Posted September 08, 2012
![avatar](/upload/avatars/2012/08/9c4e3b60b313cb222a4ac1064b6b94516addd611_t.jpg)
Glad to hear that there will definitely be more content as the pledges move up, btw :)
As far s your question about skills, Lets take the monk for example specifically the heal. In a traditional game you may have the heal, group heal, buffs, etc.. but for Arakion the monks heal starts out as a base low level single target heal. You'll be able to upgrade it taking it from that single target heal into a more powerful heal, potentially giving it group healing, armor buffs, damage buffs, increasing the healing amount as well as many other options without an increase in ability cost. Each skill for every character will essentially have an upgrade tree where you can view what has gone into the skill.
The benefit of this is it allows skills to be a one stop shop while adding another level of character customization into the game.