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5/20/2022

Update Hot-Fix version 1.3.4e


Crusaders!

We'll start this day with a little hotfix: fixed a critical issue which prevented you, from leaving Colyphyr after distributing the mythic level. Nothing can keep the Commander under a lock!

Enjoy!
6/9/2022

Update 1.3.5e

Friends!

The update 1.3.5e is here!

Beware of possible plot spoilers below!

************************************** Begin Patch Notes for game v. 1.3.5e *************************************


Quests


- Aponavicious remained friendly after having Dawnflower's Kiss stolen by the player character - fixed;

- Aeon's special dialog option in the Inevitable Excess DLC killed the wrong character - fixed;


Areas

- Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;


Classes & Mechanics


- The combination of Oracle and Loremaster now provides spells correctly. Note: if you have already taken Loremaster levels combined with Oracle in your savegame, you'll need to make a respect to get the spells;

- The Hunter class now works with the Loremaster prestige class;

- Restless Slumber hex now functions correctly;


Visual

- Pet companions now move correctly;



Items


- Sometimes the Radiance was not taken from the player when it was improved, which caused the player to have multiple copies of the sword - fixed;

- The effect from the Boots of Free Rein now has a correct icon;

- The "Ascpect of the Asp" amulet now functions correctly;

- The description of robe of fire now displays correctly;


Misс


- Rathimus in Defender's Heart remembered that he's a cleric, not a wizard, and stopped selling an extensive list of arcane spells;

- Added an epilogue for Camellia if she had an romance with a player character and he sacrificed himself in the game' s ending;

- Now Seelah actually goes off to look for Terendelev in the prologue, rather than standing still;

- Some areas on the Drezen map have been renamed for better consistency

- Fixed the door opening;

- Fixed item interaction and missing overtips;

- Fixed camera movement in the Threshold.

**************************** End of Patch Notes for v1.3.5e ***************************
Post edited June 10, 2022 by pen311
6/22/2022

Update 1.3.6d

Crusaders!

The update 1.3.6d has arrived! We are continuing to fix the mechanical issues you’ve been reporting, and fixed the Greater Invisibility issue in particular. And we’ve also fixed many items which didn’t work as they should have.

Beware of possible plot spoilers!

And don’t forget to update your mods if you play with them.



Classes & Mechanics


- Arcanists have finally realized the full potential of being the lord of the dead, and gained access to level 10 spell slots;

- Bestow Curse, Greater wasn't cursing as strongly as it should have—now it gives the right -12 penalties to ability scores;

- Decree of Vengeance — DR type has been changed to good;

- Desna's Bell Toll, Desna's Lullaby Harp, Tree's Friend buffs no longer apply to all the companions;

- Favorite Metamagic now allows to take Favorite Metamagic — Selective;

- Fixed the bonus from Profane Ascension;

- Fixed the incorrect appliance of Cookie For a Song buff while resting on the Azata Island;

- Fixed the incorrect duration of all resting buffs from Azata Island;

- Fixed the issues with Warpriest and Combat Healer, when it was possible to make any spell quickened;

- Greater Invisibility didn't give the flat-footed bonus – fixed;

- Inspire Ferocity now buffs the caster;

- Physical damage will be blocked correctly now, if the target has more than one immunity to damage type;

- Purifier's Celestial Armor feat now halves the weight of armor, as it should;

- Some shadows considered themselves half-elves instead of undead. We reminded them that they had died a long time ago;

- The coup de grace DC was displayed incorrectly – fixed;

- The Promise of Power ability was granted by the wrong relic – fixed.


Items


- Bearer Of Sorrow fauchard now deals an extra attack as intended;

- Blood Red Cleaver now deals damage as an oversized weapon;

- Charred Bulwark now correctly grants its wielder immunity to cold;

- Cloak of the Ancient Herald no longer causes friendly characters to get dazed;

- Counterfeit Darek Sunhammer's Jewelry didn't have a pretty icon – fixed;

- Divine Dismissal now correctly uses character's level instead of caster level;

- Mithral Heavy Shields were too heavy – fixed;

- Radiance now properly gives spell resistance 5 + character level;

- Ring of Planar Protection now has a description;

- Spell DC for the Crushing Cold handaxe was defined by the wielder's charisma instead of intelligence – fixed;

- Storyteller's Ring now works with all fire spells and effects;

- The Longsword of Right extra damage now bypasses damage reduction as intended;

- Using Holy Disruption Heavy Mace +3 triggers the correct effect now;

- Golden Dragon stopped dealing damage to themselves and their allies with their breath ability while wearing the Bound of Possibility;

- We allowed Aivu to equip the Ultimate Predator knee pads, so she's the most ferocious dragon now!

Misс

- Some saves didn't load – fixed;

- We've fixed the rider's position when the mount's size is changing while mounted.

DLC

- We've implemented additional reward for killing Inevitable Darkness on the Unfair difficulty in Inevitable Excess DLC
Post edited June 23, 2022 by pen311
7/14/2022

Update v1.3.7b

Crusaders!

The update 1.3.7b has arrived! We’ve fixed more items and mechanical issues, a broken condition for (spoiler!) the secret ending, and some graphic issues.

Read more below, but beware of possible plot spoilers!


And don’t forget to update your mods if you play with them.


Quests


- One of the conditions for the secret ending didn't work correctly in a certain case: when you witnessed Areelu rescuing the Suture in Colyphyr Mines, it didn't unlock the required dialogue option later! -- Fixed


Areas

- A scripted opening of the gate in Blackwater didn't always trigger properly – fixed;

- Forn Autumn Haze could stay in Drezen even after his death – fixed;

- Using one of the portals in the Middle City of Alushinyrra could lead to a character getting stuck – fixed.


Crusade

- Wenduag could participate in the crusade council meetings during chapter 3 from behind the zone borders – fixed.


Classes & Mechanics

- Animal Focus — Mouse now properly gives evasion to animal companion;

- Desna's Bell Toll, Desna's Lullaby Harp, Tree's Friend buffs no longer apply to all the companions;

- Extra Mythic Ability mythic feat didn't allow choosing Thundering Blows – fixed;

- Fixed the incorrect appliance of Cookie For a Song buff while resting on the Azata Island;

- Fixed the incorrect duration of all resting buffs from Azata Island;

- Ghouls are now fully undead;

- Glitterdust and Starlight spells now suppress Greater Invisibility;

- Inspire Rage didn't share the Scent rage power with the nearby allies – fixed;

- Inspired Rage deactivated with a delay if an ally decided to deactivate it – fixed;

- Now Regill continues his auto level up after level 18, stubbornly meeting the blows of fate;

- Now, the skeleton fighter will be able to choose a weapon training group;

- Order of the Star cavalier's Calling now works as intended and allows you to choose its bonus;

- Skald is now able to select wizard, cleric, and druid secrets when choosing the Loremaster prestige class;

- Thassilonian specialists now have a Dismiss spell cantrip for area spells, and it works in old saves and for all schools;

- The DC for most mythic abilities now is 10 + half character level + mythic rank + max ability modifier;

- The Echolocation spell didn't allow to ignore Mirror Image – fixed;

- The Negative Energy Mastery ability now works correctly with the Kinetic Blade;

- The Wracking Ray spell now deals the correct amount of ability damage;

- Touch of Glory now works as intended;

- Vulpine Pounce now properly gives the pounce;

- The Sold Youth debuff description was updated.


Items

- A new meal recipe for the Inevitable Excess DLC was missing; now it can be found in the chest with all other recipes near the Threshold entrance;

- Ambrosial Attire of Arcane Annihilation will be equipped into the shirt slot now;

- Battle Mage's Headband now grants intelligence bonus instead of wisdom;

- Clemency of Shadows used to summon a spider when the character was invisible – fixed;

- Embrace of the Faceless now works as it should and also works with Selective Metamagic;

- Finger of the Heiress heavy pick now works as intended;

- Gloves of Resourceful Magus now work with Eldritch Scion Magus Archetype;

- Happy Traveler's Shirt now works only in combat;

- Magician's Ring will no longer have duplicates;

- Ring of Sacred Touch now works correctly with touch healing spells;

- Robe of Order now works according to its description;

- Singing Steel Breastplate now counts as light armor for armor proficiencies and speeds up Bard and Skald perfomances;

- The Bound of Possibility now works correctly for the Angel mythic path;

- The Exquisite Chain Barding armor now grants +2 dexterity bonus;

- The Lizard Tail belt now correctly adds AC to companions and animal companions;

- The Whistling Killer dart now works according to its description.


Misc


- Sometimes you couldn't see in the description where you found an item – fixed;

- Animal companion sometimes moved at the wrong angle – fixed;

- Goggles of Pure Sight now suit the elves properly.
7/15/2022

Update 1.3.7d


Hello, crusaders!

An unfinished fix ended up in yesterday’s 1.3.7b update by mistake, and put a restriction on combining such classes as Loremaster, Eldritch Knight, Winter Witch, Mystic Theurge, Hellknight Signifer, Dragon Disciple, and Arcane Trickster. Today’s update 1.3.7d removes this restriction. We will add this fix once it’s fully finished and no longer causes issues for the existing builds.
7/29/2022

***************** Beta Patch Notes for version 1.4.0d Beta ****************

Only posting them here for GoG users to have an idea on what to expect when this comes out of beta...

Please note that when this comes out of beta, the release version patch / update file will be large. reported to be 20+ GB with up to 9 GB of additional download.

1.4.0d is getting us ready for the EE 2.x.x game version release in late September. so you will need this update when it releases.

AFAIK, this beta is once again only available via Steam. GoG users will have to wait till the patch releases.


************************************** Start v1.4.0d Patch Notes ***************************************************************

Update 1.4.0d BETA
Crusaders!

A new update 1.4.0d has arrived in beta! The patch will be available in the Steam beta-branch for now,


Highlights:

- After finishing the crusade project you need for the secret ending, you will get the copy of the report in your inventory;

- With a heavy heart, we must inform you that a coffee cup will look like a cup now;

- Fixed the issue with the incorrect resolution if you had 2 different monitors;

- Fixed the way your animal companion appeared in the second DLC;

- Inventory and the battle log will work faster now;

- Various fixes for different items, spells, and abilities (read more below).

BEWARE --- Known issues:

Do not retrain your character in chapter 1, it currently causes a critical issue. We are working on a fix at the moment.

Please back up your saves if you want to participate in beta, because the saves you make in version 1.4 may not be compatible with version 1.3. And please take note, that the size of this beta update is about 20 Gb, and when the patch comes out of the beta, you will need to download at least 9 Gb additionally.

Beware of possible plot spoilers below!

Quests

- After finding Targona, sometimes the player received an update of the main angel quest, even if the player was not an angel – fixed;

- Aeon's line in Regill's personal quest now works correctly;

- After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;

- Fixed a bug due to which the dialogue with Langrat was interrupted in the rich quarter;

- Hand of the Inheritor initiated a dialog with the Commander at the Battlebliss after leaving them permanently – fixed;

- If the player arrived with a full party at the Dry Crossroads area for Greybor's quest, no exits were available – fixed;

- In some cases, the finale of the Battlebliss quest didn't work correctly, and Irmangaleth didn't kill Zeklex - fixed, now they will be killing each other properly;

- Minor visual improvements in the finale of the Chasing the Spinner of Nightmares quest;

- Remove Disease scroll didn't Improve Brodie's condition while he was sick with the ghoul fever – fixed;

- Suture wouldn't disappear after being sold into slavery – fixed;

- The reward for Aeon from Xanthir has been updated.

Areas

- Yaker sometimes spawned at the Hellknights Outpost, even if he died in Drezen – fixed. Also fixed Regill's behaviour when he was attacking hellknights instead of the player's party;

- A particular Wight in Pitaxian Wine Cellar changed its name to a Bloodstained Wight;

- Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;

- Fixed the display of the fog of war in Drezen;

- Free crusaders now arm themselves properly before the attack on the Midnight Fane;

- In the Inevitable Excess DLC, named NPCs weren't showing on the local map in the city of Iz - fixed;

- Lighting in the Ziggurat was improved;

- Minor visual improvements in the Chilly Creek village;

- No more wind in the Areelu's Laboratory, grass should be still;

- Now you can turn off negaqtive AOE effects after the camp setup in Treshold;

- One home guard in the Rich Quarter didn't follow the party – fixed;

- Slaves at Fleshmarkets have been disarmed;

- The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;

- The camera movement was fixed in the Nexus;

- When entering a room in Alushinyrra map showed the name of a part of the city, but not the name of specific location – fixed.

Crusade

- Minor fixes to the crusade have been added;

- Some relic descriptions have been corrected;

- Bonus from the Dead Men's Club organization increased from 2 days to 1 week;

- The description of generals’ ability "formation" has been fixed;

-Flames of the Abyss spell now deals periodical damage as intended;

- Now after the completion of the project to study the Records of Pulura's Stargazers, you will get a copy of their report, which contains a very important date;

- The Power of the People didn't reduce the cost of recruiting mercenary units – fixed;

- The Underground Avengers and Fear of the Surface crusade events could be launched several times – fixed;

- There has been a reshuffle of personnel in the Cheliax army.
Post edited July 30, 2022 by pen311
--------------------------------------------- Part 2 of v1.4.0d beta patch notes ---------------------------------------------------------------

Classes & Mechanics

- Added a missing description for Death Throes ability;

- Lich spell Eyes of the Bodak didn't work correctly – fixed;

- The description of Dhampir's Resist Level Drain ability has been clarified;

- Updated the description of the Abyssal Skin spell;

- Aeon's Pure Form didn't remove the negative effects – fixed;

- Aivu can no longer equip full plate +5 for humanoids. Some toys are not for kids!

- All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;

- Angel's Ward Against Weakness didn't protect from ability drain – fixed;

- Armor of bones now lasts one hour per oracle level, as it should have;

- Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;

- Azata's Chaotic Healing ability no longer begrudges the dhampirs, dooming the rest of the party to a slow death without healing. Now it obediently works, restoring the party's health (except for dhampirs with Negative Energy Affinity);

- Cave Fangs Stalagmites is now a swift action;

- Channel Negative Energy —> Heal Undead now works correctly on the Lich's Skeletal Cleric. Praise the unlife!

- Clerics will stop forgetting domain spells after a level up now;

- Court poet's Song of Inspiration didn't boost the perception checks properly – fixed;

- Dispelling Attack now works according to the description;

- Divine Hound now properly calculates the power of their judgements as they level up;

- Each type of Golden Golem now has a different Death Throes save difficulty;

- The description of the Ecclesitheurge archetype has been corrected;

- Enlarge Person and Reduce Person spells now become suppressed when the character is polymorphed;

- Eyebite spell description has been updated;

- Father of Worms has turned evil;

- Feyspeaker druid finally got some new DLC spells in their repertoire;

- Finnean couldn't turn into a composite shortbow after a certain story milestone – fixed;

- Finnean couldn't turn into an Elven Curved blade after certain story milestone – fixed;

- Finnean in his quarterstaff form didn't have a cold iron enchantment – fixed;

- Fixed Sham shortsword's attack penalty;

- Fixed the incorrect masterwork weapons' attack bonus type;

- Fixed the number of Velociraptor attacks;

- Gold Dragon now properly converts d6 to d8 for spell damage calculations;

- Grease spell now works with Persistent spell metamagic;

- Hellknight's "Censor" ability now works as it should. Silence, demon!

- Inquisitor's Bane Weapon ability could be activated outside of combat – fixed;

- Lann had an additional +2 to Constitution ability score, which he was not supposed to have – fixed;

- Limitless Rage now has requirements;

- Magic Nullification no longer disables when the character is under the effects of crowd control;

- Magical Vestment could be stopped by the target's spell resistance – fixed;

- Magical Vestment spell bonuses are now given as described;

- Mind Blank now protects from all devices and spells that gather information about the target through divination magic (such as see invisibility, thoughtsense and true seeing);

- Nature Mage Arcanist Archetype now can use arcane reservoir;

- Nimbus of Light ability from the Sun Domain has the correct DC now;

- Order's Wrath now targets your allies as well;

- Paladins and Hellknights with low charisma will no longer suffer from the negative consequences of their own Smite or Mark of Justice;

- Plagued Bears had very little HP – fixed;

- Pure-Flame Infusion didn't ignore the spell resistance – fixed;

- Ravener Dragon can't be scared anymore;

- Saving against derakni's Drone didn't make the characters immune to it for the next 24 hours – fixed;

- Scrolls of align weapon couldn't be used by characters who had the spell in their spellbook – fixed;

- Seal of Fear Eater didn't grant the benefits of rage spell – fixed;

- Serpentine Bloodline Arcana now allows to affect bestial creatures with mind-affecting spells;

- Skeletal Finger now restores charges as described;

- Slippery Mind rogue talent granted a smaller bonus on saving throws against mind-affecting conditions, than it should have – fixed;

- Smite Chaos not works for all the characters who cast it on the same target;

- Some kalavakuses went to therapy, and now believe that they are strong and capable demons;

- Spirit Hunter's Spirit Weapon Enchantment no longer works without a weapon;

- Spirit Paladins didn't have undead immunities and traits – fixed;

- Steel Soul used to grant only +2 racial bonus to saving throws, instead of +4 – fixed;

- The "Blood Drinker (Dhampir)" ability didn't grant more HP as the character gained more Hit Dice – fixed;

- The "Decree of Hunt — Choose Prey" ability didn't disappear after the end of the fight – fixed;

- The Blessing of Unlife spell now works correctly with negative levels;

- The Corrupted Blood spell now has a correct range for AOE;

- The Dawn Of Life tower shield now properly interacts with the dwarf's Slow And Steady ability;

- The Hunter class is now able to interact with the Mystic Theurge class;

- The Lead by Example ability is a swift action now;

- The Pit of Despair spell now works similarly to Create Pit, and channels negative energy, according to its description;

- The Rogue Talent class feature description has been updated;

- The Sting of the Swarm feat now properly gives extra sneak attack dice for the damage;

- The Stinking Cloud spell now works correctly with the Unstoppable mythic ability. The stench won't stop a true hero!

- The descriptions of Mystic Theurge's class abilities have been updated;

- The golden dragon's "Perfect Mind" stopped pondering on The Ultimate Question of Life, the Universe, and Everything and now works correctly;

- Treat Affliction could trigger the Destructive Dispel on an ally – fixed;

- Undead are now immune to Energy Drain;

- Void Form now works as intended, however if you already took it, you will need to retrain your character;

- Warpriest's Powerful Healer blessing now only works on that warpriest's healing spells;

- Warpriests now have access to the Life Bubble spell;

- Wenduag's favorite meal and favorite meal effect didn't stack – fixed;

- Winged characters will stop falling into pits now;

- Winter Witch's Cold specialization now upgrades properly;

- Wolf-Scarred Face Oracle curse now gives 10% spell fail chance for all spells;

- You can free your friends from domination with Break Enchantment or Dispel Magic now.


Turn-based mode

- Frost giant now has a portrait for the initiative order;

- Gelatinous Monument now has a portrait for the initiative order;

- Hamadryad now has a portrait for the initiative order.
----------------------------------- Part 3 of v1.4.0d beta patch notes ---------------------------------------------

Items

- Soulshear now summons a Marilith demon instead of Marilith's cultist;

- A certain light shield could be equipped into a chest slot – fixed;

- A minor text fix for the Jaws of the Jackal gauntlets' description;

- Boots Of Outbreak now give a +20 feet bonus to moving speed instead of +10;

- Breastplate of the Tireless Warrior now properly protects from the fatigue;

- Call of the Fiery Things now works according to its description;

- Casting a Prayer used to trigger Belt of Demonic Shadow – fixed;

- Cloak of Darkest Rites item description corrected;

- A coffee cup that used to look like a pepper now looks like a normal cup;

- Darkness Caress now correctly calculates bonus damage when charisma changes;

- Death's Consonant heavy pick didn't use the Intelligence stat for attack rolls – fixed;

- Devouring Lust's ability had incorrect name and description – fixed;

- Divine zap now works with Gloves of the Neophyte;

- Doubling Annoyance now works according to its description;

- Eye for an Eye and Elemental Punisher bows no longer consider the buffs when calculating additional piercing and elemental damage respectfully;

- Finnean's Elven Curved Blade form has a Lich variation now;

- Finnean's form of Quarterstaff didn't have a cold iron effect – fixed;

- Fixed the description for the Quarterstaff of the War Mage;

- Fixed the stats of Holy Blare falchion to match the description;

- Haramaki armor now counts as light armor;

- Now you can show The Staff of Extinguished Flame to Cessily;

- Pure Savagery didn't have a weapon type – fixed;

- Regill's original armor now can be equipped not only by Regill;

- Ring of Pyromania bonus stayed after removing the ring – fixed;

- Rune of Jandelay has a proper icon now;

- Saving throw type of Terrifying Tremble item is changed from Reaction to Fortitude;

- Sometimes you couldn't collect loot after saving and loading – fixed;

- The Ancient Root club now works according to its description;

- The Dawnflower's Kiss item description updated;

- The Debilitator is now properly recognised as a mithril weapon:

- The Mangling Frenzy belt now works correctly with inspired rage;

- The Promise of Power now deals the correct amount of damage per use;

- The Undying Love of the Hopebringer Now works with the Shield master feat properly;

- The bonus from Fang of Malice is now correctly displayed in the combat log;

- The description of Crippling Kiss has been corrected;

- The description of Stormlord's Resolve has been updated;

- The description of the Winter's Mark two-bladed sword has been fixed;

- Triumphant Noontide ability and its effect had incorrect name and descriptions – fixed;

- Veteran Marksman's Bracers now make the enemies roll the Fortitude saving throw;

- Ward Master's Amulet now works as it should;

- Warden of Darkness had incorrect weight – fixed.

UI

- Added the description for Aeon's Mythic Suppression ability;

- Armor proficiencies now have defense tags for the search purposes;

- Fixed an issue when the interactive tooltips could not be displayed;

- Fixed the display of characters' barks;

- Fixed the typos in French interface;

- In the Inevitable Excess DLC, in the lair of the Spinner of Nightmares the map exit icon wasn't displayed on the minimap – fixed;

- Now the "Law" blessing for the Warpriest, received at the 10th level, has a description when choosing a blessing effect;

- The option to receive experience only by active companions used to break the progression in the Through the Ashes DLC. Resolution: disabled the option while playing the DLC;

- Queen Galfrey (both alive and undead) got the full-size portraits for the bio and the loading screens;

- Setting fire to tar in the catacombs no longer generates a technical message in the battle log;

- Shamans and witches had the same icons for their shared hexes. Now, the witches received their own icons for their hexes;

- Smite Chaos Ability description has been corrected in the Russian localization;

- The DLC save transfer window layout has been fixed;

- Weapon type is now recognized correctly.

Audio

- Some background sounds from Drezen could be heard in other locations – fixed;

- The commander didn't play the Demon roar sound effect in the dialogue with Minagho – fixed.

System

- Fixed the issue with the incorrect resolution if the player had 2 different monitors;

- Inventory and game log work faster now.

Visual

- During a friendly sparring with Lann, the area no longer gets covered in blood;

- Fixed the appearance of the unnamed crusader interacting with Ember in Chapter 2;

- Fixed the bug with Woljif's shadow, which didn't appear in the cutscene when you first meet him;

- Fixed the walking animations for Stone Golems;

- Fixed visual errors while ascending to the Alushinyrra throne as a mythic Demon;

- Mephistopheles in Drezen was standing halfway in the wall of the prison – fixed;

- The scene in the basement of the tavern was improved;

- Shut off the water supply to the fountaines in Rich Quarter because the town is captured;

- Some halflings still equipped swords that were too big for them. We made them grab a more suitable weapon.

Misс

- Axiomites from the first DLC have been weakened on the normal difficulty and below;

- Fixed camera movements in Alushinyrra Upper City;

- Fixed getting multiple XP for respawning characters in Alushinyrra;

- Fixed rider's interaction with objects;

- Fixed the animation for Order's Wrath spell;

- Fixed the issue of infinite loading of a save with a monk under the polymorph effect

- In the Through the Ashes DLC, the animal companion of the main character now appears at the start of the DLC and doesn't disappear. Additionally, we've improved the starting cutscene to include the animal companion;

- Minor text fixes;

- Oops, we’ve fixed the capes again;

- Some typos have been corrected;

- Staunton Vhane has stopped creating absolutely exact copies of his resurrection items and finally realized that he is dead. In chapter 5 he is armed with the best of what he found in Drezen and most importantly, he is now considered undead;

- When loading the game, in some cases appeared a message about the identification/removal of the item – fixed.

***************************** END of Patch Notes for Beta v1.4.0d *************************************
Post edited July 30, 2022 by pen311
8/30/2022

Ahoy, sailors!

A new update 1.4.0y has docked and available.

Highlights:

- After finishing the crusade project you need for the secret ending, you will get the copy of the report in your inventory;

- Fixed the issue with the incorrect resolution if you had 2 different monitors;

- Fixed the way your animal companion appeared in the second DLC;

- Animal companions no longer run backwards, and we also fixed their position in the inventory;

- Fixed the issue with the third floor of Gray Garrison being inaccessible in some cases;

- Inventory and the battle log will work faster now;

- Various fixes for different items, spells, and abilities (read more below);

- The effects of buffs and negative statuses now pause during cutscenes;

- Fixed some cutscenes that didn’t stop playing when they should.

------------------------------------------------------------------------------------------------- ---------- ----------------------------

Patch notes for version 1.4.0y begins: Part 1

Beware of possible plot spoilers below!

Quests

- After finding Targona, sometimes the player received an update of the main angel quest, even if the player was not an angel – fixed;

- Aeon's line in Regill's personal quest now works correctly;

- After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;

- Fixed a bug due to which the dialogue with Langrat was interrupted in the rich quarter;

- Hand of the Inheritor initiated a dialog with the Commander at the Battlebliss after leaving them permanently – fixed;

- If the player arrived with a full party at the Dry Crossroads area for Greybor's quest, no exits were available – fixed;

- In some cases, the finale of the Battlebliss quest didn't work correctly, and Irmangaleth didn't kill Zeklex - fixed, now they will be killing each other properly;

- Minor visual improvements in the finale of the Chasing the Spinner of Nightmares quest;

- Remove Disease scroll didn't Improve Brodie's condition while he was sick with the ghoul fever – fixed;

- Suture wouldn't disappear after being sold into slavery – fixed;

- The reward for Aeon from Xanthir has been updated;

- Fixed the issue when a scene with Areshkagal could play infinitely if Nenio was kidnapped or killed while in the party. Now, Nenio recovers after you finish talking with Areshkagal;

- Now the Swarm That Walks can eat Malessa when she brings the "Help Jernaugh in Chilly Creek" quest;

- Now you can complete “Talk to Inquisitor Liotr” objective in chapter 3, to continue the While the World Burns quest.

Areas

- Yaker sometimes spawned at the Hellknights Outpost, even if he died in Drezen – fixed. Also fixed Regill's behaviour when he was attacking hellknights instead of the player's party;

- A particular Wight in Pitaxian Wine Cellar changed its name to a Bloodstained Wight;

- Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;

- Fixed the display of the fog of war in Drezen;

- Free crusaders now arm themselves properly before the attack on the Midnight Fane;

- In the Inevitable Excess DLC, named NPCs weren't showing on the local map in the city of Iz - fixed;

- Lighting in the Ziggurat was improved;

- Minor visual improvements in the Chilly Creek village;

- No more wind in the Areelu's Laboratory, grass should be still;

- Now you can turn off negative AOE effects after the camp setup in Treshold;

- One home guard in the Rich Quarter didn't follow the party – fixed;

- Slaves at Fleshmarkets have been disarmed;

- The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;

- The camera movement was fixed in the Nexus;

- When entering a room in Alushinyrra map showed the name of a part of the city, but not the name of specific location
– fixed;

- Fixed the passability inside the Tower of Estrod;

- Fixed the position of camera in a cutscene in Ziggurat, when the party moved after the battle;
In Blackwater, it was impossible to get to Chief Khara's body after the barrier was removed – fixed;

- In Colyphyr Mines, it was impossible to obtain the reward for killing Inevitable Darkness on Hard and Unfair difficulties in the DLC – fixed;

- It was impossible to access the stairs to the 3rd floor in Gray Garrison – fixed.

Crusade

- Minor fixes to the crusade have been added;

- Some relic descriptions have been corrected;

- Bonus from the Dead Men's Club organization increased from 2 days to 1 week;

- The description of generals’ Formation ability has been fixed;

- Flames of the Abyss spell now deals periodical damage as intended;

- Now after the completion of the project to study the Records of Pulura's Stargazers, you will get a copy of their report, which contains a very important date;

- The Power of the People didn't reduce the cost of recruiting mercenary units – fixed;

- The Underground Avengers and Fear of the Surface crusade events could be launched several times – fixed;

- There has been a reshuffle of personnel in the Cheliax army.
Post edited August 31, 2022 by pen311
8/30/2022

Patch notes for version 1.4.0y Part 2


Classes & Mechanics

- Added a missing description for Death Throes ability;

- Lich spell Eyes of the Bodak didn't work correctly – fixed;

- The description of Dhampir's Resist Level Drain ability has been clarified;

- Updated the description of the Abyssal Skin spell;

- Aeon's Pure Form didn't remove the negative effects – fixed;

- Aivu can no longer equip full plate +5 for humanoids. Some toys are not for kids!

- All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;

- Angel's Ward Against Weakness didn't protect from ability drain – fixed;

- Armor of bones now lasts one hour per oracle level, as it should have;

- Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;

- Azata's Chaotic Healing ability no longer begrudges the dhampirs, dooming the rest of the party to a slow death
without healing. Now it obediently works, restoring the party's health (except for dhampirs with Negative Energy Affinity);

- Cave Fangs Stalagmites is now a swift action;

- Channel Negative Energy — Heal Undead now works correctly on the Lich's Skeletal Cleric. Praise the unlife!

- Clerics will stop forgetting domain spells after a level up now;

- Court poet's Song of Inspiration didn't boost the perception checks properly – fixed;

- Dispelling Attack now works according to the description;

- Divine Hound now properly calculates the power of their judgements as they level up;

- Each type of Golden Golem now has a different Death Throes save difficulty;

- The description of the Ecclesitheurge archetype has been corrected;

- Enlarge Person and Reduce Person spells now become suppressed when the character is polymorphed;

- Eyebite spell description has been updated;

- Father of Worms has turned evil;

- Feyspeaker druid finally got some new DLC spells in their repertoire;

- Finnean couldn't turn into a composite shortbow after a certain story milestone – fixed;

- Finnean couldn't turn into an Elven Curved blade after certain story milestone – fixed;

- Finnean in his quarterstaff form didn't have a cold iron enchantment – fixed;

- Fixed Sham shortsword's attack penalty;

- Fixed the incorrect masterwork weapons' attack bonus type;

- Fixed the number of Velociraptor attacks;

- Gold Dragon now properly converts d6 to d8 for spell damage calculations;

- Grease spell now works with Persistent spell metamagic;

- Hellknight's "Censor" ability now works as it should. Silence, demon!

- Inquisitor's Bane Weapon ability could be activated outside of combat – fixed;

- Lann had an additional +2 to Constitution ability score, which he was not supposed to have – fixed;

- Limitless Rage now has requirements;

- Magic Nullification no longer disables when the character is under the effects of crowd control;

- Magical Vestment could be stopped by the target's spell resistance – fixed;

- Magical Vestment spell bonuses are now given as described;

- Mind Blank now protects from all devices and spells that gather information about the target through divination magic (such as see invisibility, thoughtsense and true seeing);

- Nature Mage Arcanist Archetype now can use arcane reservoir;

- Nimbus of Light ability from the Sun Domain has the correct DC now;

- Order's Wrath now targets your allies as well;

- Paladins and Hellknights with low charisma will no longer suffer from the negative consequences of their own Smite or Mark of Justice;

- Plagued Bears had very little HP – fixed;

- Pure-Flame Infusion didn't ignore the spell resistance – fixed;

- Ravener Dragon can't be scared anymore;

- Saving against Drone didn't make the characters immune to it for the next 24 hours – fixed;

- Scrolls of align weapon couldn't be used by characters who had the spell in their spellbook – fixed;

- Seal of Fear Eater didn't grant the benefits of rage spell – fixed;

- Serpentine Bloodline Arcana now allows to affect bestial creatures with mind-affecting spells;

- Skeletal Finger now restores charges as described;

- Slippery Mind rogue talent granted a smaller bonus on saving throws against mind-affecting conditions, than it should have – fixed;

- Smite Chaos not works for all the characters who cast it on the same target;

- Some kalavakuses went to therapy, and now believe that they are strong and capable demons;

- Spirit Hunter's Spirit Weapon Enchantment no longer works without a weapon;

- Spirit Paladins didn't have undead immunities and traits – fixed;

- Steel Soul used to grant only +2 racial bonus to saving throws, instead of +4 – fixed;

- The "Blood Drinker (Dhampir)" ability didn't grant more HP as the character gained more Hit Dice – fixed;

- The "Decree of Hunt — Choose Prey" ability didn't disappear after the end of the fight – fixed;

- The Blessing of Unlife spell now works correctly with negative levels;

- The Corrupted Blood spell now has a correct range for AOE;

- The Dawn Of Life tower shield now properly interacts with the dwarf's Slow And Steady ability;

- The Hunter class is now able to interact with the Mystic Theurge class;

- The Lead by Example ability is a swift action now;

- The Pit of Despair spell now works similarly to Create Pit, and channels negative energy, according to its description;

- The Rogue Talent class feature description has been updated;

- The Sting of the Swarm feat now properly gives extra sneak attack dice for the damage;

- The Stinking Cloud spell now works correctly with the Unstoppable mythic ability. The stench won't stop a true hero!

- The descriptions of Mystic Theurge's class abilities have been updated;

- The golden dragon's "Perfect Mind" stopped pondering on The Ultimate Question of Life, the Universe, and Everything and now works correctly;

- Treat Affliction could trigger the Destructive Dispel on an ally – fixed;

- Undead are now immune to Energy Drain;

- Void Form now works as intended, however if you already took it, you will need to retrain your character;

- Warpriest's Powerful Healer blessing now only works on that warpriest's healing spells;

- Warpriests now have access to the Life Bubble spell;

- Wenduag's favorite meal and favorite meal effect didn't stack – fixed;

- Winged characters will stop falling into pits now;

- Winter Witch's Cold specialization now upgrades properly;

- Wolf-Scarred Face Oracle curse now gives 10% spell fail chance for all spells;

- You can free your friends from domination with Break Enchantment or Dispel Magic now;

- Abilities that deal damage in response to an attack (such as brimorak's Boiling Blood or Unholy Aura) can no longer deal critical damage or have the properties of the attacker's weapon;

- Champion of The Faith's Smite ability now adds their warpriest level to the damage rolls, instead of character's level;

- Dazzling Display animation now works when the character is mounted;

- Fixed metamagic for Corrosive Touch, Shocking Grasp, Touch Of Gracelessness, Frigid Touch, Force Punch, Vampiric Touch, Bestow Curse, Contagion, Touch Of Slime;

- Fixed saving throw DC when using the Seal of Reflective Mind ability;

- Fixed the description of Mind Blank buff;

- Fixed the issue which happened when a character had multiple feats replacing the dice for unarmed combat. Now the game will be using the feat which provides the highest damage. And if you activate an ability for unarmed combat damage, the attack with use the dice from that ability;

- Fixed the Penetrating Strike and the Greater Penetrating Strike feats, which properly ignore the damage reduction now;

- Fixed the progression for the Elemental Witch archetype;

- For Gold Dragon, all the weapons, including the natural weapons in dragon form, count as +5 weapons now;
Gold Dragon's Perfect Soul ability grants a bonus to your highest base stat now. Additionally, with two identical stats, the topmost one in the character sheet will be selected;

- Inspire Ferocity now takes into account whether the characters' Inspire Rage — Accept Effect is turned on when rage is applied to them;

- Pentamic Faith discipline now has Hellknight Order of the Godclaw prerequisit instead of the Godclaw faith;

- The spellbook selection for Loremaster now loads the right spell book for Crossblooded Sorcerer (retraining is required for those who have already made a choice and faced this error);

- Weapon Finesse (Mythic) will work with the finesse weapons only from now on.
Post edited August 31, 2022 by pen311
8/30/2022

----------------------- Patch notes for version 1.4.0y Part 3 --------------------------------

Turn-based mode

- Frost giant now has a portrait for the initiative order;

- Gelatinous Monument now has a portrait for the initiative order;

- Hamadryad now has a portrait for the initiative order.


Items

- Soulshear now summons a Marilith demon instead of Marilith's cultist;

- A certain light shield could be equipped into a chest slot – fixed;

- A minor text fix for the Jaws of the Jackal gauntlets' description;

- Boots Of Outbreak now give a +20 feet bonus to moving speed instead of +10;

- Breastplate of the Tireless Warrior now properly protects from the fatigue;

- Call of the Fiery Things now works according to its description;

- Casting a Prayer used to trigger Belt of Demonic Shadow – fixed;

- Cloak of Darkest Rites item description corrected;

- A coffee cup that used to look like a pepper now looks like a normal cup;

- Darkness Caress now correctly calculates bonus damage when charisma changes;

- Death's Consonant heavy pick didn't use the Intelligence stat for attack rolls – fixed;

- Devouring Lust's ability had incorrect name and description – fixed;

- Divine zap now works with Gloves of the Neophyte;

- Doubling Annoyance now works according to its description;

- Eye for an Eye and Elemental Punisher bows no longer consider the buffs when calculating additional piercing and elemental damage respectfully;

- Finnean's Elven Curved Blade form has a Lich variation now;

- Finnean's form of Quarterstaff didn't have a cold iron effect – fixed;

- Fixed the description for the Quarterstaff of the War Mage;

- Fixed the stats of Holy Blare falchion to match the description;

- Haramaki armor now counts as light armor;

- Now you can show The Staff of Extinguished Flame to Cessily;

- Pure Savagery didn't have a weapon type – fixed;

- Regill's original armor now can be equipped not only by Regill;

- Ring of Pyromania bonus stayed after removing the ring – fixed;

- Rune of Jandelay has a proper icon now;

- Saving throw type of Terrifying Tremble item is changed from Reaction to Fortitude;

- Sometimes you couldn't collect loot after saving and loading – fixed;

- The Ancient Root club now works according to its description;

- The Dawnflower's Kiss item description updated;

- The Debilitator is now properly recognised as a mithril weapon:

- The Mangling Frenzy belt now works correctly with inspired rage;

- The Promise of Power now deals the correct amount of damage per use;

- The Undying Love of the Hopebringer Now works with the Shield master feat properly;

- The bonus from Fang of Malice is now correctly displayed in the combat log;

- The description of Crippling Kiss has been corrected;

- The description of Stormlord's Resolve has been updated;

- The description of the Winter's Mark two-bladed sword has been fixed;

- Triumphant Noontide ability and its effect had incorrect name and descriptions – fixed;

- Veteran Marksman's Bracers now make the enemies roll the Fortitude saving throw;

- Ward Master's Amulet now works as it should;

- Warden of Darkness had incorrect weight – fixed;

- Haste effect from Aeon's cloak The Bound of Possibility no longer stacks with the regular Haste spell; instead, it replaces it.
Post edited August 31, 2022 by pen311
8/30/2022

----------------------- Patch notes for version 1.4.0y Part 4 --------------------------------

UI

- Added the description for Aeon's Mythic Suppression ability;

- Armor proficiencies now have defense tags for the search purposes;

- Fixed an issue when the interactive tooltips could not be displayed;

- Fixed the display of characters' barks;

- Fixed the typos in French interface;

- In the Inevitable Excess DLC, in the lair of the Spinner of Nightmares the map exit icon wasn't displayed on the minimap – fixed;

- Now the "Law" blessing for the Warpriest, received at the 10th level, has a description when choosing a blessing effect;

- The option to receive experience only by active companions used to break the progression in the Through the Ashes DLC. Resolution: disabled the option while playing the DLC;

- Queen Galfrey (both alive and undead) got the full-size portraits for the bio and the loading screens;

- Setting fire to tar in the catacombs no longer generates a technical message in the battle log;

- Shamans and witches had the same icons for their shared hexes. Now, the witches received their own icons for their hexes;

- Smite Chaos Ability description has been corrected in the Russian localization;

- The DLC save transfer window layout has been fixed;

- Weapon type is now recognized correctly;

- Fixed animal companions' rotation in the inventory.



Audio


- Some background sounds from Drezen could be heard in other locations – fixed;

- The commander didn't play the Demon roar sound effect in the dialogue with Minagho - fixed;

- Added happy crowd noises when your army wins a battle;

- The Other has new sounds now.


System


- Fixed the issue with the incorrect resolution if the player had 2 different monitors;

- Inventory and game log work faster now;

- Buffs, poisons and other effects kept working during cutscenes, which sometimes could cause a character to die or get ability damage. Now the cutscenes' time is excluded from the logics of the effect;

- In RTWP combat, it became easier for the characters to pass each other by in narrow places.


Visual


- During a friendly sparring with Lann, the area no longer gets covered in blood;

- Fixed the appearance of the unnamed crusader interacting with Ember in Chapter 2;

- Fixed the bug with Woljif's shadow, which didn't appear in the cutscene when you first meet him;

- Fixed the walking animations for Stone Golems;

- Fixed visual errors while ascending to the Alushinyrra throne as a mythic Demon;

- Mephistopheles in Drezen was standing halfway in the wall of the prison – fixed;

- The scene in the basement of the tavern was improved;

- Shut off the water supply to the fountains in Rich Quarter because the town is captured;

- Some halflings still equipped swords that were too big for them. We made them grab a more suitable weapon;

- Fixed some visual issues in one of the final cutscenes in the mines of Colyphyr;

- Some animal companions were still running backwards – fixed;

- Some flags and banners didn't react to the weather correctly – fixed.


Misс


- Axiomites from the first DLC have been weakened on the normal difficulty and below;

- Fixed camera movements in Alushinyrra Upper City;

- Fixed getting multiple XP for respawning characters in Alushinyrra;

- Fixed rider's interaction with objects;

- Fixed the animation for Order's Wrath spell;

- Fixed the issue of infinite loading of a save with a monk under the polymorph effect;

- In the Through the Ashes DLC, the animal companion of the main character now appears at the start of the DLC and doesn't disappear. Additionally, we've improved the starting cutscene to include the animal companion;

- Minor text fixes;

- Oops, we’ve fixed the capes again;

- Some typos have been corrected;

- Staunton Vhane has stopped creating absolutely exact copies of his resurrection items and finally realized that he is dead. In chapter 5 he is armed with the best of what he found in Drezen and most importantly, he is now considered undead;

- When loading the game, in some cases a message appeared about the identification/removal of the item – fixed;

- Added some fire to the romantic scene with Camellia;

- Fixed combat log messages for bolstered metamagic;

- Fixed the beta issue when the characters could not be loaded properly on sequential load of the same saved game file from the main menu;

- Fixed the beta issue, when the character disappeared when exiting the area after retraining;

- Fixed the issue with the never-ending cutscene in the end of Rich Quarter level in the Through the Ashes DLC;

- Fixed the visual and attributes for the Mythic Lich in the Inevitable Excess DLC;

- The Commander's stash was not transferred to a new Inevitable Excess DLC game when importing a save file from the main campaign – fixed;

- When importing a save, sometimes the selection window didn't show up even if there were multiple suitable save files – fixed.

---------------------------------------- The End of Patch Notes for Game version 1.4.0y ----------------------------------

Special NOTE: You MUST upgrade or install version 1.4.0y to be able to play the new DLC - The Treasure of the Midnight Isles!.. You will also need this version (Or later v1.4.x installed to be able to use the upgrade patch to the forthcoming Enhanced Edition game version 2.0.0 when it comes out on September 29th, 2022

Over 2000+ fixes, minor changes, plus a few new things to enhance your gameplay!
Post edited August 31, 2022 by pen311
8/31/2022

Update Hot-Fix 1.4.1a is now available

Ahoy, sailors!

We’ve prepared a small hot-fix 1.4.1a! Many of you have noticed how strangely your characters were posing when you opened the inventory. Turned out, they were not immune to sea sickness! Thankfully, today they got used to it, can stand firmly on the ground (and the deck), and hold their weapons appropriately. We apologize if your adventures at sea got affected by this issue.
Ok, so with just the base game and free DLC installed (no other DLC even owned), should I really have a 23 GB patch coming in when the game itself only takes up 28 GB to begin with??
Post edited September 01, 2022 by capthorn
avatar
capthorn: Ok, so with just the base game and free DLC installed (no other DLC even owned), should I really have a 23 GB patch coming in when the game itself only takes up 28 GB to begin with??
1) this thread is only for Updates / Hot-Fix / Patch information.

2) Yes, it is a big update to the underlying code, prepping the way for the upcoming 2.0.0 (Enhanced Edition) version of the game, that is currently scheduled to be released on September 29, 2022.