It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Nianami: Hi (again :) )

if you find the time, is there a possible damage dealer build for a druid (if possible not a caster per se)? Multiclassing shouldnt be overdone, min maxing in terms of stats, if only 1 at 7 would be nice. I guess I am think Feral Druid from WoW.
Tripping Balls - think this one already fits the requirements.
PS. good thing I had it ready. Took me like half a day when I poked around this druid.
Post edited April 08, 2019 by InEffect
avatar
Nianami: Hi (again :) )

if you find the time, is there a possible damage dealer build for a druid (if possible not a caster per se)? Multiclassing shouldnt be overdone, min maxing in terms of stats, if only 1 at 7 would be nice. I guess I am think Feral Druid from WoW.
avatar
InEffect: Tripping Balls - think this one already fits the requirements.
PS. good thing I had it ready. Took me like half a day when I poked around this druid.
Thank you so much, from the builds name I would have never guessed that. :D
avatar
Nianami: Thank you so much, from the builds name I would have never guessed that. :D
What can I say... I'll take bad pun over a practical name any time of the day xD
Thanks for the amazing builds you came up with so far, they are pretty enjoyable to test out and play.

I was wondering could you come up with a Kineticist healer that's not completely useless when it comes to offence. But if that would prove to be impossible, then any other healer build that differs from Tristian would be greatly appreciated.

Tristian is a great healer, but using him in every single playthrough gets tedious :P
Kineticist/Healer build for piotruska

Race: Aasimar(Muse-Touched) or Halfling

Alignment: LG // We can’t go dazzling with fire anyways. Might as well grab monk.

Stats:
Str: 7
Dex: 19 > 24
Con: 18
Int: 7
Wis: 8
Cha: 16
7/19/16/10/7/16 if you want UMD for scrolls.

Main skills: Mobility 3
Suggested secondary skills: Persuasion, UMD won’t hurt either

Final Build: Kineticist 19 / Monk(Scaled Fist) 1

Detailed leveling breakdown:
Lvl 1: Kineticist - Weapon Finesse // Water: Cold // Extend Range
Lvl 2: Kineticist - Kinetic Healer
Lvl 3: Kineticist - Dodge // Kinetic Blade
Lvl 4: Kineticist - Lizard Famillar
Lvl 5: Kineticist - Weapon Focus: Kinetic Blast // Spindle
Lvl 6: Monk - Crane Style
Lvl 7: Kineticist - Outflank // Water: Blind Fight
Lvl 8: Kineticist - Earth
Lvl 9: Kineticist - Crane Wing // Earth: Trip
Lvl 10: Kineticist - Bowling Infusion
Lvl 11: Kineticist - Wings // Earth: Greater Trip
Lvl 12: Kineticist - Wall
Lvl 13: Kineticist - Fury’s Fall // Enduring Earth
Lvl 14: Kineticist - Deadly Earth
Lvl 15: Kineticist - Crane Riposte // Healing Burst
Lvl 16: Kineticist - Fire
Lvl 17: Kineticist - Toughness // Fire’s Fury
Lvl 18: Kineticist - Eruption
Lvl 19: Kineticist - Improved Critical: Kinetic Blast // Expanded Defence: Flesh of Stone
Lvl 20: Kineticist - Blade Whirlwind // Metakinesis: Empowered.

Gear: LG monk robes from armags tomb and whatever +Stat/+AC gear you can find.
Well it does have some nice emergency heals at least. I’d toss out Healing burst for whatever, even kinetic revivification is fine there, just wanted to keep the healing theme. Can this one overtake a Primary healer? Not really.

Now to your question of replacing Tristian: You can try True Follower of Urgathoa Jaethal Summons are often better than heals. And come super late game you will spam Heal and Mass heal from scrolls anyways. Also there are hundreds of pots everyone hoards and then sells for like 1k total.

Overall this one is a solid enough front-line kineticist. WIll suffer till level 5/6 as all kineticists do, but it will pass. Just use gather strength and cold blast and you will be fine. At level 5 you will get kinetic blade for free and your life will become better. Also Spindle while totally meh is fine to use as a range attack (with gather power: Low) to be replaced with eruption late. The rest is pretty self-explanatory.

Halfling plays exactly the same, just take cautious fighter at level 5.
Post edited April 10, 2019 by InEffect
Hey man, It's going to be a bit of a weirder request.
Race has to be Half-Orc. Ended up really like that portrait displaying a rogue-ish half orc standing in ambush. So the build should somewhat thematically fit it (aka at least a melee char, doesn't have to be a rogue). I intend to play on hard so the build should be able to pull its weight. Not avert to some min-maxing as long as previous reqs are met.
Thanks in advance ;D
HOrc/Rogue/Hard-Viable for volklore

Race: Half-Orc, Male

Alignment: LG // Because we are going to break the game there is no reason to hold on this one. We want dem LG monk robes. But can be done as any lawful if need be.

Stats:
Str: 7
Dex: 19 > 24
Con: 14
Int: 13
Wis: 8
Cha: 16
Will have to pick body 2 or 4 for it to make any sense. Also looks closer to portrait. Can go Wis 7 Int 14 for more skills at the cost of will saves. The latter will be fixed by paladin eventually.

Main skills: Mobility 3. Persuasion(Max), UMD(at least some)
Suggested secondary skills: Trickery/Mobility/Stealth make sense. Maybe some World or Arcana lore.

Final Build: Rogue(Thug) 4 / Monk(Scaled Fist) 1 / Alchemist(Vivisectionist) 12 / Paladin(Divine Hunter) 2 / Stalwart Defender 1

Detailed leveling breakdown:
Lvl 1: Rogue - Dodge
Lvl 2: Monk - Crane Style
Lvl 3: Rogue - Accomplished Sneak Attacker // Two-Weapon Fighting
Lvl 4: Rogue - Finesse Training: Dagger*
Lvl 5: Rogue - Dazzling Display // Weapon Focus: Dagger*
Lvl 6: Alchemist
Lvl 7: Alchemist - Outflank // Feral BIte
Lvl 8: Alchemist
Lvl 9: Alchemist - Improved Two-Weapon Fighting // Enhance Potion
Lvl 10: Alchemist
Lvl 11: Alchemist - Improved Critical: Dagger* // Feral Wings
Lvl 12: Alchemist
Lvl 13: Alchemist - Shatter Defences // Combat Trick > Double Slice
Lvl 14: Alchemist
Lvl 15: Alchemist - Greater Two-Weapon Fighting // Crippling Strike
Lvl 16: Alchemist
Lvl 17: Alchemist - Blind Fight** // Greater Mutagen
Lvl 18: Paladin
Lvl 19: Paladin - Toughness
Lvl 20: Stalwart Defender
*Might be also kukri if you add paladin earlier and shift everything 1-2 levels. Or shortsword. There is +2AC dagger early so that might be a compelling reason.
**Optional. Might pick Up Persuasive if you leveled perception for whatever reason or whatever else you fancy.

Important Spells: Shield, Reduce Person, Restoration, Barkskin, Haste, Displacement, Echolocation, Stoneskin, Greater Invisibility

Gear: Agile Sai or Kama in main hand. There is no short supply of those, so you will be fine. dagger in off-hand. LG monk robes, +AC/stat gear. You know the drill.

Since you didn't specify I assumed you have all DLC's. You can toss out wings and enhance potion for dispelling strike or whatever else if not, but it will slightly weaken you.

6 attacks with main hand with haste(because the game is not bugged at all and flurry works with DW), 3 with off-hand +bite=10 attacks with 8d6 sneak attack, access to defensive spells. A bit greedy and skipped infusion, but that’s no big deal. You are not a healer either way and are mostly interested in self-buffing. Whoever else is in your party can handle carebearing.

I wanted to break it it even more going light shield with sai, but for some reason shield cancels the flurry, but doesn’t cancel monk AC bonuses - go figure. Totally not bugged either way.

Progression is very standard. Grab a crossbow and let your immortal sidekicks do the prologue, easier from there.

Makes some use out of horc racial with dazzling and shatter, should be fine.

Think this rogue is hard-viable enough.
Post edited April 11, 2019 by InEffect
Hey - this thread is so cool. Thank you for doing this. I've played a lot of CRPGs, and I play D&D 5E weekly; however, I am quite unfamiliar with how Pathfinder and especially Kingmaker work in comparison.

I'm looking for a good arcane trickster build, and I would prefer to go the int route to have a little bit of skill monkey involved. I'm perfectly comfortable with min-maxing, but if possible I would like to not have a character that is extremely weak in the early game in exchange for power later on. I do not currently have any DLCs, but I'm open to getting The Wildcards should Tieflings be a better fit for this.
avatar
bearcat722: Hey - this thread is so cool. Thank you for doing this. I've played a lot of CRPGs, and I play D&D 5E weekly; however, I am quite unfamiliar with how Pathfinder and especially Kingmaker work in comparison.

I'm looking for a good arcane trickster build, and I would prefer to go the int route to have a little bit of skill monkey involved. I'm perfectly comfortable with min-maxing, but if possible I would like to not have a character that is extremely weak in the early game in exchange for power later on. I do not currently have any DLCs, but I'm open to getting The Wildcards should Tieflings be a better fit for this.
Elven Arcane Warrior for a fun version of AT that can actually melee in addition to rays. I honestly don't like AT10 too much because of his reliance on rays all game long and just the very endgame you will land those sneak AoE's. Just as a warning. I will think of some useable full AT once I'm done with the Orc.
Post edited April 11, 2019 by InEffect
avatar
volklore: Hey man, It's going to be a bit of a weirder request.
Race has to be Half-Orc. Ended up really like that portrait displaying a rogue-ish half orc standing in ambush. So the build should somewhat thematically fit it (aka at least a melee char, doesn't have to be a rogue). I intend to play on hard so the build should be able to pull its weight. Not avert to some min-maxing as long as previous reqs are met.
Thanks in advance ;D
done.
Thanks a lot. You assumed correct I have all DLCs. Thanks for the build, looks exactly like what I wanted :)
Greetings. Hope you can help. Despite having played a large number of CRPG/RPG over the last 20 years or so, I am really stuggling with finding an enjoyable build.

First I tried to recreate one of my favourite characters ever, a heavy armoured fighter/Warlock from Neverwinter Nights 2, using the kineticist and I failed miserably (if only the kinetic knight could get access to form infusions or just not suck).

So Instead I tried to create a Ranger/Alchemist (also tried fighter/alch). Yeah I am trying to make a witcher, I am sad. It seemed like a good idea on paper, but just seems to suck when I try it. I tried a Magus out of frustration but didn't like its implementation in the game.

Requirements: Non lawful (rp reasons), wears light/med armour, bastard sword wielder (for the look mainly), multiclassing is fine (want to stick to only 2 classes if possible and I am not keen on 1 levels dips), No monk levels (i have an irrational dislike of the class), min/maxing is fine. Race i was thinking of aasimar but any is fine really.

I have the wild cards DLC, i also intend play with a full party on normal.

Sorry for a long post, as I said hope you can help or point me in the right direction to find a build.
Easy to play AT-centered build for bearcat722

Race: Aasimar(Musetouched) // Halfling would work as well, but str will be pita in the beginning.

Alignment: LG for teh monk robes.

Stats:
Str: 7
Dex: 19 > 24
Con: 14
Int: 16
Wis: 7
Cha: 16

Main skills: Mobility 3. Knowledge: Arcana 5, Persuasion(Max), UMD(at least some)
Suggested secondary skills: Trickery/Mobility/Stealth

Final Build: Rogue(Eldritch Scoundrel) 4 / Monk(Scaled Fist) 1 / Arcane Trickster 10 / Paladin(Divine Hunter) 2

Detailed leveling breakdown:
Lvl 1: Paladin - Dodge
Lvl 2: Rogue
Lvl 3: Rogue - Accomplished Sneak Attacker
Lvl 4: Rogue Finesse Training: Estoc
Lvl 5: Monk - Arcane Strike // Crane Style
Lvl 6: Rogue - Combat Trick > Exotic Weapons: Estoc
Lvl 7: Arcane Trickster - Outflank
Lvl 8: Arcane Trickster
Lvl 9: Arcane Trickster - Crane Wing
Lvl 10: Arcane Trickster
Lvl 11: Arcane Trickster - Wings
Lvl 12: Arcane Trickster
Lvl 13: Arcane Trickster - Metamagic: Reach
Lvl 14: Arcane Trickster
Lvl 15: Arcane Trickster - Improved Critical: Estoc
Lvl 16: Arcane Trickster
Lvl 17: Eldritch Knight - Crane Riposte // Weapon Focus: Estoc
Lvl 18: Eldritch Knight
Lvl 19: Eldritch Knight - Blind Fight
Lvl 20: Paladin

Spells by level in order of importance:
Lvl1: Mage Armor, Shield, True Strike, Corrosive Touch, Hurricane Bow, Reduce Person, Snowball, Vanish, Ray of Enfeeblement
Lvl2: Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Stone Call
Lvl3: Haste. Displacement, Vampiric Touch, Heroism, Resist Energy(Communal)
Lvl4: Animate Dead, Volcanic Storm, Enervation, Dimension Door, Protection from Energy(Communal). Stoneskin
Lvl5: Geniekind, Angelic Aspect, Echolocation, Waves of Fatigue, Vampiric Shadow Shield
Lvl6: Transformation, Elemental Assessor

Gear: Estoc, LG monk robes, Bracers, AC gear, Stat gear

Pretty much the only core requirement(apart from AT) was so it’d play comfortably. Lets see. You start with free Precise Shot and proceed to shoot stuff with a crossbow. The next few levels will bring some welcome damage and effective AB because you will switch to acid splash for damage and get some sneak dice if the enemy is flanked(engaged by 2 melees) along with some buffs(don’t forget to grab lesser extend rod from Oleg).
Then you get AC from monk in addition to your damage and life becomes better. Remember: this game is totally balanced and bug-free, so bracers stack with mage armor; Not too much later you will also be able to poke stuff with a pointy thing in melee in addition to ranged options. Your martial class start won’t let you fall too far back in terms of AB during your AT phase.

Bad news are AT has BAB progression of 0.5. Meaning you will have to revert back to acid splashing and rays by midgame. And will likely continue so for quite a bit, unless you have a friendly alchemist with infusion to give you transformation(which I recommend you do have) at 19 you finally get transform of your own and at 20 you finish it off with more saves from pally.

Elephant in the room is you are not likely to reach 20 without cheating or abusing the game or going with a team of 4 with shared EXP off. It’s Pretty much impossible to make full AT that doesn’t suck either early due to being arcane class(I mean web and grease are good, but you will die if anything looks at you funny) or Mid-to-Late due to scuffed AT BAB progression. With something like jubilost in your team you will be fine as your will have that transform on tap from him by level 16, so it won’t be as bad.

Now to AT himself. His bread and butter are sneak attacks. He gets Impromtu Sneak Attack that allows him to bypass qualifiers for sneak. That will be especially important when you reach AT10 and will be able to nuke areas with volcanic storm or stone call(whatever you have spare) Neither of those allow for saves, allowing you to neglect int to a degree. I really think it’s better on Scoundrel if you are looking for less struggle as you get a tad more AB for your effort and access to stabby things for variety and spell economy. Alternative is being pretty much a bit more optimized Octavia and die the moment you catch enemy attention.

Reach is taken to diversify your elements. You will be able to alter Corrosive and Vampiric touch with it to get Acid and negative RTA's.

Think it will be fine on challenging and below, On hard and up it will not have enough AC to justify it's existence. I'd more likely just tossed Octavia into the mix there should I really want AT(I usually don't).
Post edited April 11, 2019 by InEffect
Thank you! Much appreciated!
Non-Lawful/2 classes max/no dips/witcher-themed RP build for CyberGrave

Race: Human // Geralt technically is one.

Alignment: TN or NG // Really it’s more of a metagame choice to take less damage from Martyr’s blade, but Imo TN is how geralt operates in the books.

Stats:
Str: 9 // Well we want to make a functional build, don’t we? Something had to be sacked
Dex: 19 > 24
Con: 14
Int: 16
Wis: 10
Cha: 8
// No stat less than 8. You can toss them around as you feel like, but I’d keep dex/con/int as is.

Main skills: Mobility 5
Suggested secondary skills: Trickery and whatever else you feel is thematic.

Final Build: Alchemist(Vivisectionist) 12 / Duelist 8

Detailed leveling breakdown:
Lvl 1: Alchemist - Weapon Finesse // Dodge
Lvl 2: Alchemist - Combat Trick > Exotic Weapon: Bastard Sword
Lvl 3: Alchemist - Weapon Focus: Bastard Sword
Lvl 4: Alchemist - Combat Trick > Slashing Grace
Lvl 5: Alchemist - Improved Unarmed Strike
Lvl 6: Alchemist - Combat Trick > Crane Style
Lvl 7: Alchemist - Outflank
Lvl 8: Alchemist - Combat Trick > Combat Mobility
Lvl 9: Duelist - Crane Wing
Lvl 10: Duelist
Lvl 11: Duelist - Accomplished Sneak Attacker
Lvl 12: Duelist
Lvl 13: Duelist - Improved Critical: Bastard Sword
Lvl 14: Alchemist
Lvl 15: Alchemist - Crane Riposte // Crippling Strike
Lvl 16: Alchemist
Lvl 17: Alchemist - Blind Fight / Greater Mutagen
Lvl 18: Duelist
Lvl 19: Duelist - Toughness*
Lvl 20: Duelist
*Optional. Pick whatever you feel like here.
Important spells: Shield, Reduce Person, Enlarge Person, Restoration(lesser), Barkskin, Displacement, Haste, Thorn Body, Echolocation, Stoneskin, Greater Invisibility

Gear: 1h bastard sword(off-hand empty). Censor Robes(Or royal protector if you insist on light armor. The latter looks worse, imo and is 2 AC less if you cont +8 bracers). +AC items +stat items. Alkali Gloves. Best bastard sword is Martyr’s Blade. Sold by the trader in the house at the end. There are some bastards from masters and there is one +3 at the tournament. Trader in the capital sells a decent starting one once you get to act 2.

Best that could be done with such limitations.
Infusion skipped due to feat shortage and also mutagens don’t exactly work on humans, so…
Wears light armor till gets some decent bracers and censor robes. Prankster robe is a good alternative if you need a ring slot for ring of circumstances.

Least I can say it’s leagues better than Ranger/Alchemist. Will be a bit slow till he gets lvl4 and then he is a fully functional. I’d recommend using crossbow till 4 or you can grab some random dagger and use Str mutagen for the time being(although that won’t last forever yet). All in all sneak attacks will carry the day. Will step on valerie’s toes in terms of weapons, so using her might not be the best option past early-game.

Str is largely useless for this one, so use +Dex+Con mutagen(that conveniently cuts wis and cha that we don't use)
Post edited April 12, 2019 by InEffect