Pathfinder: Wrath of the Righteous: update 1.0.4d Patch notes
Beware of possible plot spoilers below!
**Quests and companions **
* It was impossible to find Chivarro during the Grudges to Settle quest - fixed;
* During ‘Once in Alushinyrra…’ quest the player was considered dead after teleportation to the House of Silken Shadows - fixed;
* After the completion of Morevet’s quest, some options related to it didn’t disappear from the dialogue - fixed;
* It was impossible to interact with Shamira during the Ultimate Joke quest - fixed;
* A dialogue with Ramisa at Flesh Markets could start again after you’ve already decided her fate - fixed;
* Sosiel will not try to break up with a character on a good Mythic Path anymore;
* Sosiel could get stuck painting in different areas, blocking some quests from completion - fixed;
* Sometimes you were unable to exit the location if you turned down Sosiel - fixed;
* Deep-Rooted Derangement quest in Wintersun could break after skipping the cutscene that started it - fixed;
* Weary Guardian: fixed a Trickster’s option;
* Bad Blood: sometimes the reinforcements in Savamelekh's Mansion forgot to join the battle, and were waiting in the corridor - fixed;
* Conspiracy in Shadows: Yozz wouldn’t teleport you to Alushinyrra if you wanted to do it after some preparations - fixed;
* Durability Test wasn’t failing after completing chapter 3 - fixed;
* It was impossible to enter the Bloody Trail location while you were on the dragon hunt - fixed;
* Burrowed Dreams quest completion wasn’t triggering - fixed;
* Lann and Wenduag’s quests could disappear from the journal - fixed;Lann sometimes didn’t receive the correct epilogue - fixed;
* Echo of Deskari was using an incorrect dialogue line in Palara Falls - fixed;
* Seeking Forgiveness quest wasn’t starting correctly - fixed;
* There was a way to duplicate Arueshalae - fixed. No more evil twins!
* On the Summit sometimes nothing was visible due to fog of war - fixed;
* Successful Diplomacy check with Mielarah wasn’t triggering the 50.000 discount - fixed;
* Woljif’s shop sometimes didn’t trigger when clicking the appropriate dialogue line - fixed;
* Forn Autumn Haze was appearing in Drezen after being killed - fixed. No ghosts allowed!
* Fixed Areelu and Swarm dialogue in the epilogue.
* Ramien could disappear after the combat with Halran started, blocking the quest from completion - fixed;
* Fixed amount of XP gained in dialogue with Storyteller.
* Shadow Dance quest sometimes didn’t complete after killing shadow demon leader - fixed;
* Dialogue wasn’t appearing when talking to the Hand of the Inheritor - fixed;
**Areas**
* Threshold: it was possible to start the final dialogues with the companions multiple times - fixed;
* Midnight Fane in chapter 5 has been visually improved;
* The entrance into The House of Wicked Knowledge wouldn’t show up on the map until you come close enough - fixed;
* Iz: crusaders and NPCs wouldn’t get devoured by Swarm-that-Walks in the crusaders’ camp - fixed;
* Cyborgs in Blackwater were stronger than intended - fixed;
* Gates weren’t opening in Blackwater - fixed;
* In some cases you could get a Game Over message after the third battle in Battle Bliss arena - fixed;
* It was impossible to exit Sevalros’ Cave - fixed.
* Door visual has been fixed in Heart of Mystery.
* You can no longer be forever locked in Ivory Sanctum.
* Sometimes attackers would get stuck on the gates during the attack on Defender’s Heart - fixed;
**Crusade**
* Added 2 additional difficulty levels for the crusade;
* Added more UI texts for the events of the crusade;
* Aeon’s Call event could get stuck in some circumstances - fixed;
* Removed the crusade buffs stacking after character retrain;
* Fixed empty glossary links and various tooltips in the crusade mode;
* It was possible to buy the resources only in the city building mode. Now it has been moved into the crusade resources window;
* Delaying a fort upgrade after finishing the corresponding decree could interrupt the whole upgrade chain - fixed, all missed upgrade opportunities should become available on loading the save;
* Added clarifications to the description of the morale banner.
* Fortress upgrade decrees would appear before actually building enough bastions - fixed;
* Lich that transformed into a Swarm, continued to get Lich units from killing enemies - fixed;
* Sometimes an event wouldn’t happen in Drezen despite a notification about it in the crusade interface - fixed;
* Prudent feat now works according to description;
* Bless now works according to description;
* Incubi ability Crushing Despair had zero uses - fixed;
* Prices of mercenaries for the crusade have been fixed;
* Sometimes an extremely powerful enemy army with 1000+ units would spawn in chapter 5 - fixed;
* When setting Crusade on auto in chapter 5, all garrisons would be destroyed instantly - fixed;
* Loading into settlement to build buildings from crusade management could trigger an endless loading screen - fixed.
* It could become impossible to rank up diplomacy level in Crusade - fixed;
**Classes & Mechanics**
* When creating a Zen Archer, you didn't get any bow as a starting equipment - fixed;
* Gold Dragon Mythic Path was working incorrectly with the effects which increased ability scores - fixed;
* Gold Dragon was gaining double level after rebuilding Kenabres - fixed;
* Gold Dragon didn’t receive correct bonuses for entering dragon form - fixed;
* Vavakia's breath no longer deals occasional Wisdom drain after the first time. This will fix the situation with companions dying from wisdom drain in chapter 4;
* Last Stand no longer receives another use after a save-load;
* When switching from Lich to late game mythic paths, Lich abilities would sometimes remain available - fixed;
* The secret mythic path was not getting Mythic Feat or Mythic Ability selections during level ups - fixed;
* You could sometimes be judged again mid-combat on the secret mythic path - fixed;
* Corruption stacked on some companions - fixed;
* Some weapons weren't applying their effects on hit, if the character had only one attack - fixed;
* Crushing Offence wasn’t working - fixed;
* Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;
* Ice Storm's slowing effect didn't work - fixed;
* Hell’s Decrees which limit the ability to use magic schools, now cancel the previous decree, if cast on a target with one decree already being active;
* Hell's Decree ability could be used an unlimited number of times - fixed;
* Favored Enemy — Flying and Favored Enemy — Large didn't work correctly - fixed;
* Arcanist’s Icy Tomb no longer has a permanent duration and no longer applies all accumulated damage after entering the zone from the global map;
* Linnorm’s ability didn’t have a correct name and description - fixed.
**Turn-based mode**
* The cursor’s state was incorrectly reset to default in TBM at the start of the turn - fixed;
* Charge ability was getting interrupted randomly before starting - fixed.
**Items**
* All relics now appear identified;
* Items from the Commander Pack did not appear in the chest when playing the game in Epic Games Store - fixed;
* The Robe of Water was being equipped in the wrong slot - fixed;
* The Robe of Air had a wrong enchantment - fixed;
* Fixed the visuals of Duality of Conjuration and Summoning;
* Game could freeze when using the Lexicon of Paradox - fixed.
* Francest’s Charming Voice was giving -2 penalty instead of -5 - fixed
**User Interface**
* Fixed the displaying of the left action bar;
* When cancelling the level-up, the game would pause until opening another interface - fixed;
* Fixed resting on the global map;
* A tooltip for some checks in the dialogues was showing incorrect numbers - fixed;
* A ‘Show all spells’ checkbox could break the spell book - fixed;
* Fixed the ‘Dominate Person’ effect on the main character;
* Multiple improvements for mythic retrain UI;
* Commander’s appearance wasn’t properly changing in the mythic level up UI - fixed;
* Bear’s endurance in some circumstances could use a wrong icon - fixed;
* Spellbook had minor graphical issues with scrolling - fixed;
* Gold Dragon didn’t have a description on the character screen - fixed.
* Swords of Gorum feat was lacking a description - fixed;
**Misc**
* The game could freeze after talking to Finnean - fixed;
* Skipping a cutscene of getting a mythic power in chapter 5 could lead to an endless black screen - fixed;
* The epilogues have been improved for Demon and Lich;
* Some achievements for fighting on Core difficulty level and higher couldn’t be unlocked - fixed;
* Fixed another case where the loading screen would not disappear if loading directly into turn-based combat;
* The summit scene in chapter 5 could not play out correctly if the Commander was mounted - fixed;
* The behaviour of numerous enemies have been improved;
* Mephisto no longer floats in the air.
* Looting a dead companion could trigger an endless loading screen after leaving location - fixed;
* Deskari no longer uses Areelu’s voice for one of the dialogue lines in Iz;
* Companions that were dead when a cutscene loaded another location, could disappear from your party forever - fixed.
* Multiple minor fixes in epilogues for consistency;
* A soldier in Drezen no longer leans to air as if a wall was there;
* Enemies no longer target each other by offensive spells and abilities.
* Cutscene with Minagho and Staunton didn’t start in some circumstances - fixed;
* Cayden Tankard cosplayed a familiar, flying randomly around the party - fixed;