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high rated
Version 3.5 Prisms, has been released to build number 73505. Copied and pasted from https://www.nomanssky.com/prisms-update/

Had to split this into multiple posts due to forums limitations.

3.5 Patch notes

Deep Learning Super Sampling
•Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which incorporates anti-aliasing and super sampling techniques to improve image detail at higher resolutions, without compromising framerate.
•DLSS can be enabled for all compatible NVIDIA RTX graphics cards, and offers significant performance and visual quality improvements.

Screen Space Reflections
•Screen space reflections (SSR) have been enabled for PC (coming soon to PCVR), next-generation consoles, and Xbox One X.
•SSR creates high-quality reflective materials and improves lighting quality.
•Bespoke SSR visuals have been authored and enabled on the Space Anomaly, the Space Station, freighter interiors, derelict freighters and Atlas Stations.

Volumetrics
•The existing volumetric lighting system has been significantly optimised.
•Volumetric lighting has been enabled in VR.
•Added support for coloured volumetric lights.
•Added support for directional volumetric lights.
•Added volumetric lighting to caves.
•Added volumetric lighting to starship and exocraft headlights.
•Added volumetric lighting to Sentinel drones, quads and walkers.
•Added volumetric lighting to more props in derelict freighters.

Parallax Occlusion Mapping
•Parallax occlusion mapping has been added for all platforms.
•Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large planetary buildings.

Refractions
•Light refraction rendering has been enabled for all platforms except VR on base PS4.
•Glass basebuilding parts will now refract light.
•Refractive materials have been added to appropriate glass or liquid decorative items, such as glass containers or transparent screens.
•Refractive materials have been added to appropriate planetary effects, such as floating bubbles.
•Refractive materials have been added to the Space Anomaly.
•Starship and Exocraft cockpits now refract the light.

Rain and Weather
•The visual quality and density of rain effects have been significantly improved.
•Raindrops now refract the light.
•Planetary surfaces, plants, minerals, creatures, starships and players now become wet when they are rained upon.
•Lightning storms now have a chance to create storm crystals at the impact point of lightning.
•Meteor showers now have a chance to leave valuable harvestable rocks at their impact site.

Visual & Audio Quality
•Light shaft / crepuscular ray rendering has been improved for a more atmospheric planetary experience.
•Many foliage props have been reworked for increased detail.
•Additional planetary details have been added, and draw distances on existing objects have been increased, for next-generation consoles and PC using Ultra settings.
•Caves have been overhauled, creating a rich, more detailed, more atmospheric environment to explore.
•Warping and teleportation visuals and audio have been completely reworked.
•The Space Station hangar bay now features an automated Space Station Controller to monitor traffic and ensure smooth station operations.
•Starship engine audio has been remixed and improved.
•Particle effects, such as drone, ship and asteroid explosions, have been significantly improved.
•The visual effects for the player torch have been improved.
•Fixed a number of issues that caused the player torch to be too bright for the current location.
•Fixed a number of issues that caused the player torch to intersect the player while running.
•Debanding has been improved, fixing several visual artifacts in high-noise areas.
•Fixed an issue that caused the galaxy map to be less colourful than intended.
•Fixed an aliasing issue affecting chairs and other seating in the Space Station.
•Fixed an issue that could cause incorrect shadows on freighter bridges.
•Fixed an issue that caused ship takeoff audio to trigger as the game loaded.
•Fixed several visual issues with the alien pods aboard derelict freighters.

Photo Mode
•The depth of field effect has been rewritten, based on physical circle-of-confusion simulation.
•The quality of the DoF field has been significantly improved.
•In Photo Mode, DoF controls have been adjusted to reflect these settings. Auto-Far mode has been removed. A Macro mode has been added, giving fine control over focus close to the camera.
•Bloom control has been added to the available Photo Mode options.
•The buttons to adjust Photo Mode settings have been made instant click.
•Fixed an issue that caused audio spam while adjusting Photo Mode settings.

Creatures & Companions
•Fur rendering technology has been added for all platforms except Xbox One S and PSVR.
•Fur has been added to a number of creatures. These creatures have been selected appropriately from existing species.
•Virtually all low-flying and land-based creatures can now be tamed and adopted as companions.
•Low-flying companions can be mounted and flown through the sky.
•Fixed an issue that caused crablike creatures to always be labelled as extinct.
•Fixed a number of colouration and marking issues with specific creatures.

ByteBeat
•The quality of the ByteBeat drum synthesiser has been significantly improved.
•A ByteBeat library and music player has been added to the Quick Menu, under Utilities.
•The library can be used to play saved tracks wherever you are, allowing you to create your own personal soundtrack.
•When within a base (your own or another player’s) with active ByteBeat Devices, you can save the devices’ output as a track to your Library.
•The ByteBeat Library can be used to send tracks to nearby players. Sent tracks are saved to their Library.

UI & Quality of Life
•Fixed an issue that caused the galaxy map to show duplicate freighter markers if your active mission involved your capital ship.
•Planetary Charts that fail to locate a building are no longer consumed.
•Planetary Charts that fail to locate a building will give an error message with guidance as to why.
•When purchasing a freighter, your previous freighter base will now be automatically transferred and reassembled aboard the new freighter.
•A new option has been added to the freighter upgrade terminal that allows players to reset their freighter base back to the default layout.
•A new component recipe research station has been added to the Space Anomaly. This terminal allows the research of component recipes in exchange for nanites. Planetary factories and harvesters will still offer component recipes as exploration rewards.
•Pinning instructions will now advise players to visit the Space Anomaly to unlock recipes they do not have access to.
•Pinning instructions will now advise players to purchase components from the Space Station if the player does not know the recipe and components are easy to purchase.
•Fixed a rare instance of an untranslated ERROR string in the popups for the research trees.
•Added an error message when attempting to research a recipe before its parent is unlocked.
•The UI for the Appearance Modifier and other customisation interactions has been overhauled and visually refreshed.
•Inventory tabs and sub-tabs now feature a small icon to show that a new item has been placed in that inventory.
•The UI displayed when receiving blueprints for several components at the same time has been improved and now shows all parts in the bundle.
•On PC, keybinds can now be cleared by re-assigning the same key to the same action.
•Significantly increased the freedom of the third person ship camera, so that players can rotate around the ship while in flight.
•Introduced an alternative and varying camera angle while using the pulse engine in third person.
•Introduced a fuel gauge to the notifications area while using the pulse engine in third person.
•The ship cockpit 3D map now correctly displays Atlas Stations and Black Holes.
•Fixed an issue that could cause the ship cockpit 3D map to feature a space station in systems where no station was present.
•Improved the clarity of the messaging in the Quicksilver Synthesis Companion shop.
•Improved the clarity of the messaging when unable to redeem particular rewards during an Expedition.
•Added a warning message if attempting to undertake an expedition without an online-enabled account (Expeditions do not require paid online accounts, but a connection needs to be made to the NMS Discovery Server to initially download the relevant data before beginning the expedition).
•Fixed an issue that caused some non-extreme planets to be labelled as extreme.
•Fixed a number of instances where icons were missing from the mission notification.
•Fixed an issue that caused several minor UI elements to be incorrectly offset at 3200×1800 resolution.
•Fixed an issue that caused a thin white line to be drawn around an inventory slot as it expands.
•Fixed an issue that overlaid two markers if a building has been visited but also has an active mission marker.
Post edited June 02, 2021 by ChewyWeAreNotHome
high rated
Forum had a problem with the length of the post. This is part 2 of Prisms patch notes.

Other Bug Fixes & Optimisations
•Fixed a crash related to downloaded bases from other players.
•Introduced a minor optimisation related to instanced props on planets.
•Introduced a lighting optimisation on Xbox One X.
•Introduced a significant number of shader optimisations.
•Fixed a PC-specific issue that could cause slow streaming.
•Fixed an issue that could cause hitching on PC and next-gen consoles.
•Fixed a rare issue that could cause NPCs to offer the same interaction repeatedly.
•Fixed an issue that reversed the intended order of a specific interaction with a Korvax found at a planetary debris site.
•The rewards given by NPCs while practising language skills or repairing their damaged starships have been rebalanced to be more generous.
•The construction cost of Ion Batteries has been reduced.
•The construction cost of several Quicksilver reward items have been reduced.
•Fixed an issue that caused incorrect and unbuildable duplicate foundation and door pieces to appear in the blueprint research tree and catalogue.
•Fixed a number of snapping issues with large rooms.
•Fixed a number of desynchronisation issues with Nexus mission destination markers.
•Fixed a number of desynchronisation issues with Nexus pirate missions.
•Increased the number of potential corrupted Sentinel encounters during some Nexus missions.
•Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed before acquiring a capital ship.
•Fixed an issue that could cause Expedition One save games to be reactivated as expeditions after the expedition had finished.
•Fixed a crash that could occur during the transition from an expedition save to a normal mode save at the end of an expedition.
•Fixed an issue that caused black holes to always take players to the expedition start system during an expedition.
•Fixed an issue that could cause NPC ships to land on top of each other at outposts.
•Adjusted the landing pads at Planetary Archives so that ships do not take off and crash into the building.
•Farmable crops planted in your base no longer collide with players, for ease of navigation.
•Fixed an issue that caused an untranslated string to appear for a short time while joining a Nexus mission.
•Fixed a number of text formatting issues.
•Fixed an issue that could cause the tracking audio to be played repeatedly after a mission target was discovered using a Target Sweep.
•Bespoke UI audio has been added to the companion customisation page.
•Fixed a rendering issue that could cause dark spots to appear on the terrain.
•Fixed an issue that could cause a seam to be visible in the planetary atmosphere.
•Fixed an issue that caused the cursor to appear during dialogue choices while using VR with a pad.
•Target sweeping and hotspot detection in VR now uses the Multi-Tool as the pointer.
•Fixed an issue that could block other players from using some interactions after repairing a cargo pod salvaged from a planetary crashed freighter.
•Fixed an issue that could cause some players to have zero charge on a technology upgrade but no way to recharge it.
Post edited June 02, 2021 by ChewyWeAreNotHome
high rated
Patch notes for 3.5.1, build 73558, copied and pasted from https://www.nomanssky.com/2021/06/prisms-patch-3-51/.

Also note that 3.5.2 for Experimental was released a few days ago to the more worthy players that purchased though Steam but GOG players are no longer allowed to participate in Experimental although it is unclear if the decision was made by GOG or HG.

Patch Notes
•Added support for reflections on PC VR.
•Improved the appearance of rain.
•Fixed an issue that could cause missing or corrupted text in the Analysis Visor on the Space Anomaly or derelict freighters.
•Fixed an issue that could cause stars to disappear when looking out the side of the ship in VR.
•Fixed some mistranslated text in the ByteBeat Library.
•Fixed an issue that could prevent DLSS from appearing as an Anti-Aliasing option on the Windows Store version.
high rated
Version 3.5.2, build number 73704, out today. A very slow 798MB download. Patch notes copied and pasted from https://www.nomanssky.com/2021/06/prisms-patch-3-52/.

Not much that I found noteworthy although those with RTX cards may appreciate that they said that popups were added when issues with DLSS drivers were flagged.

Patch Notes
•Significantly improved and streamlined the freighter upgrade control menu, which includes access to the options to reset the freighter base.
•Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed with a full fleet, or before acquiring a freighter.
•Fixed an issue that could cause music to stop playing in the Space Anomaly and photo mode.
•Fixed a bug that could cause the death quote screen to display at the incorrect size when running with DLSS enabled.
•Fixed an issue that could cause some planets to not look wet during ambient rain.
•Fixed an issue that could cause photo mode screenshots to get cut off in VR when running with DLSS enabled.
•Fixed an issue that could cause the stars on some planets to appear overly large with some resolutions and DLSS quality settings.
•Improvements to ensure more consistent behaviour across the different photo mode settings.

•Made a change so the cockpit remains visible when transitioning to the Galaxy Map in VR.
•Fixed a bug that caused the transition to play twice when entering a vehicle in PSVR.
•Improved the appearance of the UI in VR when using a refiner or performing a maintenance interaction.
•Fixed some clipping text in the inventory screen in VR.
•Added a popup for players running outdated drivers on compatible NVIDIA RTX cards, encouraging a driver update in order to enable DLSS support.
•Fixed an issue that could cause photo mode screenshots to appear black with DLSS enabled.
•Fixed an issue that could prevent mission notifications from displaying.
•Fixed an issue that could prevent build menu tutorial hints from displaying.
•Fixed an issue that prevented display of the player’s balance of Salvaged Data when using research trees, such as the Construction Research Station aboard the Space Anomaly.
•Updated the in-game patch notes to reflect the Prisms update.
high rated
Patch Notes 3.61 September 2, 2021

- Fixed an issue that could prevent some Xbox users from loading their saves.
- Fixed a crash related to placing base parts.
- Fixed a number of snapping issues with cuboid rooms.
- Fixed an issue that caused the fleet debrief screen to close prematurely.
- Fixed an issue that caused the product research tree accessed in factories to close prematurely.
- Fixed an issue that caused the trading screen to close prematurely when trading with a landed NPC smuggler.
- Fixed an issue that caused the companion customisation screen to close prematurely.
- Fixed a number of snapping issues with moon pools.
- Fixed an issue that prevented colour lights from being powered correctly.
- Fixed a number of snapping issues with wall hangings and lights.

- Fixed a crash related to creature and NPC locomotion.
- Fixed an issue that prevented players from starting new fleet expeditions or purchasing new frigates.
- Fixed a number of issues that caused visual changes related to power to fail to display.
- Fixed an issue that prevented refiners from correctly snapping to large base rooms.
- Fixed an issue that prevented some large base parts from correctly snapping to each other.
- Fixed an issue that caused NPC animations to display in unnecessarily low detail at a distance.
- Fixed a number of visual glitches with dust effects.
- Fixed a number of snapping issues with new canopy parts.
- Fixed an issue that could cause NPCs to walk through doors.

- Fixed a number of cases of missing or incorrect text.
- Fixed a rare physics-related crash.
- Fixed a rare crash related to settlement NPC behaviours.
- Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
- Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished.
- Fixed a number of collision issues with street lights in settlements.
- Fixed a rare rendering-related crash.
- Fixed a crash that could occur when re-visiting a planetary settlement while a freighter base was spawned nearby.

https://www.nomanssky.com/2021/09/frontiers-patch-3-61/
Post edited September 03, 2021 by Ulf2016
high rated
Frontiers Patch 3.62

notes from here


September 3, 2021.

available to download from GoG

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.62, which will be live on all platforms soon.

Patch Notes

Fixed an issue that prevented the Automated Mining Unit and other similar parts from being placeable or available to research.
Fixed an issue that caused some bases to be powered incorrectly.
Fixed a crash related to building generation.
Fixed a crash related to terrain textures.
Fixed an issue that could prevent games from saving correctly.
Fixed an issue that caused standing lights to be powered incorrectly.
Fixed an issue that caused the freighter captain interaction to close prematurely.
Fixed an issue that caused various interactions that offered weapons to close prematurely.
Fixed an issue that caused power doors to be powered incorrectly.

Fixed an issue that could cause charts and missions that search for a settlement to be unlikely to find one.
Fixed an issue that caused missions that look for settlements to take players to a settlement already owned by another player.
Fixed an issue that could cause tutorial text boxes to become clipped.
Fixed several crashes related to base building.
Fixed an issue that could cause Ares’ technology trade to close prematurely.
Fixed an issue that could cause the settlement mission to become stuck in a loop if players leave the settlement before claiming it.
Fixed a number of snapping issues with specialist base terminals.
Fixed a number of snapping issues that could cause old-style basic parts to become blocked.
Fixed an Xbox One specific crash.
Fixed an issue that prevented the Automated Mining Unit and other similar parts from being placeable or available to research.
Post edited September 03, 2021 by dremulator
high rated
3.63 released for all platforms

Notes here

Patch Notes

Fixed an issue that caused debug-only base parts to appear in the Catalogue.
Fixed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.
While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.
Fixed a number of issues that could cause power lines to fail to appear.
Fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.
Fixed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.
Fixed an issue that could cause players to be backed out of base building mode accidentally.
Improved the use of the D-pad in base building controls, in order to minimise accidental presses.
Snapping is now enabled by default when entering wiring modes.
Fixed an issue that caused T-shaped corridors to become blocked when snapped to other structures.
Fixed an issue that could prevent some pre-built large rooms from receiving power correctly.
Fixed a number of snapping and collision issues with power doors.
Fixed an issue that caused short-range teleporters to function correctly without power.
Fixed a number of snapping and collision issues with freighter rooms.
Fixed a number of UI issues with base building in VR.


Fixed a number of glitches with settlement NPC navigation.
Fixed an issue that could cause settlement NPCs to go outside during danger scenarios, such as during storms or Sentinel raids.
Fixed an issue that caused patches of foliage to be cleared in settlements before any buildings had been placed.
Improved the loading speed of settlements.
Introduced a significant number of optimisations for settlements.
Fixed an issue that could cause some settlements to fail to generate any decisions for their Overseer. Decisions are now expected at intervals of 15 minutes to 2 hours.
Fixed an issue that could cause long grass to spawn within settlements on scorched planets.


Added a recovery for players who lost their primary Multi-Tool after accepting a blank tool from an upgrade/purchase UI. Note: the appearance of this erroneous UI screen was fixed in Patch 3.62.
Fixed an issue that caused the Electrical Cloaking Unit to work incorrectly.
Fixed a physics issue that could cause players to get snagged while moving around the Space Anomaly.
Fixed a PlayStation 5 specific issue that could cause some trophies to fail to unlock.


Fixed a crash related to settlement NPC navigation.
Fixed a crash related to base building.
Fixed a crash related to noise generation.
Fixed a crash related to base editing.
Fixed a crash related to terrain generation.
high rated
3.64 Patch Notes
Official link:
https://www.nomanssky.com/2021/09/no-mans-sky-expedition-3/


Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
Added a Galaxy Map marker to the player’s settlement.
Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
Fixed an issue that could cause settlement building timers and states to repeat endlessly.
Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
Fixed a number of visual polish issues with settlement walls.
Fixed a number of collision issues in settlement decoration.
Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.
Fixed an issue that caused water to leak inside underwater bases.
Fixed an issue that caused missing geometry on the underside of some landing pads.
Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
Fixed a number of snapping issues with generators, batteries, solar panels and planters.
Added the ‘Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
Fixed an issue that could cause the base building menu to be overly jittery.
Fixed an issue that caused the base building menu to be too close to the part being placed.
Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.
Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
Fixed an issue that allowed players to delete the freighter room they were standing inside.
Fixed an issue that could prevent legacy saves from loading correctly.
Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
Fixed an issue that caused the sunlight direction to be incorrect while in space.
Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
Fixed a number of issues with localised text.
Fixed an issue that could cause players to occasionally spawn below the ground.
Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.
Fixed a crash caused by a memory trample.
Introduced a number of physics optimisations.
Fixed a crashed related to building spawning.
Fixed a crash related to the Quick Menu.
Fixed a crashed related to the ByteBeat UI.
Fixed a threading crash.
Fixed a crash related to NPC navigation.
Fixed a crash caused by reloading the game with the quick menu open.
Fixed a crash related to base generation.

Frontiers Patch 3.64.1 Hotfix
Official link:
https://www.nomanssky.com/2021/09/frontiers-patch-3-64-1-hotfix/

Bug fixes

Fixed a rare issue that could cause settlements to vanish, if they were constructed very close to sea level. These settlements have been restored.
Post edited September 09, 2021 by XenonS
high rated
Frontiers Patch 3.66
September 13, 2021.

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.66, which will be live on all platforms soon.

Bug fixes

Fixed an issue that prevented settlement NPCs from syncing correctly in multiplayer.
When viewing another player’s settlement, their name is now displayed in the UI.
Fixed an issue that could tell players to collect products from their settlement while the settlement was still in debt.
Fixed an issue that required players to construct a roof for settlement buildings that do not have roofs.
Fixed an issue that could prevent a construction terminal from spawning at a settlement building site.
A teleporter has been added to the settlement Overseer’s office.
Fixed an issue that could reset settlement building progress when save/loading away from the settlement.
Fixed an issue that prevented any decisions from triggering after claiming a second settlement.
NPC shopkeepers and access to a Galactic Trade Terminal have been added to settlement marketplaces.
Fixed an issue that could cause construction decisions to fail to load.

Fixed an issue that prevented some base parts from being recoloured.
Fixed an issue that could prevent ramps from snapping correctly to doors.
Base part recipes are now available to pin from the grid menu.
Fixed a visual glitch with the Exocraft Summoning Station.
Fixed an issue that could cause several Exocraft to spawn on the same pad when deployed in multiplayer.
Fixed a rare issue that could cause base parts to appear in protected locations.
Fixed an issue that prevented players from seeing the preview of a base part being placed by another player.
Fixed an issue that could prevent players from being able to place some base parts (such as save points or Exocraft Geobays) within protected areas on the expedition planet.

Fixed an issue that prevented the Master of Elements expedition milestone from correctly unlocking the Minotaur Geobay.
Fixed an issue that could cause the expedition reward base parts to be incorrectly coloured.

Fixed an issue that could cause Exocraft and Minotaur scans to fail to find a building more often than they should.
Fixed an issue that prevented ByteBeat tracks from playing in Photo Mode.
ByteBeat devices deployed to caves now have extra reverb.
Fixed an issue that prevented players from landing or summoning their ships near buildings.
Fixed an issue that prevent players from summoning their ship from specific landing pads at planetary vaults.
Fixed an issue that could prevent Short-Range Teleporters from teleporting the player.
Fixed an issue that could prevent plants from growing when planted outdoors.
Fixed an issue that could cause the Report Base quick menu option to appear when not in a base.
Fixed an issue that caused a visual glitch on a specific character foot model.
Fixed an issue that caused parts of Cronos’ head to clip with the camera when equipped in first person.
Fixed an issue that could cause corrupt data when downloading the expedition details.
Introduced an optimisation to the particle rendering system.
Introduced an optimisation to base part rendering.

Fixed a crash related to terrain textures.
Fixed a crash related to the ByteBeat device.
Fixed a crash related to the base building menu.
Fixed a crash related to the expedition log UI.
Fixed several crashes related to large bases.
Fixed a crash related to LODs.
Fixed a number of console crashes related to memory management.
Fixed a memory leak that could cause a crash after warping.

Source
Attachments:
Post edited September 14, 2021 by dremulator
high rated
FRONTIERS PATCH 3.67 & FRONTIERS PATCH 3.68

*****

FRONTIERS PATCH 3.67
September 16, 2021.
Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.67, which will be live on all platforms soon.



Bug fixes

Settlement NPCs now have appropriate thoughts while under attack by Sentinels or fleeing a storm.
The settlement mission now gives more information about when the next decision may occur.
Fixed an issue that could cause Sentinel attacks on settlements to be immediately cancelled without spawning any Sentinels.
Fixed an issue that could prevent players from being given additional judgements if they claimed a new settlement whilst their previous settlement had a building currently under construction.


Fixed an issue that could cause some base and settlement parts to lose their collision.
Fixed a number of snapping issues with cuboid rooms that could cause them to become blocked when used in a multi-storey building.
Fixed a number of glitches with cuboid room foundations.
Fixed a glitch with door animations on timber parts.
Fixed a number of issues affecting ramp snapping.
Fixed an issue that prevented fireworks from syncing in multiplayer.
Fixed an issue that prevent the Wheel of Hirk firework from spinning correctly.
Introduced an optimisation to base and settlement rendering.


Fixed an issue that could prevent players starting a new game if their most recent save was from an incompatible version.
Fixed a rare issue that could prevent some players from loading their saves.


Fixed a rare crash related to game mode selection.
Fixed a rare crash related to mission notifications.
Fixed a rare crash related to settlement placement.
Fixed a networking crash on Xbox.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games


*****


FRONTIERS PATCH 3.68
September 30, 2021.

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.68, which will be live on all platforms soon.

Bug fixes

Introduced a number of optimisations for settlements and large bases.
Fixed an issue that could cause some settlement buildings to placed outside of the flattened area.
Fixed an issue that could cause two NPCs to occupy the same chair.
Improved the behaviours of settlement NPCs, so that they group up and converse more often.
Fixed a rare issue that could cause the settlement mission to become blocked after changing your settlement.
Fixed an issue that could cause the interaction with the settlement technology merchant to become blocked if they were interacted with while outside the marketplace.
Fixed an issue that could cause two identical NPCs to be spawned for a settlement decision.
Fixed an issue that could cause an error when supplying materials to some specific small settlement buildings.

Fixed an issue that could cause multiple bases on the same planet to share screenshots when viewed on the teleporter page.
Fixed an issue that prevented ladders from working correctly when placed in cuboid rooms.
Fixed an issue that prevented some corner pieces from snapping correctly.
Fixed an issue that prevented some basic floor pieces from flattening the terrain.
The base building recolour menu now has hover tips to display the name of the colour.
Fixed an issue that allowed players to delete communications beacons.
Fixed an issue that could count other player’s objects as your own for the purposes of planet object limits (for example, Exocraft Geobays).
Fixed a visual issue with Short-Range Teleporter wires.
Fixed a number of visual issues with the Race Initiator.
Improved the snapping behaviour of a large number of base parts.

Fixed an issue that caused some islands to disappear, leaving player bases floating or mission-related buildings underwater.
Removed a number of obsolete items from the catalogue.
Fixed an issue that could cause some head elements to be visible when playing in first person.

Fixed an issue that could allow players to prematurely start the Space Anomaly story missions whilst on an expedition.
Fixed an issue that could cause previous expedition saves to be reactivated as Cartographers Expedition saves.

Introduced a number of memory optimisations for PS4 and PS5.
Fixed a crash related to interactable objects.
Fixed a crash related to base and settlement rendering.
Fixed a number of physics-related memory leaks.
Fixed a crash related to region decoration.
Fixed a crash related to noise generation.
Fixed a physics related crash.
Fixed a rare issue that could block progress around mission portals.
Fixed an issue that blocked mission progress in the Japanese version.
Fixed an issue that could cause a soft-lock when using mods on PC VR.
Fixed an Xbox-specific crash.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
Post edited September 30, 2021 by Martek
high rated
EMERGENCE PATCH 3.70 (2.8GB - now available on GOG)

https://www.nomanssky.com/2021/10/no-mans-sky-expedition-4/?cli_action=1634737051.389

New Expedition: Expedition Four: Emergence begins today, 20th October. Discover the secrets of the dread wormcult and earn terrifying rewards: new titles, decals, a colossal buildable skull, horrific new fireworks and jetpack trails, a parasitic headworm, and a sandworm companion of your very own…

NOTE: The Patch Notes, below, are pasted from the NMS "Latest Patch Notes" page. Normally they're from the NMS "Release Log" page - but those aren't yet posted on the NMS website.

*****

Development Update

The team had a lot of fun putting together the Emergence expedition – we hope you enjoy the journey as much as we did! Update 3.70 is releasing today for all platforms, and the full patch notes are available below.

3.70 Patch Notes

Expedition Four: Emergence begins today, 20th October. Discover the secrets of the dread wormcult and earn terrifying rewards: new titles, decals, a colossal buildable skull, horrific new fireworks and jetpack trails, a parasitic headworm, and a sandworm companion of your very own…

Significantly improved sandworm geometry and textures.
Significantly improved sandworm particle effects.
Improved a number of particle effects, including: combat frigate weapon flashes flashes, freighter explosions, distant laser impacts, creature digging effects, Sentinel Walker landing effects, meteors, and meteor impacts.

Fixed a rare crash that could occur when retrieving friend details.
Introduced a significant memory optimisation.
Fixed a number of memory-related crashes on Xbox Series X.
Fixed a memory related crash on Xbox Series S.

Fixed an issue that could cause some settlement buildings to lose their construction terminals.
Fixed an issue that could prevent advancement when constructing small settlement buildings.
Fixed an issue that could cause the Multi-Tool to lose upgrades when switching Multi-Tools, if the selected next tool was already active.
Fixed an issue that caused movement and combat behaviour problems with the patrol drones aboard derelict freighters.

Fixed an issue that could cause Expedition saves to download incorrect data and become corrupt if reloading from the pause menu.
Fixed an issue where some saves would be incorrectly listed as ‘Incompatible’ if they became corrupted. Corrupted saves such as these are now recovered to the alternative manual/auto slot.
Fixed an issue that could cause savegame loss on PC if the game crashed during a save.
Fixed an issue that could cause the game to crash on the frontend if savedata had been corrupted.

Fixed a number of snapping issues with sloping roof parts.
Fixed a number of snapping issues that could occur in complex scenes.
Fixed a number of snapping issues related to roof cap and gable parts.
Fixed a visual glitch with the shadows on timber roofs.
Fixed a number of snapping issues with vertical glass tunnels.
Improved snapping for utility parts, including refiners and solar panels.
Fixed an issue that could cause ramps to remove their attached doorways when deleted.
Fixed a collision issue with the shelf panel base parts.
Fixed a number of snapping issues with freighter corridor and room base parts.
Fixed a number of snapping issues with decorative saloon parts.
The hexagonal table is now correctly grouped with other tables in the build menu.
Improved text descriptions for a number of base parts.

Fixed an issue that could cause particular species of exotic butterfly to fly into the ground.
Fixed a number of control bindings issues for Vive controllers.
Fixed a number of control binding issues when using a DS4 pad to drive Exocraft on Steam.
Fixed an issue where pinned repair instructions could ask for half the necessary requirements to craft products that would be used in the repair.
Fixed an issue that could prevent reward titles that have already been claimed from showing as owned.
Fixed an issue that could prevent the mission to guide players to a settlement from working correctly if they declined several settlements.

Thank you so much for playing.

Sean

*****
Post edited October 20, 2021 by Martek
high rated
Note this patch is Not out yet (hopefully later today)

Emergence Patch 3.71
October 28, 2021.

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.71, which will be live on all platforms soon.

Bug fixes

Fixed a number of rare instances where settlement buildings were not properly constructed.
Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
Fixed an issue that could cause grass to spawn within settlement buildings.
Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).

Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
Placing wires is now more responsive and does not fade out the wiring snap points.
Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
Fixed a snapping issue with Wall Screens.
Fixed an issue that prevented ramps from editing terrain when placed.
Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
Fixed an issue with Moon Pool legs.
Fixed a number of snapping issues with small triangle base parts.
Fixed a collision issue with pressure pads.
Fixed an issue that could cause base part snap points to display in the wrong position.
Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
Fixed a snapping issue when stacking cuboid rooms.
Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
Fixed an issue that prevented large rooms from correctly carving terrain when placed.
Fixed a collision issue with the alloy inner corner roof parts.
Fixed a collision issue with hanging lights.
Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
Fixed an issue that prevented expedition reward objects from being built on freighter bases.

Fixed a number of issues where the player would get snagged on object or terrain physics.
Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
Fixed an issue that caused players to hover above chairs when sitting.
Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
Fixed an issue that could cause incorrect collision on trees and other large plants.
Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
Fixed a number of text and description issues in the Quicksilver shop.
Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
Sandworm companions now correctly speak using untranslatable horrific text.
An option has been added to the Controls Options page to change the strength of effects that shake the camera.
Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.

Fixed a very rare UI crash.
Fixed a rare crash on shutdown.
Introduced a number of systemic improvements and optimisations to particle effect rendering.
Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
Introduced a number of rendering optimisations.
Introduced a number of base building optimisations.
Introduced a number of physics optimisations.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Notes from Developers website
Post edited October 28, 2021 by dremulator
high rated
*****

EXPEDITIONS REVISITED November 24 2021

LINK: 3.73 Patch Notes

NOTE: There doesn't appear to have been a 3.72 patch released.

The patch notes at the link also contains a lot of information about the Expeditions. I didn't post that part because it's pretty large.

*****

Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.

The base computer can now be picked up and moved within the bounds of the base.

Improved the clarity of messaging when placing a base computer in an invalid location.

Fixed an issue that could cause audio problems on PlayStation 4.

Wiring mode now has access to rotation and free place options.

Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.
Fixed a collision issue with timber roof corner base parts.
Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
Fixed a number of collision and terrain carving issues with small paving parts.
Fixed a collision issue with one visual variant of the timber wall with windows.
Fixed an issue that could cause base part preview holograms to be offset.
The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
Fixed a snapping issue with ByteBeat Cables.

Introduced a significant memory optimisation for PlayStation 4.
Introduced a number of significant base-building physics optimisations.
Introduced a significant base-building networking optimisation.

Fixed a number of rare issues that could cause planetary objects to have no collision.
Fixed a rare issue where grass could grow around the edges of settlement building interiors.
Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
Fixed a number of base-building LOD issues.
Fixed a number of snapping issues with inner pieces.
Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
Fixed an issue with base reporting.
Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.

Fixed an Xbox-specific crash that could occur when loading corrupted save data.
Fixed a rare issue that could cause very large player bases to crash when loading.
Fixed a Xbox-specific crash that could occur when running out of audio memory.

*****
Post edited November 24, 2021 by Martek
high rated
EXPEDITIONS REVISITED 3.74
November 26, 2021.
Hello everyone,

Thank you to everyone playing the Expeditions Revisited Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.74, which will be live on all platforms soon.


Bug fixes

Fixed a crash related to memory allocation.
Fixed an issue that prevented expedition milestones to visit specific coloured stars from completing if the player did not first have the expected hyperdrive upgrade.
Fixed an issue that could cause players to fall through the floor of their freighter base when loading a save made aboard the freighter.
Fixed a number of snapping issues with the new contextual Pipe base building part.

EXPEDITIONS REVISITED 3.75
December 3, 2021.
Hello everyone,

Thank you to everyone playing the Expeditions Revisited Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.75, which will be live on all platforms soon.


Bug fixes

Fixed an issue where players could get stuck when exiting a ship in an abandoned space station.
Fixed an issue that prevented VR Teleport Move mode from working correctly in some situations.
Fixed a number of crashes related to base and settlement rendering.
Fixed a crash related to base building and settlement layouts.
Fixed a crash related to creature navigation.
FRACTAL 4.13
March 8, 2023.

Hello everyone,

Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.13, which is live on Steam.



Bug fixes

Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
Fixed a rare issue that caused some menu options not to re-translate when changing languages.
Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
Fixed an issue that could prevent the Gamma option from being visible on some platforms.
Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.


Fixed an issue that caused inventory slot highlights to render on top of popups.
Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
Fixed a number of rendering issues with planetary objects.
Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
Fixed a number of issues that could case exocraft first-person cameras to break.
Fixed a rare issue that could cause a debug button to appear on the frontend.
Fixed an issue that could cause base screenshots to fail to render correctly.


Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
Fixed an issue that caused the VR wrist menu projector to be too loud.
Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
Fixed an issue that affected particle rendering in VR.
Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.


Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
Fixed an issue that caused the patch notes to use too small a font on Switch.
Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.


Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.


Fixed a performance issue with damaged technology popups.
Fixed an issue that stripped some metadata important to mod authors.


Fixed a memory leak related to changing language settings repeatedly.
Fixed an issue that could cause a hang when loading saves with complex bases.
Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
Fixed a crash related to syncing bases in multiplayer.
Fixed a crash that could occur when saving with a very large number of discoveries.
Fixed a crash related to particle rendering.

Source