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IP0: Once you see Inquisitor for waht it is (a 10-year old 2D-RPG) you start appreciating more the game and become less bothered by the lack of all "modern" features expected in 2012...
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edorien: I'm not sure it's fair to characterize it as a 10 year old game as:
1) it's been in development for 10 years and another 3 for the translation.
2) the czech release was made in 2009
3) working by such logic, duke nukem forever would be a 15 year old game, and thus is one of the most original and innovative games of it's time

Near the start of its development cycle (99-03) , we had:
baldur's gate (1999)
diablo 2 (2000)
arcanum (2001)
divine divinity (2002)

All of which featured vastly better character animations, so the state of the animations isn't really excusable.

The scalable ui is completely excusable simply because even in 2009, there were games made by much larger studios which lacked them (ie dawn of war soulstorm, released 2009 with no scalable ui).

That said, once you get past :
the bad animations, the lack of clarity in the skill system, and the clumsy use of english
the game does start to grow on you.
It definitely has atmosphere, I'll give it that.
Even it it's vastly inferior to the 2d rpgs released when it started it's development, it's got a lot more depth than most of the games released nowadays, so I don't regret buying it
Nope, don't agree with you there. The games you mentioned are developed by Bioware, Blizzard, Troika and Larian Studios (the smallest of the three I guess which has 40 employees). The initial build of the game had a crew of 16 people (including the "Best boy" (http://inquisitor-rpg.com/?page=team)) and only a single person was involved in the animations (Marek Strnad – animations).

Sure they look outdated but... the game never said that it was an AAA title anyway.