Berzerk2k2: Version 1.3.9:
- fixed several achievements unlocking when they shouldn't
- fixed player legs having an equal shadow height to torso, resulting in strange-looking shadows
- fixed a crash in the map editor related to somehow screwing up the starting weapons of goons
Thanks! I forgot to post the changelog for that version here!
Version 1.3.10 - the mod support update:
- added a new gameplay mutator - randomize placed weapons: it's mainly intended to make mod weapons more viable, by replacing pre-placed weapons with weapons that aren't the same, so that mod weapons show up on existing levels :)
- the Saiga-12K now has a full-auto firemode
- Saiga-12K RPM increased to 600 (was 450)
- color tweak of several GUI elements in the Steam Workshop menu
- fixed disabling mods not working
- fixed weapon accuracy not restoring if the weapon was empty, but the player still kept holding down the fire key
- fixed incorrect fill display of magazine pick-up UI element
- russian localization update
- (MAP EDITOR) fixed incorrect map editor cutscene/scene part move icons
- (MAP EDITOR) fixed a crash that occured when enabling the "Player is actor?" checkbox in the level editor for various actions when setting up cutscenes (the checkbox is meant for cutscenes only)
- (MAP EDITOR) fixed the "Player is actor?" checkbox being visible in scene setup in the level editor
- (MAP EDITOR) fixed vent shaft setup not properly cancelling the saving/edit process, resulting in problems
- (MAP EDITOR) fixed a crash caused by vent shafts with less than 2 points
- (MAP EDITOR) fixed a crash caused by certain triggers when set-up in a certain manner in the level editor
- (MAP EDITOR) fixed a crash caused by entering decimals and the negative sign in a particular order, into a textbox that supports both negative values and decimals
- (MAP EDITOR) fixed goons opening doors in map editor if they touched a door while the player was repositioning them
- (MAP EDITOR) fixed a crash that occured when the "Fire weapon" cutscene action was applied to an actor with no weapon
- (MAP EDITOR) fixed a crash that occurred when entering text into a textbox without being able to enter it, and then pressing the symbol delete key
- (MODDING) internal changes done to ammo/mag limit to allow for more modding flexibility (technical details: change in maximum ammo/mags carried delegated to weapon objects instead of the player object)
- (MODDING) internal changes done to main shader compilation to make adding new shaders via mods easier
- (MODDING) changed the :addLoadoutWeapon's 3rd argument to be the weapon ID you wish to insert the weapon in front of in the loadout weapon list, instead of the exact insert position
Version 1.3.11:
- (MAP EDITOR) can now disable restriction of object interaction when using the 'interact_with_object' objective task
- (MAP EDITOR) fixed the map editor UI appearing in certain cases when it shouldn't