Posted April 15, 2013
Sine Mora. It's fucking annoying. The idea of mixing horizontal sidescroll shooting with Bullet Hell isn't actually too bad in my opinion, but the execution is flawed.
First of all, using 3D graphics on a 2D game is acceptable, but here it does cause problems because it's often impossible to tell when an enemy is in the same horizontal plane as you and whether or not you can hit them. This is doubly annoying because many enemies move sideways (relative to your character), into and out of your line of fire, and your job is to just suck it up. One boss appears from behind, obviously far away in the background, but you can still hit the bastard, so it's not even consistent.
Secondly, it's hard to tell how big your hitbox is. I think it must be pretty damn big, because I get hit very often. I'm not even crap at Bullet Hell games, it's just that the hitbox is big, enemy shots are big and they move very fast, unlike in any other Bullet Hell I've played so far.
Third, the controls are bollocks. You can't customize them enough for one thing, but my main gripe is that the mouse and the keyboard are both needed: the mouse for small, precise movement (say, avoiding a cloud of flak in a boss battle), whereas the keyboard is more useful for long, sweeping motions (such as making a big evasive manouvre at a boss battle). Switching between the two is far from smooth.
Fourth, any game where you die from touching a wall is bullshit. Seriously, what is this, Silver Surfer NES? Worse still, many levels are semi-mazes. Yeah, really funny.
Five, other bullshit deaths. One level kills you if you don't move within five seconds after the beginning. Even if you manage to avoid the instant death and the wall that it puts you in collision course with, there's another bullshit death incoming within a couple of seconds after that.
Dear lord. Fuck this game.
First of all, using 3D graphics on a 2D game is acceptable, but here it does cause problems because it's often impossible to tell when an enemy is in the same horizontal plane as you and whether or not you can hit them. This is doubly annoying because many enemies move sideways (relative to your character), into and out of your line of fire, and your job is to just suck it up. One boss appears from behind, obviously far away in the background, but you can still hit the bastard, so it's not even consistent.
Secondly, it's hard to tell how big your hitbox is. I think it must be pretty damn big, because I get hit very often. I'm not even crap at Bullet Hell games, it's just that the hitbox is big, enemy shots are big and they move very fast, unlike in any other Bullet Hell I've played so far.
Third, the controls are bollocks. You can't customize them enough for one thing, but my main gripe is that the mouse and the keyboard are both needed: the mouse for small, precise movement (say, avoiding a cloud of flak in a boss battle), whereas the keyboard is more useful for long, sweeping motions (such as making a big evasive manouvre at a boss battle). Switching between the two is far from smooth.
Fourth, any game where you die from touching a wall is bullshit. Seriously, what is this, Silver Surfer NES? Worse still, many levels are semi-mazes. Yeah, really funny.
Five, other bullshit deaths. One level kills you if you don't move within five seconds after the beginning. Even if you manage to avoid the instant death and the wall that it puts you in collision course with, there's another bullshit death incoming within a couple of seconds after that.
Dear lord. Fuck this game.