Posted August 20, 2021
Skess01
Registered: Aug 2020
From Italy
MarioNemec
New User
MarioNemec Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2021
From Croatia
Posted August 20, 2021
high rated
A day of pause is enough, introducing Update 6!
Hello everyone,
We're pushing ahead with improvements, so time for Update 5. This one took a day longer, but there are some great stuff to compensate
Anyways, some of the bigger elements of this update:
Depot and Warehouse buffed
As per your request, storage capacity of both has been increased, and this is first step in resolving resource stockpile issues. Next is the introduction of completely new storage building intended for mid to later game stages
All new buildings panel with useful filtering
This is the introduction of another frequently requested feature – buildings overview panel. As your city grows, it's harder to keep track of everything happening. By using this panel, keep easy track of all of your buildings, search through them, center on any one of them, observe buildings stats, upgrade status, and more…
Increased effect of schools on Social issues status
Importance of schools is by this emphasized. If there are no room in school for children, or there are no schools in vicinity, negative impact on education social issue will be more significant.
Cathedral rebalance
This package includes several different elements:
* Cathedral impact on religion is buffed
* Candles upkeep of Cathedral is reduced
* Coins upkeep of Cathedrals is increased
Other fixes, tweaks and improvements
* Tweaked: Dry climate no longer has snow
* Tweaked: Increased chance for "Crop seed trader" event to happen in games that have events set to "none"
* Tweaked: Mint buffed to yield more Coins
* Tweaked: Gold mine nerfed to produce less Gold
* Tweaked: Nerfed Cemetery impact on Religion
* Fixed: Loading a save game doesn't reset built houses to default models
* Fixed: All variations of the "Gain favor with the Church" event now displays current status hints.
* Added: Pottery Workshop added upgrade that reduces upkeep
This is it for today's patch. Enjoy and expect Update 6 in a little while!
Overseer Games
Hello everyone,
We're pushing ahead with improvements, so time for Update 5. This one took a day longer, but there are some great stuff to compensate
Anyways, some of the bigger elements of this update:
Depot and Warehouse buffed
As per your request, storage capacity of both has been increased, and this is first step in resolving resource stockpile issues. Next is the introduction of completely new storage building intended for mid to later game stages
All new buildings panel with useful filtering
This is the introduction of another frequently requested feature – buildings overview panel. As your city grows, it's harder to keep track of everything happening. By using this panel, keep easy track of all of your buildings, search through them, center on any one of them, observe buildings stats, upgrade status, and more…
Increased effect of schools on Social issues status
Importance of schools is by this emphasized. If there are no room in school for children, or there are no schools in vicinity, negative impact on education social issue will be more significant.
Cathedral rebalance
This package includes several different elements:
* Cathedral impact on religion is buffed
* Candles upkeep of Cathedral is reduced
* Coins upkeep of Cathedrals is increased
Other fixes, tweaks and improvements
* Tweaked: Dry climate no longer has snow
* Tweaked: Increased chance for "Crop seed trader" event to happen in games that have events set to "none"
* Tweaked: Mint buffed to yield more Coins
* Tweaked: Gold mine nerfed to produce less Gold
* Tweaked: Nerfed Cemetery impact on Religion
* Fixed: Loading a save game doesn't reset built houses to default models
* Fixed: All variations of the "Gain favor with the Church" event now displays current status hints.
* Added: Pottery Workshop added upgrade that reduces upkeep
This is it for today's patch. Enjoy and expect Update 6 in a little while!
Overseer Games
Post edited August 20, 2021 by MarioNemec
MarioNemec
New User
MarioNemec Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2021
From Croatia
Posted August 22, 2021
high rated
Hello everyone,
Yes. We know it's Saturday, but why wait? We've got the integration with mods up and running and there's no reason to delay it further.
Modding support v1.0
As the title says, this update brings Modding support v1.0. That means we're not done with it completely. It will take time to cram all we want regarding modding into the game, but this is a great start. A whole lot can be modified already, but we'll keep on working on the toolset and the documentation.
Modding Fandom: https://patron.fandom.com/wiki/Modding
You'll notice that the Mods button on the game launcher now works.
Unlike Steam version, Mod manager doesn’t exist in GOG version because its purpose is packing mods for Steam workshop.
Sharing of mods works by default, you only need to get the actual mods in some other manner then via Steam
Workshop (this will be decided by mod creator).
Usage of mods works by default.
And here are few mods that we prepared ourselves to start with:
Always Sunny on IndieDB https://www.indiedb.com/games/patron/addons/always-sunny
Dark Transparent UI on IndieDB https://www.indiedb.com/games/patron/addons/dark-transparent-ui
National flags on IndieDB https://www.indiedb.com/games/patron/addons/national-flags
And we went ahead and created 3 mods for you right away. Had to test it all somehow, no ;)? Some new banners, a transparent UI and an always sunny weather edition.
IMPORTANT NOTICE! Once you save your game with a mod, the save will no longer work without that mod!
The above is for mod users, but what about mod creators? We've got you covered, partially at least. The Patron Wiki on Fandom will be the home for a growing number of articles and tutorials on modding Patron. We've done several starter tutorials and more will be added of course. Feel free to let us know which topics interest you the most so we can prioritize more easily.
Clearly the focus of this update is modding support, but that's not exactly all we've done. The changelog is short this time around, but it should still help:
Added Hungarian language into the game
Done a number of improvements and fixes in the Italian localization
Working efficiency stat removed from the citizen info panel
Done a number of smaller changes aimed at increasing game stability
Added MaterialEditor.exe into the game installation folder (for creators)
Upgrading Houses via the Buildings panel no longer switches them to the same model
The next bigger thing on the to-do list is Auto-trading via Docks/Harbor and we'll do our best to implement as many of the requested things and various fixes as we can.
Until next time,
Overseer Games
Yes. We know it's Saturday, but why wait? We've got the integration with mods up and running and there's no reason to delay it further.
Modding support v1.0
As the title says, this update brings Modding support v1.0. That means we're not done with it completely. It will take time to cram all we want regarding modding into the game, but this is a great start. A whole lot can be modified already, but we'll keep on working on the toolset and the documentation.
Modding Fandom: https://patron.fandom.com/wiki/Modding
You'll notice that the Mods button on the game launcher now works.
Unlike Steam version, Mod manager doesn’t exist in GOG version because its purpose is packing mods for Steam workshop.
Sharing of mods works by default, you only need to get the actual mods in some other manner then via Steam
Workshop (this will be decided by mod creator).
Usage of mods works by default.
And here are few mods that we prepared ourselves to start with:
Always Sunny on IndieDB https://www.indiedb.com/games/patron/addons/always-sunny
Dark Transparent UI on IndieDB https://www.indiedb.com/games/patron/addons/dark-transparent-ui
National flags on IndieDB https://www.indiedb.com/games/patron/addons/national-flags
And we went ahead and created 3 mods for you right away. Had to test it all somehow, no ;)? Some new banners, a transparent UI and an always sunny weather edition.
IMPORTANT NOTICE! Once you save your game with a mod, the save will no longer work without that mod!
The above is for mod users, but what about mod creators? We've got you covered, partially at least. The Patron Wiki on Fandom will be the home for a growing number of articles and tutorials on modding Patron. We've done several starter tutorials and more will be added of course. Feel free to let us know which topics interest you the most so we can prioritize more easily.
Clearly the focus of this update is modding support, but that's not exactly all we've done. The changelog is short this time around, but it should still help:
Added Hungarian language into the game
Done a number of improvements and fixes in the Italian localization
Working efficiency stat removed from the citizen info panel
Done a number of smaller changes aimed at increasing game stability
Added MaterialEditor.exe into the game installation folder (for creators)
Upgrading Houses via the Buildings panel no longer switches them to the same model
The next bigger thing on the to-do list is Auto-trading via Docks/Harbor and we'll do our best to implement as many of the requested things and various fixes as we can.
Until next time,
Overseer Games
regidor_dragon
New User
regidor_dragon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2014
From United States
Posted August 23, 2021
So i got your game on GOG i dont get to mod the game that sucks....
I am not about to get the game again on steam just to tary my hand at moding it..
I am not about to get the game again on steam just to tary my hand at moding it..
Post edited August 23, 2021 by regidor_dragon
MarioNemec
New User
MarioNemec Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2021
From Croatia
Posted August 23, 2021
Mods can work on GOG too, just need to download them manually from where ever creators post them, and introduce to game manually. GOG doesn't have automatic mod manager system, and we can't make one ourselves. But, mods do work on GOG version too
Skess01
Registered: Aug 2020
From Italy
Posted August 23, 2021
regidor_dragon: So i got your game on GOG i dont get to mod the game that sucks....
I am not about to get the game again on steam just to tary my hand at moding it..
With GOG version we can also create mods. I am not about to get the game again on steam just to tary my hand at moding it..
Mod Manager (only available in Steam version) should be only for compression in a single file (with .sgwma extension) and upload/download on/from Steam Workshop (I suppose).
We can make a zip file of the mod and upload it into IndieDB/ModDB or other sites.
:) I'm very happy for what Overseer Games is doing for us, when I saw that they had thought about every step to give us modding opportunity I was almost moved.
Here there are the 3 Overseer Games initial mods and mine: https://www.indiedb.com/games/patron/addons
regidor_dragon
New User
regidor_dragon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2014
From United States
Posted August 23, 2021
regidor_dragon: So i got your game on GOG i dont get to mod the game that sucks....
I am not about to get the game again on steam just to tary my hand at moding it..
Skess01: With GOG version we can also create mods. I am not about to get the game again on steam just to tary my hand at moding it..
Mod Manager (only available in Steam version) should be only for compression in a single file (with .sgwma extension) and upload/download on/from Steam Workshop (I suppose).
We can make a zip file of the mod and upload it into IndieDB/ModDB or other sites.
:) I'm very happy for what Overseer Games is doing for us, when I saw that they had thought about every step to give us modding opportunity I was almost moved.
Here there are the 3 Overseer Games initial mods and mine: https://www.indiedb.com/games/patron/addons
Skess01
Registered: Aug 2020
From Italy
Posted August 23, 2021
I've done a topic about modding (cause here it's a little OT): https://www.gog.com/forum/patron/patron_modding
Post edited August 23, 2021 by Skess01
regidor_dragon
New User
regidor_dragon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2014
From United States
Posted August 24, 2021
Skess01: I've done a topic about modding (cause here it's a little OT): https://www.gog.com/forum/patron/patron_modding
OK thank you I will look atpen311
New User
pen311 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From United States
Posted August 26, 2021
high rated
8/25/2021
Patron has been updated to version 1.007.0
Greetings Patrons!
How about another update, huh? :)
Highlight of this build is the highly requested Auto-trade and two new buildings!
Auto-trade panel - Trade deals
The harbor now has a fully functional automatic trade mechanic. You can set up to 4 deals on each harbor, to buy, sell or both for a specific resource. The harbor also received a new upgrade to increase the size of each individual automatic trade.
Brick mansion
Two story houses are no longer the peak of housing luxury. Introducing the Brick mansion: top-of-the-line, high-class, loved-by-the-gentry, made-out-of-brick, mansion. Upgrade from two story house is possible. Don't forget to research it first ;).
Large warehouse
Having problems storing all the goodies your protegees produce? Fret no more! Research and build the Large warehouse and watch the max stock rise by 50,000. P.S. Standard warehouse stock size was also buffed to 10,000 as an added bonus :).
Also of note is that we've continued posting new modding-related articles on the Patron wiki.
As usual, more was done, so here's the rundown:
Added automatic trade panel to harbors
Added the Brick mansion research and building
Added the Large warehouse research and building
When creating a new field/orchard/ranch, workers are NOT auto-assigned anymore from another field/orchard/ranch
Fixed a bug where the same Farmer could be assigned to a field and an apiary. Naturally, that couldn't work properly
Fixed the issue where removing a clay pit or fishery would reveal a weird hole in the ground. No more holes! Only normal ground!
Tweaked some housing SFX to make sure no one can hear any OMG-s
Fixed a couple of errors related to achievements that used counters as the basis
Made a number of tweaks and changes in the Chinese localization
Increased Warehouse stock capacity from 7500 to 10000
Happy governing!
Patron has been updated to version 1.007.0
Greetings Patrons!
How about another update, huh? :)
Highlight of this build is the highly requested Auto-trade and two new buildings!
Auto-trade panel - Trade deals
The harbor now has a fully functional automatic trade mechanic. You can set up to 4 deals on each harbor, to buy, sell or both for a specific resource. The harbor also received a new upgrade to increase the size of each individual automatic trade.
Brick mansion
Two story houses are no longer the peak of housing luxury. Introducing the Brick mansion: top-of-the-line, high-class, loved-by-the-gentry, made-out-of-brick, mansion. Upgrade from two story house is possible. Don't forget to research it first ;).
Large warehouse
Having problems storing all the goodies your protegees produce? Fret no more! Research and build the Large warehouse and watch the max stock rise by 50,000. P.S. Standard warehouse stock size was also buffed to 10,000 as an added bonus :).
Also of note is that we've continued posting new modding-related articles on the Patron wiki.
As usual, more was done, so here's the rundown:
Added automatic trade panel to harbors
Added the Brick mansion research and building
Added the Large warehouse research and building
When creating a new field/orchard/ranch, workers are NOT auto-assigned anymore from another field/orchard/ranch
Fixed a bug where the same Farmer could be assigned to a field and an apiary. Naturally, that couldn't work properly
Fixed the issue where removing a clay pit or fishery would reveal a weird hole in the ground. No more holes! Only normal ground!
Tweaked some housing SFX to make sure no one can hear any OMG-s
Fixed a couple of errors related to achievements that used counters as the basis
Made a number of tweaks and changes in the Chinese localization
Increased Warehouse stock capacity from 7500 to 10000
Happy governing!
Post edited August 26, 2021 by pen311
MarioNemec
New User
MarioNemec Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2021
From Croatia
Posted September 01, 2021
high rated
Patron Update 9
A touch of fixes, a dash of rebalance, a snippet of modding
Update 9 is here. We're pacing along as noted before: some fixes, some additions, some modding stuff.
- Exposed some Social issues parameters into the Data\DefaultConfig\Gameplay.cfg, specifically regarding Education, Religion, Immigration
- Tweaked handling of some social issues, especially in the later stages of the game. A single luxury is no longer enough to satisfy your citizens' needs. They want more diversity.
- All buildings that provide bonus on Happiness affect it at a reduced rate.
- All combo-bonuses that provide Happiness affect it at a reduced rate.
- Exposed crop seed research (unlocks) and added it into the research database tables
- Research database table (the details part) is now moddable. Any research detail block added into a mod, will be added to the default research (if new) or will override existing research (if it has the same keyname)
- Fixed a couple of errors with Brick mansions that manifested after loading a save game that has existing Brick mansions
- Fixed a couple of errors that could cause happiness (in any housing) to go below 0
- Navmesh generation optimized. Approx. 50% less links are generated. This unfortunately will NOT affect existing saves, but any further changes on the navigation mesh will be affected by this improvement.
- Death by plague (event) is now properly counted as death by disease
- Social issues stats on housing no longer takes children into account
- Fixed an issue with the Call of the clergy event where the wrong stats were hinted
- Added the option to activate the Map editor. Improvements and fixes will be made, but this is the beginning and basically a beta. Once this option is enabled, when you restart the game, you can activate the editor by pressing F4.
We've uploaded a quick tutorial-like video on YouTube for those of you interested in checking out the map editing possibilities.
https://www.youtube.com/watch?v=HBcSRyJuFvw&t=46s
Enjoy!
A touch of fixes, a dash of rebalance, a snippet of modding
Update 9 is here. We're pacing along as noted before: some fixes, some additions, some modding stuff.
- Exposed some Social issues parameters into the Data\DefaultConfig\Gameplay.cfg, specifically regarding Education, Religion, Immigration
- Tweaked handling of some social issues, especially in the later stages of the game. A single luxury is no longer enough to satisfy your citizens' needs. They want more diversity.
- All buildings that provide bonus on Happiness affect it at a reduced rate.
- All combo-bonuses that provide Happiness affect it at a reduced rate.
- Exposed crop seed research (unlocks) and added it into the research database tables
- Research database table (the details part) is now moddable. Any research detail block added into a mod, will be added to the default research (if new) or will override existing research (if it has the same keyname)
- Fixed a couple of errors with Brick mansions that manifested after loading a save game that has existing Brick mansions
- Fixed a couple of errors that could cause happiness (in any housing) to go below 0
- Navmesh generation optimized. Approx. 50% less links are generated. This unfortunately will NOT affect existing saves, but any further changes on the navigation mesh will be affected by this improvement.
- Death by plague (event) is now properly counted as death by disease
- Social issues stats on housing no longer takes children into account
- Fixed an issue with the Call of the clergy event where the wrong stats were hinted
- Added the option to activate the Map editor. Improvements and fixes will be made, but this is the beginning and basically a beta. Once this option is enabled, when you restart the game, you can activate the editor by pressing F4.
We've uploaded a quick tutorial-like video on YouTube for those of you interested in checking out the map editing possibilities.
https://www.youtube.com/watch?v=HBcSRyJuFvw&t=46s
Enjoy!
pen311
New User
pen311 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From United States
Posted September 03, 2021
Current version is now at v1.008.0 (9/2/2021)
Post edited September 03, 2021 by pen311
regidor_dragon
New User
regidor_dragon Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2014
From United States
Posted September 05, 2021
I had some Filickering Build Icons here and there in my games it does not happen often but it does happen.
MarioNemec
New User
MarioNemec Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2021
From Croatia
Posted September 07, 2021
high rated
Hi guys,
Today, we have another combination - Steam Updates from tomorrow and today's another batch of small improvements have been combined to a single update for GOG, and versions are now again in full sync.
CHANGES
* Tilting the camera is now possible
* Improved the workflow of creating new maps.
* Fixed an problem where you could sell more goods than you actually had
* Optimized map loading
* It is now possible to change what cattle is on a ranch. When a switch is accepted, existing ranch animals will be
culled one per day until empty at which point two new animals will appear
* Fixed a possible crash cause related to Razer devices
* Fixed an error that could cause the game to crash in later stages (30+ years)
* Fixed a problem with luxuries where in some cases having even more than enough and a good diversity didn't mean
your citizens were happy.
* Fixed a potential crash-to-desktop when having a bunch of citizens. (multi-threading issue)
* Fixed a problem that manifested as a single house sucking in a whole lotta stuff for no apparent reason
We hope this will make playing Patron more enjoyable!
Until next time!
Overseer
Today, we have another combination - Steam Updates from tomorrow and today's another batch of small improvements have been combined to a single update for GOG, and versions are now again in full sync.
CHANGES
* Tilting the camera is now possible
* Improved the workflow of creating new maps.
* Fixed an problem where you could sell more goods than you actually had
* Optimized map loading
* It is now possible to change what cattle is on a ranch. When a switch is accepted, existing ranch animals will be
culled one per day until empty at which point two new animals will appear
* Fixed a possible crash cause related to Razer devices
* Fixed an error that could cause the game to crash in later stages (30+ years)
* Fixed a problem with luxuries where in some cases having even more than enough and a good diversity didn't mean
your citizens were happy.
* Fixed a potential crash-to-desktop when having a bunch of citizens. (multi-threading issue)
* Fixed a problem that manifested as a single house sucking in a whole lotta stuff for no apparent reason
We hope this will make playing Patron more enjoyable!
Until next time!
Overseer
pen311
New User
pen311 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2014
From United States
Posted September 07, 2021
Latest version with hotfix is 1.009.2 (9/7/2021)
Hi everyone,
Just a snap quick fix
Fixed a problem with luxuries where in some cases having even more than enough and a good diversity didn't mean your citizens were happy.
Fixed a potential crash-to-desktop when having a bunch of citizens. (multi-threading issue)
Fixed a problem that manifested as a single house sucking in a whole lotta stuff for no apparent reason
We hope this will make playing Patron more enjoyable!
Until next time!
Overseer
Hi everyone,
Just a snap quick fix
Fixed a problem with luxuries where in some cases having even more than enough and a good diversity didn't mean your citizens were happy.
Fixed a potential crash-to-desktop when having a bunch of citizens. (multi-threading issue)
Fixed a problem that manifested as a single house sucking in a whole lotta stuff for no apparent reason
We hope this will make playing Patron more enjoyable!
Until next time!
Overseer
Post edited September 08, 2021 by pen311