Posted September 09, 2019
high rated
Beyond Patch 2.11 September 5, 2019.
Bug fixes
- Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
- Cut down the amount of text in Cartographer interactions.
- Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
- Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
- Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
- Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
- Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
- Fixed a rare memory corruption issue.
- Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.
This patch also brings all previous fixes to consoles:
- Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
- Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
- Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable.
- Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
- Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
- Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
- Fixed an issue that caused a long delay when handing in missions at the Mission Board.
- Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
- Fixed a number of snapping issues with Landing Pads.
- Fixed a number of snapping/placement issues with Medium Refiners.
- Fixed a number of base part snapping issues that occurred only in multiplayer.
- Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
- Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
- Made a number of cosmetic improvements to automated creature milking.
- Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
- Made the HUD markers for players in your group consistent colours.
- Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
- Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
- Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
- Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
- Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
- Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
- Added a specific HUD marker for biological horrors.
- Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
- Increased the power of the Blaze Javelin.
- Increased the power of the Infra-Knife Accelerator.
- Removed debug information from photo mode screenshots.
- Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
- Fixed a crash that could occur when deleting legacy base parts.
- Improved VR-specific anti-aliasing.
- Reduced graphics memory usage to improve stability.
- Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
- Fixed an issue where Shutter Doors had incorrect icons in the build menu.
- Fixed an issue where Gek players would float when sitting on the ground.
- Added a resource message when dismantling base parts.
- Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
- Fixed a memory leak related to starships and Exocraft.
- When in VR, removed a number of settings that have no effect in VR.
- Adjusted base part data to improve performance in large bases.
- Made player-buildable sofas sittable.
- Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades.
- Fixed a number of issues that prevented hydroponic trays from working with base power.
- Fixed an issue where pressure switches were not available in Creative Mode.
- Fixed Health, Power and Shield stations not receiving power aboard freighters.
- Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.
- Fixed an issue that caused animals not to drop mordite when killed.
- Fixed an issue that prevent mordite being placed in the Nutrient Processor.
- Improved handling of the camera in tight spaces.
- Fixed a number of very specific mission and dialog flow problems in multiplayer.
- Adjusted the VR UI for the Fleet Terminal.
- Updated the icon for the Noise Box.
- Tweaked the UI for the Agricultural Robot.
- Fixed an issue causing text clipping in notification boxes.
- Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
- Adjusted the speed of the scrolling text to make it more readable.
- Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments.
- Fixed a number of LODding issues on specific plants.
- Fixed a number of collision issues on the Space Anomaly.
- Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear.
- Fixed an issue that caused ship cameras to intersect with the freighter hanger.
- Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually).
- Fixed a number of graphical issues aboard the freighter.
- Made a series of small geometry optimisations to the interior of the Space Anomaly.
- Fixed a softlock in a specific interaction in planetary factories.
- Fixed a crash that affected large bases.
- Fixed a crash that could occur when the game is shutting down.
- Fixed a crash in Sentinel Quad navigation.
- Fixed an issue that could cause black squares to appear when damage numbers were turned off.
- Fixed a crash that could occur if an NPC tried to walk to an invalid location.
- Fixed a rare crash in memory allocation.
- Internal improvements to crash reporting.
https://www.nomanssky.com/2019/09/beyond-patch-2-11/
Bug fixes
- Increased the speed at which text in alien interactions prints out after clicking to move the interaction on.
- Cut down the amount of text in Cartographer interactions.
- Allowed players to exchanged multiple pieces of navigation data at a time at the Cartographer.
- Fixed an issue that caused sulpherine to be extracted at a significantly lower rate than other gases.
- Fixed an issue that caused mineral extractors to fail to work when placed on rare mineral hotspots such as gold.
- Fixed an issue that caused all technologies installed on the freighter to be filled with incorrect products.
- Fixed a number of issues in driver warning boxes that could occur when all available drivers were out of date.
- Fixed a rare memory corruption issue.
- Fixed an issue where the Mod Warning and Low Disk Space Warning could cause a softlock in VR.
This patch also brings all previous fixes to consoles:
- Fixed a number of issues where technology was not being correctly detected in exosuits and starships after being moved around or between inventories. This includes being unable to recharge hazard protection.
- Fixed an issue that was causing starships to vanish when landing on space stations in systems with a high number of ambient freighters.
- Fixed a number of input issues that were causing the free scaling and rotating of base parts to be unavailable.
- Fixed an issue that was causing players in non-Euclid galaxies to lose or fail to add teleport destinations.
- Fixed a number of issues with the refiner UI, including the increase and decrease amount buttons not working.
- Fixed an issue that could prevent Portal Glyphs being learned from Traveller interactions.
- Fixed an issue that caused a long delay when handing in missions at the Mission Board.
- Added a number of missing base parts to the Construction Research Unit on the Space Anomaly.
- Fixed a number of snapping issues with Landing Pads.
- Fixed a number of snapping/placement issues with Medium Refiners.
- Fixed a number of base part snapping issues that occurred only in multiplayer.
- Fixed an issue that was causing the planetary north and south pole compass markers to be invisible.
- Improved the messaging when completing a mission at the Nexus, to make it more clear where you will be when you exit the Space Anomaly.
- Made a number of cosmetic improvements to automated creature milking.
- Fixed an issue that caused freighter upgrades to cost far too many Salvaged Frigate Modules.
- Made the HUD markers for players in your group consistent colours.
- Fixed an issue that caused the teleporter on the Space Anomaly not to show screenshots of available bases.
- Fixed a number of visuals issues with the Space Anomaly teleporter UI, including tidying the presentation of mission icons.
- Fixed a number of issues around entering and exiting the Space Anomaly while on a Nexus mission.
- Fixed an issue where the Base Overseer would not start automatically in creative mode after placing a terminal.
- Fixed a number of cases of incorrect text when viewing faction rewards from the Mission Board.
- Fixed an issue where depots in Gek systems had an incorrect number of hitpoints.
- Added a specific HUD marker for biological horrors.
- Removed an incorrect warning about transferring cargo that could occur when purchasing a frigate.
- Increased the power of the Blaze Javelin.
- Increased the power of the Infra-Knife Accelerator.
- Removed debug information from photo mode screenshots.
- Attempted to restore lost freighters to savegames that were affected by the freighter deletion bug.
- Fixed a crash that could occur when deleting legacy base parts.
- Improved VR-specific anti-aliasing.
- Reduced graphics memory usage to improve stability.
- Fixed an issue where transferring valuable treasures (such as ancient bones) to other players would result in an invalid product.
- Fixed an issue where Shutter Doors had incorrect icons in the build menu.
- Fixed an issue where Gek players would float when sitting on the ground.
- Added a resource message when dismantling base parts.
- Fixed an issue that could cause an infinite number of creature pellets to spawn in Creative Mode.
- Fixed a memory leak related to starships and Exocraft.
- When in VR, removed a number of settings that have no effect in VR.
- Adjusted base part data to improve performance in large bases.
- Made player-buildable sofas sittable.
- Fixed an issue that caused dismissing notification boxes to also perform in-game actions like firing grenades.
- Fixed a number of issues that prevented hydroponic trays from working with base power.
- Fixed an issue where pressure switches were not available in Creative Mode.
- Fixed Health, Power and Shield stations not receiving power aboard freighters.
- Fixed an issue that caused Batteries and Solar Panels not to attach correctly to building roofs.
- Fixed an issue that caused animals not to drop mordite when killed.
- Fixed an issue that prevent mordite being placed in the Nutrient Processor.
- Improved handling of the camera in tight spaces.
- Fixed a number of very specific mission and dialog flow problems in multiplayer.
- Adjusted the VR UI for the Fleet Terminal.
- Updated the icon for the Noise Box.
- Tweaked the UI for the Agricultural Robot.
- Fixed an issue causing text clipping in notification boxes.
- Fixed an issue that prevented rewards from being seen when handing in Mission Board missions, and instead held the game on a screen with no UI.
- Adjusted the speed of the scrolling text to make it more readable.
- Fixed an issue that caused tips about the Crystal Fragments to appear for players who had no Crystal Fragments.
- Fixed a number of LODding issues on specific plants.
- Fixed a number of collision issues on the Space Anomaly.
- Fixed an issue that could cause exotic ships to hide their wings when retracting landing gear.
- Fixed an issue that caused ship cameras to intersect with the freighter hanger.
- Fixed an issue that caused trade terminals on freighters to intersect the floor (fix will apply to new terminals, old terminals will need to be repositioned manually).
- Fixed a number of graphical issues aboard the freighter.
- Made a series of small geometry optimisations to the interior of the Space Anomaly.
- Fixed a softlock in a specific interaction in planetary factories.
- Fixed a crash that affected large bases.
- Fixed a crash that could occur when the game is shutting down.
- Fixed a crash in Sentinel Quad navigation.
- Fixed an issue that could cause black squares to appear when damage numbers were turned off.
- Fixed a crash that could occur if an NPC tried to walk to an invalid location.
- Fixed a rare crash in memory allocation.
- Internal improvements to crash reporting.
https://www.nomanssky.com/2019/09/beyond-patch-2-11/