It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Hey folks, this thread will contain all the patch notes for the game's updates.
If any of the patches are big enough that I believe it requires a separate thread, then you will see one. :)

Version 1.0.33:
- added the ability to bind weapon selection to keyboard keys
- added a 'Continue' button to the main menu - clicking it will load the latest savefile
- removed the ability to bind keys to the "=" key, as the serialization library fails to deserialize the symbol and causes problems
high rated
Version 1.0.34:
- fixed a crash that would occur when using some kind of ultrawide resolution (ie. 5760x1080)
- fixed resetting to last save after dying/doing it manually not clearing the ammo pickup UI elements
- tweaked the camera zoom scale to be more playable on ultrawide resolutions (it's still not optimal due to the top-down perspective, sorry!)
- tweaked the maximum camera zoom scale to be more playable on aspect ratios like 21:9
high rated
Version 1.1 - the Map Editor update!:
- added the map editor:
* accessible through the game's main menu by clicking on the "Map editor" button
* please refer to this guide, as well as the in-game helper text, to understand how to upload your game level to Steam Workshop
* you can also join the official Discord server, where we have several level makers, which will be happy to help you and get you going with your first level creation endeavors!

- minor memory optimizations
- added a missing HSR-EMP world sprite
- russian localization tweaks
- fixed one of the narration pieces not being shown in the prologue
- fixed some problems related to task track HUD elements
- fixed bullets ricocheting off 'Bush' type walls
- fixed the combat music sometimes kicking in instantly, instead of waiting until the enemy fires off their first shot
- fixed the HSR-EMP having an "unload weapon" action listed
- fixed the throwing knife, when dropped on the floor, using the sprite of a flashbang, instead of the knife itself
- fixed a very, very rare crash related to NPC talk text when loading into a savefile
- fixed knocking out/killing an enemy without alerting them, while they are interacting with a security camera monitor, setting their animation to idle breathing animation, instead of unconscious/dead
high rated
Version 1.1.1 - 1.1.4:
- adjusted the error message when the game fails to start due to a shader program link error (outdated graphics card drivers, most relevant to Intel integrated graphics)
- fixed a crash related to exiting the map editor
- fixed cameras not functioning properly when loading a savefile
- russian localization tweaks
high rated
Version 1.1.5:
- fixed directional movement having incorrect player movement speed
- (MAP EDITOR) fixed a crash that occured when removing a wall over an empty tile
high rated
Version 1.1.6:
- fixed goons sometimes having completely incorrect view angles when sitting down
- fixed the player sprite having an incorrect render scale when carrying a body, resulting in the protag seemingly opening doors/interacting with objects with the same arm that he's carrying the body with
- fixed some issues with user-made levels opening the loadout menu when they shouldn't
- fixed being able to get stuck between a car and a wall on [spoiler]Shopkeeper's Mansion[/spoiler]

Version 1.1.7:
- suspicious (not alert) goons are now a little bit easier to evade
- improved savefile preview image saving
- fixed enemies in 'suspicion' state not saving & restoring the amount of times they've heard a sound when loading, resulting in incorrect AI behavior
high rated
Version 1.1.8:
- (MAP EDITOR) fixed a crash in the map editor related to placing a lot of water tiles off-screen
high rated
Version 1.2.0:
- added controller support
- added tactical reloads:
* a faster type of reload which results in the non-empty magazine being dropped to the ground
* enabled by activating one of the control schemes in the "Allow tactical reloads?" dropdown box in the options menu
* three types of tactical reload control schemes: regular (press to tac-reload), inverse (hold to tac-reload), double-tap

- player weapon handling balancing:
* AK-103, AK-107, Saiga-12K non-empty reload time increased to 1.9 seconds (was 1.7 seconds)
* MP5 empty mag, chamber ready reload time decreased to 1.3 seconds (was 1.6 seconds)
* Mini-uzi non-empty reload time increased to 1.9 seconds (was 1.6 seconds)
* weapon spread increase from firing decreased by 20% for the player

- improved and optimized shadow filtering:
* settings above "Rough" now produce a much better result, including penumbra simulation, for very smooth shadow fall-off near the edges of a light caster
* "Normal" quality now produces a visual result on par with, or better than, the previous "Soft" setting while using up to 20% less GPU power than the previous "Normal" setting
* "Soft" quality now produces a visual result far better than previously, while using up to 10% less GPU power
* a new shadow filtering quality setting - "Ultra" - has been added, it increases the penumbra quality, at the expense of increased GPU usage

- added custom, adjustable difficulties:
* players can adjust damage rates, armor degrade speed, savefile counts, and many other things
* it also adds the ability to randomize the weapons and experience levels of enemies on the levels, allowing for gunfights that play out completely differently on any given level!
* retroactive change of difficulty on in-progress playthroughs is not possible, you'll need to start a new playthrough with a custom difficulty if you wish to play through the game with your personal difficulty mode

- added a UI element hint when choking an enemy, to keep holding down the choke key to grab the body upon finishing the choke
- unconscious/dead bodies are now a little bit darker, so that they blend in more with the background, to make it easier for the player to see whether there is someone still alive in a place with a lot of dead bodies
- 'Easy' and 'Normal' difficulties now increase the protection provided by armor by 40% and 20%, respectively
- when picking up ammo, the ammo pick up element will now fill up to display how close you are to carrying the maximum amount of ammo for that ammo type
- when taking damage in 'Masochist' difficulty, and in any custom difficulty that has insta-death enabled, the 'hurt' effect will now show even if the player survived the attack due to body armor
- when armor vests break, a distinct sound will now be played to communicate to the player that something has just happened
- using a bandage now plays a sound effect
- the "unload nearby weapons" action will now ignore objects the ammo of which the player is full of, preventing a bug which caused the player to not unload nearby weapons of a different caliber, if the system decided to pick a weapon loaded with a caliber that the player has maxed out ammo in their inventory
- in the New Game+ menu the unlocked weapon list is now sorted by alphabet, in order to be easier to read and spot differences
- clicking any button but the "skip cutscene button" will now show the "hold [key] to skip cutscene" UI prompt during a cutscene
- limiting the amount of times a "hit" sound can be played on the player to 3 sounds max., to prevent them from overpowering the newly-added "armor break" sound
- russian and turkish localization tweaks
- various minor UI tweaks
- fixed some events causing the player to update their movement speed while moving, resulting in cases where the player would suddenly stop firing while running at top speed
- fixed the custom level campaign unlocking the 'Gun Nut' achievement (should be reserved only for the main campaign)
- fixed being able to infinitely duplicate empty mags, by unloading a weapon and reloading it in the right conditions
- fixed opening the campaign level list deselecting the campaign
- fixed the game unlimiting FPS when the monitor's refresh rate exceeded 165hz and the player entered the options menu, with a previously set framerate cap of greater than 165 FPS
- fixed opening the level list resetting the difficulty back to "normal" once closing it, even if it was set to any other difficulty
- (MAP EDITOR) fixed a crash related to vent shafts when exiting the map editor
- (MAP EDITOR) fixed a crash caused by having a scene with 0 parts
high rated
Version 1.2.3:
- can now use a mouse to aim in conjunction with moving on a controller, as per suggestion by the community members
- using the mouse does not switch from joystick to keyboard mode anymore
- fixed the HUD key prompts not correctly updating the command key when switching from joystick to keyboard input following a specific pattern
- fixed the controller camera input being processed twice per frame, resulting in camera stick movements being twice as sensitive
high rated
Version 1.2.4:
- fixed the selected difficulty not being applied when loading a level via the level list of a campaign
- (MAP EDITOR) fixed a crash that occured when entering certain symbols into some of the text fields
high rated
Version 1.2.5:
- (MAP EDITOR) fixed a crash that occured when placing dropped_weapon class object, making it a knife, and attempting to pick it up with a flashbang, frag grenade, or motion sensor mine in possession
high rated
Version 1.2.6:
- fixed not being able to drop armor unless you have a weapon equipped
- fixed difficulty mutators being reset when opening the levels list in the new game menu
high rated
Version 1.2.7:
- fixed an issue where objectives would display a debug message if they had no track text set up
- (MAP EDITOR) fixed a crash related to going back from test mode to map editor mode

Version 1.2.8:
- tweaked the amount of noise made by throwable objects - they should now make a bit more noise, especially when thrown at maximum velocity
- fixed empty mags not making enough noise to attract attention

Version 1.2.9:
- fixed a crash that occurred when loading a level through the new game+ menu while using a custom difficulty
- fixed some problems with displaying weapons unlocked for the custom difficulty
Post edited November 25, 2021 by CSPSpy
high rated
Version 1.2.10:
- can now navigate comboboxes using left stick when using a gamepad
- fixed one of the death animations not making the enemy body darker
- fixed Desert Eagle being incapable of penetrating kevlar armor
high rated
Version 1.2.11:
- fixed being capable of removing objects that shouldn't be removed by using a combination of saving and loading in a particular pattern
- fixed some problems with saving of bullet class/subclass objects, resulting in problems like bullets disappearing after reseting to the previous save state
- fixed some problems with the game not correctly playing the "invalid use" sound when trying to unload weapons that we're on maximum ammo for