Posted November 23, 2023
2.2.0as changelog Part 2
Classes & Mechanics
Druids now gain the Woodland Stride ability on level 2 and Hunters now gain the Woodland Stride ability on level 5;
Blessing of Luck and Resolve was dispelled by the companions — fixed;
Celestial totem, greater worked incorrectly — fixed;
Chosen of Dark Nova buff gave +10 bonus instead of correct +5 — fixed;
Fiend Totem, greater worked incorrectly — fixed;
Vital Strike didn't work with Brilliant Energy feat — fixed;
Abyssal Salamander in The Treasure of the Midnight Isles DLC now uses its spells and abilities against the commander;
Aeon had no opportunity to dismiss the area effect spells — fixed, according cantrip added to the spellbook;
After gaining Improved Uncanny Dodge, bonuses from Uncanny Dodge could disappear — fixed;
Superior Summoning now works as intended;
Aivu's Heroic Aura now works correctly;
All of the Shifter's feats now you can select in Mythic Extra feat;
Allied Spellcaster and Shielded Caster are no longer considered as Combat Feat;
Animal companions no longer can learn Indomitable Mount Feat by themselves;
Animal companions no longer can pick Mounted combat feat;
Arcanist's Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
Arcanist's Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
Archon's Aura can now have Persistent metamagic;
Armored Battlemage no longer have access to Devoted Blade, Bane Blade, Enduring Blade, Ghost Blade arcanas;
Blood Kineticist's abilities have gotten their own animations;
Buff from Protection from Arrows now works same as Protection from Arrows, Communal;
Carnivorous crystals provoked an attack when they changed form during ambush — fixed;
Cavalier of Order of the Star Calling ability did not add half of the Cavalier's level to the Paladin's level to determine the effect of Channel Energy and Lay on Hands — fixed;
Cavalier was losing the ability to share teamwork feats after using the Tactician ability — fixed;
Cavalier could not extend the buff that gives an ally a teamwork feat with one more use of the Tactician ability — fixed;
Cavalier's ability Bigger They Are of the Disciple of the Pike archetype didn't work — fixed;
Cleric's Dispelling touch used to dispell all kind of effects - fixed, not the ability affects only spells;
Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
Crusader Edge and Bless Weapon didn't work with Enduring spells — fixed;
Curse of Undead affected both enemies and allies — fixed;
Death ward now protects against Wracking ray;
Death's Realm and Bone Spear spells have been added to the Lich's mythic spellbook;
Dragonkind spells gave tail attack as primary attack — fixed to secondary attack;
Drovier's Animal Aspects now works correctly;
Expanded Arsenal (Magis School) feature now correctly counts bonuses;
Extra Rage Power feat now works correctly for Barbarian Instinctual warrior;
Fixed the favored enemy progression for the Order of the Nail;
Fixed the interface for leveling up animal companion;
Fixed the premade Inquisitor build;
Granted powers of Domains to determine their effect are tied to the sum of the caster levels of archetypes with domains, not the sum of the levels of archetype classes with domains — fixed;
Hellhound Breath no longer deals extra fire damage to each affected target;
Hunter's Surprise now works correctly;
Identical spells from regular class spellbooks and mythic lich spellbooks are now displayed correctly in the list;
If a character does not take Inspired Rage while already in barbarian aura, they do not receive the effects of Inspire Ferocity — fixed;
If an Barbarian upgrade was chosen for the skeletal champion, he didn't get rage powers as listed — fixed;
If the companion who betrayed you has a pet, it will switch sides with its owner;
Improved Evasion feat now works correctly;
In The Last Sarkorians DLC, it was possible to Trip animated weapons — fixed;
Kineticist's Earth Blast Wall didn't work against incorporeal creatures — fixed;
Kineticist's Magnetic Infusion bonuses lasted only one round instead of two — fixed;
Ley Line Guardian's Conduit Surge ability now affects only spells;
Lich's Flay for Purpose spell now doesn't tear the victim apart;
Mighty Charge didn't double the threat range of any weapons during a charge — fixed;
Mounted character now correctly interacts with doors and items;
Mythic Demon's ability "Aspect of Vrolikai" affected the abilities as well as spells — fixed;
Mythic feat "Sorcerous Reflex" could be used with the spells of zero rank — fixed;
Mythic Gold Dragon's Perfect Soul ability now gains +8 to Wisdom;
Natural armor sometimes worked against touch attacks — fixed;
Now you can select Abyss as your Favorite terrain when leveling up;
Oracle's Life Link ability now only works during combat;
Order of the Shroud Cavalier abilities now work correctly:
- Challenge ability now grants morale bonuses to attack;
- Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
- Destroyer of the Undead ability now overcomes damage resistance;
- Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
Retribution ability of Order of the Star Cavalier now works correctly;
Paladin's Divine Weapon Bond — Disruption ability had the wrong difficulty and could be used with any type of weapon, not just melee bludgeoning weapons — fixed;
Premade build for rogue has been corrected;
Rage Power "Fiend Totem" was applying the damage twice when used against the unarmed attacks — fixed;
Removed +5 Intellect bonus for Skeletal Magus and +5 Wisdom bonus for the Skeletal Cleric;
Saddle Up ability remained available after retraining into a class that doesn't have an animal companion — fixed;
Serenity effect no longer allows critical hits;
Shaman's ability Paragon of Battle was being performed as a quick action rather than as a standard action — fixed;
Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
Skald now grants their allies passive "Inspire Ferocity" effect;
Skeletal Champion no longer can have inquisitor upgrade more than one time;
Skill points were not increasing from Intelligence if the Inherent modifier was used to increase the characteristic — fixed;
Classes & Mechanics
Druids now gain the Woodland Stride ability on level 2 and Hunters now gain the Woodland Stride ability on level 5;
Blessing of Luck and Resolve was dispelled by the companions — fixed;
Celestial totem, greater worked incorrectly — fixed;
Chosen of Dark Nova buff gave +10 bonus instead of correct +5 — fixed;
Fiend Totem, greater worked incorrectly — fixed;
Vital Strike didn't work with Brilliant Energy feat — fixed;
Abyssal Salamander in The Treasure of the Midnight Isles DLC now uses its spells and abilities against the commander;
Aeon had no opportunity to dismiss the area effect spells — fixed, according cantrip added to the spellbook;
After gaining Improved Uncanny Dodge, bonuses from Uncanny Dodge could disappear — fixed;
Superior Summoning now works as intended;
Aivu's Heroic Aura now works correctly;
All of the Shifter's feats now you can select in Mythic Extra feat;
Allied Spellcaster and Shielded Caster are no longer considered as Combat Feat;
Animal companions no longer can learn Indomitable Mount Feat by themselves;
Animal companions no longer can pick Mounted combat feat;
Arcanist's Eldritch Surge ability was preventing the Arcanist's effective level for techniques from being raised — fixed;
Arcanist's Eldritch Surge ability gave the option to increase spell difficulty or caster level, instead of increasing both at the same time — fixed;
Archon's Aura can now have Persistent metamagic;
Armored Battlemage no longer have access to Devoted Blade, Bane Blade, Enduring Blade, Ghost Blade arcanas;
Blood Kineticist's abilities have gotten their own animations;
Buff from Protection from Arrows now works same as Protection from Arrows, Communal;
Carnivorous crystals provoked an attack when they changed form during ambush — fixed;
Cavalier of Order of the Star Calling ability did not add half of the Cavalier's level to the Paladin's level to determine the effect of Channel Energy and Lay on Hands — fixed;
Cavalier was losing the ability to share teamwork feats after using the Tactician ability — fixed;
Cavalier could not extend the buff that gives an ally a teamwork feat with one more use of the Tactician ability — fixed;
Cavalier's ability Bigger They Are of the Disciple of the Pike archetype didn't work — fixed;
Cleric's Dispelling touch used to dispell all kind of effects - fixed, not the ability affects only spells;
Cruoromancer's Commanding Infusion ability now gives +4 to Charisma instead of Constitution;
Crusader Edge and Bless Weapon didn't work with Enduring spells — fixed;
Curse of Undead affected both enemies and allies — fixed;
Death ward now protects against Wracking ray;
Death's Realm and Bone Spear spells have been added to the Lich's mythic spellbook;
Dragonkind spells gave tail attack as primary attack — fixed to secondary attack;
Drovier's Animal Aspects now works correctly;
Expanded Arsenal (Magis School) feature now correctly counts bonuses;
Extra Rage Power feat now works correctly for Barbarian Instinctual warrior;
Fixed the favored enemy progression for the Order of the Nail;
Fixed the interface for leveling up animal companion;
Fixed the premade Inquisitor build;
Granted powers of Domains to determine their effect are tied to the sum of the caster levels of archetypes with domains, not the sum of the levels of archetype classes with domains — fixed;
Hellhound Breath no longer deals extra fire damage to each affected target;
Hunter's Surprise now works correctly;
Identical spells from regular class spellbooks and mythic lich spellbooks are now displayed correctly in the list;
If a character does not take Inspired Rage while already in barbarian aura, they do not receive the effects of Inspire Ferocity — fixed;
If an Barbarian upgrade was chosen for the skeletal champion, he didn't get rage powers as listed — fixed;
If the companion who betrayed you has a pet, it will switch sides with its owner;
Improved Evasion feat now works correctly;
In The Last Sarkorians DLC, it was possible to Trip animated weapons — fixed;
Kineticist's Earth Blast Wall didn't work against incorporeal creatures — fixed;
Kineticist's Magnetic Infusion bonuses lasted only one round instead of two — fixed;
Ley Line Guardian's Conduit Surge ability now affects only spells;
Lich's Flay for Purpose spell now doesn't tear the victim apart;
Mighty Charge didn't double the threat range of any weapons during a charge — fixed;
Mounted character now correctly interacts with doors and items;
Mythic Demon's ability "Aspect of Vrolikai" affected the abilities as well as spells — fixed;
Mythic feat "Sorcerous Reflex" could be used with the spells of zero rank — fixed;
Mythic Gold Dragon's Perfect Soul ability now gains +8 to Wisdom;
Natural armor sometimes worked against touch attacks — fixed;
Now you can select Abyss as your Favorite terrain when leveling up;
Oracle's Life Link ability now only works during combat;
Order of the Shroud Cavalier abilities now work correctly:
- Challenge ability now grants morale bonuses to attack;
- Spiritual Shield ability now gives a reflection bonus to defense. An undead condition has been added to the ability description;
- Destroyer of the Undead ability now overcomes damage resistance;
- Stand Against Darkness ability now gives the ability to make Attack of Opportunity. The ability now does not require undead to be the target of the summon, but works once per round;
Retribution ability of Order of the Star Cavalier now works correctly;
Paladin's Divine Weapon Bond — Disruption ability had the wrong difficulty and could be used with any type of weapon, not just melee bludgeoning weapons — fixed;
Premade build for rogue has been corrected;
Rage Power "Fiend Totem" was applying the damage twice when used against the unarmed attacks — fixed;
Removed +5 Intellect bonus for Skeletal Magus and +5 Wisdom bonus for the Skeletal Cleric;
Saddle Up ability remained available after retraining into a class that doesn't have an animal companion — fixed;
Serenity effect no longer allows critical hits;
Shaman's ability Paragon of Battle was being performed as a quick action rather than as a standard action — fixed;
Shaman's Enemies' Bane ability didn't allow choosing the type of the enemy — fixed;
Skald now grants their allies passive "Inspire Ferocity" effect;
Skeletal Champion no longer can have inquisitor upgrade more than one time;
Skill points were not increasing from Intelligence if the Inherent modifier was used to increase the characteristic — fixed;