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ThorChild: I hope NMS falling from GOG's number 1 most 'popular' game last week to number 1596th most 'popular' as of today is not an indication that GOG and Hello Games have had a falling out? Or that GOG updates are going to become rare?
Nah, they have to give every GOG user the same updates as everyone else. We paid full price for the game. It might take them time (i dunno why they`re so slow), but they have to do it.
Post edited September 02, 2016 by Socratatus
it would be nice to get some official word from GOG concerning No Man's Sky updates, the experimental version has not been kept up to date Steam is ahead of us by a couple of patches now & just a little while ago the normal version of the game was updated to build 2.0.0.2 (the experimental build is 1302131) so is that just the official version of the experimental patch...would be nice to get some communication from GOG.
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BrundleFLY: it would be nice to get some official word from GOG concerning No Man's Sky updates, the experimental version has not been kept up to date Steam is ahead of us by a couple of patches now & just a little while ago the normal version of the game was updated to build 2.0.0.2 (the experimental build is 1302131) so is that just the official version of the experimental patch...would be nice to get some communication from GOG.
Yeah, to would be nice to have some info on watch it does. I just blindly installed it figuring it would be better. Maybe, maybe not.
Experimental updates please?... Hell Steam is even on "1314359" across all branches internal through public.
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Whiteboy_Brown: Experimental updates please?... Hell Steam is even on "1314359" across all branches internal through public.
Apparently if you opt out of experimental there is a new build on GOG, 2.0.0.2 whatever the nine hecks that refers to.
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Whiteboy_Brown: Experimental updates please?... Hell Steam is even on "1314359" across all branches internal through public.
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Red_Eagle_LXIX: Apparently if you opt out of experimental there is a new build on GOG, 2.0.0.2 whatever the nine hecks that refers to.
Yeah I noticed as well just don't know if it is going back or actually forward with updates since we don't know how far behind our public release build was on GoG.
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Red_Eagle_LXIX: Apparently if you opt out of experimental there is a new build on GOG, 2.0.0.2 whatever the nine hecks that refers to.
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Whiteboy_Brown: Yeah I noticed as well just don't know if it is going back or actually forward with updates since we don't know how far behind our public release build was on GoG.
It coincides with the Steam public release today.
It appears to have the same quit prompt change that was on the experimental build.
So newer than the last offical pacth for certain.
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Whiteboy_Brown: Experimental updates please?... Hell Steam is even on "1314359" across all branches internal through public.
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Red_Eagle_LXIX: Apparently if you opt out of experimental there is a new build on GOG, 2.0.0.2 whatever the nine hecks that refers to.
There must be some confusion you guys are having with GOG.

There`s been a 2.0.0.2 for ages.

Then there was a 2.0.0.4

In fact what I have is labelled: 2.3.0.5.
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Red_Eagle_LXIX: Apparently if you opt out of experimental there is a new build on GOG, 2.0.0.2 whatever the nine hecks that refers to.
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Socratatus: There must be some confusion you guys are having with GOG.

There`s been a 2.0.0.2 for ages.

Then there was a 2.0.0.4

In fact what I have is labelled: 2.3.0.5.
I do not see that version:

In the Galaxy Client Default Branch I see:
2.0.0.2 - 10 hours ago
1289496 - 14 days ago
1287169 - 15 days ago
1284085 - 15 days ago
1.03 GOG-2 - 21 days ago

Experimental just shows 1302131 from a week ago.

The Backups and Goodies shows:
No Man's Sky 1289496 (gog-5) 2.5 GB
Patch 1287169 (gog-4) 19 MB
Pacth 1289496 (gog-5) 23 MB

And the web page shows me:
Game downloads
os: windows
lang: English
No Man's Sky (Part 1 of 2) 1289496 (gog-5) 29 MB
No Man's Sky (Part 2 of 2) 1289496 (gog-5) 2.4 GB
Patch 1287169 (gog-4) 19 MB
Patch 1289496 (gog-5) 23 MB
Post edited September 03, 2016 by Red_Eagle_LXIX
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Socratatus: There must be some confusion you guys are having with GOG.

There`s been a 2.0.0.2 for ages.

Then there was a 2.0.0.4

In fact what I have is labelled: 2.3.0.5.
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Red_Eagle_LXIX: I do not see that version:

In the Galaxy Client Default Branch I see:
2.0.0.2 - 10 hours ago
1289496 - 14 days ago
1287169 - 15 days ago
1284085 - 15 days ago
1.03 GOG-2 - 21 days ago

Experimental just shows 1302131 from a week ago.

The Backups and Goodies shows:
No Man's Sky 1289496 (gog-5) 2.5 GB
Patch 1287169 (gog-4) 19 MB
Pacth 1289496 (gog-5) 23 MB

And the web page shows me:
Game downloads
os: windows
lang: English
No Man's Sky (Part 1 of 2) 1289496 (gog-5) 29 MB
No Man's Sky (Part 2 of 2) 1289496 (gog-5) 2.4 GB
Patch 1287169 (gog-4) 19 MB
Patch 1289496 (gog-5) 23 MB
This numbering system is weird. It changes after download.

I double checked the exec I have. It is the Pre-order DLC for the bonus ship, numbered 2.0.0.2

It`s the packages that download that change and have these numbers, - they are the gog-5 (2.3.0.5) , gog-4 (2.0.0.4).

Looks like I was the one who got confused..
There are updates on NMS official site.

According to what they wrote, they *released* 4 patches for both PS4 and PC.
Looks like the new patch is out of 'experimental' state and regardless of build number, it will be 1.07.

I suppose GOG will name the package GOG-6 and the exe 2.3.0.6 at this point, but who knows for sure?
Post edited September 03, 2016 by ppattumi
yeah it just seems there has been some confusion over using different patch number versions for the same thing. The latest update (as Judas mentioned elsewhere) on GOG is that 1.07 version Hello Games mention in their new 'news' entry here:

http://www.no-mans-sky.com/news/
Hello,
Over the last few weeks since No Man’s Sky released we’ve been inundated with feedback and discussion about No Man’s Sky.

No matter what feedback you gave us, you have been heard and we are listening carefully. Thank you.

Here’s what we’ve been busy with over the 2-3 weeks since release:
• A community/support management team has been brought on board.
• Support issues raised are been categorised by that team, and we are fixing them in order of priority.
• We’ve released 4 patches for PC and 4 patches for PS4.
• We’ve written up patch notes for all those patches. You can find them here.

What matters now, as always, is what we do rather than what we say. We’re developers, and our focus is first on resolving any issues people have with the game as it is, then on future free updates which will improve, expand and build on the No Man’s Sky universe.

This is a labour of love for us, and it’s just the beginning.

If you have suggestions please mail feedback@hellogames.co.uk

Thank you,
Hello Games
The link for the patch notes is in that news articles actual page. So good news all round, and i never doubted it personally :)
I hope the new patch shows soon on Library download page for non-Galaxy users.
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ppattumi: I hope the new patch shows soon on Library download page for non-Galaxy users.
Agreed. We paid the same, yet we`re having to wait longer than even the Galaxy users. It`s like a Feudal class-system, Steam>Gog galaxy users> non-Galaxy users.
high rated
Changelog for Patch 1.07 / GOG-6 (added 02 September 2016):

Objectives and stuck without Hyper-drive Issues:

- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

Getting Stuck in the world:

- Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

Gameplay:

- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

Save / Load:

- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.

Crash Fixes:

- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.

Tweaks and Improvements:

- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The 'You have unredeemed items' message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).

PC Only Issues:

- Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
- The inventory screen now works correctly regardless of resolution.
- Added error message for older CPUs without SSE3 support.
- Synchronise frame capping with the first vsync (removes some framerate issues).
- Fixed the X key size on the galaxy map.
- If you press Tab+P in quick succession, the game paused and didn't let you out of it.
- Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
Post edited September 05, 2016 by HypersomniacLive