Posted February 23, 2022
Version 1.3.31:
- fixed being unable to climb over certain windowed walls (after breaking them) on 'Luxus' Incorporated Complex
- (MAP EDITOR) disabled ability to place cutscene_activator class objects (it's exclusive to the base campaign due to very specific functionality)
- (MAP EDITOR) fixed a crash that occured when using the "enable extraction" cutscene action without providing a valid extraction object ID
- (MAP EDITOR) fixed several issues with omni_light_caster in the level editor
- (MAP EDITOR) fixed the cutscene/scene edit panel showing up at times when it shouldn't when switching to other edit modes
- (MAP EDITOR) added new NPC state - goon_dummy_always_always - NPCs will never leave this state, even after a cutscene finishes playing (NPCs in the goon_dummy_always state would leave the cutscene state after it finished playing)
- (MODDING) the 'mapEditor' class is now accessible in mod environments
- fixed being unable to climb over certain windowed walls (after breaking them) on 'Luxus' Incorporated Complex
- (MAP EDITOR) disabled ability to place cutscene_activator class objects (it's exclusive to the base campaign due to very specific functionality)
- (MAP EDITOR) fixed a crash that occured when using the "enable extraction" cutscene action without providing a valid extraction object ID
- (MAP EDITOR) fixed several issues with omni_light_caster in the level editor
- (MAP EDITOR) fixed the cutscene/scene edit panel showing up at times when it shouldn't when switching to other edit modes
- (MAP EDITOR) added new NPC state - goon_dummy_always_always - NPCs will never leave this state, even after a cutscene finishes playing (NPCs in the goon_dummy_always state would leave the cutscene state after it finished playing)
- (MODDING) the 'mapEditor' class is now accessible in mod environments