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Worlds Part 1 Update

SKY AND CLOUD RENDERING
The atmospheric and volumetric cloud rendering system has been completely rewritten for vastly increased detail and definition.
Planets now exhibit a greater range of cloud coverage: over time; from planet-to-planet; and in response to weather conditions.
Planets with rain will no longer use the ambient rain effect when cloud coverage is insufficient.
Daytime sky colours are now significantly more varied.
Night-time ambient lighting is no longer always blue, and can vary according to the planet’s natural environment.
Night-time darkness levels now vary as the night progresses.
Night-time darkness now varies from planet-to-planet, with some being significantly darker than others.

WATER RENDERING
Water rendering has been completely overhauled, and now uses a mesh-based system that allows for true wave and foam generation.
Water conditions vary over time in response to both local weather and the depth of the water at any particular location, producing effects from stormy seas and huge ocean swells to tranquil still ponds.
Water now reflects the sun and features ambient planetary reflections for dramatically increased visual quality.
Water colour variety has been significantly increased.
Base parts with glass now accurately render the water conditions outside.
Sealed underwater base parts will no longer “leak” water into the base.
Ships now leave splashes and trails in the water when flying low.
Underwater jetpack effects have been significantly improved.
Swimming effects have been significantly improved.
Starships can now be fitted with aquatic landing jets, allowing them to land or be summoned just above the surface of the ocean.
A biological equivalent of this technology has been added for living ships.

GENERAL ENGINE IMPROVEMENTS
The shadow-rendering system has been reworked to take advantage of screenspace shadowing techniques, resulting in more richly lit planets and more accurate and more detailed shadows.
The rendering of planetary objects such as trees, rocks, and grass has been rewritten and moved to a more modern GPU-based system, allowing for more objects at a better performance.
Distant planetary objects now look significantly more detailed and realistic.
Terrain generation has been rewritten to incorporate dual marching cubes voxel meshing, which reduces vertex count, increases terrain generation speed, improves framerate and saves significant amounts of memory.
The component system has been reworked for increased speed and improved memory usage.
Networking systems have been improved for reduced bandwidth usage.
Significant memory and performance optimisations have been made across the entire game, particularly in metadata usage, texture streaming, LOD generation and procedural mesh generation.

DLSS3
Deep Learning Super Sampling (DLSS) is an NVIDIA technology, available to
PC players with compatible RTX cards, which uses a deep learning neural network to boost frame rates and generate beautiful, sharp images.
Support for the latest iteration, DLSS3, has been added to No Man’s Sky.
DLSS3 multiplies performance by up to 4X compared to traditional rendering, while retaining great image quality. Learn more on the NVIDIA site.

PLANETARY VARIETY
Planetary variety and diversity has been increased all across the universe.
New frozen, lush, desert, scorched, radioactive and toxic worlds await discovery and exploration.
Underlying terrain shapes have not been reset and existing planetary bases will not be moved.
The chance of a world having ancient bones or salvageable scrap has been increased.
Worlds with salvageable scrap occasionally feature additional rusted remnants to collect.

ENVIRONMENTAL EFFECTS
The wind simulation has been reworked to bring planets to life and provide a consistent effect across each world, moving trees and leaves, smoke effects, rain, fog, and snow all in a unified system.
Fogging and particle systems have been improved for increased fidelity and better performance.
All ambient planetary environment effects have been totally reworked.
Storm effects have been completely overhauled.
Planets can now have a range of additional atmospheric effects that match their ambient weather and hazard conditions.
The visual effects for the jetpack have been overhauled.
The visual effects for storm crystals have been reworked and improved.
Footstep effect colouring has been improved.
Fixed an issue that caused starship contrails to display a low speed.

CREATURES
A new type of procedurally-generated arthropod-style creature has been added and may appear on any world.
New types of procedurally-generated plant/animal hybrids have been added and may appear on any world.
New types of procedurally-generated synthetic constructs can now be found on selected worlds…
A new type of hostile creature has been added – the Brood Mother.
Some worlds have become infested with the Vile Brood. On such worlds, players can now find juicy grubs. Structurally harming these grubs will summon the Brood
Mother to project their young…
A new multiplayer mission has been added to the Nexus to find and destroy the vile brood.
Players who defeat brood mothers in combat may earn a variety of new titles and insectoid-themed helmet customisation options.
Over 40 new cooking recipes have been added, making use of products harvested from new creatures.
Biological horrors now drop cookable meat when killed.
When under AI pilot control, the Minotaur will now target and exterminate biological horrors.
The camera shake generated by the footsteps of colossal creatures has been reduced.
The “boss battle” style UI used when fighting capital ships is now also used when fighting Sentinel Walkers and the Vessel of Many Mouths, giving extra details about their health and status.
The Vessel of Many Mouths has been given additional ranged attacks, increasing the challenge of their encounter.
Fixed an issue that prevented the acquisition of worm-cult story documents from the titan worm’s vile spawn.

LIQUIDATORS EXPEDITION
Expedition Fourteen, Liquidators, will begin shortly and run for approximately six weeks.
This expedition invites players to join the force of the Liquidator Vanguard as they seek to purge the universe of biological horrors old and new, including the infestations of the vile brood…
Rewards include new posters; custom bug-hunting trophies; a unique arthropod-themed jetpack and full set of matching armour.
All those who do their part and contribute to the community-wide efforts to exterminate the vile brood will earn pieces of the new Liquidator Heavy Exomech Hybrid, a set of heavy-duty armour for the Minotaur.
Among the enhancements available to the Liquidator Mech is a bespoke flamethrower unit, perfect for heavy damage at close range.
As the community makes progress in the expedition, the Liquidator Mech will become available at the Quicksilver Synthesis Companion for those unable to take part.

TWITCH CAMPAIGN
A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
SOLAR SHIP CUSTOMISATION
The space station’s Starship Fabricator has been expanded to include the ability to craft Solar-class starships.

BASE PARTS
A set of slanted skylight-style roof parts have been added for the timber, alloy, and stone construction sets.
Fixed an issue that could cause base parts to pop in just after loading or warping.

BUG FIXES
Fixed an issue that caused the Blaze Javelin to always aim at the floor when shooting at Sentinel Quads.
Fixed an issue that caused the Quicksilver Synthesis Companion to chatter constantly whilst being interacted with.
Fixed a rare issue that could cause player ships to fly extremely slowly while attempting to dock with the Space Anomaly.
Fixed a number of visual issues with the origin point of the player torch that could cause the Multi-Tool or parts of the player to be lit up inappropriately.
Fixed an issue that prevented the inventory page from correctly re-opening on your last selected inventory if that inventory was the freighter or any exocraft.
Fixed a rare issue that could cause bad characters to be written into the user settings data, potentially leading to unexpected behaviour.
Fixed an issue that caused the player to collide with harvested oxygen-rich plants.
Fixed an issue that could cause volcanoes to block the ship or player start location when starting a new game on a volcanic world.
Fixed an issue that could prevent NPCs from spawning on freighters.
Fixed an issue that prevented New Beginnings entries from appearing in the Stories catalogue.
Fixed an issue that caused the Gamma option to appear on PC or Mac while using an OS-level graphics configuration that prevented it from doing anything.
Fixed an issue that could cause the Assembled Construct aboard the Space Anomaly to produce an inappropriate prop while idling.
Fixed a number of visual issues with Korvax helmets.
Fixed a number of issues that could cause procedural textures to appear too light.
Fixed a memory leak that could occur when changing resolution on PC.
Fixed a memory trample related to wind generation.
Fixed a number of rare memory tramples.
Fixed a number of rare crashes related to reading player stats.
Fixed a number of issues related to synching freighters in multiplayer.
Fixed a memory trample related to texture generation.
Fixed a number of issues related to reloading the current save.
Fixed a large number of issues related to invalid numbers being used in physics calculations.
Fixed an issue that could cause some specific space-only markers to appear when not in space.
Fixed an issue that could cause discoveries made during an expedition to fail to transfer correctly to (or to overwrite) the discoveries list in the main save.
Fixed a rare issue that could cause expeditions to begin with incorrect data, blocking progress.
Fixed an issue that could prevent fleet frigates from being repaired when damaged.
Fixed a number of collision issues aboard combat frigates.
Fixed an issue in the base Armourer mission that could prevent progress if space combat is disabled.
Fixed a large number of input bugs when using touch screen interfaces such as the SteamDeck or Switch.
Fixed a large number of issues that prevented various controls from being correctly remapped.

UI AND QUALITY OF LIFE
Previously named / uploaded discoveries can now be renamed and reuploaded.
Fixed a large number of camera and animation issues when getting in or out of starship cockpits in first person.
Several new gestures have been added to the Quick Menu, including an additional dance.
The hazardous flora that litter some worlds have been tweaked for better visibility, better damage messaging, more consistent labelling, and more appropriate amounts of camera shake.
The camera shake menu setting will now correctly reduce the shake from damage impacts.
The active Multi-Tool mode can now be cycled while reloading (which will cancel any active reload in progress).
Fixed an issue with the Target Sweep system that, when searching for planetary objects, would fail to detect many viable options and instead display “Signal too weak for distance estimate”.
Space station and freighter docking has been reworked for a more pleasant docking experience, with less unnecessary rotation and smoother movement.
Refiner slots can now be quick-filled with an entire stack, as an alternative to using the drag and drop system that allows fine control over the amount placed.
When core chargeable technology (such as hazard protection) has been damaged, it is now added as a Quick Repair option to the Quick Menu.
Maintenance and repair interactions have had their UI improved for visual polish and improved visibility.
The interaction labels have been reworked for visual polish and responsiveness.
The text and font usage on the starship’s targeting reticle has been improved.
Input when using touch screen interfaces such as the SteamDeck or Switch has been refined across the board.
Missions that suggest summoning the Space Anomaly from the quick menu will now always use the correct icon.
Multiplayer missions will now use their correct icon for the hand-in stage at the Nexus.
Improved the text colouring in detailed mission messages.
The text chat message sent automatically when in need of resources now correctly reflects if this need is for repairing an item.
Fixed a number of text clipping issues.
Fixed an issue that prevented Cream Fingers from being edible.
Fixed an issue that caused biscuit recipes (and a number of additional niche items) to be absent from the catalogue.

Source: https://www.nomanssky.com/worlds-part-i-update/

WORLDS PART 1 PATCH 5.00.1

Hello everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.00.1, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

Fixed a crash related to interaction with NPCs on freighters.
Fixed a crash that could occur when taking damage from the brood mother.
Fixed a rare crash related to planetary objects.
Fixed an issue that caused graphical corruption on Mac.
Fixed a PC-only crash that could occur at the transition from the starfield to the game.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: https://www.nomanssky.com/2024/07/worlds-part-1-5-00-1/

WORLDS PART 1 PATCH 5.01

July 22, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.01, which is now live on PS4 and PS5 and will be coming to other platforms as soon as possible.

Bug Fixes

Fixed an issue that caused the shop interface to fail to display correctly in VR.
Fixed an issue that caused all the trees on some lush planets to become giant corn stalks.
Fixed a number of minor text issues.
Fixed a memory leak related to texture generation.
Fixed a crash that occurred when playing PSVR1 on PlayStation 5.
Fixed a crash related to planetary imposters.

Also includes these changes from the 5.00.1 version.

Fixed a crash related to interaction with NPCs on freighters.
Fixed a crash that could occur when taking damage from the brood mother.
Fixed a rare crash related to planetary objects.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: https://www.nomanssky.com/2024/07/worlds-part-1-5-01/
Post edited July 23, 2024 by blackiris
WORLDS PART 1 PATCH 5.1.1

July 23, 2024.
Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.1.1, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issues that caused the player to become invisible after jumping and shooting.
Fixed an issue that caused the player to be positioned 50m off the ground when riding some synthetic lifeforms.
Fixed an issue that caused some planets to become infested, resulting in a loss of any settlements on that world, and in minor terrain shifts. The infested status of planets has been restored to how it was pre-Worlds. Newly infested planets will become un-infested, and previously infested planets will be restored as such.
Fixed a crash related to planetary rendering.
Fixed a rare rendering crash.
Fixed a rendering hang.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: https://www.nomanssky.com/2024/07/worlds-part-1-5-1-1/
Worlds Part 1 Patch 5.02

July 25, 2024.
Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.02, which is now live on PlayStation consoles and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed a GPU crash on PlayStation platforms.


Also includes all previous changes from 5.01.1

Fixed an issues that caused the player to become invisible after jumping and shooting.
Fixed an issue that caused the player to be positioned 50m off the ground when riding some synthetic lifeforms.
Fixed an issue that caused some planets to become infested, resulting in a loss of any settlements on that world, and in minor terrain shifts. The infested status of planets has been restored to how it was pre-Worlds. Newly infested planets will become un-infested, and previously infested planets will be restored as such.
Fixed a crash related to planetary rendering.
Fixed a rare rendering crash.
Fixed a rendering hang.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: https://www.nomanssky.com/2024/07/worlds-part-1-5-02/

Worlds Part 1 Patch 5.03

July 29, 2024.
Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.03, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue that made it difficult to rotate the model of the starship or backpack on the Inventory page.
Applied some minor polish to the companion register UI to make it more clear there are more than 6 available slots.
Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
Improved the summoning position of the pirate dreadnought freighter to make it easier to fly into.
Fixed a number of issues that caused inapplicable markings options to appear when customising some player appearance settings.
Fixed a rare issue that could cause walls to be missing from some planetary buildings in Gek-dominated systems.
Fixed an issue that could label Solar-class starships as Fighters in the Starship Fabricator.
Fixed an issue that could cause two brood mothers to appear in the same position when killing juicy grubs.
Fixed a number of minor text issues.
Fixed an issue that could result in the Minotaur falling through the surface of the planet when loading a save.
Fixed an issue that prevent the Minotaur’s stun cannon from working correctly.
Fixed an issue that caused the hostile security drones on derelict freighters to become stuck in the ceiling.
Fixed an issue that could make it difficult to summon starships to the exact correct position on the water.
Fixed a rare issue that could prevent progress on the tutorial by preventing warp to the target system.
Fixed an issue that could result in incorrect counts on the Wonders catalogue.
Fixed an issue that could leave lingering echoes of old ships in the Quick Menu after salvaging a ship.
Fixed an issue that caused existing freighter bases to fail to properly snap together, causing corridors and doors to turn into walls.
Fixed a rare issue that could block the hand-in of Nexus missions.
Fixed issue where the Multi-Tool was visible in Photo Mode when the player was using the first person camera.
Improved a number of the graphics setting descriptions in the options menu.
Fixed a number of UI rendering issues.
Fixed an issue that could cause some settlements to fail to appear during building generation.


Fixed an issue that could prevent mission progress in the Metamorphosis milestone in the Liquidator’s Expedition.
Fixed an issue that could incorrectly report the player’s inventory as full an prevent redemption of the rewards for the Infestation Beta milestone in the Liquidator’s Expedition.
Fixed an issue that could prevent mission progress in the various Infestation Site milestones in the Liquidator’s Expedition.
Fixed an issue with the ‘Fire in the Hole’ milestone in the Liquidator’s expedition.
Fixed an issue with the ‘Blood in the Water’ milestone in the Liquidator’s expedition.
Fixed a number of balance issues in the Liquidator’s expedition.


Fixed a number of visual issues with the Liquidator mech.
Fixed a number of visual issues with scorched world props.
Fixed a number of visual issues with frozen world props.
Fixed a number of visual issues with radioactive world props.
Fixed a number of visual issues with plant/animal hybrid creatures.
Fixed a number of visual issues with barren world props.
Fixed a number of visual issues that could occur when killing walking buildings.
Fixed a number of visual issues that could occur when killing jellyfish.
Fixed a number of visual issues that occur when shooting creatures.
Improved the visual effects for damaged starships.
Improved the visual effects when shooting brood mothers.
Fixed a number of visual issues with refractions in the starship cockpit.
Fixed a number of LODing issues with floating islands.
Fixed a number of animation issues with walking buildings.
Fixed a number of animation issues with hostile bugs.
Improved the ambient visual effects on extreme firestorm worlds.
Fixed a number of visual issues with the Minotaur cockpit.
Fixed a number of general animation issues that caused over-exaggerated bending.
Fixed an issue that caused foliage rendering to become corrupted.
Fixed a number of visual issues with water rendering.
Fixed a number of visual issues with wind.
Improved the quality of water rendering on consoles.


Fixed a number of audio issues with the Minotaur’s flamethrower.
Improved the ambient audio on floating islands.


Fixed a number of issues related to DLSS3 and FrameGen.
Added a VR optimisation for AMD graphics cards.


Fixed a crash related to terrain generation.
Fixed a crash that could occur when reloading saves.
Fixed a crash related to loading Exocraft.
Fixed a crash related to texture rendering.
Fixed a crash related to loading discoveries.
Fixed a hang related to planetary rendering.
Fixed a VR-specific crash.


Introduced a number of Xbox-specific performance optimisations.
Fixed an issue that could cause an infinite load when starting the game on Xbox.
Fixed a visual glitch with water rendering on Xbox.


Fixed a Switch-only issue that make it difficult to interact with the base Scientist’s terminal.
Added a number of memory optimisations to Switch.


Improved the quality of particle rendering in PSVR2.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Source: https://www.nomanssky.com/2024/07/worlds-part-1-5-03/
Post edited July 30, 2024 by blackiris
Worlds Part 1, v. 5.05, Build Number: 127592

EDIT: Copied and pasted from https://www.nomanssky.com/2024/08/worlds-part-1-5-05/

Still broken is the ability to run No Man's Sky in background or minimized for which some use ALT-Tab.

Bug Fixes

Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
Implemented custom colour choice for Liquidator Minotaurs.
Improved freighter warping.
Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
Improved collision on floating islands.
Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
Improved discovery retention when at large numbers of discoveries.
Fixed an issue with the camera when the game is paused.
Clarified messaging when ending an expedition.
Fixed an issue with docking at spherical space stations.
Fixed a bug where swimming sounds would not stop.
Improved swimming audio.
Fixed a bug with teleporting to a freighter.
Added support for up to 8 mouse buttons.

Ported new volumetric clouds and high definition water to Mac.
Fixed a visual issue with water whilst editing terrain.
Fixed a visual issue with floating island lods.
Fixed an issue with staff multitools lagging by a frame.
Fixed an issue where freighter squadron pilot NPCs names would not appear.
Fixed a texturing issue in reflections.
Fixed an issue which caused reflections to appear darker than they should.
Fixed an issue with jetpack trails being visible in first person.
Improved the visuals of clouds during the transition to a storm.
Improved quality of volumetrics on water planets.

Implemented water optimisations.
Optimised culling to improve rendering performance.
Implemented optimisations to reflections.
Reduced the VRAM requirements when running with VR.
Implemented a number of optimisations for cloud rendering.

Fixed a navigation crash.
Fixed an interface crash.
Fixed a crash in the physics manager.
Fixed a rare lodding crash.
Fixed a crash related to creatures.
Post edited August 19, 2024 by ChewyWeAreNotHome
Version 5.10 , Aquarius

Adds fishing? Also started a new expedition. There were a lot of fatal bugs addressed in 3xperimental so it might be better to wait a while before downloading and installing.

Patch Notes below are copied and pasted from https://www.nomanssky.com/2024/09/aquarius-update/

5.10 Patch Notes

Players can now install a Fishing Rig in their Multi-Tool, enabling them to cast their line into any body of water and begin fishing. Purchase Fishing Rig blueprints aboard the Space Anomaly.
Over 160 varieties of fish are available to catch. Finding each fish will require exploration of different planets, fishing at different times of day and during different weather conditions, and trawling across a wide range of depths.
Your catch history, including weight records, is recorded in the new Fishing section of the Wonders catalogue.


Craft specialist bait and apply it to your Fishing Rig to lure in specific fish.
In addition, any edible item can be deployed as bait. Experiment with different cooked products to find the most effective bait for your fishing feeds.
A large range of new seafood recipes have been added for the Nutrient Processor.
Those who do not wish to consume or sell their catch may release their fish back into the water.


Occasionally, inanimate objects may be retrieved from the water instead of fish. Such objects include procedurally generated messages in bottles and water-damaged technology upgrades.


Automated Traps are available to research in the Space Anomaly. These self-sustaining units are an alternative to manual angling, and will attract fish as appropriate for the water conditions in which they are placed.


The Exo-Skiff is a new piece of deployable technology, summoned from the Quick Menu after its interface is installed in the Exosuit. Research the appropriate blueprints aboard the Space Anomaly.
The Exo-Skiff hovers just above the surface of the water and reacts to wave movement to create the perfect deep-sea fishing platform for those looking for deep-water fish.
The skiff comes with a dedicated Cold Storage inventory, allowing players to conveniently store their catches.
The Exo-Skiff can be recoloured via its own internal customisation interface.


Fishing is fully compatible with first and third person play, and has unique casting mechanics for VR players.
New music tracks have been added to accompany the fishing experience.
Expedition Fifteen, Aquarius, will begin shortly and run for approximately six weeks.
Rewards include new posters, decals and titles; a deep-sea diving suit customisation set; the unique Lost Angler’s Rig fishing rod; and the exclusive Aquarius Flightpack.


Water reflections are now enabled for PSVR2.
PCVR now supports reflections on the water while running with reflections set to Ultra.
Fixed an issue that could make it difficult to interact with some space station objects while in VR.


The jetpack effects used while underwater have been improved.
Fixed a number of rendering artefacts related to water.
Fixed a number of issues that could allow ships to spawn with the wrong landing-gear state.
Fixed a visual issue with icons when switching pages in the Catalogue.
Fixed a minor visual issue with the Liquidator mech.


Fixed a rare issue that could cause items to be transferred to a deprecated inventory when Quick Transferring to a full Exosuit inventory.
Fixed an issue that could cause mineable objects to incorrectly display a STEEL label.
Fixed an issue that prevented the Left / Right Handedness option from being immediately applied to the third person camera.
Allowed the Multi-Tool to remain unholstered when in Photo Mode in a multiplayer game.
Removed the deprecated Shutter Door base part from the Catalogue.


Fixed a number of water rendering issues with some specific base parts.
Fixed a number of water-smearing issues when playing in VR.
Fixed an Xbox-specific texture rendering issue.
Fixed an issue that could cause black speckling in depth-of-field effects while playing with screen-space shadows enabled.
Fixed a rendering corruption issue with starship cockpit screens.
Fixed an issue that could cause graininess on PS4.
Fixed an issue that could cause ship juddering during warp.


Fixed a crash related to dialogue interactions.
Fixed a PS4-specific memory crash.
Fixed a PS5-specific crash related to shader loading.
Fixed a crash related to explosion effects.
Fixed a number of issues related to the loading of freighters and frigates.
The messaging around some Vulkan-based GPU compatibility issues has been improved.


Fixed a stall/hitch when switching between inventory pages.
Introduced a number of optimisations while accessing the inventory.
Introduced a minor planetary rendering optimisation.
New update with very short (2 week) expedition) to v. 5.20, build number 131597. Patch notes stolen, I mean copied and pasted, from https://www.nomanssky.com/2024/10/expedition-sixteen-the-cursed/

Surprisingly, no day 1 emergency patches in 3xperimental, not that GOG users are allowed anymore.

Two visible changes are that there is a spinning logo added to the lower right corner at various points when loading the game and also the banner when exiting has changed.

EDIT: Just noted that the build number has been moved to the lower left of the screens and also includes a save version number.

5.20 Patch Notes

Expedition Sixteen, The Cursed, will begin shortly and run for approximately two weeks.
During the expedition, the boundary walls between universes have begun to crumble. All conventional hazards have been replaced by Local Boundary Strength, which must be maintained to avoid the intrusion of the boundary horrors…
Rewards include new posters, decals and titles; a new jetpack trail; a bioluminescent companion; a cursed helmet customisation; and the exclusive Boundary Herald starship.

Introduced a number of particle rendering optimisations.
Fixed a number of graphical corruption issues on Xbox.
Fixed an issue with depth of field rendering on Switch.
Fixed a number of minor graphical issues on PS5.
Introduced a shadow rendering optimisation on PS5.

Fixed a rare issue that prevented some large saves from loading correctly.
Fixed a rare hang related to weather effects in multiplayer.
Fixed a crash related to loading frigates.
Fixed a number of performance issues on Switch related to use of the Analysis Visor.

The message style for Communication Station messages has been improved.
Fixed an issue that caused Sac Venom not to correctly display growing information in the Analysis Visor.
Fixed an issue that caused butterfly wing audio to be too loud.
Fixed an issue that caused the HoverDroid companion to fail to move.
Fixed an issue that made it difficult to harvest hypnotic eyes from the abyssal horrors.
Increased the amount of bait given when crafting specialist bait items.
Fixed an issue that caused the backpack to be rendered with an incorrect offset in the inventory if the player has a cape equipped.
Fixed an issue which could cause the player’s feet to appear reversed.
Fixed an issue that caused specific face shapes to revert to the default when exiting the Appearance Modifier.

Fixed an issue that could cause some generated pinning missions to skip some crafting steps.
Fixed a number of glitches with the navigation of hostile AI starships.
Fixed an issue that caused the fireplace flames to be purple.
Fixed a text issue that affected the Angler’s Diary entries after the Aquarius Expedition ended.
Fixed a minor text issue in the Previous Expeditions page.
Fixed a minor UI issue that caused damaged equipment warnings to flash at inappropriate times.
Fixed a number of minor animation glitches.
Fixed an issue that caused incorrect text to appear on various fleet management pages when viewing the Normandy frigate.
Fixed an issue that could allow system authorities to perform cargo scans while paused/in the UI.
Fixed a VFX issue when destroying some small plants.
Post edited October 24, 2024 by ChewyWeAreNotHome
I would like to thank BlackIris for having resurrected the ChangeLog thread.

I am trying to run the last three patches into a single post but may have to break this into parts depending upon how cooperative the forum software is.

EDIT: The below was copied and pasted from the No Man's Sky website, https://www.nomanssky.com/release-log/

The Cursed Patch 5.21, version 5.21, Build 131733, Patch Notes
Fixed an issue that caused some particle effects to flicker when playing in VR.
Fixed an issue that caused a white screen softlock when using a portal in VR while playing The Cursed expedition.
Fixed a crash that could occur when using the Egg Sequencer to modify the Cursed Expedition reward egg.
Fixed a rare issue that could prevent save games from loading.
Fixed an Xbox specific issue that could cause some save games to be hidden from the save select screen. Please note: for a small number of players, restored saves may appear to have a lower than expected play time – these saves can be loaded as usual and then switched to the Restore Point from the in-game pause menu.
Fixed an issue which prevented some saves from loading.
Fixed a rare memory crash.

The Cursed Patch 5.22, version 5.22, Build 131899, Patch Notes:
Fixed an issue that allowed the Boundary Herald ship to be scrapped.
Removed an erroneous message that could appear when collecting Shattered Qualia.
Fixed a bug which caused flying pets to behave erratically when ridden.
Fixed an incorrect icon for the Outlaw System Decal at the Quicksilver Synthesis Companion.
Fixed an incorrect icon for the Bioluminescent Companion egg at the Quicksilver Synthesis Companion.
Fixed an issue that caused the Bioluminescent Companion to fail to hatch from their egg. Players who have already hatched a non-viable egg should now see the companion in their collection, or can redeem another egg from the Expedition Rewards section of the Quicksilver Synthesis Companion kiosk.
Fixed an issue that caused placed Portal Breach and Glyph posters to disappear after saving and reloading.
Fixed an issue that could cause submerged abandoned buildings to suddenly disappear.
Fixed an issue that prevented colours being applied to the Boundary Mandibles in the Appearance Modifier.
Fixed an issue where the In Deep Water milestone would incorrectly calculate depth when underwater in VR.

Update engine visuals for the Boundary Herald.
Fixed a visual bug that could occur during the Boundary Horror attack animation.
Fixed a bug with the monstrosity death animation.
Fixed an issue with the Bioluminescent Companion audio.

Fixed an issue seen in VR where the sky would blur during the time of day change when playing The Cursed expedition.
Improved the appearance of the hazard vignette in VR when boundary strength drops during The Cursed.

Fixed an issue where particle trails would have a black outline on Mac.
Fixed a visual bug when near certain large bases on Xbox.

Fixed an issue which prevented some saves from loading.
Fixed a rare memory crash.

The Cursed Patch 5.25, Version 5.25, Build 132250, Patch Notes:

Cross-Save is now enabled for No Man’s Sky, allowing players to transfer save games between all platforms. This feature is being released as a limited beta with a restricted number of places, which will be increased in the coming weeks. All players are invited to read about the feature, and connect their platform accounts via the “Getting Started” link here.
The Beachhead expedition begins today, and will run for two weeks. Alongside Priest Entity Nada, investigate mysterious fluctuations in history already written – and recruit the legendary SSV Normandy SR1 into your fleet.

Fixed a crash related to loading Multi-Tools.
Fixed a rare crash on PlayStation consoles.
Fixed a memory crash on Xbox consoles.
Fixed an issue preventing older PS4 saves from being loaded.
Fixed a rare crash on Xbox when loading certain save games.

Fixed an incorrect icon for the Grub Cocoon at the Quicksilver Synthesis Companion.
Fixed incorrect icon and text in the Catalogue archive for The Cursed.
Repositioned the save indicator on the main menu.
Post edited November 08, 2024 by ChewyWeAreNotHome
Cross-Save // PlayStation 5 Pro // The Normandy Returns 5.26
November 15, 2024.
Hello Everyone,

Thank you to everyone playing No Man’s Sky – Cross-Save // PlayStation 5 Pro // The Normandy Returns, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.26, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue that could cause the Boundary Herald starship to have difficulty finding a clear landing site.
Fixed a visual issues with the canopy animation when getting into the Boundary Herald starship.
Fixed an issue that could prevent connection to the discovery servers.


Fixed an issue that could cause the cross-save banner to appear when not relevant.
Fixed an issue that caused the save spinner to display for longer than necessary.
Fixed a rare issue that could prevent some saves from loading correctly.
Fixed a rare issue related to upgrading very old saves.
Fixed a number of issues with the camera transition when saving at a waypoint.
Fixed a rare issue that could cause some saves to become stuck while loading.


Introduced a texture memory optimisation.
Introduced a number of quality and optimisation fixes for VR.


Introduced an optimisation to load times on PC.


Introduced a number of quality and optimisation fixes for PS5 Pro.
Fixed an issue that could cause crashes on PlayStation 5 when approaching the second rendezvous point of the Beachhead Expedition.


Fixed a minor memory issue on Xbox.
Fixed a number of visual corruption issues on Xbox One.


Fixed a rare crash that could occur when loading Multi-Tools.
Fixed a rare crash related to loading frigate expeditions.
Fixed a crash related to planetary rendering.
The latest release is 5.27, build 132923

Copied and pasted from https://www.nomanssky.com/2024/11/cross-save-ps5-pro-normandy-5-27/


Bug Fixes

Fixed an issue that could cause some ship types to fail to find a landing site.
Fixed a crash related to flying the starship over land.

Fixed an issue that could cause graphical corruption when talking to NPCs on Switch.