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InEffect thanks for the builds they have been a lot of fun. Have you done a Freebooter Ranger Main character yet I think the bonuses stack with Outflank/bard songs and can get quite high?

If not could you give it a shot.

at least 15 lvls Ranger is my only real request and perhaps enough CON to not die too fast.

If you have already one one I applogize I did not see it on the list yet.
I would/will but I'm away from home for a week. I can look at it when home.
What did the devs do to make you not want to build anymore?

I appreciate all of the work you put in.
wanted to ask you at this post istead of your build sharing one, why do you always suggest pursuasion at companion builds?

do they use it at all? isnt only MC the one at important dialog options ?
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InEffect: DC Sorc for Landsey

Race: Human
Alignment: Any evil(LE is nice for kingdom management)

Stats:
Str: 7
Dex: 16
Con: 14
Int: 19
Wis: 7
Cha: 14

Final Build: Sorcerer(Sage) 18/Alchemist(Vivisectionist) 2

Main skills: Persuasion (Max), Perception (Max), Trickery(Max)
Suggested secondary skills: Knowledge skills, UMD

Lvl 1: Sorcerer - Point-Blank Shot // Precise Shot // Spell Focus: Evocation
Lvl 2: Sorcerer
Lvl 3: Sorcerer - Spell Specialization
Lvl 4: Sorcerer
Lvl 5: Sorcerer - Spell Focus: Conjuration
Lvl 6: Sorcerer
Lvl 7: Sorcerer - Weapon Focus: Ray // Greater Spell Focus: Conjuration
Lvl 8: Sorcerer
Lvl 9: Sorcerer - Dazzling Display
Lvl 10: Sorcerer
Lvl 11: Sorcerer - Heightened Spell
Lvl 12: Sorcerer
Lvl 13: Sorcerer - Deceitful // Greater Spell Focus: Evocation
Lvl 14: Sorcerer
Lvl 15: Sorcerer - Shatter Defenses // Conjuration
Lvl 16: Sorcerer
Lvl 17: Sorcerer - Elemental Focus: Electricity
Lvl 18: Sorcerer
Lvl 19: Alchemist - Greater Elemental Focus: Electricity
Lvl 20: Alchemist - Cognatogen

Spells by level in order of importance:
Lvl1: Grease, True Strike, Mage Armor, Enlarge Person, Reduce Person, Magic Missile*
Lvl2: Glitterdust, Mirror Image, Scorching Ray, Sense Vitals, Burning Arc, Invisibility*
Lvl3: Stinking Cloud, Haste, Displacement, Resist energy(Communal), Heroism**, Dispel Magic*
Lvl4: Animate Dead, Greater Invisibility, Acid Pit, Protection from Energy(Communal), Enervation**, Dimension Door*
Lvl5: Cloudkill, Angelic Aspect, Acidic Spray, Echolocation, Break Enchantment*
Lvl6: Chain Lightning, Heroism(Greater), Chains of Light
Lvl7: Legendary Proportions, Waves of Exhaustion, Firebrand
Lvl8: Stormbolts, Seamantle**, Frightful Aspect
Lvl9: Foresight
*free spells from bloodline
**new arcana spells

Alchemist Spells: True Strike, Shield

Spell Specialization: lvl3-8 Magic Missile, 9-10 Scorching Ray, 11 Acid Pit, 12-15 Chain Lightning, 16+ Stormbolts.

Spells to be heightened(all levels): Stinking Cloud, Grease, Chain lighting(to 7). Scorching Ray(to 3), Chains of Light, Stormbolts.

Gear: Air Robes(or +2 RTA robes or Censor’s robes), Ring of circumstances, Profane staff from varnhold, +Stat Gear, Castigator Cloak, +AC gear, Loads of rods, including masterpiece one. Bokken masterpiece.

Good enough arsenal with different elements and good DC’s across the board. Loads of control spells. Summoning we don’t really need: Animate Dead is as awesome as it gets anyways.

Has Dazzling so he has something to do when so spells are used. Always nice to keep your caster occupied and it sure beats poking things with cantrips. Sense vitals don’t last forever and in a grand scheme of things are meaningless for you, unless you decide to unload your scorching rays,

Has a decent plan to survive late-game as his buffed AC is pretty respectable, It’s a bit of excessive safety, but it’s better to have them than not. Generally, improved invis and mirror images should be enough.

Stinking Clouds and Animate Dead are the name of a game. Everything else is just there for conviniency. Acid pits to well against undead, Stormolts delete ghosts nicely, especially with masterpiece rod. Enervation is cool if you want to drain something to death that is unkillable otherwise. Or greatly ease up a process of doing so.

Needs someone to cast delay poison on party so they could derp around in Stinking Cloud and Cloudkill.

Conjuration DC is 41 with all things combined. Stormbolts DC should be 40/41.
Hi InEffect,

I am looking for sorcerer build, and i am considering to use this one as a start.
I played neverwinter nights 2 and familiar with DND 3.5 rules.
But new to pathfinder.

I have some questions about this build.
And will glad to have your opinion about it.

1. You not using spell penetration feats, is this less important?
2. Is Dazzling Display used in order to lower saves of the enemies for next DC spell?
3. Is Shatter Defenses used for lower AC for next touch attack with spells?
4. Is meta-magic feats like empower and maximized less important in pathfinder?
5. You advised max trickery, can it be delegated to companions or this is important on MC?
6. How viable is elf as race for this build? And what feat should be removed from the build?
As humans have extra feat.

Thanks in advance,
Lentie.
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Lentie: 1. You not using spell penetration feats, is this less important?
2. Is Dazzling Display used in order to lower saves of the enemies for next DC spell?
3. Is Shatter Defenses used for lower AC for next touch attack with spells?
4. Is meta-magic feats like empower and maximized less important in pathfinder?
5. You advised max trickery, can it be delegated to companions or this is important on MC?
6. How viable is elf as race for this build? And what feat should be removed from the build?
As humans have extra feat.

Thanks in advance,
Lentie.
1. SR enemies are far and between. And those that do have SR can be dealt through no SR spells and/or other means. It's pointless to waste 2 feats on something that might be useful in less than 5% of encounters.
2. Mostly so your sorc has something to do when he's not casting.
3. Yeah. It's perfectly skippable, but that's at least another way of filling your "empty" rounds with something useful
4. There are loads off rods for that. Only real damage comes from grandmaster rod anyways.
5. Yes, but sage sorc has way too many skillpoints anyways, so it's only natural
6. Anything with Int bonus will do, You can safely drop shatter.
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buleminkrali: wanted to ask you at this post istead of your build sharing one, why do you always suggest pursuasion at companion builds?

do they use it at all? isnt only MC the one at important dialog options ?
Persuasion is for dazzling. And most any melee takes dazzling for shatter anyways, so it's somewhat of a synergy. And yes, whoever has the most persuasion will be the one making a check with a rare exception of MC-only checks.
Post edited July 08, 2019 by InEffect
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Lentie: 1. You not using spell penetration feats, is this less important?
2. Is Dazzling Display used in order to lower saves of the enemies for next DC spell?
3. Is Shatter Defenses used for lower AC for next touch attack with spells?
4. Is meta-magic feats like empower and maximized less important in pathfinder?
5. You advised max trickery, can it be delegated to companions or this is important on MC?
6. How viable is elf as race for this build? And what feat should be removed from the build?
As humans have extra feat.

Thanks in advance,
Lentie.
1. It depends on kind of enemies you are facing rather then on a system you are playing with. In the main campaign enemies with spell resistance are few, so spell penetration isn't important.
2. Dazzling display is basically mass demoralize. It adds -2 penalty to saving throws, attack rolls, and both skill and ability checks. So it's quite universal debuff. Even if you have no DC spells left, it has it's value.
3. For Shatter defence it's not important, why the target is shaken, frightened or panicked. So, if there are another source of those conditions, your sorcerer's target would still count as flat-footed.
4. Depends on spell selection, I guess. They work the same as in DnD. Usually, your spell slots could be filled with useful spells without them. Also if they are really needed,there are metamagic rods in the game.
5. It is important if you want to maximize experience on PC by disarming traps. I'm not sure whether it's possible to reach level 20 without maximizing XP even with Beneath the Stolen Land installed or not.
Hey InEffect, thanks for the builds and your insight. I want to play around with an Elven Curved sword so i have a couple of questions.
I tested your Elven warrior build, but it didn't bring what i want to achieve here, since felt quite a bit weaker than my dex saint build(falcata) and i don't want to play a weaker version just because its an elf with a gimmicky weapon choice.
Then i tried to make a vivi and what i come up with is dex scaled1/thug3/vivi16. I already tested him and he felt great, but i want your opinion on following:
1) Should i go vivi14/pala2 for saves?
2) If not, should i change scaled to trad monk for +5 will saves, since im not really comfy with measly 11 will?
3) I have too many feats i know what to do with, since thug gives me weapon finesse and finesse training for free. I invested into crane chain of feats, shatter defenses, outflank, blind fight, imp. crit, weapon focus, persuasive, deceitful, combat reflexes and expertise. I feel i don't need half of them, especially expertise. So what should i cut and most importantly what should i add instead. So far i only came up with Dreadful Carnage but i don't know if i really need it too. What feats would you take?
4) Are any vivisectionist feats aside from crippling strike/G mutagen, like mummification or preserve organs worth it? Paralysis immunity seems strong, since that's one of the few things that can kill you in this build.
5) Your general thoughts on this build in compassing to strongest saint, scion and vivi.
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CaiGrey: Hey InEffect, thanks for the builds and your insight. I want to play around with an Elven Curved sword so i have a couple of questions.
I tested your Elven warrior build, but it didn't bring what i want to achieve here, since felt quite a bit weaker than my dex saint build(falcata) and i don't want to play a weaker version just because its an elf with a gimmicky weapon choice.
Then i tried to make a vivi and what i come up with is dex scaled1/thug3/vivi16. I already tested him and he felt great, but i want your opinion on following:
1) Should i go vivi14/pala2 for saves?
2) If not, should i change scaled to trad monk for +5 will saves, since im not really comfy with measly 11 will?
3) I have too many feats i know what to do with, since thug gives me weapon finesse and finesse training for free. I invested into crane chain of feats, shatter defenses, outflank, blind fight, imp. crit, weapon focus, persuasive, deceitful, combat reflexes and expertise. I feel i don't need half of them, especially expertise. So what should i cut and most importantly what should i add instead. So far i only came up with Dreadful Carnage but i don't know if i really need it too. What feats would you take?
4) Are any vivisectionist feats aside from crippling strike/G mutagen, like mummification or preserve organs worth it? Paralysis immunity seems strong, since that's one of the few things that can kill you in this build.
5) Your general thoughts on this build in compassing to strongest saint, scion and vivi.
V16/R3/M1 is ok, but I would really think about just forgetting transformation and going V12/R4/M1/+3(with R4 after V10 for opportunist) Works better as a str build like trip vivisectionist, but it'll be serviceable. Anything vivisectionist works fine in the end. Only problem is no mirror image and that kinda makes the whole thing a lot weaker for unfair. Below unfair it's of no concern, though. There is also a problem that dex builds have no way of stacking stats like STR does, so they will always be behind in AB.
As to paladin... It's ok if you really can't think of something better to grab. Otherwise there is always bestow grace from local cleric when you need some extra saves.
You can't easily compare anything to STR saint and trip Vivi. The former ramps 500+ Damage per round given the target is dazzled and the latter is between 500 and 1000 depending on AoO procs. Both are somewhat hard to get rolling on unfair, but not impossible. I ran an unfair str saint and it was fine after I slogged through A1.
As to the feats - there is always a shortage of that. Just look at how starved the trip vivi is despite having loads of feats. Even if you somehow grabbed everything you wanted there are always crit feats like exhausting critical to aim for.
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InEffect: Only problem is no mirror image and that kinda makes the whole thing a lot weaker for unfair
I was planning to just buy scrolls of mirror images and im sure i've found at least one wand somewhere. Trip vivi gets them late so you can just pump that UMD instead. Im playing on hard, full party, no mercs.
I tried trip vivi build and while its fun, it takes time to get it rolling as you said. At higher difficulties trip is unreliable until you stack some CMB and the hardest part is the beginning.
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InEffect: >There is also a problem that dex builds have no way of stacking stats like STR does
Well in testing i figured at least 44 dex without buffs, just ring, belt, mutagen and +2 bokken. 46 with reduce person. So yeah, its a bit lower than fully buffed trip build, but you aren't required to go nova for it and your mutagen can last multiple maps if they're close together.
If i go with 4 rogue for uncanny and opportunist, what should i take to fill other 3 levels with?
Two-handed fighter for overhand chop or maybe Paladin2/ranger1 for favored enemy fey?
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CaiGrey: I was planning to just buy scrolls of mirror images and im sure i've found at least one wand somewhere. Trip vivi gets them late so you can just pump that UMD instead. Im playing on hard, full party, no mercs.
I tried trip vivi build and while its fun, it takes time to get it rolling as you said. At higher difficulties trip is unreliable until you stack some CMB and the hardest part is the beginning.
on hard mirror is not an issue. On unfair it's pita and just something vivi has to deal with. With High AC it's not that bad once you go into teens and can take a hit.

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CaiGrey: Well in testing i figured at least 44 dex without buffs, just ring, belt, mutagen and +2 bokken. 46 with reduce person. So yeah, its a bit lower than fully buffed trip build, but you aren't required to go nova for it and your mutagen can last multiple maps if they're close together.
If i go with 4 rogue for uncanny and opportunist, what should i take to fill other 3 levels with?
Two-handed fighter for overhand chop or maybe Paladin2/ranger1 for favored enemy fey?
Trip vivi caps at 52STR without rage iirc, so that's quite a leap from dex. And for 3 levels... inq3 will give you seize the moment, but will cut you to 15BAB and pal2/slayer1 will give 4AB for 3 levels as well as bringing you to 16BAB.
Post edited July 09, 2019 by InEffect
Just picked up Kingmaker and first off big thanks, the info provided has been a big help.

If I want to make a min max fighter/mage gish type, am I best off going straight magus? Is STR or Dex a better route?
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corvus88: Just picked up Kingmaker and first off big thanks, the info provided has been a big help.

If I want to make a min max fighter/mage gish type, am I best off going straight magus? Is STR or Dex a better route?
There are lots of viable gishes. In fact most viable melees have spells. Str is better for metagame approach, Dex is probably easier for a beginner.
https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post17
https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post41
https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post115
https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post230
are all decent melee's with spells. Dex scion is probably easier get a grasp.
Have you considered doing some builds that leave out all the unfair/broken stuff (Vivi/Crane) for a custom/hard playthrough?

I'm doing a playthrough now where only Val gets thug (appropriate for her character) and she doesn't get Crane (because she has a shield), Octavia goes more well-rounded by giving up AT for higher conventional BAB while picking up EA for Spellstrike (since she doesn't have to rely on touch), still getting R4 for some sneak but not only reliant on that. Main is Archeologist 4/AD1/Swordlord for some self-buff/ability to hog all the skill exp for himself (SL also needs perception boost). Amiri is RFree6 for some added group buffing plus no-prereq two-handed feats, Tristian RFree 2 to give him two things to do while not casting (free DD from Menacing), everyone has outflank, etc...

No pets/summons keeps things less cluttered.
I no longer do anything for this game. I might answer a question or two if I have time, but that's it. Sorry.