It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Version 1.3.13:
- russian localization update
- fixed being able to get stuck in a specific spot on Druggie Ghetto
- fixed being able to get stuck in a specific spot on Abandoned Warehouse
high rated
This small patch fixes a serious bug which caused certain savefiles to fail to load. This fix is retroactive, meaning that savefiles which were screwed up by the bug should now work fine.

Version 1.3.14:
- fixed a crash that would occur when loading a savefile which was saved during a lethal attack against an enemy

Version 1.3.15:
- more internal changes done to better support mod-added key bindings and shader effects
- added a crash safeguard in case one of mod weapon's config variables is incorrectly set up (lacking) that's used when unloading weapons
- fixed a crash that occured when saving while finishing off an enemy
- fixed the "Pick up body" prompt appearing when finishing off enemies
Post edited January 25, 2022 by Berzerk2k2
high rated
Version 1.3.16:
- (MODDING) added new flag to sound registration: noPitchShift - prevents the sound from having it's pitch changed by the game
- (MODDING) added shader texture coordinates pre-process method
- (MODDING) added new event: game.EVENTS.PLAYER_SET - fired when a player object is created and set as active
- (MODDING) added new method - getGameFrameTime() - returns the time between frames while the game is active, returns 0 if the game is paused (ie. pause menu)
- (MODDING) it is now possible to save and load mod-specific user preferences
- (MODDING) it is now possible to add new controls to the options menu via mods
- (MODDING) preventing crashes in the savegame load menu when a savefile was created with some mutator that we no longer have
- (MODDING) exposed the gibGenerator class to mod environments
- (MODDING) the base_weapon:createBullet method now returns the created bullet instance
- (MAP EDITOR) fixed objective setup tab having incorrect icons for moving objectives up/down
high rated
This update fixes a couple of issues and further extends some modding-related things.

Version 1.3.17:
- fix for potential very rare issue caused by the "Enemies always alert" gameplay mutator
- fixed a crash related to mod weapons and unlockable weapons
- (MODDING) shifted COLOR_SHIFT shader method to be called after the tonemap, allowing for more effects to be applied
- (MODDING) added COLOR_SHIFT shader method to be called in the night vision shader code too
- (MODDING) new event added - cutscene.EVENTS.STARTED - fired when a cutscene starts; first argument is the cutscene instance that was started
- (MAP EDITOR) fixed some problems with selecting a roof tile to place
- (MAP EDITOR) fixed patrol route not being unassigned from a goon when removing the goon
high rated
Version 1.3.18
- fixed a potential crash caused when starting a new game that involves mod-added weapons
- fixed certain cutscene actions failing to complete and soft-locking the player due to the cutscene not advancing
- (MAP EDITOR) fixed a crash that occured when right-clicking on the button which opens the weapon list on dropped_weapon class objects
- (MAP EDITOR) fixed several crashes that could occur by following these actions: creating an object, assigning an NPC to it, removing the object, saving the level, exiting the level editor and loading the same level in the level editor and outside of it
high rated
Version 1.3.19:
- russian localization tweaks
- (MODDING) fixed updating an existing mod on Workshop not restoring the previously-selected tags, forcing the player to select them again
high rated
Version 1.3.20:
- fixed a very rare crash caused by one of the cutscene actions
high rated
Version 1.3.21:
- (MAP EDITOR) when exporting level in mod-ready format, the game will also try to export localization strings to the mod's "maps/" directory, and will load it in the mod's "main.lua" file
- (MAP EDITOR) fixed a problem with dialogue and talk text being unregistered when returning from test mode to edit mode
- (MAP EDITOR) fixed a crash that occured when using the "set talk text" action, but providing an invalid talk text ID
- (MAP EDITOR) added failsafes to most cutscene/scene actions related to actors to prevent the game from crashing when the target actor is misconfigured in the level editor on custom levels - they will now instead finish instantly
- (MAP EDITOR) fixed bad export of miscellaneous localizable strings
- (MAP EDITOR) fixed duplicate localization key export
high rated
Version 1.3.22 - 1.3.23:
- optimized CPU performance by rate-limiting NPC logic update for out-of-view enemies:
* a framerate improvement of up to 36% can be observed
* this optimization helps primarily when the majority of enemies on the level are off-screen
* high refresh rate monitor users will benefit from this optimization the most

- the mods "Bullet Time", "AS VAL Silent Assault Rifle", "M79 Grenade Launcher", "PSS Silent Pistol", and "All Suppressed Weapons Quieter" are now packed with the game in the folder "mods_example"
- fixed a crash that occured when unloading weapons that generally aren't supposed to be capable of being unloaded
high rated
Version 1.3.24:
- fixed some problems related to unbound controller actions
- (MAP EDITOR) fixed a crash caused by the "wait_for_time" objective
- removed idle/alert patrol route selection buttons (the alert patrol route button is not even meant to be there!)
high rated
Version 1.3.26:
- fixed a boundary math error in the NPC ratelimiting code, which further increases the CPU performance boost from the NPC ratelimiting system (up to 50% more CPU performance compared to without the ratelimiting system in place, as opposed to the 36% figure provided in patch 1.3.22)
high rated
Version 1.3.27:
- hints will no longer be shown on levels added by mods
- russian localization tweaks
- fixed being able to get stuck in one spot on Shopkeeper's Mansion
- fixed a crash caused by setting a throwing knife as the default weapon on a level
high rated
Version 1.3.28:
- fixed a crash that occured when the game would be very zoomed out
- (MAP EDITOR) fixed a crash that would occur when following a very specific order of actions related to giving the player some kind of loadout
high rated
Version 1.3.29:
- fixed another crash caused by a very far zoom out
- (MAP EDITOR) fixed "Actor: is player?" checkbox being present when setting up a "camera: move" cutscene action
- (MAP EDITOR) fixed the green and blue color fields being empty when editing omni_light_caster class objects, which could cause a crash when pressing backspace
Version 1.3.30:
- (MAP EDITOR) fixed a crash that would occur when placing a ceiling_lamp class object, entering test mode only once, and doing something to the light caster with NPCs nearby
- (MAP EDITOR) the empty mag weapon is no longer selectable for dropped_weapon class objects - place dropped_mag class objects instead
- (MAP EDITOR) fixed the green and blue color fields being empty when editing omni_light_caster class objects, which could cause a crash when pressing backspace