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XenonS: GoG has now released a '1.58d' patch but no updated changelog since 1.54.

The webpage link above lists all important changes and fixes, EXCEPT 1 very important:

Savegames from 1.57 and before, also your old saves from previous updates will not work anymore because the save format has changed in 1.58. (I have not verified this personally yet, so please confirm!)

So you better make a whole backup of your save game folder if you ever want to continue with all your progress which AFAIK you have to do in a past update/version of the game. Also I advice to keep these savegame updates and the old version 1.57 and update this one to a version x.xx where it's more stable and the save conversion works without you losing many inventory objects or still having many bugs in the game. Don't do it and you would have to start all over at some point...
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waltc: https://www.nomanssky.com/

Release Log...At least they have changelogs through 1.57.

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takezodunmer2005: Lol, my mistake, it seems that my DOS2 got an update as well... Oh, and my avatar's an anime gogol 13 dunmer (TES dark elf) that someone made for me! ;^)
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waltc: Yep, DOS2 came in at ~18GBs +, and the kicker is that it doesn't replace the previous game, it adds to it....;)
And how! It's why I love these guys to death, as I have every title that they released, so yeah; I'm a fan!... Seriously can't wait for their next kickstarter!
Does anyone knows if the new patch fixes the holes containers punched into my ships walls? http://oi66.tinypic.com/noiq9f.jpg

Wanted to sit this one out till HG have patched the patch; with all the backup warnings and such...

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dashiichi: Special build for Vulcans. The rest of us only got about 180 MB or so. ;-)
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takezodunmer2005: Lol, my mistake, it seems that my DOS2 got an update as well... Oh, and my avatar's an anime gogol 13 dunmer (TES dark elf) that someone made for me! ;^)
Oo

Not a Vulcan? Could have sworn it was supposed to be an anime re-imagining of Spock!
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Anothername: Does anyone knows if the new patch fixes the holes containers punched into my ships walls? http://oi66.tinypic.com/noiq9f.jpg

Wanted to sit this one out till HG have patched the patch; with all the backup warnings and such...

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takezodunmer2005: Lol, my mistake, it seems that my DOS2 got an update as well... Oh, and my avatar's an anime gogol 13 dunmer (TES dark elf) that someone made for me! ;^)
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Anothername: Oo

Not a Vulcan? Could have sworn it was supposed to be an anime re-imagining of Spock!
Heh, yep, I cam completely see it now!
Copied from Hello Games post on Steam:

Additional changes on Experimental (05/09):
•Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.

•Fixed an issue that could cause portals to close and not lead players back to the correct planet.

•Fixed an issue where players could become stuck on a black screen.

Not mentioned is that there appears to be a feed the animals community event added as of September 5, 2018 but not sure which time zone.
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ChewyWeAreNotHome: Copied from Hello Games post on Steam:

Additional changes on Experimental (05/09):
•Ensured that the first entry in the Space Station Teleport list will take players in the incorrect galaxy back to their home galaxy.

•Fixed an issue that could cause portals to close and not lead players back to the correct planet.

•Fixed an issue where players could become stuck on a black screen.

Not mentioned is that there appears to be a feed the animals community event added as of September 5, 2018 but not sure which time zone.
Nice, nice.

The community goal was added with patch 1.57 or 1.58 I think. Not sure though.
Post edited September 07, 2018 by ELFswe
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ChewyWeAreNotHome: Not mentioned is that there appears to be a feed the animals community event added as of September 5, 2018 but not sure which time zone.
I'm wondering how the conversation at HG HQ went on this one:

"So, whacha think we otta do for this'n?"
"Dunno. Maybe we can get 'em to pick up a buncha $h1t?"
"Brilliant!"

;-)
I sure would like it if my freighters actually allowed me to repair them. Still having damaged systems but when I land on them, there's no marked or interactive places to repair.
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ChewyWeAreNotHome: Not mentioned is that there appears to be a feed the animals community event added as of September 5, 2018 but not sure which time zone.
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dashiichi: I'm wondering how the conversation at HG HQ went on this one:

"So, whacha think we otta do for this'n?"
"Dunno. Maybe we can get 'em to pick up a buncha $h1t?"
"Brilliant!"

;-)
What is the possibility that cleaning up after the pets for this mission might have led to addressing the problems with the Discovery servers? They seem to have been working for a long period today.
Did they ever fix the problem with speeds in atmo, and disabling mods for that?
https://www.nomanssky.com/2018/09/development-update-1-59/
Post edited September 07, 2018 by ELFswe
Nice. Looks like we finally get a female body shape option: https://www.nomanssky.com/wp-content/uploads/2018/09/BodyShapes_600_2.gif
Hi folks,
how can I update from 1.58d to 1.59 with the backup downloads? I don't want to make all the multi GB install dance for it and I notice there is no small patch for it, only from 1.58-1.58g. Also where are patch notes for 1.58g ?

Thank you,
Today's patch notes for Experimental copied from the Hello Games post on steam (GOG users are not worthy):

Latest changes on Experimental (12/09):
•Added the ability to customise the player's body shape in the Appearance Modifier.

•Enabled quick menu keybinding for PC players.

•Fixed an issue that could prevent other players' bases from downloading while exploring.

•Restored the ability to use keys/buttons on the Quick Transfer inventory popup.

•Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.

•Added additional landing pads to the Space Anomaly and Atlas Stations.

•Fixed an issue that prevented deleted bases from being cleared out from the teleporter list.

•Introduced a number of optimisations to the audio system and fixed some audio glitches.

•Introduced a number of additional general optimisations.

•Fixed an issue that caused ricochet projectiles not to damage some objects.

•Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).

•Added the ability to untag markers.

•Fixed an issue that caused tagged markers to vanish when entering Exocraft.

•Fixed an issue that caused too few predators to be interested in hunting the player.

•Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added.

•Added text chat functionality to Orb multiplayer on PC.

•Added new attack behaviours to the Biological Horrors...

•Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.

•Fixed a network error in base building.

•Fixed a crash in base building.

•Fixed a crash in the main menu.

•Fixed a crash in the inventory system.

•Fixed a crash related to multiplayer Monuments.

•Fixed a number of miscellaneous crashes.

•Added rich presence text for the Steam client.

•Fixed an issue that caused discoveries made in a multiplayer session to not immediately sync with other players in that session.

•Fixed an issue that could cause technology to vanish when being repaired.

•Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.

•Fixed an issue where Pugneum was refined into Big Ball.

•Replaced some duplicated item icons.

•Fixed a number of visual glitches with terrain rendering.

•Fixed an issue that caused timers not to function properly in multiplayer.

•Fixed an issue that could stop base parts being deleted despite the player not being inside the object.

•Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.

•Fixed an issue where multiplayer Monuments had a missing label.

•Fixed an issue where ship summoning was missing a sound.

•Improved the animations of various alien creatures (particularly those with an above average number of legs).

•Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.

•Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.

•Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.

•Removed some outdated items from the Guide catalogue

•Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor

•Fixed a number of collision issues onboard frigates.

•Fixed a collision issue with base doorways.

•Allowed Exocraft geobays to be built on top of other structures.
Post edited September 12, 2018 by ChewyWeAreNotHome
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ChewyWeAreNotHome: Today's patch notes copied from the Hello Games post on steam (GOG users are not worthy):
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Thanks for sharing :)

The recent ones went here rather fast; lets hope this one too.
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ChewyWeAreNotHome: Today's patch notes copied from the Hello Games post on steam (GOG users are not worthy):
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Anothername: Thanks for sharing :)

The recent ones went here rather fast; lets hope this one too.
I forgot to include a key word - this "patch" was for Experimental only.