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high rated
Version 1.2.12 - 1.2.13:
- fixed a crash that could occur in some circumstances when remapping controller keys
- fixed the player becoming unable to interact with objects if the player started a melee attack, but interrupted it with a back choke/kill
- fixed being able to perform a back choke while performing a melee attack
- fixed a crash related to the lighting system
- fixed a crash that occured when adjusting the maximum FPS slider using a controller, when the maximum FPS was unlimited
high rated
Version 1.2.14 - 1.2.15:
- fixed a crash related to the GUI system
- fixed a crash related to dropping armor
Post edited December 02, 2021 by CSPSpy
high rated
Version 1.2.16:
- fixed being able to interact with objects while picking up a body
- fixed one of the broken windows in 'Druggie Ghetto' being unclimbable
- fixed a rare crash related to removing objects from actors
- fixed a rare crash related to ammo pickups
high rated
Version 1.2.17:
- fixed being able to do all sorts of various actions that the player shouldn't be capable of doing in certain cases
high rated
Version 1.3.0:
- added rain:
* it increases the ambient noise level, both inside and outside of buildings (more outside than inside), allowing the player to sneak around with less effort
* it is present on the following levels in the base campaign: Druggie Ghetto, Druggie Slums, Abandoned Warehouse, Abandoned Complex, and Epilogue
* can select whether falling rain droplets should be affected by lighting in the options menu - no impact on performance, this is purely a preferential choice

- added new gameplay mutators:
* Magazine system - when enabled, players will need to manually load magazines with ammo. Reloads will no longer replenish ammo instantaneously.
* Bankrupt Accomplice - when enabled, the equipment present in the loadout menu will be very limited. You'll need to find and exfiltrate with weapons in your possession if you wish to use them for the next missions. This setting completely ignores the weapons you've unlocked on your previous playthroughs.
* Currency system - requires Bankrupt Accomplice to be enabled; when enabled - even more weapons become unavailable. In addition to exfiltrating with weapons in your possession, you will be able to spend money, which you earn by completing the campaign missions, to unlock weapons. Those looking for more "graded" progression equipment-wise should like this one.
* Sawn-off shotguns for everyone - what it says on the tin. Are you a bad enough dude to go against an army of sawn-off shotgun wielding goons?
* Desert Eagles for everyone - same as the sawn-off mutator. Combines well with the "Very Unfair" weapon randomization difficulty option.
* Ricochet party - bullets always ricochet off surfaces. try not to kill yourself with your own bullets, eh?
* Exploding enemies - when enemies die, they explode. Doesn't apply to non-lethal neutralizations. A practical way of enforcing a non-lethal playthrough... I think.
* Blinding enemies - same as exploding enemies, except they blind everyone around them.
* Always rainy - rain is present on all levels where it is possible for it to be present. Makes stealth easier, as the sound of rain masks the player's noise.
* Never rainy - does the opposite of "always rainy". This one seemed necessary, since there is rain in the base game campaign now :)
* Coin-flip rain - 50/50 chance on whether rain will be present.
* Dynamic rain - rain might start as you're playing through a level... or it might not
* Enemies always alert - enemies start out in their alert state.
* Waking enemies - unconscious enemies will not remain knocked out forever.

- added a new tonemap option to the options menu - players can switch between the default and the new, filmic, tonemap
- added a gunfire noise slider to custom difficulties
- russian localization tweaks
- german localization improvements
- savefile previews now list mutators used on the savefile (requires you to save at least once on old savefiles for them to show!)
- minor CPU optimizations
- fixed the player character swearing on the last level when dead
- fixed one of the broken windows in 'Druggie Ghetto' being unclimbable
- fixed the aim line disappearing when there is an object the player can interact with
- fixed aim object outline disappearing at times
- fixed environment sounds that fade in/out always starting out with volume at 100%, resulting in an audible "on" sound for a single frame when it starts playing
- fixed player-unbound actions being reset back to their default keys when starting the game
- fixed actors going to the "aim" animation instead of "idle breathe" animation after finishing a reload with a variable-reload weapon (ie. VP9, Remington 870)
- fixed being able to interact with doors/objects while climbing over things
- fixed the ambient sound volume slider not functioning properly (not affecting the actual sound levels)
- shell casings should no longer remain active forever (emitting a lot of sounds while they're at it) in some certain cases
- doors are no longer "aimable" (being able to aim at them was a debug feature, that I forgot to disable, to test the object outline system)
Post edited December 21, 2021 by CSPSpy
high rated
Version 1.3.1:
- fixed security cameras not illuminating the player/bodies/etc. in a lot of cases (detection would still occur, but no illumination was applied)
high rated
Version 1.3.2:
- fixed shader compilation failure on game start on some GeForce graphics cards with the message 'ambiguous overloaded function reference "sqrt(int)'
high rated
Version 1.3.3:
- fixed a rare crash related to actors being in the cutscene state
high rated
Version 1.3.4:
- added a zoom level offset slider to the options menu:
* adjusting the zoom level will directly influence enemy view distance
* the adjustable distance ranges from -2 to +2
* in some cases, adjusting the resolution in one direction or the other may have no effect on the zoom level - that's because the zoom already depends on the screen resolution, and is capped, so the game prevents you from zooming in/out too much

- minor improvements to GPU performance related to the lighting
- fixed a potential issue with menu blur not covering the entire screen on some resolutions
- fixed some achievements unlocking when they shouldn't
- fixed the "Iron Man" achievement not being properly locked when the player saves in some cases
- fixed bad options menu rendering (scissor not present) when using a controller

Version 1.3.5:
- first-time game launch now uses the filmic tonemap
high rated
Version 1.3.6:
- fixed 'Waking Enemies' gameplay mutator causing dead enemies to rise from the dead on Epilogue, after choking them out
- fixed being able to get stuck in a certain spot on Repurposed Factory
- fixed being able to get stuck in a certain spot on Drug Mob Casino
- fixed "Load mags" tool carrying over levels when the "Magazine system" gameplay mutator is enabled, resulting in the player having more than one "Load mags" tool in the later levels
- fixed the "Load mags" tool being absent in Nondescript Hideout when the "Magazine system" gameplay mutator is enabled
high rated
Version 1.3.7:
- (MAP EDITOR) fixed problems with giving grenades, throwing knives, and empty mags as part of the loadout with no ammo or with any amount of ammo
- (MAP EDITOR) corrected NPC placement key instructions
high rated
Version 1.3.8:
- can now upload levels to Steam Workshop directly from the level editor:
* players can also use this functionality to export levels in a mod-ready format (for placing into the game's 'mods' folder, which loads local mods), to distribute the mod outside of Steam workshop

- added new controls to the level settings menu:
* checkbox for preventing achievement unlocks on level
* checkbox for showing result screen when finishing the level
* checkbox for the noise background shader

- increased maximum mod title possible to enter in the game to 129 symbols (was 40), as per Steam documentations
- when creating a new map, it will no longer be named "testmap", but instead will derive it's name from the amount of levels in the maps folder + 1
- can now paste text into textboxes (useful for pasting into the level description boxes!)
- updated LOVE to the latest 11.4 revision (release version, previously the game was using an unreleased in-development version)
- fixed one of the dialogue sections using an incorrect character name tag on Shopkeeper's Mansion
high rated
Version 1.3.9:
- fixed several achievements unlocking when they shouldn't
- fixed player legs having an equal shadow height to torso, resulting in strange-looking shadows
- fixed a crash in the map editor related to somehow screwing up the starting weapons of goons
high rated
avatar
Berzerk2k2: Version 1.3.9:
- fixed several achievements unlocking when they shouldn't
- fixed player legs having an equal shadow height to torso, resulting in strange-looking shadows
- fixed a crash in the map editor related to somehow screwing up the starting weapons of goons
Thanks! I forgot to post the changelog for that version here!

Version 1.3.10 - the mod support update:
- added a new gameplay mutator - randomize placed weapons: it's mainly intended to make mod weapons more viable, by replacing pre-placed weapons with weapons that aren't the same, so that mod weapons show up on existing levels :)
- the Saiga-12K now has a full-auto firemode
- Saiga-12K RPM increased to 600 (was 450)
- color tweak of several GUI elements in the Steam Workshop menu
- fixed disabling mods not working
- fixed weapon accuracy not restoring if the weapon was empty, but the player still kept holding down the fire key
- fixed incorrect fill display of magazine pick-up UI element
- russian localization update
- (MAP EDITOR) fixed incorrect map editor cutscene/scene part move icons
- (MAP EDITOR) fixed a crash that occured when enabling the "Player is actor?" checkbox in the level editor for various actions when setting up cutscenes (the checkbox is meant for cutscenes only)
- (MAP EDITOR) fixed the "Player is actor?" checkbox being visible in scene setup in the level editor
- (MAP EDITOR) fixed vent shaft setup not properly cancelling the saving/edit process, resulting in problems
- (MAP EDITOR) fixed a crash caused by vent shafts with less than 2 points
- (MAP EDITOR) fixed a crash caused by certain triggers when set-up in a certain manner in the level editor
- (MAP EDITOR) fixed a crash caused by entering decimals and the negative sign in a particular order, into a textbox that supports both negative values and decimals
- (MAP EDITOR) fixed goons opening doors in map editor if they touched a door while the player was repositioning them
- (MAP EDITOR) fixed a crash that occured when the "Fire weapon" cutscene action was applied to an actor with no weapon
- (MAP EDITOR) fixed a crash that occurred when entering text into a textbox without being able to enter it, and then pressing the symbol delete key
- (MODDING) internal changes done to ammo/mag limit to allow for more modding flexibility (technical details: change in maximum ammo/mags carried delegated to weapon objects instead of the player object)
- (MODDING) internal changes done to main shader compilation to make adding new shaders via mods easier
- (MODDING) changed the :addLoadoutWeapon's 3rd argument to be the weapon ID you wish to insert the weapon in front of in the loadout weapon list, instead of the exact insert position

Version 1.3.11:
- (MAP EDITOR) can now disable restriction of object interaction when using the 'interact_with_object' objective task
- (MAP EDITOR) fixed the map editor UI appearing in certain cases when it shouldn't
Post edited January 22, 2022 by CSPSpy
high rated
Version 1.3.12:
- This small patch updates the game's executable to make the application take control of the DPI scaling.