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Having played all of the games, here's a comprehensive idea from someone in love with Morrowind, and has put at least 200 hours in this game, and 100 in the others. Let's start backwards with the newest.

Skyrim, the way to think about it, is the game at its most simplified. Magic regenerates, stamina regenerates, and your spells can cover health. There are no requirements for spells other than the magic cost to cast it, and the gold cost to learn it. Your skills all grow and gain more power, and instead of affecting your ability in the skill, opens up special traits under each ability. Better lockpicking, spell range, magic effects, spell damage/range, conjuration length/number, weight effect on stealth. We're talking about 10 special bonuses minimum to something like 20 different stats, and it offers a lot of flexibility into your character. As far as the story: You're caught up in the middle of a Civil War when a Dragon from Eons past revives and revives more upon the world. You have a very clear and constant threat that looms over you. It can't be predicted. You simply hope it doesn't come across you at your weakest, and prepare yourself for the battles that come eventually. What makes Skyrim at it's strongest is the total construction and flexibility of your character, and creating a world that lives and breaths around you. Dragons clawing the sky, giants and mammoths in the open plains, massive spiders, bears, wildcats prowling the world, and the looming civil war threatening you with camps mounting war on one another. This is the game with in my opinion the second best world, and gives you a character that will constantly grow in ability and talent. The growth is so streamlined that it's easy to get into, but in a way that's also a major downfall. You don't have to put care into your character anymore. Hack, slash, magic, go for it. You'll learn and perfect everything without issue, but you lose some of that personality in your own character. Skyrim also may be the largest of the 3 game maps, but it feels like one of the smallest due to the waves of mountains, snow, forest and so forth limiting your travel, slowing you down, and feeling the same in many areas of the map. If you want a solid game however, this is a good starting pick.

Oblivion, I'll say outright, is the weakest of the three recent titles. It's not bad, per say, but it balances between Skyrim and Morrowind in several ways, both as an idea of progression in how they developed and planned the games, as well as being in between with design decisions, and otherwise not standing out. The combat is far more developed than in Morrowind, but is less flashy or inventive as Skyrim. The location is the dullest, a combination of a largely eastern old European feel mixed with a touch of Lord of the RIngs. There are less skills to play with than in Morrowind, so you've simplified down the detail, while at the same time keeping in strict requirements to what you can and can't do. You CAN technically jump anywhere, reach any point, but your character doesn't gain any new method to do so or improve in the ability to do so. You COULD litter the countryside with your effects, but really there isn't a whole lot carrying from place to place. Pick your armor, pick your weapon, upgrade when you need to, there's not really a whole lot reason to mess with your equipment as things don't break down and you'll be hard pressed to find any magical trinkets of worth. Also annoying is the enemy progression. Think about how in Fallout 3, where you'd start fighting RadAnts and RadRoaches, to eventually finding RadScorpions, Robots, and mutates bears all over the place in the wild. Same way, here, except your typical Fallout 3 enemy doesn't mass up into big piles of angry. Oblivion falters heavily with the story because if you ignore it, the enemies will quickly become more than you can handle in the main quest. Master of the Fighters Guild, Mages Guild, Thieves Guild, AND Dark Brotherhood, one character.... And it takes me about 3 hours to successfully fight my way through the first major story event, the rescue of Martin. A character around level 20, archery so practiced I can pick off a head from 200 yards away and swordplay that can skewer any bandit with ease, doesn't help much in a battle against 10 fast, pissed off clanfears (Dinosaur looking demons) that used to be I assume Scamps (something resembling a leathery imp). What do you do? If you're like me, hide like crazy and spend the next few minutes shooting enemies in the face with a bow so long as I can keep out of range. THEN comes the evil portals. All over the place. And at a high level, all with demons who have magic and powers to obliterate you even in all your best equipment, augmented or otherwise. I've never seen more than the first 2 missions of the Story, because the remaining portals are so insanely difficult that my character is simply butter in a lake of fire. For all of that, you have a technically advanced game to Morrowind, but so mediocre and normal that it's lost the sense of charm.

Morrowind, I will say is my personal favorite. But, it comes with a caveat. The combat, difficult. Your attacks, your archery, your magic, your lockpicking, speechcraft, ALL OF IT relies on 3 things: Your level of fatigue, your skill, and random chance. If you're looking for combat at it's best, you won't find it here. That's not the reason people talk about it though. From the very moment you start, you're given a bare bones story. A prisoner born to uncertain parents, from uncertain places, traveling to the inner areas of Morrowind. You arrive by boat upon a dock, get your paperwork sorted, and from there you're given a name, a location, and a world. The end of the world isn't upon you, as far as you know. There isn't an exciting action scene. No fleeing from a dragon, no protecting a king from assassination. It's you, yourself, and a sprawling map. What's on your map? Nothing of note, yet. As you travel, you'll see marches, swampland, cities built upon mushrooms as tall as trees, ancient ruins long forgotten, adobe mud brick cities, forts, a volcano looming in the center of the island cut off by a barrier, powered by the efforts of a living, on-earth god. You'll see a city built into the chambers of a fossilized crab far larger than any creature to ever exist in our real world planet. You'll meet the living God, who stopped a meteor from crashing into the world. One you can see hovering over his city. You'll meet travelers, pilgrims, thieves, people. You'll come across ash storms, lava rivers, demons. This is a world that has been so filled with creativity and love you can't help but look in awe the first time you play, and the many times you'll come back after. The story? It builds. Danger doesn't loom over you. It grows in size and power as you advance through the world. You'll learn your place in the world. You'll explore a massive map packed with secrets, cities, forts, peoples, places, missions, and never will it feel stagnant or boring. It's regarded by many people as the best in the series for the simple fact, that so much love and care has been put into the game, and it shows. Is it more difficult than it needs to be? Yes, of course. But you gain a heavy appreciation eventually. You learn that fatigue, being tired will cause issues. And you will see improvements. You'll hit more often. You'll hit harder. Your weapons wear and fatigue less often. You'll run faster. You'll jump higher. You will be breaking locks open through the character's own skill, not your own sense of how many lockpicks you can break before you get the combination right. You'll make potions to walk on water, breath in water, levitate, swim faster, create shields and barriers, and every aspect of the game is about your character performing, and not about how well you can use the mechanics to your own advantage. By that, it's the most realistic. And there's so much to find, so much to do, that I've yet to find everything after playing the game multiple times. And the game gives you appropriate challenges. You will never fight demons in the random wild. The wildlife simply becomes more decayed and rabid. The missions and the characters don't grow with you, the challenge is there whether you want to fight fresh off the boats or grow a few levels and come back on an even playing field. That's why people today look to rebuild the game in the new engines. Not because the original is the worst, but because the original could find a new appreciation with a less random style. I'll certain play the rebuilt Morrowind whenever they finish. But until then I'll still enjoy and appreciate my copy of the 1999 Game of the Year edition game.
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ShadowWulfe: Mod the hell out of Morrowind and you will love it. If you're into graffix... either mod it or go somewhere else. No big deal. No handholding.
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Zookie: Is there a list of mods that you would recommend for a first time player? There are so many mod for Morrowind I have no idea where to even start.
The only totally recommended mod is a community patch mod that fixes some of the bugs and issues in the game, including script errors, grant errors and a few other things. Everything else is just to give it more detail, add content or give it improved graphics. Careful if you go with graphical upgrades though because they aren't all compatible with each other, and the top package you can get to make it as nice as a modern game takes a very good CPU to run at a reasonable framerate.
Post edited December 21, 2014 by QC
I value story, lore, interesting and realistic NPCs and science fiction over Chosen One storylines, dungeon delving and combat action. Morrowind has lore, story and varied NPC factions in spades over a wildly alien landscape that really feels like another world.

Oblivion and Skyrim are more Generic Fantasy Action RPG. If that's what someone wants, great. Just not what I want.

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ShadowWulfe: Mod the hell out of Morrowind and you will love it. If you're into graffix... either mod it or go somewhere else. No big deal. No handholding.
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Zookie: Is there a list of mods that you would recommend for a first time player? There are so many mod for Morrowind I have no idea where to even start.
It really depends on what you want to do. There are a few mods that I think clean up the look and gameplay enough to install on a first time through.

Here's a list of mods that I think just enhance the game without changing things too much:

Morrowind Code Patch, which fixes executable bugs, http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008
Morrowind Patch Project, which fixes quest and dialog bugs, http://btb2.free.fr/files/morrowind_patch.zip
Morrowind Graphics Overhaul, which upgrades the game's look while keeping it in line with the vanilla look. This is huge, detailed, and quite nice, except for what they do with book covers. http://www.ornitocopter.net/v3-0-release/ for download. It needs a fairly powerful computer to run because of higher graphical demands, my 3-year-old gaming PC is fine but you shouldn't expect to use this mod on old PCs.
Better Books, http://mw.modhistory.com/download-11-11795 I think this is the mod I preferred for book covers. http://www.nexusmods.com/morrowind/mods/43100/? also looks good.
Magicka (spellpower, basically) isn't handled very well, and mage characters often benefit from a mod to this. Fair Magicka Regen at http://mw.modhistory.com/download-37-3887 or Leveled Magicka http://mw.modhistory.com/download-95-13637 are good choices.
Harvesting plants can be a pain. I like either Herbalism for Purists http://btb2.free.fr/files/morrowind_herbalism.zip or Graphic Herbalism to fix this http://www.nexusmods.com/morrowind/mods/43140/?
Bloated Morrowind adds an herb that was made but not placed to the game world, http://www.nexusmods.com/morrowind/mods/43141/?
The Tribunal expansion can cause assassins to attack you as soon as you sleep, regardless of level. http://mw.modhistory.com/download-90-6670 or http://mw.modhistory.com/download-90-7300 fix this. I haven't tried the last one, though.

More game-changing but not lore-changing:
Morrowind Comes Alive, which adds NPCs and makes the cities feel more city-like. http://www.nexusmods.com/morrowind/mods/6006/?
Immersive Chargen, which makes the intro more interesting but also more complex. http://www.nexusmods.com/morrowind/mods/22921/?
Mods to improve the House you are also good. Great House Redoran, Uvirith's Legacy and Rise of House Telvanni are all common recommendations.

Other good rec lists, which may have dead links to PlanetElderScrolls (I included a list of active mod sites below in case you find a dead link):
http://forums.bethsoft.com/topic/1060141-mod-recommendations-for-new-players/
http://btb2.free.fr/morrowind.html (warning: language is NSFW)
http://wiki.tesnexus.com/index.php/Recommended_mods_Morrowind
http://www.mwmythicmods.com/ is the most comprehensive site for information about Morrowind mods and links rec lists to mods by theme or type. It's fairly old and the mod links may be outdated, though.
http://www.mwmythicmods.com/starting.htm is also a clear and simple explanation of some issues you could run into. Most mods are just copy/paste to install, but the complex ones sometimes need a couple extra steps.

The official forums are at http://forums.bethsoft.com/forum/12-morrowind-mods/ and mod sites also often have forums.

Installing mods can be a bit complex if they're extensive, but the mods should mention if you need to do anything besides copy/paste into the Data FIles folder.

Active mod sites to search if a mod link is dead:

Morrowind Mod History http://mw.modhistory.com/
Great House of Fliggery http://www.fliggerty.com/phpBB3/viewforum.php?f=125
http://moddersrealm.com/index.html
http://lovkullen.net/Emma/index.htm (includes Children of Morrowind which is awesome, and also her Skyrim mods it looks like?)
http://www.gamefront.com/files/listing/gamingfiles/The_Elder_Scrolls_III_Morrowind/Modifications/
http://afkmods.iguanadons.net/index.php?/files/category/82-morrowind/
http://tesalliance.org/forums/
Post edited December 21, 2014 by HGiles
Morrowind has the best world, best writing and best lore.

Skyrim has the best combat, best graphics and best stealth/archery by far.

Oblivion has the best... uh... hmm...
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StingingVelvet: Morrowind has the best world, best writing and best lore.

Skyrim has the best combat, best graphics and best stealth/archery by far.

Oblivion has the best... uh... hmm...
The assassination side quests were pretty interesting. Plus it's easier to start the guild quests between the 4 major competing branches overall than in Skyrim or Morrowind (Morrowind: Three start in Balmora but two compete with one another and Comma Tong is hiding elsewhere. Skyrim, The equivalent Fighter's Guild is easy to find. Mages Guild, Dark Brotherhood are WAY out of the way. Thieves Guild requires some digging to find.)
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StingingVelvet: Morrowind has the best world, best writing and best lore.

Skyrim has the best combat, best graphics and best stealth/archery by far.

Oblivion has the best... uh... hmm...
Best art design? it had some beautiful things to look at.
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QC: The assassination side quests were pretty interesting. Plus it's easier to start the guild quests between the 4 major competing branches overall than in Skyrim or Morrowind (Morrowind: Three start in Balmora but two compete with one another and Comma Tong is hiding elsewhere. Skyrim, The equivalent Fighter's Guild is easy to find. Mages Guild, Dark Brotherhood are WAY out of the way. Thieves Guild requires some digging to find.)
Yeah, dark brotherhood in that game probably has some of the best quest design in the series. It's a shame that the thieves guild and dark brotherhood in Skyrim are mostly dungeon diving.

I wouldn't say Oblivion has the best quest design overall though.
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StingingVelvet: I wouldn't say Oblivion has the best quest design overall though.
Yeah... Oblivion Quests:

* Quest items can't have any weight.... (Because the idea of dropping something that is heavy and pointless except to carry around might be dropped...)
* Quest items can't be dropped (See weight above)
* You can't enter an area that is part of a quest (old rickety molding doors can't be unlocked by master lock-pickers)
* NPC's die, but QUEST NPC's only go unconscious for a little bit...
* Your compass will always point you towards where your quest is at.. even if there's wilderness in the way that it won't let you enter...

And other manner of oddities...
Some of the reasons why I always preferred Morrowind to the others...

Spell/potion crafting was more interesting. You could mix jump potions that would let you leap 200 feet in the air. Levitation spells/potions also gave the game a much better alternative to Silt Striders. Oblivion and Skyrim seemed to limit spells and potions into very basic categories with not much imagination.

Lore/design/art style. The entire world of Morrowind is filled with varied and interesting things to look at. Mushroom trees, old villages, volcanoes, swamps, and of course Vivec, a giant city with a prison floating in the sky above it. Morrowind gives you the chance to feel like you're actually a part of a great fantasy tale where exploration makes sense and has rewarding discoveries. Stumbling on a Daedric ruin always seemed to be more suspenseful and fun than the never ending system of caves and mines and Oblivion and Skyrim. Overall it just seems like there was more imagination and interest put into the world of Morrowind than the others.

Main quest. Becoming the Nerevarine seemed to fit the world perfectly, had an interesting villain in Dagoth Ur (who lives inside a volcano!) and once the main quest was finished, Red Mountain became peaceful again and the entire world seemed to be lifted from doom by the player. Finishing Oblivion gave you a giant statue and some dead Oblivion gates to look at. Finishing Morrowind just seemed to be so much more satisfying than the other games.

The music. Enough said. The themes have been borrowed and recycled since, and for good reason. Morrowind simply has the best soundtrack of all the TES games, IMO.

I can see how people could be spoiled on the combat and graphics of Skyrim. It is obviously a better looking game, and the combat in Morrowind is pretty wonky. But if you give it time and let your imagination run wild, Morrowind will still deliver the goods.
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tinyE: I prefer Morrowind because it's the only one I can max out the graphics on without fear of losing my FPS.
Lolwut, Morrowind is the game where you always get FPS issues no matter what build your computer is. Without modding (Graphics Extender) Morrowind just runs wonky on all modern systems.
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Zookie: ?
You can always try Skywind to get the best of both :)
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blotunga: You can always try Skywind to get the best of both :)
I've not had a look at how Skywind mods/changes the mechanics of the Skyrim engine to suit Morrowind, but unless they can really fix it, I'm not sure it IS the best of both worlds.
Playing within the (what some would sometimes consider broken) confines of the sandbox that was the Morrowind engine was half the fun (the other half being the setting and atmosphere and such).
I mean, the option to levitate wherever you like, at will, which I'm not sure is possible in the Skyrim engine (definitely wouldn't be in the Oblivion one).
The option to up your acrobatics to such an extent you could literally jump from one end of the continent to the other (and stay alive, providing you got slowfall or opened a door or something).
The mix-and-match capabilities of spellmaking and enchantments and potions.
The greater number of armour pieces that make up a full set of armour (not to mention the ability to wear skirts, cloaks, pants, etc ALONG with all your armour).
And so on...
It's magical. <-peroid

:D


Try out and see for yourself. That's the ultimate truth about Morrowind. One can tell you stories for hours about his/hers adventures, but the thing is that you should just give it a (serious) try and create an adventure of your own.
It will keep your bones warm forever. :)
Now that I think out it, the best advice I can give to anyone starting Morrowind for the first time is don't follow the main story at all, just explore the "side roads". ;)
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Zookie: -snip-
summed up here pretty well: The Elder Scrolls : The Dumbing Down
morrowind still has bet story and most interesting world,especially over skyrim
Morrowind IS the best of the series, but only for the retro people and the "old-school" lovers. You want graphics? Go for Skyrim. You want more gameplay features, like item durability, spell-making system, less clunky bugs, go for Morrowind.

Morrowind needs you to stomach older graphics, though. Me, as a retromaniac, i love them, as a natural fetish. But i bet that very few people would actually do the same thing.

Skyrim isn't bad. But has its problems. Anyway, you can get all series. There is a retail bundle, that now its price has dropped seriously low. Avoid steam, if you can, unless you are already its customer, or even worse, a die-hard fan.

Morrowind... Such a fine game. So much resistant to time passing. A real gem...