Posted December 21, 2014
I don't think it's fair to just dismiss it as nostalgia. Many people (including myself) consider it their favorite TES game despite experiencing Oblivion and/or Skyrim first.
The way I see it, TES games are all surprisingly different to each other and do a better job at appealing to different audiences:
- Daggerfall does the best job of appealing to traditional RPG fans. Its character creation system alone is far better than anything found in the other TES games.
- Morrowind does the best job as an open world experience. Aside from having the most unique setting by far, the game doesn't hold your hand the way Oblivion and Skyrim do. You actually feel like a stranger lost in a fantasy world, not some player following markers from A to B in a game.
- Oblivion is sort of the middle-ground between Morrowind and Skyrim. It's probably the least liked of the series because it doesn't really excel in any area.
- Skyrim does a better job than the previous titles when it comes to offering a more mainstream action-adventure experience. It's ideal for people who just want to teleport around the gameworld killing monsters without worrying about their character stats or figuring out where to go.
So going by this, it's easy to understand why a lot of Daggerfall fans hate Morrowind for the perceived dumbing down of RPG mechanics, or why a lot of Morrowind fans hated Oblivion and Skyrim for the increased hand-holding. It's also easy to understand why someone who loves Skyrim for the action may end up hating Morrowind if they go back to play it.
The way I see it, TES games are all surprisingly different to each other and do a better job at appealing to different audiences:
- Daggerfall does the best job of appealing to traditional RPG fans. Its character creation system alone is far better than anything found in the other TES games.
- Morrowind does the best job as an open world experience. Aside from having the most unique setting by far, the game doesn't hold your hand the way Oblivion and Skyrim do. You actually feel like a stranger lost in a fantasy world, not some player following markers from A to B in a game.
- Oblivion is sort of the middle-ground between Morrowind and Skyrim. It's probably the least liked of the series because it doesn't really excel in any area.
- Skyrim does a better job than the previous titles when it comes to offering a more mainstream action-adventure experience. It's ideal for people who just want to teleport around the gameworld killing monsters without worrying about their character stats or figuring out where to go.
So going by this, it's easy to understand why a lot of Daggerfall fans hate Morrowind for the perceived dumbing down of RPG mechanics, or why a lot of Morrowind fans hated Oblivion and Skyrim for the increased hand-holding. It's also easy to understand why someone who loves Skyrim for the action may end up hating Morrowind if they go back to play it.