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InEffect: Tank+Pet for petey488

Race: Aasimar(Lawbringer)

Alignment: LG
Deity: Erastil
Domains*: Community, Animal
*In this order, It’ll be important some day.
Pet: Leopard

Stats:
Str: 17 > 22
Dex: 12
Con: 14
Int: 10
Wis: 18
Cha: 8

Final Build: Monk(Traditional) 1/Cleric(Ecclesitheurge) 16/Alchemist(Vivisectionist) 3

Main skills: Mobility 3, Persuasion Max, Perception Max
Suggested secondary skills: Whatever. Religion is thematic, I guess.

Detailed leveling breakdown:
Lvl 1: Monk - Crane Style // Dodge
How do I get Dodge with 12 Dex? Am I missing something here?

Also since this is a dex Tank build, wouldnt it be beneficial to increase dex even further?

Id want this build on my MC to replace Harrim/Tristan and Valerie (on Challenging) since I want to take other companions. Will it work? (Im quite noob my 1st run through)

Best regards
Hi InEffect, this is my first time playing pathfinder, experienced in crpgs though. This may be asking too much, but I would greatly appreciate your help. I would like to play on hard using a party full of bards. I'm aware same performances don't stack. I would like MC to be mainly archaeologist with a little splash maybe. The other chars can be more multiclass, but i would like a flame dancer as well as a thundercaller. Normal would be ok if it isn't feasible on hard. If this is too much, I understand and thanks anyway.
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cyric_the_mad: Hi InEffect, this is my first time playing pathfinder, experienced in crpgs though. This may be asking too much, but I would greatly appreciate your help.
They also have to be halflings, am I right?
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InEffect: Archer/Healer for pthomp81

Race: Aasimar(Musetouched)

Alignment: LG
Deity: w/e

Stats:
Str: 14
Dex: 19 > 24
Con: 14
Int: 11
Wis: 7
Cha: 16

Final Build: Paladin(Divine Hunter) 17/Magus(Eldritch Archer) 2/Alchemist(Vivisectionist) 1

Main skills: Persuasion Max
Suggested secondary skills: UMD

Detailed leveling breakdown:
Lvl 1: Paladin - Rapid Shot
Lvl 2: Magus
Lvl 3: Magus - Weapon Focus: Longbow
Lvl 4: Paladin
Lvl 5: Paladin - Dazzling Display // Fatigued
Lvl 6: Paladin
Lvl 7: Paladin - Manyshot
Lvl 8: Paladin
Lvl 9: Paladin - Shatter Defenses
Lvl 10: Paladin
Lvl 11: Vivisectionist - Accomplished Sneak Attacker
Lvl 12: Paladin - Exhausted
Lvl 13: Paladin - Selective Channel
Lvl 14: Paladin
Lvl 15: Paladin - Extra Lay On Hands // Blinded
Lvl 16: Paladin
Lvl 17: Paladin - Extra Lay On Hands
Lvl 18: Paladin - Paralyzed(or whatever)
Lvl 19: Paladin - Extra Lay On Hands
Lvl 20: Paladin

Spells: Divine Favor, Challenge Evil, Restoration(Lesser), Bestow Grace, Aura Of Greater Courage, Blessing of Courage and Life, Angelic Aspect, Delay Poison(Communal), Resist Energy(Communal), Dispel Magic, Eaglesoul

Gear: Best Composite Bow you can find(Ideally Mirror Bow), +Stat gear(hat is optional. Can use Gloves of Valor instead). Any useful robe/light armor at hand(Shepherd Armor Ideally), Best archer bracers around.
Luxuries: Ring of circumstances, Deamer ring, Bokken Elixir

Disclaimer: I am not that comfortable with bow builds. I know a thing or two mechanically, but I don’t play those much. I’m unsure if something else would do the job better. Could be done on Erastil cleric of some sort to get the pet, but It'd cost a lot of damage and stat strain would be rather hard to deal with. It'd end up more of a healer with a ranged weapon tacked on than an archer who can heal. Animal companion would make early-game easier, but late he'd become a glorified buff-bot with no damage.

I decided to straight up abandon AC. There is just no way we can keep it at competitive levels without sacrificing too much. Shepherd armor is +2AB, Bracers are +1 AB that’s 3AB already. Add a monk level and we have to abandon vivisectionist with his 4dex and 2d6 extra damage. I believe he’d just end up having no damage. And what’s the point of being an archer with AC anyways? If we are stacking AC it’s easier to go melee then.

EA is there for an extra arrow per round and true strikes. Just right-click acid cantrip and forget about it for the most part. It also gives us arcane weapon enchant. That +1 will be useful for most of the game.

Pretty relaxed on feats. So picks up a ton of extra lay on hands for dem heals. Distant mercy is not very cost-efficient, but I guess i’ll see a use or two during the game, but generally channel or regular LoH is what you’ll use for the most part.

Has Hunter’s blessing. A decent tool to add a bunch of free feats at times when your smites are not exactly useful so they won’t be a dead weight.

Stacks AB well into 40’s - should hit decently well.

Skipped Improved crit as you can use keen enchant instead.

Vivisectionist is taken by mid-game mostly because you won’t have feats to take accomplished and delaying multishot will be worse.

Legendary proportions are nice and you can use Hurricane bow scrolls/wands to ramp weapon dice. Doesn’t really need it, but if you have someone to cast it - why not?

As I said, probably can be done better by someone who knows more than me about healers and archers.
Hello, I know, It's very long time later, but if you make a Paladin(hospitaller) or paladin traditional this build is better, and I thank you fou yours bulds, those help me so much in the the game.(Sorry for english, I don't good write in other language.)