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ArbitraryWater: This game has some cool aspects. I don't necessarily consider the gameplay one of them.
I have to agree with that. The iron mine dungeon I've been "exploring" for a while has been quite harrowing in that regard. It's annoying to run out of potions and/or have your weapons break and become unusable in the middle of a fight. It forces you to go all the way back to town and when you're almost all the way down the mines ( at least I hope so ) it can be frustrating.

The sad fact is that the mediocre gameplay gets in the way of what seems to be a good story and an interestingly dark and moody setting. This game seems to have something of an identity crisis, it wants to be like Baldur's Gate but it also would like to be Diablo. Unfortunately, it lacks the town portal scrolls from the latter and that makes the durability mechanic a chore for me.

Still, I'll finish that game the same way I once finished Lionheart because I want to see where it goes from there and if the other dungeons in the game are going to be as frustrating ( I certainly hope not... ) and mainly because story is the most important thing for me in a rpg and as such I'm looking forward to see what Act II has in store for me.
I gave up on it myself this morning, in the end I just thought that, while the dialogue was very well done, I cant think of anything else I liked about the game.

I just consider that there are so many good games to play/replay, this game just doesnt have enough quality to compete with them for my time.

When I think of all the things I disliked, I wonder why they wern't picked up in QA, which prompted the thought that...hey, I'm beta testing a game that will never improve...

Good luck to all that are enjoying it, it's just not for me.
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F1ach: When I think of all the things I disliked, I wonder why they wern't picked up in QA, which prompted the thought that...hey, I'm beta testing a game that will never improve...
You assume that there was QA to begin with. How naive.
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F1ach: When I think of all the things I disliked, I wonder why they wern't picked up in QA, which prompted the thought that...hey, I'm beta testing a game that will never improve...
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sear: You assume that there was QA to begin with. How naive.
touche :)
Anyway i've said what i needed to say agree or don't agree with it, some of the insults are a little much but expected.

I have played a good number of hours now although the animation is a little more playable, the ui still bothers me as i feel I keep wanting to zoom out at such low resolution. I still don't recommend buying it in it's current state but people seem to have put it across not to buy it at all but i didn't have that thread title.

The pet side of things is awesome i love my pet dog and i also like the life in the villages especially entering other peoples buildings. But the game is lacking.
I guess I'm used to older games like this one, especially older RPG's. I hardly ever play games other than what I find on GOG.com. I like the clunky feel of Inquisitor. The game really demands skill and attention to detail lacking in most modern games. I've always preferred archaic game mechanics because of the nostalgia. But then again, maybe I am getting old in a gaming world for the younger generation. Or maybe I have a high tolerance for games I find interesting. Either way, Inquisitor really forces you to get into the story and understand what is happening around you, and I find that element absent from most modern games today.
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haed: I guess I'm used to older games like this one, especially older RPG's
Cough * amiga 500 *
Cough * Amstrad CPC 464 *

I'm used to them aswell but this was never a classic from those old days. They had plenty of time to update it however it seems the developers done a runner and only translated it. Nothing about High tolerance for games you find interesting either, it's just you are enjoying this one, however i can't look beyond a few niggly bits in the game which should've been sorted out.

Oh and i've just been playing eye of the beholder on the amiga gamebase and also Wings, yesterday i played Dizzy... now dizzy never did hold your hand!
Post edited September 08, 2012 by PirateNeilsouth
I am really enjoying the game so far, my only problem is what a lot of others have been saying, too much dungeon crawling, I thought that damned iron mine would never end. and its ridiculous, i filled up two of the inventory pages with nothing but potions! But the inquisitorial element gives the game a really unique feel that i really appreciate. Usually games pit you against powerful institutions like inquisitions. glad to play get to be on their side for once.

Also anyone else get a weird dialogue error. When i talk to a specific character im trying to arrest (im not gonna name him because i dont want to give spoilers, the character and name isnt important anyway, you will know if you've come across this bug) instead of his response to my attempt to arrest him it says something like "dialogue string (it specifies a number) not found." And then when i ask the prosecutor for a trial and he agrees he says something like we are about to commence the trial of this person, except he names the wrong person, indeed he uses the name of a character ive not even met yet. Annoying to say the least, because when i eventually meet the named person im gonna automatically think hes a heretic. Its like a bug and a spoiler all in one neat little package...
Post edited September 08, 2012 by BabylonianKing
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BabylonianKing: Its like a bug and a spoiler all in one neat little package...
You can also put a lot of innocents on a trial, so it's not that bad :-P
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BabylonianKing: Its like a bug and a spoiler all in one neat little package...
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Fenixp: You can also put a lot of innocents on a trial, so it's not that bad :-P
good point.
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haed: I guess I'm used to older games like this one, especially older RPG's
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PirateNeilsouth: Cough * amiga 500 *
Cough * Amstrad CPC 464 *

I'm used to them aswell but this was never a classic from those old days. They had plenty of time to update it however it seems the developers done a runner and only translated it. Nothing about High tolerance for games you find interesting either, it's just you are enjoying this one, however i can't look beyond a few niggly bits in the game which should've been sorted out.

Oh and i've just been playing eye of the beholder on the amiga gamebase and also Wings, yesterday i played Dizzy... now dizzy never did hold your hand!
Maybe I don't read forums enough but conversation wise you seem to be coming off as really defensive. The game is enjoyable for me but I tend to like older games and indie games so it isn't really a deal for me. If graphics are a problem for you that's fine but a less inflammatory approach would be a title like 'The resolution and animation are a bit abominable'. Also it comes off as arrogant when you say my 200 followers. It's like that arrested development episode where he's like "Like the guy in the 2000 dollar suit is going to --------". Finally, if someone likes the old school design, you don't have to accuse the developers as lazy. They aren't triple AAA and they had to make budget cuts. They also had to assume this game wouldn't sell amazingly well. Even great triple AAA games at their peak failed (Planescape:Torment which I love, didn't have the sales) and if you are a small studio translating a game which wasn't a big seller and also has a controversial theme, it would be fiscally unsound to invest more. The studio wasn't lazy neither were the translators, they just produced a niche title.
I feel I'm having a problem with this game as well. Its got awesome features, cool class system, graphics are awesome but thats not really my shining point. I could care less about graphics or all that stuff, but someone tell me it gets better. Im currently playing a knight and this stamina system in the game is very lame.

I don't want to throw away the awesome features of this game, but someone please tell me, does it get better?

I can't take down more than 4 bats by myself without careful bit of timing. Is this normally how hard the beginning is?

The games got so much promise.
Post edited September 09, 2012 by deathknight1728
Been playing this game, and after reading some of the posts here i think that 70% of all the problems people are having (eg items, backtracking, etc) can be solved by the use of the magic cube.

it's a mobile: store, teleportation device, backup healing, enemy wipe out mechanism and as a bonus, if you dismiss the genie straight away you sometimes get free skill/stat points.

They're expensive at the beginning, but by iron mines i had them falling out of my pockets.
sitting on 50k gold aswell right now, I don't even bother picking up non-magical items/scalps/etc to sell anymore.

As for the beginning, i died about 3 times trying to take out bats. then i realized you can lure them to the guards and have the guards kill the bat. No exp though, which sucks. but I think the point is to give the player some early items.
As a programmer
wt i can say is
1 A game like these has a long storyline is hard to debug
2 10 year of development the game original design for windows 2000 / XP, at that time there is no SLI, phsyx, crossfire, virtu, and most of people at that time using x86 not x64
i can tell is there are too many new tech. during this years Opengl 4.2 directx 11.1 is latest version but back to 10 years there wasn't
if they want to include better quailty they have to redo some of the code, and after code finish it just a long term debugging
3. hardware performance . 10 years back we was using P3, P4 muti-thread is not popular in desktop. they can't design a game in good quality
4. i think the team do their best in this game, world map and team player is not popular 10 yrs before
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deathknight1728: I feel I'm having a problem with this game as well. Its got awesome features, cool class system, graphics are awesome but thats not really my shining point. I could care less about graphics or all that stuff, but someone tell me it gets better. Im currently playing a knight and this stamina system in the game is very lame.

I don't want to throw away the awesome features of this game, but someone please tell me, does it get better?

I can't take down more than 4 bats by myself without careful bit of timing. Is this normally how hard the beginning is?

The games got so much promise.
I don't know for a paladin, I play a priest and have no stamina issues but all of my lackeys were generally low on stamina until level 35. So I've been having a pretty easy time. If you want to continue, there is a skill in the magic school called endurance which increases stamina regen. It probably helps,but stamina appears to be a bitch if you aren't a priest or ranged.