrate in the advanced stages of the game, all in line with the reports we've received in the last couple of weeks.

And of course, a mandatory batch of fixes for several game elements that you reported to us!

Here is a full list of changes:

Added gathering animations on farms

Added gathering animation in orchards

Children below the age of 3 don't roam the city alone anymore

Improvements to pathfinding of citizens

Drafting research now works as intended

When a house is selected, visual lines connecting that house to the associated workplace will be displayed

AI upgrades of citizens

Citizens behavior optimizations

Corrected pan and rotation during King pop up event

Rats will no longer eat stone and other non-edible goods in the Storage problem event

The King will no longer go berserk and raise taxes on Coins in the Royal tax event (pretty pointless, don't you think?)

Leftover resources from demolished buildings that weren't constructed won't be left on the ground indefinitely anymore

Fixed a rare crash to desktop related to orchards

Peasants and laborers now die younger, have more children (generally speaking)

Gentry and merchants now live longer, but have fewer children

Changed worker title in Sawmill from Woodcutter to Sawyer, as requested

Fixed flickering of the marker displayed above buildings that are awaiting construction

Fixed a number of word capitalization problems in the text

Fixed a problem with displaying citizen age of 0

Townhall sound emitter in levels aren't duplicated anymore when you save the map (while creating a new map / editing an existing one)

When the Happiness stat drops to 0, it will no longer be white, but red

Corrected error in level editor that made the terrain draw indefinitely


And, once again, for the conclusion of this news-bit, I'll make a special note of the upcoming free piece of DLC, Halloween-themed. This will become available quite soon, downloaded and installed automatically. Naturally, you'll be able to deactivate the DLC if/when you so wish (and reactivate it as well... yeah... makes sense...). More details on that will be revealed as the release draws closer.

Stay well and govern on!
high rated
Halloween Update and free stuff released!

Welcome Patrons to the Halloween Masquerade!

We said we'll have a li'l something for you for Halloween and here it is. Dress up your prosperous town into a Halloween gown and join in on the spooky parade.

The free DLC changes the buildings and other assets to look spooky and switches the weather so there are no sunny days. Sunny happy days have no place on Halloween ;).

The add-on is completely free and is installed automatically via update. And when you're done with the festivities, just deactivate the Halloween Masquerade DLC through the game launcher and everything will be back to normal. You can always turn it back on if you wish.

Happy Halloween and, as always, govern on!
10/30/2021

v1.042.1 Update

Hello everyone!

Time for another quick update. The change list is below as always :)

Fixed several issues related to path-finding
Fixed an issue where the weather would turn to sunny even while the Halloween Masquerade was active
Fixed an issue where Gatherers would collect Lumber
The Healer's route combo bonus now works as intended


Govern on!
11/1/2021

Update quick fix to version 1.042.2 is now released.

Hello everyone!

Thanks to your help, another quick update is here.

The Quick Patch Info:


Game will preserve sufficient coal for production purposes and won’t allow villagers using it if there is any alternative

False alarms for housing warning removed

Resolved the issue when two people married but one stayed and occupied previous house

Resolved possible save crash after multiple objects were deleted on map

Govern on!
11/2/2021

Another Quick Fix update released.

Patron Update v1.042.3


Hello Patrons!

Thanks to your assistance and save files, we’ve identified another potential error that could, in some cases, cause save filed not to load properly.

This has been fixed, and all saves should now work properly.

Govern on!
11/10/2021

Update released to version 1.043.0

Hello everyone!

Another quick update is here. (v1.043.0)

The change list:

Fix for farm, orchard & ranches, when resource carrier could lose the link and production building was left to wait for the resource indefinitely

Further improvements and corrections for navigation mesh

Orchard and crop fields optimized to next level

After harvest season, farmers will also carry their own products to warehouse

Fixed a possible CTD during loading, it happened rarely due to a bug linked to farms

Fixed glitch with bridge where bridge would be properly placed but people wouldn’t use it


Govern on!
Post edited November 10, 2021 by pen311
Game update to version 1.050.0

Hello good people!

Hope November has been good to all of you so far! Before the Black Friday craziness takes over, for anyone deciding to spend some quality gaming time at home, we’ve completed all planned testing sessions for the next Patron update.


This update is almost entirely about “quality of life” improvements, and most of its contents is based on your input and suggestions.

Most noticeable addition is the option to manually place your starting Town Hall anywhere on the map. This should increase replayability and enable you to achieve more variety when building up your town.

Another change was made to the system for placing beautification hedges. No more clickfest, but rather place it and stretch like you do roads for example.

To achieve a better “ease of play”, we’ve also added an additional complement of hints, notifications and made some tweaks to house maintenance and resources management.

The third part of this update is a batch of visual improvements to increase the immersion and overall gameplay (visuals for wildfire aftermath, additional terrain vegetation & terrain improvements).

Of course, a new mandatory bunch of fixes is also part of the version 1.050.0

Hope you’ll enjoy this update. Do let us know what you think, and what we could further improve in the future updates!

Here is a full list of changes:

- Manual placement of the Town Hall anywhere on any map, in the very start
- Beautification hedges are now placed by stretching them, not individually clicking each segment
- Added visuals for smoldering ruins in the aftermath of fire disasters
- Houses now deteriorate with time (about 40 in game years), and need refurbishing
- Added notification when some resource isn’t delivered as a result of worker shortage
- Added more useful hints to icons above citizens and buildings
- People resting in houses will emerge faster once job appears in the vicinity
- Bug with luxury resource stacking in some houses is now fixed
- Added new vegetation on several maps
- Terrain improvements on several maps
- Further optimizations regarding pathfinding
- Additional worker AI improvements


Govern on!
high rated
Update 1.050.0

This update is almost entirely about “quality of life” improvements, and most of its contents is based on your input and suggestions.

Most noticeable addition is the option to manually place your starting Town Hall anywhere on the map. This should increase replayability and enable you to achieve more variety when building up your town.

Another change was made to system for placing beautification hedges. No more clickfest here, but rather placing it and stretching like you do with the roads for example.

To achieve better “ease of play”, we’ve also added an additional complement of hints, notifications and made some tweaks to house maintenance and resources management.

Third part of this update is a batch of visual improvements to increase the immersion and overall gameplay feeling (visuals for wildfire aftermath, additional terrain vegetation & terrain improvements).
Ofcourse, new mandatory bunch of fixes is also part of the version 1.050.0

Hope you’ll enjoy this update. Do let us know what you think, and what we could further improve with future updates!

Here is a full list of changes:

Manual placement of starting Town Hall anywhere on any map
Beautification hedges are now placed by stretching them, not individually clicking each segment
Added visuals for smoldering ruins in the aftermath of fire disasters
Houses now deteriorate with time (about 40 ingame years), and need refurbishing
Added notification when some resource isn’t delivered as a result of worker shortage
Added more useful hints to icons above citizens and buildings
People resting in houses will emerge faster once job appears in the vicinity
Bug with luxury resource stacking in some houses is now fixed
Added new vegetation on several maps
Terrain improvements on several maps
Further optimizations regarding pathfinding
Additional worker AI improvements

Govern on!
11/29/2021

Patch release --> version 1.050.2 and News about upcoming Updates.

Game version now at 1.050.2

*** NOTE ***


Little sneak peek into the next Update:

New buildings, production chain, beautifications...


Hello Patrons!

After releasing a small patch that ironed out a few things from last game update, let's talk a little bit about next one. There's many of you currently playing the game, so it's only fair enough to keep you all informed about our immediate plans.

The pace of our updates will continue strong, but now we'll concentrate on a few things that are coming in the next one.

If all go well during testing, you can expect this update in approximately two weeks time. The focus will be on several content features, a few player requested improvements, and another round of optimizations.

According to the current schedule, you can expect:

- Entirely new production chain Cotton – Dye – Fine garments, with associated resources and new production buildings
- New decorations: Statues and fences
- Automatic enabling of the grid when you select a location for new building site and similar QoL bits and pieces
- Next round of optimizations

Of course, numerous fixes and tweaks originating from your feedback until update release day will also find their way into the update.

Until then, Govern on!
high rated
Christmas Update - changelog, v.1.100.0

As we enter Holiday season of 2021, all of us at Overseer Games sincerely hope that it will bring you more joy than the previous one. Last Year wasn’t without challenges for anyone, but we’re all still here, and we’re all looking forward, hoping and waiting for better things coming our way.
Our digital presents to you are here! In the recent weeks we’ve been working on the next fancy update for Patron. Some content elements were already announced, some were added along the way, but all things considered, it’s a nice collection of improvements, new content and some appropriate Christmas scenery – just what comes in handy for the long winter days!
The Full changelog is listed below, but a short list of highlights includes the addition of new production resources - textile, cotton, with appropriate logistics to make use of them.

Additionally, if you’re more into making your town shiny and nice, then there’s a nice bundle of beautification (more various statues, several different types of fences and hedges), as well as further improvements on how these beautifications are placed.

As a mandatory thing in this Holiday time, we’ve also added a number of visual surprise to your town, just to enhance the cozy winter feeling. You’ll notice what we mean once your town enters winter time.

Here is a full changelog:

Added dye production, associated production buildings and workers
Added textile production, associated production buildings and workers
Added option to plant cotton on farm fields
Added combo bonus research that affects textile and book production
Added snowman, Christmas trees, and warm hats when people work during Winter
Added wooden fence, stone fence and brick fence, with and without flower decorations
Added several new types of statues, all can be shuffled with the “B” shortcut
Upgraded production of fine garments that now requires textile too
Upgraded building of Cathedral, University, Patron’s Mansion and Guild Houses, they all require a certain amount of textile
Automatic grid enabling during building placement
Various hedge placement improvements
Pest problem in farms can now be fixed via payment
Numerous improvements regarding pathfinding
Several optimizations to further improve performance
Corrected a bug where the minimap wouldn’t display farms, orchards and ranches

In the end, let us wish you all the best! Merry Christmas and Happy New Year!
Overseer Games
Post edited December 15, 2021 by Overseer_Games
12/16/2021

Update: v1.100.1 has been released.

Hello everyone!

Time for another quick update.

- Fixed an issue with older saves not unlocking cotton if Crop Field II was already researched


Govern on!
12/17/2021

Game version updated to v1.100.3