8/30/2022
Patch notes for version 1.4.0y Part 2
Classes & Mechanics
- Added a missing description for Death Throes ability;
- Lich spell Eyes of the Bodak didn't work correctly – fixed;
- The description of Dhampir's Resist Level Drain ability has been clarified;
- Updated the description of the Abyssal Skin spell;
- Aeon's Pure Form didn't remove the negative effects – fixed;
- Aivu can no longer equip full plate +5 for humanoids. Some toys are not for kids!
- All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;
- Angel's Ward Against Weakness didn't protect from ability drain – fixed;
- Armor of bones now lasts one hour per oracle level, as it should have;
- Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
- Azata's Chaotic Healing ability no longer begrudges the dhampirs, dooming the rest of the party to a slow death
without healing. Now it obediently works, restoring the party's health (except for dhampirs with Negative Energy Affinity);
- Cave Fangs Stalagmites is now a swift action;
- Channel Negative Energy — Heal Undead now works correctly on the Lich's Skeletal Cleric. Praise the unlife!
- Clerics will stop forgetting domain spells after a level up now;
- Court poet's Song of Inspiration didn't boost the perception checks properly – fixed;
- Dispelling Attack now works according to the description;
- Divine Hound now properly calculates the power of their judgements as they level up;
- Each type of Golden Golem now has a different Death Throes save difficulty;
- The description of the Ecclesitheurge archetype has been corrected;
- Enlarge Person and Reduce Person spells now become suppressed when the character is polymorphed;
- Eyebite spell description has been updated;
- Father of Worms has turned evil;
- Feyspeaker druid finally got some new DLC spells in their repertoire;
- Finnean couldn't turn into a composite shortbow after a certain story milestone – fixed;
- Finnean couldn't turn into an Elven Curved blade after certain story milestone – fixed;
- Finnean in his quarterstaff form didn't have a cold iron enchantment – fixed;
- Fixed Sham shortsword's attack penalty;
- Fixed the incorrect masterwork weapons' attack bonus type;
- Fixed the number of Velociraptor attacks;
- Gold Dragon now properly converts d6 to d8 for spell damage calculations;
- Grease spell now works with Persistent spell metamagic;
- Hellknight's "Censor" ability now works as it should. Silence, demon!
- Inquisitor's Bane Weapon ability could be activated outside of combat – fixed;
- Lann had an additional +2 to Constitution ability score, which he was not supposed to have – fixed;
- Limitless Rage now has requirements;
- Magic Nullification no longer disables when the character is under the effects of crowd control;
- Magical Vestment could be stopped by the target's spell resistance – fixed;
- Magical Vestment spell bonuses are now given as described;
- Mind Blank now protects from all devices and spells that gather information about the target through divination magic (such as see invisibility, thoughtsense and true seeing);
- Nature Mage Arcanist Archetype now can use arcane reservoir;
- Nimbus of Light ability from the Sun Domain has the correct DC now;
- Order's Wrath now targets your allies as well;
- Paladins and Hellknights with low charisma will no longer suffer from the negative consequences of their own Smite or Mark of Justice;
- Plagued Bears had very little HP – fixed;
- Pure-Flame Infusion didn't ignore the spell resistance – fixed;
- Ravener Dragon can't be scared anymore;
- Saving against Drone didn't make the characters immune to it for the next 24 hours – fixed;
- Scrolls of align weapon couldn't be used by characters who had the spell in their spellbook – fixed;
- Seal of Fear Eater didn't grant the benefits of rage spell – fixed;
- Serpentine Bloodline Arcana now allows to affect bestial creatures with mind-affecting spells;
- Skeletal Finger now restores charges as described;
- Slippery Mind rogue talent granted a smaller bonus on saving throws against mind-affecting conditions, than it should have – fixed;
- Smite Chaos not works for all the characters who cast it on the same target;
- Some kalavakuses went to therapy, and now believe that they are strong and capable demons;
- Spirit Hunter's Spirit Weapon Enchantment no longer works without a weapon;
- Spirit Paladins didn't have undead immunities and traits – fixed;
- Steel Soul used to grant only +2 racial bonus to saving throws, instead of +4 – fixed;
- The "Blood Drinker (Dhampir)" ability didn't grant more HP as the character gained more Hit Dice – fixed;
- The "Decree of Hunt — Choose Prey" ability didn't disappear after the end of the fight – fixed;
- The Blessing of Unlife spell now works correctly with negative levels;
- The Corrupted Blood spell now has a correct range for AOE;
- The Dawn Of Life tower shield now properly interacts with the dwarf's Slow And Steady ability;
- The Hunter class is now able to interact with the Mystic Theurge class;
- The Lead by Example ability is a swift action now;
- The Pit of Despair spell now works similarly to Create Pit, and channels negative energy, according to its description;
- The Rogue Talent class feature description has been updated;
- The Sting of the Swarm feat now properly gives extra sneak attack dice for the damage;
- The Stinking Cloud spell now works correctly with the Unstoppable mythic ability. The stench won't stop a true hero!
- The descriptions of Mystic Theurge's class abilities have been updated;
- The golden dragon's "Perfect Mind" stopped pondering on The Ultimate Question of Life, the Universe, and Everything and now works correctly;
- Treat Affliction could trigger the Destructive Dispel on an ally – fixed;
- Undead are now immune to Energy Drain;
- Void Form now works as intended, however if you already took it, you will need to retrain your character;
- Warpriest's Powerful Healer blessing now only works on that warpriest's healing spells;
- Warpriests now have access to the Life Bubble spell;
- Wenduag's favorite meal and favorite meal effect didn't stack – fixed;
- Winged characters will stop falling into pits now;
- Winter Witch's Cold specialization now upgrades properly;
- Wolf-Scarred Face Oracle curse now gives 10% spell fail chance for all spells;
- You can free your friends from domination with Break Enchantment or Dispel Magic now;
- Abilities that deal damage in response to an attack (such as brimorak's Boiling Blood or Unholy Aura) can no longer deal critical damage or have the properties of the attacker's weapon;
- Champion of The Faith's Smite ability now adds their warpriest level to the damage rolls, instead of character's level;
- Dazzling Display animation now works when the character is mounted;
- Fixed metamagic for Corrosive Touch, Shocking Grasp, Touch Of Gracelessness, Frigid Touch, Force Punch, Vampiric Touch, Bestow Curse, Contagion, Touch Of Slime;
- Fixed saving throw DC when using the Seal of Reflective Mind ability;
- Fixed the description of Mind Blank buff;
- Fixed the issue which happened when a character had multiple feats replacing the dice for unarmed combat. Now the game will be using the feat which provides the highest damage. And if you activate an ability for unarmed combat damage, the attack with use the dice from that ability;
- Fixed the Penetrating Strike and the Greater Penetrating Strike feats, which properly ignore the damage reduction now;
- Fixed the progression for the Elemental Witch archetype;
- For Gold Dragon, all the weapons, including the natural weapons in dragon form, count as +5 weapons now;
Gold Dragon's Perfect Soul ability grants a bonus to your highest base stat now. Additionally, with two identical stats, the topmost one in the character sheet will be selected;
- Inspire Ferocity now takes into account whether the characters' Inspire Rage — Accept Effect is turned on when rage is applied to them;
- Pentamic Faith discipline now has Hellknight Order of the Godclaw prerequisit instead of the Godclaw faith;
- The spellbook selection for Loremaster now loads the right spell book for Crossblooded Sorcerer (retraining is required for those who have already made a choice and faced this error);
- Weapon Finesse (Mythic) will work with the finesse weapons only from now on.
Post edited August 31, 2022 by pen311