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Crewdroog: see now I do not understand people not liking enemy scaling. what is the point of progression if you can just one-shot everything? I like being challenged in later game with scaled opponents.
Everything's wrong with enemy scaling. Suddenly the world has NO weak things around? And there are no strong things for you to have to work to avoid early on?

In games, do you never go back after leveling up to see how fun it can be just to slaughter masses of the wimpy goblins? With enemy scaling, the game feels flat.

And in Oblivion, it has a top end that comes pretty early.

Enemy scaling is the worst kind of immersion-destroying metagame mechanic.
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KiNgBrAdLeY7: Morrowind needs you to stomach older graphics, though.
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Fenixp: No longer you don't :-P
O.O

Mods list. Please!

I never finished MW. Never even really got that far into it, but I want to play it through to the end with as much of the original game intact. Better meshes and textures wouldn't be bad though!
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karnak1: I considered Daggerfall to be almost perfect.

ALMOST

There was a stupid gaming design decision that ruined the game for me. The fact that you had random dungeons (except for the main quest ones).
Every time you got out of a dungeon, if you entered it again the layout would be completely randomised. That meant that all the hours you spent exploring it would be for nothing if you had to go out and come back again.

If you had the need to find item X or kill monster Y, you could spend hours on a dungeon. But if, for some reason, you had to leave (health too low, lack of enough XP stats to kill certain beasts or cast specific spells) and decided to return again... BAM... a completely new layout.

That was just stupid. I suspect that the "random" idea came from the Diablo games, which were "the thing" in those times.

An example of how copying a certain gameplay idea from another game in order to attract more public can go terribly wrong.

But maybe that's just my opinion: A poor design decision that ruined what would otherwise be a near perfect CRPG experience.
Diablo was a different take on Rogue. The dungeons were randomly generated, THEN baked into the code, as HunchBluntly stated. Meaning that the maps are the same every time. You could always tell a main quest dungeon though because those were hand crafted and felt like it.

I think due to technological constraints, Morrowind scaled back on what Daggerfall did a bit. And perhaps its that way with the newer games too. But they admittedly streamlined those much more for the console audiences, which upset many PC RPG gamers as Morrowind was a great compromise of handcrafted beauty and scope. Oblivion and Skyrim mostly exist to be eye candy. Oblivion's skill lumped large and illogical groups of skills together, and then Skyrim did it even further (a stiletto and mace use the same skill set?) to the point that I don't want to play it. Perks were ok... except I can now learn about shield braking with an axe without ever using one. It just killed a lot of it for me. The introduction of mundane jobs (chopping wood, etc) and some radiant quests were meh. But welcome.

Morrowind combined many of the best features of Daggerfall (a few of the worst in complex and repetitive dialog trees and combat). I hate the new dialog in the games because they are SO limited because everything is voiced. I liked Morrowind's to an extent, and would love to see it brought back and tweaked so that everyone doesn't say the exact same thing about everything. I think one of the biggest mistakes in gaming was deciding to voice ALL dialog. It's fine the way Baldur's Gate did it. You get an introductory line from a character, and the rest is all written out in thought provoking ways that really plays out well. Then you can have MANY MANY more options for speech instead of what you can fit in your game package with vocalized speech.

But pretty much the reason Morrowind is remember so fondly is because it didn't treat you like a kid with ADD who can't find his own shoes. It treated you like an adventurer. People gave directions to a place, and that's what you got. You followed landmarks and road signs, not a glowing arrow on your compass. The newer games, if you even remove the quest marker, there's no way to find your target, because the game was built with the extensive hand holding in mind. This was done for newer gamers with short attention spans and who play for shorter periods of time in a sitting (but play more over all than older gamers). Unfortunately that's just the way things are going and really great games that make you work for the prize are deemed "needlessly complex" or "broken" by audiences.

Games like Divinity: Original Sin and Wasteland 2 are the exception these days when at one time, games like this were the standard. Morrowind represents for most games the right amount of old school complexity (before the games just went full retard, and you never go full retard).

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anomaly: O.O

Mods list. Please!

I never finished MW. Never even really got that far into it, but I want to play it through to the end with as much of the original game intact. Better meshes and textures wouldn't be bad though!
You'll need a beefy machine to PLAY it looking like that. You can get it looking nice and playable, but my pretty decent machine chugs with some of the settings turned up on MGE and the MGSO.
Post edited December 22, 2014 by paladin181
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Tallima: Oblivion has tons of exciting parts to it. It has a great contrast, too. I remember old articles about it how they were experimenting with HDR lighting to get the most contrast in every scene. And the HDR lighting is analogous to the game: very dark and very bright in different locations. I had fun with Oblivion, but then going into and out of Oblivion gates started getting old and then Dragon Age came out and I never played it again. I suppose I just didn't care enough about the story. That said, it h
Don't leave us in suspense! (If this had been how your post ended, I would have been worried that you'd keeled over while typing or something, and only a final hand spasm caused the post to be published. =D )
I never played Morrowind, but I played Oblivion on 360 and it was Great!. I hope to play Skyrim soon ^_^
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Tallima: Oblivion has tons of exciting parts to it. It has a great contrast, too. I remember old articles about it how they were experimenting with HDR lighting to get the most contrast in every scene. And the HDR lighting is analogous to the game: very dark and very bright in different locations. I had fun with Oblivion, but then going into and out of Oblivion gates started getting old and then Dragon Age came out and I never played it again. I suppose I just didn't care enough about the story. That said, it h
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HunchBluntley: Don't leave us in suspense! (If this had been how your post ended, I would have been worried that you'd keeled over while typing or something, and only a final hand spasm caused the post to be published. =D )
Ha! Sorry! Sometimes my palm hits my mouse touch pad on my laptop and then I end up deleting a piece that I was writing. I usually catch it.

Let's see... I can't remember. But I can finish it up with something new:

That said, it h... ad a lot character. The first cinematic moments during the first Oblivion Gate moment blew me away. I hadn't seen something like that in an RPG before. And there's plenty to do and see. But, as others said, it levels the world with you (that can be corrected with a mod), has some DLC that many feel ruins the game (I had vanilla, so I can't personally comment on that) and it had features that were just not ready to put in the game (like horses). You get attacked by a wolf while on a horse and you might die just because you have to get off your horse with a lengthy animation and then get out your weapon and then engage. By then, you've been hit quite a few times.

But it also has Patrick Stewart in it, so that's already +2 stars. :)

The best part about Oblivion, though (and the part that almost nobody knows about) is that it has a very

But that's about it. Everything else has been repeated so many times by other RPGs that it just doesn't feel new and awesome anymore. I don't have a large desire to play Oblivion again, but I still boot up Morrowind and Skyrim from time to time.
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anomaly: O.O

Mods list. Please!

I never finished MW. Never even really got that far into it, but I want to play it through to the end with as much of the original game intact. Better meshes and textures wouldn't be bad though!
A single mod with a highly customizable and automated installer. It's quite wonderful, and looks even better now - supports even stuff like dynamic environment shadows cast by sun
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Tallima: The best part about Oblivion, though (and the part that almost nobody knows about) is that it has a very
If that is a joke, then it is an awesome one, and +1 to you for committing to a gag. If it was another unintentional deletion...here, have a +1 anyway, as I still got a chuckle out of it (and may I suggest proofreading before clicking "Post my message" ;) ).
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Tallima: The best part about Oblivion, though (and the part that almost nobody knows about) is that it has a very
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HunchBluntley: If that is a joke, then it is an awesome one, and +1 to you for committing to a gag. If it was another unintentional deletion...here, have a +1 anyway, as I still got a chuckle out of it (and may I suggest proofreading before clicking "Post my message" ;) ).
Yeah. It was on purpose. Good times. Hehe. :)
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Crewdroog: see now I do not understand people not liking enemy scaling. what is the point of progression if you can just one-shot everything? I like being challenged in later game with scaled opponents.
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mqstout: Everything's wrong with enemy scaling. Suddenly the world has NO weak things around? And there are no strong things for you to have to work to avoid early on?

In games, do you never go back after leveling up to see how fun it can be just to slaughter masses of the wimpy goblins? With enemy scaling, the game feels flat.



Enemy scaling is the worst kind of immersion-destroying metagame mechanic.
honestly, no I do not. I have fun in games through beating challenging opponents. Maybe that's why I enjoy FPS so much, dunno. If a game's enemies are too easy to kill, there is no point in playing the game. I want a game where I can walk into any area wondering if my ass is gonna get handed to me or not. I think level grinding to beat a challenging foe is silly. Either you are skillful enough as a player to figure out how to take down the boss or you are not. Just because you killed 50 more lvl 1 scamps and earned a stupid x amount of XP is no reason to be able to beat a boss. By playing the game and learning the mechanics, THAT is why you should be able to progress.
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mqstout: Everything's wrong with enemy scaling. Suddenly the world has NO weak things around? And there are no strong things for you to have to work to avoid early on?

In games, do you never go back after leveling up to see how fun it can be just to slaughter masses of the wimpy goblins? With enemy scaling, the game feels flat.



Enemy scaling is the worst kind of immersion-destroying metagame mechanic.
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Crewdroog: honestly, no I do not. I have fun in games through beating challenging opponents. Maybe that's why I enjoy FPS so much, dunno. If a game's enemies are too easy to kill, there is no point in playing the game. I want a game where I can walk into any area wondering if my ass is gonna get handed to me or not. I think level grinding to beat a challenging foe is silly. Either you are skillful enough as a player to figure out how to take down the boss or you are not. Just because you killed 50 more lvl 1 scamps and earned a stupid x amount of XP is no reason to be able to beat a boss. By playing the game and learning the mechanics, THAT is why you should be able to progress.
If I don't see my character develop (aka become stronger) in an RPG then I'm bored and lose interest.
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xy2345: If I don't see my character develop (aka become stronger) in an RPG then I'm bored and lose interest.
There are games that are purely built on skill rather than levels. The growth being your own personal growth, which transfers to the new game if you ever use it.

Somehow i'm reminded of reading the Ring Runner blog or text about how the equipment to put on ships would never really become obsolete unlike in an RPG, but instead they would always be relevant, and it was the user's skill that would give them a true edge... Although having a ship with more slots does give you a bit of an advantage, it's not one that carries over everywhere, especially with missions where you can't control what you're flying...
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Crewdroog: honestly, no I do not. I have fun in games through beating challenging opponents. Maybe that's why I enjoy FPS so much, dunno. If a game's enemies are too easy to kill, there is no point in playing the game. I want a game where I can walk into any area wondering if my ass is gonna get handed to me or not. I think level grinding to beat a challenging foe is silly. Either you are skillful enough as a player to figure out how to take down the boss or you are not. Just because you killed 50 more lvl 1 scamps and earned a stupid x amount of XP is no reason to be able to beat a boss. By playing the game and learning the mechanics, THAT is why you should be able to progress.
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xy2345: If I don't see my character develop (aka become stronger) in an RPG then I'm bored and lose interest.
I just don't understand how stomping weak opponents you know are weak can be enjoyable, unless you are 12. but then again, I'm that jackass player that will fight a boss a billion times my level for hours just to see if I can kill it. And if I die, I'll just go back and try again. *shrugs*
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anomaly: O.O

Mods list. Please!

I never finished MW. Never even really got that far into it, but I want to play it through to the end with as much of the original game intact. Better meshes and textures wouldn't be bad though!
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Fenixp: A single mod with a highly customizable and automated installer. It's quite wonderful, and looks even better now - supports even stuff like dynamic environment shadows cast by sun
Excellent, thanks Fenixp!
Played Oblivion first and loved it. Mind you, I played with an overhaul mod that mostly removed the scaling to the enemies (Oscuro? Francisco? Something like that).

Tried to play Morrowind a year or so after, with some graphic mods and whatever people had recommended. Game was fine until I tried out the combat. Hated it so much I never played it again. Couldn't even tell if I was hitting an enemy, never mind how much injury I was inflicting on them, or if the enemy was considered major to the plot and therefore unkillable. Stab, stab, stab... 10 minutes go by, stab, stab.. quit.